//A.7 使用双缓存的程序
/*
* double.c
* This program demonstrates double buffering for
* flicker-free animation. The left and middle mouse
* buttons start and stop the spinning motion of the square.
*/
#include <GL/glut.h>
#include <stdlib.h>
#include <math.h>
#define DEGREES_TO_RADIANS 3.14159/180.0
static GLfloat spin = 0.0;
GLfloat x,y;
int singleb, doubleb;
void square()
{
glBegin(GL_QUADS);
glVertex2f(x,y);
glVertex2f(-y,x);
glVertex2f(-x,-y);
glVertex2f(y,-x);
glEnd();
}
void displayd(void)
{
glClear(GL_COLOR_BUFFER_BIT);
square();
glutSwapBuffers();
}
void displays(void)
{
glClear(GL_COLOR_BUFFER_BIT);
square();
glFlush();
}
void spinDisplay(void)
{
spin = spin + 2.0;
if (spin > 360.0) spin = spin - 360.0;
x=25.0 * cos(DEGREES_TO_RADIANS*spin);
y=25.0 * sin(DEGREES_TO_RADIANS*spin);
glutSetWindow(singleb);
glutPostRedisplay();
glutSetWindow(doubleb);
glLoadIdentity();
glutPostRedisplay();
}
void myinit(void)
{
glClearColor(0.0, 0.0, 0.0, 1.0);
glColor3f(1.0, 1.0, 1.0);
glShadeModel(GL_FLAT);
}
void mouse(int btn, int state, int x, int y)
{
if(btn==GLUT_LEFT_BUTTON && state==GLUT_DOWN)
glutIdleFunc(spinDisplay);
if(btn==GLUT_MIDDLE_BUTTON && state==GLUT_DOWN)
glutIdleFunc(NULL);
}
void myReshape(int w, int h)
{
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
if (w <= h)
glOrtho(-50.0, 50.0, -50.0*(GLfloat)h/(GLfloat)w,
50.0*(GLfloat)h/(GLfloat)w, -1.0, 1.0);
else
glOrtho(-50.0*(GLfloat)w/(GLfloat)h,
50.0*(GLfloat)w/(GLfloat)h, -50.0, 50.0, -1.0, 1.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
/* Main Loop
* Open window with initial window size, title bar,
* RGBA display mode, and handle input events.
*/
int main(int argc, char** argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
singleb=glutCreateWindow("single buffered");
myinit();
glutDisplayFunc(displays);
glutReshapeFunc(myReshape);
glutIdleFunc(spinDisplay);
glutMouseFunc(mouse);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB);
doubleb=glutCreateWindow("double buffered");
myinit();
glutDisplayFunc(displayd);
glutReshapeFunc(myReshape);
glutIdleFunc(spinDisplay);
glutMouseFunc(mouse);
glutMainLoop();
}
[OpenGL]课后案例07:使用双缓存的程序
最新推荐文章于 2022-11-16 18:30:43 发布