package org.crazyit.gobang;
import java.io.BufferedReader;
import java.io.InputStreamReader;
/**
* 五子棋游戏类
*
* @author yangenxiong yangenxiong2009@gmail.com
* @author Kelvin Mak kelvin.mak125@gmail.com
* @version 1.0
* <br/>网站: <a href="http://www.crazyit.org">疯狂Java联盟</a>
* <br>Copyright (C), 2009-2010, yangenxiong
* <br>This program is protected by copyright laws.
*/
public class GobangGame {
// 定义达到赢条件的棋子数目
private final int WIN_COUNT = 5;
// 定义用户输入的X坐标
private int posX = 0;
// 定义用户输入的X坐标
private int posY = 0;
// 定义棋盘
private Chessboard chessboard;
/**
* 空构造器
*/
public GobangGame() {
}
/**
* 构造器,初始化棋盘和棋子属性
*
* @param chessboard
* 棋盘类
*/
public GobangGame(Chessboard chessboard) {
this.chessboard = chessboard;
}
/**
* 检查输入是否合法。
*
* @param inputStr
* 由控制台输入的字符串。
* @return 字符串合法返回true,反则返回false。
*/
public boolean isValid(String inputStr) {
// 将用户输入的字符串以逗号(,)作为分隔,分隔成两个字符串
String[] posStrArr = inputStr.split(",");
try {
posX = Integer.parseInt(posStrArr[0]) - 1;
posY = Integer.parseInt(posStrArr[1]) - 1;
} catch (NumberFormatException e) {
chessboard.printBoard();
System.out.println("请以(数字,数字)的格式输入:");
return false;
}
// 检查输入数值是否在范围之内
if (posX < 0 || posX >= Chessboard.BOARD_SIZE || posY < 0
|| posY >= Chessboard.BOARD_SIZE) {
chessboard.printBoard();
System.out.println("X与Y坐标只能大于等于1,与小于等于" + Chessboard.BOARD_SIZE
+ ",请重新输入:");
return false;
}
// 检查输入的位置是否已经有棋子
String[][] board = chessboard.getBoard();
if (board[posX][posY] != "十") {
chessboard.printBoard();
System.out.println("此位置已经有棋子,请重新输入:");
return false;
}
return true;
}
/**
* 开始下棋
*/
public void start() throws Exception {
// true为游戏结束
boolean isOver = false;
chessboard.initBoard();
chessboard.printBoard();
// 获取键盘的输入
BufferedReader br = new BufferedReader(new InputStreamReader(System.in));
String inputStr = null;
// br.readLine:每当键盘输入一行内容按回车键,则输入的内容被br读取到
while ((inputStr = br.readLine()) != null) {
isOver = false;
if (!isValid(inputStr)) {
// 如果不合法,要求重新输入,再继续
continue;
}
// 把对应的数组元素赋为"●"
String chessman = Chessman.BLACK.getChessman();
chessboard.setBoard(posX, posY, chessman);
// 判断用户是否赢了
if (isWon(posX, posY, chessman)) {
isOver = true;
} else {
// 计算机随机选择位置坐标
int[] computerPosArr = computerDo();
chessman = Chessman.WHITE.getChessman();
chessboard.setBoard(computerPosArr[0], computerPosArr[1],
chessman);
// 判断计算机是否赢了
if (isWon(computerPosArr[0], computerPosArr[1], chessman)) {
isOver = true;
}
}
// 如果产生胜者,询问用户是否继续游戏
if (isOver) {
// 如果继续,重新初始化棋盘,继续游戏
if (isReplay(chessman)) {
chessboard.initBoard();
chessboard.printBoard();
continue;
}
// 如果不继续,退出程序
break;
}
chessboard.printBoard();
System.out.println("请输入您下棋的坐标,应以x,y的格式输入:");
}
}
/**
* 是否重新开始下棋。
*
* @param chessman
* "●"为用户,"○"为计算机。
* @return 开始返回true,反则返回false。
*/
public boolean isReplay(String chessman) throws Exception {
chessboard.printBoard();
String message = chessman.equals(Chessman.BLACK.getChessman()) ? "恭喜您,您赢了,"
: "很遗憾,您输了,";
System.out.println(message + "再下一局?(y/n)");
BufferedReader br = new BufferedReader(new InputStreamReader(System.in));
if (br.readLine().equals("y")) {
// 开始新一局
return true;
}
return false;
}
/**
* 计算机随机下棋
*/
public int[] computerDo() {
int posX = (int) (Math.random() * (Chessboard.BOARD_SIZE - 1));
int posY = (int) (Math.random() * (Chessboard.BOARD_SIZE - 1));
String[][] board = chessboard.getBoard();
while (board[posX][posY] != "十") {
posX = (int) (Math.random() * (Chessboard.BOARD_SIZE - 1));
posY = (int) (Math.random() * (Chessboard.BOARD_SIZE - 1));
}
int[] result = { posX, posY };
return result;
}
/**
* 判断输赢
*
* @param posX
* 棋子的X坐标。
* @param posY
* 棋子的Y坐标
* @param ico
* 棋子类型
* @return 如果有五颗相邻棋子连成一条直接,返回真,否则相反。
*/
public boolean isWon(int posX, int posY, String ico) {
// 直线起点的X坐标
int startX = 0;
// 直线起点Y坐标
int startY = 0;
// 直线结束X坐标
int endX = Chessboard.BOARD_SIZE - 1;
// 直线结束Y坐标
int endY = endX;
// 同条直线上相邻棋子累积数
int sameCount = 0;
int temp = 0;
// 计算起点的最小X坐标与Y坐标
temp = posX - WIN_COUNT + 1;
startX = temp < 0 ? 0 : temp;
temp = posY - WIN_COUNT + 1;
startY = temp < 0 ? 0 : temp;
// 计算终点的最大X坐标与Y坐标
temp = posX + WIN_COUNT - 1;
endX = temp > Chessboard.BOARD_SIZE - 1 ? Chessboard.BOARD_SIZE - 1
: temp;
temp = posY + WIN_COUNT - 1;
endY = temp > Chessboard.BOARD_SIZE - 1 ? Chessboard.BOARD_SIZE - 1
: temp;
// 从左到右方向计算相同相邻棋子的数目
String[][] board = chessboard.getBoard();
for (int i = startY; i < endY; i++) {
if (board[posX][i] == ico && board[posX][i + 1] == ico) {
sameCount++;
} else if (sameCount != WIN_COUNT - 1) {
sameCount = 0;
}
}
if (sameCount == 0) {
// 从上到下计算相同相邻棋子的数目
for (int i = startX; i < endX; i++) {
if (board[i][posY] == ico && board[i + 1][posY] == ico) {
sameCount++;
} else if (sameCount != WIN_COUNT - 1) {
sameCount = 0;
}
}
}
if (sameCount == 0) {
// 从左上到右下计算相同相邻棋子的数目
int j = startY;
for (int i = startX; i < endX; i++) {
if (j < endY) {
if (board[i][j] == ico && board[i + 1][j + 1] == ico) {
sameCount++;
} else if (sameCount != WIN_COUNT - 1) {
sameCount = 0;
}
j++;
}
}
}
return sameCount == WIN_COUNT - 1 ? true : false;
}
public static void main(String[] args) throws Exception {
GobangGame gb = new GobangGame(new Chessboard());
gb.start();
}
}
package org.crazyit.gobang;
/**
* 棋子枚举类
*
* @author yangenxiong yangenxiong2009@gmail.com
* @author Kelvin Mak kelvin.mak125@gmail.com
* @version 1.0
* <br/>网站: <a href="http://www.crazyit.org">疯狂Java联盟</a>
* <br>Copyright (C), 2009-2010, yangenxiong
* <br>This program is protected by copyright laws.
*/
public enum Chessman {
BLACK("●"), WHITE("○");
private String chessman;
/**
* 私有构造器
*/
private Chessman(String chessman) {
this.chessman = chessman;
}
/**
* @return String 黑棋或者白棋
*/
public String getChessman() {
return this.chessman;
}
}
package org.crazyit.gobang;
/**
* 棋盘对象
*
* @author yangenxiong yangenxiong2009@gmail.com
* @author Kelvin Mak kelvin.mak125@gmail.com
* @version 1.0
* <br/>网站: <a href="http://www.crazyit.org">疯狂Java联盟</a>
* <br>Copyright (C), 2009-2010, yangenxiong
* <br>This program is protected by copyright laws.
*/
public class Chessboard {
// 定义一个二维数组来充当棋盘
private String[][] board;
// 定义棋盘的大小
public static final int BOARD_SIZE = 22;
/**
* 初始化棋盘
*
* @return void
*/
public void initBoard() {
// 初始化棋盘数组
board = new String[BOARD_SIZE][BOARD_SIZE];
// 把每个元素赋值为“十”,用于控制台输出棋盘
for (int i = 0; i < BOARD_SIZE; i++) {
for (int j = 0; j < BOARD_SIZE; j++) {
board[i][j] = "十";
}
}
}
public void test() {
Object[][] array = new Object[10][10];
for (int i = 0; i < array.length; i++) {
for (int j = 0; j < array[i].length; j++) {
array[i][j] = new Object();
}
}
}
/**
* 在控制台输出棋盘的方法
*/
public void printBoard() {
// 打印每个数组元素
for (int i = 0; i < BOARD_SIZE; i++) {
for (int j = 0; j < BOARD_SIZE; j++) {
// 打印后不换行
System.out.print(board[i][j]);
}
// 每打印完一行数组元素就换行一次
System.out.print("\n");
}
}
/**
* 给棋盘位置赋值
*
* @param posX
* X坐标
* @param posY
* Y坐标
* @param chessman
* 棋子
*/
public void setBoard(int posX, int posY, String chessman) {
this.board[posX][posY] = chessman;
}
/**
* 返回棋盘
*
* @return 返回棋盘
*/
public String[][] getBoard() {
return this.board;
}
}
isWon() 必须加入这段代码(随书代码无此段代码),否则,撇方向(斜杠/)方向的同色棋子不会得到检测
if (sameCount == 0) {
int j=1;
for(int i = posX; i <= endX; i++){
if((posX + j <= endX) && (posY - j >= startY)){
if (board[posX][posY] == ico && board[posX + j][posY - j] == ico) {
sameCount++;
} else if (sameCount != WIN_COUNT - 1) {
sameCount = 0;
}
j++;
}
}
j=1;
for(int i = posX; i >= startX; i--){
if((posX - j >= startX) && (posY + j <= endY)){
if (board[posX][posY] == ico && board[posX - j][posY + j] == ico) {
sameCount++;
} else if (sameCount != WIN_COUNT - 1) {
sameCount = 0;
}
j++;
}
}
}