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Replica Island
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iteye_21252
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Replica Island Development Blog!
This is the first post for this new-fangled Replica Island development blog. I will use this space to talk about the development of Replica Island, both in terms of code and game design. Since this is...原创 2011-12-07 20:37:16 · 124 阅读 · 0 评论 -
Fast and accurate 2D collision detection with line segments
Replica Island is a tile-based game, which means that the levels are laid out using small (32x32), reusable tiles. I chose this approach for two reasons: it's memory efficient and exceedingly common f...原创 2011-12-07 20:38:23 · 128 阅读 · 0 评论 -
Detecting and responding to dynamic collisions.
In the last post I discussed how Replica Island uses line segments organized as a 2D regular grid of tiles as the basis for its background collision system. This time I will explain how dynamic collis...原创 2011-12-07 20:39:44 · 140 阅读 · 0 评论 -
Aggregate Objects via Components
I used to make games like this: class RenderableMovingCollidableGameObject extends RenderableMovingGameObject { public void update() { super.update(); // Parent classes implement renderi...原创 2011-12-11 15:33:02 · 112 阅读 · 0 评论 -
Why Android Flies
The main mode of movement in Replica Island is flying. The Android robot has thrusters in his feet, and while he can also slide upon the ground, most of the game is spent maneuvering through the air. ...原创 2011-12-11 15:33:23 · 80 阅读 · 0 评论 -
Rendering With Two Threads
The Replica Island renderer is based heavily on the GLSurfaceView class that ships with the Android SDK. I've made a couple of modifications but the code is pretty similar to the regular version: a de...原创 2011-12-11 15:33:41 · 110 阅读 · 0 评论