@synthesize bird;
+(CCScene *) scene
{
CCScene *scene = [CCScene node];
HelloWorldLayer *layer = [HelloWorldLayer node];
CCSprite *background=[CCSprite spriteWithFile:@"Default.png"];
background.anchorPoint=ccp(0, 0);
[layer addChild:background z:-1 tag:100];
[scene addChild: layer];
return scene;
}
-(id) init
{
if( (self=[super init]) ) {
isTouchEnabled_ = YES;
self.bird =[CCSprite spriteWithFile:@"head.png"];
self.bird.position=ccp(120,120);
[self addChild: self.bird];
}
return self;
}
-(void)ccTouchesBegan:(NSSet *)touches withEvent:(UIEvent *)event{
UITouch *touch =[touches anyObject];
CGPoint location = [touch locationInView:[touch view]];
location=[[CCDirector sharedDirector] convertToGL:location];
//id action =[CCMoveTo actionWithDuration:1 position:ccp(300, 300)];
//id easeAction =[CCEaseIn actionWithAction:action rate:10.0f];
//id easeAction =[CCEaseOut actionWithAction:action rate:3.0f];
id action =[CCRotateBy actionWithDuration:1 angle:360];
id easeAction =[CCEaseBounceIn actionWithAction:action];
[self.bird runAction:easeAction];
CCSprite *background = (CCSprite *)[self getChildByTag:100];
//id effect = [CCWaves actionWithWaves:10 amplitude:10 horizontal:YES vertical:YES grid:ccg(100, 100)duration:2];
id effect = [CCLiquid actionWithWaves:10 amplitude:10 grid:ccg(10, 10) duration:2];
[background runAction:effect];
}