Cocos2d Part 5 (Ease Actions ,Effects)

 

@synthesize bird;
+(CCScene *) scene
{
	CCScene *scene = [CCScene node];
	HelloWorldLayer *layer = [HelloWorldLayer node];
    CCSprite *background=[CCSprite spriteWithFile:@"Default.png"];
    background.anchorPoint=ccp(0, 0);
    [layer addChild:background z:-1 tag:100];
	[scene addChild: layer];
  	return scene;
}

-(id) init
{
	
	if( (self=[super init]) ) {
        isTouchEnabled_ = YES;
        self.bird =[CCSprite spriteWithFile:@"head.png"];
        self.bird.position=ccp(120,120);
        [self addChild: self.bird];
	}
	return self;
}
-(void)ccTouchesBegan:(NSSet *)touches withEvent:(UIEvent *)event{
    UITouch *touch =[touches anyObject];
    CGPoint location = [touch locationInView:[touch view]];
    location=[[CCDirector sharedDirector] convertToGL:location];
    //id action =[CCMoveTo actionWithDuration:1 position:ccp(300, 300)];
    //id easeAction =[CCEaseIn actionWithAction:action rate:10.0f];
    //id easeAction =[CCEaseOut actionWithAction:action rate:3.0f];
    id action =[CCRotateBy actionWithDuration:1 angle:360];
    id easeAction =[CCEaseBounceIn  actionWithAction:action];
    [self.bird runAction:easeAction];
    
    CCSprite *background = (CCSprite *)[self getChildByTag:100];
    //id effect = [CCWaves actionWithWaves:10 amplitude:10 horizontal:YES vertical:YES grid:ccg(100, 100)duration:2];
    id effect = [CCLiquid actionWithWaves:10 amplitude:10 grid:ccg(10, 10) duration:2];
    [background runAction:effect];
    
}
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