(libgdx学习)Net的使用

在做这个例子的时候,记得把android中的联网的权限加上去<uses-permission android:name="android.permission.INTERNET" />

一、初始化及常用的API

HttpRequest httpRequest = new HttpRequest(Net.HttpMethods.GET);
				httpRequest.setUrl("http://www.cnlie.cn/uploads/allimg/c130624/13H0D049B340-1c53.jpg");
				
				Gdx.net.sendHttpRequest(httpRequest, MyGame.this);
final InputStream inputStream = httpResponse.getResultAsStream();
netTexture = new Texture(new FileHandle("image.png"){
@Override
public InputStream read() {

return inputStream;
}
});
二、应用举例

package com.example.groupactiontest;

import java.io.InputStream;

import com.badlogic.gdx.ApplicationListener;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Net;
import com.badlogic.gdx.Net.HttpRequest;
import com.badlogic.gdx.Net.HttpResponse;
import com.badlogic.gdx.Net.HttpResponseListener;
import com.badlogic.gdx.files.FileHandle;
import com.badlogic.gdx.graphics.GL10;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.scenes.scene2d.InputEvent;
import com.badlogic.gdx.scenes.scene2d.InputListener;
import com.badlogic.gdx.scenes.scene2d.Stage;
import com.badlogic.gdx.scenes.scene2d.ui.ImageButton;
import com.badlogic.gdx.scenes.scene2d.utils.TextureRegionDrawable;

public class MyGame implements ApplicationListener,HttpResponseListener {

	Stage stage;
	ImageButton button;
	Texture texture;
	Texture netTexture;
	
	SpriteBatch batch;
	
	@Override
	public void handleHttpResponse(HttpResponse httpResponse) {
		final InputStream  inputStream = httpResponse.getResultAsStream();
		
		netTexture.setEnforcePotImages(false);
		
		netTexture = new Texture(new FileHandle("image.png"){
			@Override
			public InputStream read() {
				
				return inputStream;
			}
		});
		
		netTexture.setEnforcePotImages(true);
	}
	
	@Override
	public void failed(Throwable arg0) {
		System.out.println("联网失败....");
	}
	
	
	@Override
	public void create() {
		stage = new Stage();
		texture = new Texture(Gdx.files.internal("button.png"));
		batch = new SpriteBatch();
		
		TextureRegion buttonUp = new TextureRegion(texture,0, 0, 210, 60);
		TextureRegion buttonDown = new TextureRegion(texture,210,0,210,60);
		TextureRegionDrawable up = new TextureRegionDrawable(buttonUp);
		TextureRegionDrawable down = new TextureRegionDrawable(buttonDown);
		
		button = new ImageButton(up, down);
		
		
		button.addListener(new InputListener(){
			@Override
			public boolean touchDown(InputEvent event, float x, float y,
					int pointer, int button) {
				HttpRequest httpRequest = new HttpRequest(Net.HttpMethods.GET);
				httpRequest.setUrl("http://www.cnlie.cn/uploads/allimg/c130624/13H0D049B340-1c53.jpg");
				
				Gdx.net.sendHttpRequest(httpRequest, MyGame.this);
				
				return true;
			}
		});
		
		
		stage.addActor(button);
		Gdx.input.setInputProcessor(stage);
		
	}

	@Override
	public void dispose() {
		// TODO Auto-generated method stub

	}

	@Override
	public void pause() {
		// TODO Auto-generated method stub

	}

	@Override
	public void render() {
		Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
		
		if(netTexture != null){
			batch.begin();
			batch.draw(netTexture, 200, 150);
			batch.end();
			
		}
		
		stage.act();
		stage.draw();
	}

	@Override
	public void resize(int arg0, int arg1) {
		// TODO Auto-generated method stub

	}

	@Override
	public void resume() {
		// TODO Auto-generated method stub

	}

}


三、效果图



四、源码下载

http://download.csdn.net/detail/caihongshijie6/7039945



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