在做这个例子的时候,记得把android中的联网的权限加上去<uses-permission android:name="android.permission.INTERNET" />
一、初始化及常用的API
HttpRequest httpRequest = new HttpRequest(Net.HttpMethods.GET);
httpRequest.setUrl("http://www.cnlie.cn/uploads/allimg/c130624/13H0D049B340-1c53.jpg");
Gdx.net.sendHttpRequest(httpRequest, MyGame.this);
final InputStream inputStream = httpResponse.getResultAsStream();
netTexture = new Texture(new FileHandle("image.png"){
@Override
public InputStream read() {
return inputStream;
}
});
二、应用举例
package com.example.groupactiontest;
import java.io.InputStream;
import com.badlogic.gdx.ApplicationListener;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Net;
import com.badlogic.gdx.Net.HttpRequest;
import com.badlogic.gdx.Net.HttpResponse;
import com.badlogic.gdx.Net.HttpResponseListener;
import com.badlogic.gdx.files.FileHandle;
import com.badlogic.gdx.graphics.GL10;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.scenes.scene2d.InputEvent;
import com.badlogic.gdx.scenes.scene2d.InputListener;
import com.badlogic.gdx.scenes.scene2d.Stage;
import com.badlogic.gdx.scenes.scene2d.ui.ImageButton;
import com.badlogic.gdx.scenes.scene2d.utils.TextureRegionDrawable;
public class MyGame implements ApplicationListener,HttpResponseListener {
Stage stage;
ImageButton button;
Texture texture;
Texture netTexture;
SpriteBatch batch;
@Override
public void handleHttpResponse(HttpResponse httpResponse) {
final InputStream inputStream = httpResponse.getResultAsStream();
netTexture.setEnforcePotImages(false);
netTexture = new Texture(new FileHandle("image.png"){
@Override
public InputStream read() {
return inputStream;
}
});
netTexture.setEnforcePotImages(true);
}
@Override
public void failed(Throwable arg0) {
System.out.println("联网失败....");
}
@Override
public void create() {
stage = new Stage();
texture = new Texture(Gdx.files.internal("button.png"));
batch = new SpriteBatch();
TextureRegion buttonUp = new TextureRegion(texture,0, 0, 210, 60);
TextureRegion buttonDown = new TextureRegion(texture,210,0,210,60);
TextureRegionDrawable up = new TextureRegionDrawable(buttonUp);
TextureRegionDrawable down = new TextureRegionDrawable(buttonDown);
button = new ImageButton(up, down);
button.addListener(new InputListener(){
@Override
public boolean touchDown(InputEvent event, float x, float y,
int pointer, int button) {
HttpRequest httpRequest = new HttpRequest(Net.HttpMethods.GET);
httpRequest.setUrl("http://www.cnlie.cn/uploads/allimg/c130624/13H0D049B340-1c53.jpg");
Gdx.net.sendHttpRequest(httpRequest, MyGame.this);
return true;
}
});
stage.addActor(button);
Gdx.input.setInputProcessor(stage);
}
@Override
public void dispose() {
// TODO Auto-generated method stub
}
@Override
public void pause() {
// TODO Auto-generated method stub
}
@Override
public void render() {
Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
if(netTexture != null){
batch.begin();
batch.draw(netTexture, 200, 150);
batch.end();
}
stage.act();
stage.draw();
}
@Override
public void resize(int arg0, int arg1) {
// TODO Auto-generated method stub
}
@Override
public void resume() {
// TODO Auto-generated method stub
}
}
三、效果图
四、源码下载
http://download.csdn.net/detail/caihongshijie6/7039945