[gpu pro]StylizedRenderingInSpore

<GPUPro>里面的一个文章,讲spore的可以用脚本驱动的filter chain。

spore是一个有鲜明特点的游戏,那么对于画面的整体风格(这其中postfx起了很大的作用)要求就是更丰富和更灵活。


script驱动的filterchain,我们可以理解成一个材质编辑器,

  • 其每一个计算单元不是加减sample这种,而是一个个postfx的filter,比如blur, edge detection,noise,老电影特效等等
  • 然后连接顺序的建立就是使用脚本了
这样美术可以定制出非常多和丰富的后处理的效果出来。
pretty smart
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Hardcover: 586 pages Publisher: A K Peters/CRC Press (September 3, 2015) Language: English ISBN-10: 1482264617 ISBN-13: 978-1482264616 The latest edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful for beginners and seasoned game and graphics programmers alike. Exploring recent developments in the rapidly evolving field of real-time rendering, GPU Pro6: Advanced Rendering Techniques assembles a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming. It incorporates contributions from more than 45 experts who cover the latest developments in graphics programming for games and movies. The book covers advanced rendering techniques that run on the DirectX or OpenGL runtimes, as well as on any other runtime with any language available. It details the specific challenges involved in creating games across the most common consumer software platforms such as PCs, video consoles, and mobile devices. The book includes coverage of geometry manipulation; rendering techniques, handheld devices programming, effects in image space, shadows, 3D engine design, graphics-related tools, and environmental effects. It also includes a dedicated section on general purpose GPU programming that covers CUDA, DirectCompute, and OpenCL examples. In color throughout, GPU Pro6 presents ready-to-use ideas and procedures that can help solve many of your daily graphics programming challenges. Example programs with downloadable source code are also provided on the book’s CRC Press web page.

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