先看到PhoneWindowManager中public boolean interceptKeyTi(WindowState win, int code, int metaKeys, boolean down,
int repeatCount, int flags) 这个方法的实现,interceptKeyTi你可以暂时理解为WindowManagerService中处理驱动和上层按键实现的过滤器
从上面的注释可以看到注释:// the "app" is keyguard, so give it the key ,就是说当在应用界面下的时候,按了HOME键而且当前应用的WindowManager.LayoutParams.type的值是WindowManager.LayoutParams.TYPE_KEYGUARD就让直接返回;返回做什么呢,我先告诉大家,这个interceptKeyTi方法被调用的地方的流程后续步骤就是根据这个interceptKeyTi的返回值来判断,如果返回的是false就让当前应用自己去做HOME键的业务处理通过类似下面的代码 /* 按键按下 */ public boolean onKeyDown(int keyCode, KeyEvent event) { switch (keyCode) { case KeyEvent.KEYCODE_HOME: DisplayToast("HOME键按下"); break; } return super.onKeyDown(keyCode, event); } /*按键弹起*/ public boolean onKeyUp(int keyCode, KeyEvent event) { switch (keyCode) { case KeyEvent.KEYCODE_HOME: DisplayToast("HOME键弹起"); break; } return super.onKeyUp(keyCode, event); }
这里就产生了疑问:一、WindowManager.LayoutParams.type的值是在应用的哪里初始化的,二、interceptKeyTi方法被调用的地方的流程后续步骤是怎么调应用的HOME键的处理方式的,三、interceptKeyTi方法被调用的地方的流程后续步骤是怎么获取到WindowManager.LayoutParams.type初始化的值的;这三个疑问基本上就是按键的一个流程即怎么通过底层驱动到Activity相应按键事件相应的。
下面我们来看第一个问题的解答:Activity中有两个可覆盖的方法,都可以做如下的初始化:
/** * Called when the current {@link Window} of the activity gains or loses * focus. This is the best indicator of whether this activity is visible * to the user. The default implementation clears the key tracking * state, so should always be called. * * <p>Note that this provides information about global focus state, which * is managed independently of activity lifecycles. As such, while focus * changes will generally have some relation to lifecycle changes (an * activity that is stopped will not generally get window focus), you * should not rely on any particular order between the callbacks here and * those in the other lifecycle methods such as {@link #onResume}. * * <p>As a general rule, however, a resumed activity will have window * focus... unless it has displayed other dialogs or popups that take * input focus, in which case the activity itself will not have focus * when the other windows have it. Likewise, the system may display * system-level windows (such as the status bar notification panel or * a system alert) which will temporarily take window input focus without * pausing the foreground activity. * * @param hasFocus Whether the window of this activity has focus. * * @see #hasWindowFocus() * @see #onResume * @see View#onWindowFocusChanged(boolean) */ public void onWindowFocusChanged(boolean hasFocus) { WindowManager.LayoutParams lp = new WindowManager.LayoutParams(); lp.type = WindowManager.LayoutParams.TYPE_KEYGUARD ; this.getWindow().setAttributes(lp); } /** * Called when the main window associated with the activity has been * attached to the window manager. * See {@link View#onAttachedToWindow() View.onAttachedToWindow()} * for more information. * @see View#onAttachedToWindow */ public void onAttachedToWindow() { this.getWindow().setType(WindowManager.LayoutParams.TYPE_KEYGUARD); super.onAttachedToWindow(); } onWindowFocusChanged(boolean) 当窗口包含的view获取或失去焦点时触发 onAttachedToWindow() 当view被附着到一个窗口时触发 LayoutParams的构造方式有很多种可以顺带学习下,同时最好学习下它的参数,项目中用到就知道它的重要性了: public LayoutParams() { super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT); type = TYPE_APPLICATION; format = PixelFormat.OPAQUE; } public LayoutParams(int _type) { super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT); type = _type; format = PixelFormat.OPAQUE; } public LayoutParams(int _type, int _flags) { super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT); type = _type; flags = _flags; format = PixelFormat.OPAQUE; } public LayoutParams(int _type, int _flags, int _format) { super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT); type = _type; flags = _flags; format = _format; } public LayoutParams(int w, int h, int _type, int _flags, int _format) { super(w, h); type = _type; flags = _flags; format = _format; } public LayoutParams(int w, int h, int xpos, int ypos, int _type, int _flags, int _format) { super(w, h); x = xpos; y = ypos; type = _type; flags = _flags; format = _format; }到这一步为至即为网上很多转的都一样的帖子即屏蔽Home键写一些自己的业务逻辑,明天我们解决另外三个问题,待续。。。。。。