【转】java socket程序

【转】java socket程序
2009年09月21日
  老久没有动手写Socket程序了,今天应同事的要求上了一段程序。
  这是一段很简单与C++编写的服务端通讯的java客户端,咋一看上去,没有任何问题。
  貌似没有问题的程序
  Java代码
  
  
  public static String sendSynMsg(String ipAddr, byte[] datas) throws Exception{ //解析服务器地址和端口号 int dotPos = ipAddr.indexOf(':'); String ip = ipAddr.substring(0, dotPos).trim(); int port = Integer.parseInt(ipAddr.substring(dotPos+1).trim()); InetSocketAddress endpoint = new InetSocketAddress(ip , port); Socket socket = null; OutputStream out = null; InputStream in = null; try { socket = new Socket(); //设置发送逗留时间2秒 socket.setSoLinger(true, 2); //设置InputStream上调用 read()阻塞超时时间2秒 socket.setSoTimeout(2000); //设置socket发包缓冲为32k; socket.setSendBufferSize(32*1024); //设置socket底层接收缓冲为32k socket.setReceiveBufferSize(32*1024); //关闭Nagle算法.立即发包 socket.setTcpNoDelay(true); //连接服务器 socket.connect(endpoint); //获取输出输入流 out = socket.getOutputStream(); in = socket.getInputStream(); //输出请求 out.write(datas); out.flush(); //接收应答 BufferedReader br = new BufferedReader( new InputStreamReader(in) , 4096); StringWriter received = new StringWriter(4096); char[] charBuf = new char[4096]; int size = 0; while ((size = br.read(charBuf)) > 0){ received.write(charBuf, 0, size); } return received.toString(); } finally { if (out != null) { try { out.close(); } catch(Exception ex) { ex.printStackTrace(); } } if (in != null) { try { in.close(); } catch(Exception ex) { ex.printStackTrace(); } } if (socket != null) { try { socket.close(); } catch(Exception ex) { ex.printStackTrace(); } } } }
  public static String sendSynMsg(String ipAddr, byte[] datas) throws Exception{ //解析服务器地址和端口号 int dotPos = ipAddr.indexOf(':'); String ip = ipAddr.substring(0, dotPos).trim(); int port = Integer.parseInt(ipAddr.substring(dotPos+1).trim()); InetSocketAddress endpoint = new InetSocketAddress(ip , port); Socket socket = null; OutputStream out = null; InputStream in = null; try { socket = new Socket(); //设置发送逗留时间2秒 socket.setSoLinger(true, 2); //设置InputStream上调用 read()阻塞超时时间2秒 socket.setSoTimeout(2000); //设置socket发包缓冲为32k; socket.setSendBufferSize(32*1024); //设置socket底层接收缓冲为32k socket.setReceiveBufferSize(32*1024); //关闭Nagle算法.立即发包 socket.setTcpNoDelay(true); //连接服务器 socket.connect(endpoint); //获取输出输入流 out = socket.getOutputStream(); in = socket.getInputStream(); //输出请求 out.write(datas); out.flush(); //接收应答 BufferedReader br = new BufferedReader( new InputStreamReader(in) , 4096); StringWriter received = new StringWriter(4096); char[] charBuf = new char[4096]; int size = 0; while ((size = br.read(charBuf)) > 0){ received.write(charBuf, 0, size); } return received.toString(); } finally { if (out != null) { try { out.close(); } catch(Exception ex) { ex.printStackTrace(); } } if (in != null) { try { in.close(); } catch(Exception ex) { ex.printStackTrace(); } } if (socket != null) { try { socket.close(); } catch(Exception ex) { ex.printStackTrace(); } } } }
  但实际的调试中,总是报Read TimeOut异常!!排查原因后发现,数据是接收到了,只是size = br.read(charBuf)不会返回-1(java doc中的说明是读取到结束时size会返回-1)。
  对于编写服务器端程序的C++程序员而言,他们通常会在通讯结束的时候,在数据的尾部加上一个\0的结束字符。因此,我们针对此做了修正
  出问题的程序段
  Java代码
  
  
  while ((size = br.read(charBuf)) > 0){ received.write(charBuf, 0, size); }
  while ((size = br.read(charBuf)) > 0){ received.write(charBuf, 0, size); }
  修改后的正确写法
  Java代码
  
  
  char lastChar = 0; do { size = br.read(charBuf , 0 , 4096); lastChar = charBuf[size-1]; if(lastChar == 0){ //去除尾部的\0字符 received.write(charBuf, 0, size - 1); } }while(lastChar != 0);
  char lastChar = 0; do { size = br.read(charBuf , 0 , 4096); lastChar = charBuf[size-1]; if(lastChar == 0){ //去除尾部的\0字符 received.write(charBuf, 0, size - 1); } }while(lastChar != 0);
  最终的完整程序段:
  Java代码
  
  
  private static String sendSynMsg(String ipAddr, byte[] datas) throws Exception{ //解析服务器地址和端口号 int dotPos = ipAddr.indexOf(':'); String ip = ipAddr.substring(0, dotPos).trim(); int port = Integer.parseInt(ipAddr.substring(dotPos+1).trim()); InetSocketAddress endpoint = new InetSocketAddress(ip , port); Socket socket = null; OutputStream out = null; InputStream in = null; try { socket = new Socket(); //设置发送逗留时间2秒 socket.setSoLinger(true, 2); //设置InputStream上调用 read()阻塞超时时间2秒 socket.setSoTimeout(2000); //设置socket发包缓冲为32k; socket.setSendBufferSize(32*1024); //设置socket底层接收缓冲为32k socket.setReceiveBufferSize(32*1024); //关闭Nagle算法.立即发包 socket.setTcpNoDelay(true); //连接服务器 socket.connect(endpoint); //获取输出输入流 out = socket.getOutputStream(); in = socket.getInputStream(); //输出请求 out.write(datas); out.flush(); //接收应答 BufferedReader br = new BufferedReader( new InputStreamReader(in) , 4096); StringWriter received = new StringWriter(4096); char[] charBuf = new char[4096]; int size = 0; char lastChar = 0; do { size = br.read(charBuf , 0 , 4096); lastChar = charBuf[size-1]; if(lastChar == 0){ received.write(charBuf, 0, size - 1); } //System.out.println(received.toString()); }while(lastChar != 0); return received.toString(); } finally { if (out != null) { try { out.close(); } catch(Exception ex) { ex.printStackTrace(); } } if (in != null) { try { in.close(); } catch(Exception ex) { ex.printStackTrace(); } } if (socket != null) { try { socket.close(); } catch(Exception ex) { ex.printStackTrace(); } } } }
  private static String sendSynMsg(String ipAddr, byte[] datas) throws Exception{ //解析服务器地址和端口号 int dotPos = ipAddr.indexOf(':'); String ip = ipAddr.substring(0, dotPos).trim(); int port = Integer.parseInt(ipAddr.substring(dotPos+1).trim()); InetSocketAddress endpoint = new InetSocketAddress(ip , port); Socket socket = null; OutputStream out = null; InputStream in = null; try { socket = new Socket(); //设置发送逗留时间2秒 socket.setSoLinger(true, 2); //设置InputStream上调用 read()阻塞超时时间2秒 socket.setSoTimeout(2000); //设置socket发包缓冲为32k; socket.setSendBufferSize(32*1024); //设置socket底层接收缓冲为32k socket.setReceiveBufferSize(32*1024); //关闭Nagle算法.立即发包 socket.setTcpNoDelay(true); //连接服务器 socket.connect(endpoint); //获取输出输入流 out = socket.getOutputStream(); in = socket.getInputStream(); //输出请求 out.write(datas); out.flush(); //接收应答 BufferedReader br = new BufferedReader( new InputStreamReader(in) , 4096); StringWriter received = new StringWriter(4096); char[] charBuf = new char[4096]; int size = 0; char lastChar = 0; do { size = br.read(charBuf , 0 , 4096); lastChar = charBuf[size-1]; if(lastChar == 0){ received.write(charBuf, 0, size - 1); } //System.out.println(received.toString()); }while(lastChar != 0); return received.toString(); } finally { if (out != null) { try { out.close(); } catch(Exception ex) { ex.printStackTrace(); } } if (in != null) { try { in.close(); } catch(Exception ex) { ex.printStackTrace(); } } if (socket != null) { try { socket.close(); } catch(Exception ex) { ex.printStackTrace(); } } } }
  程序中的关键点:
  1. 不直接使用new Socket(String ip , int port)的构造函数,而是设置了socket的环境参数后再连接
  2.设置发送逗留时间 socket.setSoLinger(true, 2); 这个参数是socket发送数据时的超时,如果对方在固定时间内不接受,则关闭socket。与socket.setSoTimeout(2000)不同,这个是设置InputStream上调用 read()阻塞超时时间。
  3.socket.setTcpNoDelay(true);关闭Nagle算法。这使得在调用out.flush();时总能第一时间的发送数据包(这个适用于你的数据包是完整的一次性发送的前提)。
  4.根据应用协议的实际大小,优化你的接收和发送缓冲,这两个参数可以有效提高网络通信的效率。
  5.使用char的数组配合StringWriter作为接收数据的写入,这个比使用readLine方法实现更优雅。
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