android为了增加用户体验,新增了GestureDetector类,那该类是做什么用的呢?
通俗的讲该类是 手势检测. 难道是手指有不同的动作系统会检测到,是的.确实如此.
哎,问题来了,那诡异了.那这个类和touch有什么关系呢?我们平常写代码的时候,如何是单击,我们都是通过挂载个listener来响应这个触摸事件.那和这个类有关系吗? 恩,有关系的.
touch 是触摸,只要手指接触到屏幕都是touch. 为了增加用户体验.手指在屏幕滑动算不算触摸呢?双击算不算触摸呢?都是啊.
所以说. touch是个广泛的概念,基本用来响应单击事件,如果更细致的区分各中touch事件,那就需要该类了.
口说没用,举个例子最要紧,弄出APK是硬道理,来吧.
package com.android;
import android.app.Activity;
import android.os.Bundle;
import android.util.Log;
import android.view.GestureDetector;
import android.view.MotionEvent;
import android.view.View;
import android.widget.Button;
public class Res extends Activity implements View.OnTouchListener {
Button btn = null;
private GestureDetector mGestureDetector = null;
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
btn = (Button) findViewById(R.id.button);
btn.setOnTouchListener(this);
mGestureDetector = new GestureDetector(this, new LearnGestureListener());
}
public boolean onTouch(View view, MotionEvent event) {
return mGestureDetector.onTouchEvent(event);
}
class LearnGestureListener extends GestureDetector.SimpleOnGestureListener {
@Override
public boolean onSingleTapUp(MotionEvent ev) {
Log.d("DEBUG","onSingleTapUp");
return true;
}
@Override
public void onShowPress(MotionEvent ev) {
Log.d("DEBUG","onShowPress");
}
@Override
public void onLongPress(MotionEvent ev) {
Log.d("DEBUG","onLongPress");
}
@Override
public boolean onScroll(MotionEvent e1, MotionEvent e2,
float distanceX, float distanceY) {
Log.d("DEBUG","onScroll");
return true;
}
@Override
public boolean onDown(MotionEvent ev) {
Log.d("DEBUG","onDownd");
return true;
}
@Override
public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX,
float velocityY) {
Log.d("DEBUG","onFling");
return true;
}
public boolean onDoubleTap(MotionEvent event){
Log.d("DEBUG","onDoubleTap");
return true;
}
}
}
mGestureDetector = new GestureDetector(this, new LearnGestureListener());
return mGestureDetector.onTouchEvent(event);
文件的关键基本就这两句.第一句创建了对象,第二句把事件传给这个对象.传过去后系统回判断做什么动作.然后new LearnGestureListener()来调用相应的处理函数做处理.
呵呵,不好整吧,要努力,深刻理解.不能光明白表面.会写APK没用,关键要理解framework运行机智.以后才有能力修改框架.
android GestureDetector功能和使用
最新推荐文章于 2024-10-14 19:56:00 发布