地图分幅算法实现

地图分幅算法实现
08-08-07 18:34:19 作者:Per 出处:http://blog.sina.com.cn/xiaojingyao
关于地图分幅算法的AE实现,下面是C#代码~

<wbr></wbr>public enum ScaleMark { A, B, C, D, E, F, G, H };//不同比例尺的号码
<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> private int m_1s1000000_row;//1:100万图幅行
<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> private int m_1s1000000_list;//1:100万图幅列
<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> private int m_assign_row;//指定比例尺图幅行
<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> private int m_assign_list;//指定比例尺图幅列
<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> private int m_scale;//指定比例尺;

<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> private FrmGeocodingExport pFGE;
<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> private esriUnits m_CurMapUnits;


<wbr></wbr>

<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> #region 图幅号计算函数
<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> private IEnvelope FromGeocodingDawn()
<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> {

<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> //计算要素的值
<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> int h = this.m_1s1000000_row ;//1:100万行号
<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> int l = this.m_1s1000000_list ;//1:100万列号

<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> ScaleMark ScaleMark_1s1000000 = new ScaleMark();
<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> IPoint scaleDelta_1s1000000 = new PointClass();
<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> ScaleMark_1s1000000 = 0;
<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> this.initialScaleMark(ScaleMark_1s1000000, scaleDelta_1s1000000);

<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> double delta_x = scaleDelta_1s1000000.X;//1:100万经差(度)
<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> double delta_y = scaleDelta_1s1000000.Y;//1:100万纬差(度)

<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> ScaleMark pScaleMark = new ScaleMark();
<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> IPoint scaleDelta = new PointClass();
<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> pScaleMark = (ScaleMark )m_scale ;
<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> this.initialScaleMark(pScaleMark , scaleDelta);

<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> double delta_xp = scaleDelta.X;//1:10万经差(度)
<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> double delta_yp = scaleDelta.Y;//1:10万纬差(度)

<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> int hp = m_assign_row;
<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> int lp = m_assign_list;

<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> IEnvelope pEnvelope = new EnvelopeClass();

<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> if (m_assign_list != 0 && m_assign_row != 0)
<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> {
<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> //进行指定图幅号左上角点经纬度计算
<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> double ymax = h * delta_y - (hp - 1) * delta_yp; //纬度
<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> double xmin = (l - 31) * delta_x + (lp - 1) * delta_xp;//经度

<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> //推算指定图幅号右下角点坐标
<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> double ymin = ymax - delta_yp;
<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> double xmax = xmin + delta_xp;

<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> //将点转换成地图存储单位Map(Metres)<wbr></wbr> convertUnits
<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> //esriUnits CurMapUnits = this.axMapControl1.Map.MapUnits;
<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> IUnitConverter UC_map = new UnitConverterClass();

<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> double yMax = UC_map.ConvertUnits(ymax, esriUnits.esriDecimalDegrees, m_CurMapUnits);
<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> double yMin = UC_map.ConvertUnits(ymin, esriUnits.esriDecimalDegrees, m_CurMapUnits);

<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> double xMax = UC_map.ConvertUnits(xmax, esriUnits.esriDecimalDegrees, m_CurMapUnits);
<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> double xMin = UC_map.ConvertUnits(xmin, esriUnits.esriDecimalDegrees, m_CurMapUnits);

<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> pEnvelope.PutCoords(xMin, yMin, xMax, yMax);

<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> return pEnvelope;
<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> }
<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> else
<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> {<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr>
<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> return null;
<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> }

<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> }
<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> #endregion

<wbr></wbr>

<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> #region 各比例尺经纬度差

<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> private void initialScaleMark(ScaleMark pScaleMark, IPoint scaleDelta)
<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> {
<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> //IPoint[] scaleArr = new IPoint[8];
<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> //IPoint scaleDelta = new PointClass();

<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> switch (pScaleMark)
<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> {
<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> case ScaleMark.A:
<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> scaleDelta.X = 6;//1:100万经差(度)
<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> scaleDelta.Y = 4;//1:100万纬差(度)
<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> break;
<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> case ScaleMark.B:
<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> scaleDelta.X = 3;//1:50万经差(度)
<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> scaleDelta.Y = 2;//1:50万纬差(度)<wbr></wbr><wbr></wbr>
<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> break;
<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> case ScaleMark.C:
<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> scaleDelta.X = 1.5;//1:25万经差(度)
<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> scaleDelta.Y = 1;//1:25万纬差(度)
<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> break;
<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> case ScaleMark.D:
<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> scaleDelta.X = 0.5;//1:10万经差(度)
<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> scaleDelta.Y = 0.33333;//1:10万纬差(度)
<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> break;
<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> case ScaleMark.E:
<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> scaleDelta.X = 0.25;//1:5万经差(度)
<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> scaleDelta.Y = 0.16667;//1:5万纬差(度)
<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> break;
<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> case ScaleMark.F:
<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> scaleDelta.X = 0.125;//1:2.5万经差(度)
<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> scaleDelta.Y = 0.08333;//1:2.5万纬差(度)
<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> break;
<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> case ScaleMark.G:
<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> scaleDelta.X = 0.0625;//1:1万经差(度)
<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> scaleDelta.Y = 0.04167;//1:1万纬差(度)
<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> break;
<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> case ScaleMark.H:
<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> scaleDelta.X = 0.03125;//1:5000经差(度)
<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> scaleDelta.Y = 0.02083;//1:5000纬差(度)
<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> break;

<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> }

<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> }
<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> #endregion

#region 调整elements里面的显示框标准(因为我用了ae中pagelayout的模板,所以要把MapFrame调整到图幅框的缩放比例)
<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> public void AdjustMapFrameInPageLayo<wbr></wbr>ut(IMapFrame pMapFrame, IEnvelope pMapControlEnv)
<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> {
<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> //调整elements里面的显示框标准
<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> //IMapFrame pMapFrame = ((IActiveView)this.axPageLayoutControl1.PageLayout).GraphicsContainer.FindFrame(this.axPageLayoutControl1.ActiveView.FocusMap) as IMapFrame;
<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> IElement pElement = pMapFrame as IElement;


<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> //获取当前mapFrame的中心点坐标;
<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> IEnvelope MainEnv = pElement.Geometry.Envelope;
<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> pElement.QueryBounds(this.axPageLayoutControl1.ActiveView.ScreenDisplay, MainEnv);

<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> IPoint pCenterPoint = new PointClass();//MapFrame中心点坐标
<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> pCenterPoint.X = MainEnv.XMax - MainEnv.Width / 2;
<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> pCenterPoint.Y = MainEnv.YMax - MainEnv.Height / 2;


<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> //根据当前MapFrame的标准和pEnvelope的比例关系决定更改后的MapFrame长宽度

<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> double ratio = pMapControlEnv.Height / pMapControlEnv.Width;
<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> double CurMapFrameRatio = MainEnv.Height / MainEnv.Width;

<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> //IEnvelope pageEnvelope = this.axPageLayoutControl1.PageLayout.Page.PrintableBounds;
<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> double dDataFrameWidth, dDataFrameHeight;

<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> double scale;

<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> if (ratio >= CurMapFrameRatio)
<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> {
<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> dDataFrameHeight = MainEnv.Height;
<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> dDataFrameWidth = dDataFrameHeight / ratio;
<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> }

<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> else
<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> {
<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> dDataFrameWidth = MainEnv.Width;//地图MapFrame应该的宽度
<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> dDataFrameHeight = dDataFrameWidth * ratio;//地图MapFrame应该的高度<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr>
<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> }

<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> IElement tempElement = pMapFrame as IElement;
<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> tempElement.Geometry = pMapControlEnv;
<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> ITransform2D pTransform2d = (ITransform2D)tempElement;

<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> IPoint pFrameCenter = new PointClass();
<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> pFrameCenter.X = pMapControlEnv.XMax - pMapControlEnv.Width / 2;
<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> pFrameCenter.Y = pMapControlEnv.YMax - pMapControlEnv.Height / 2;

<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> scale = dDataFrameWidth / pMapControlEnv.Width;//缩放比例

<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> double dx = pCenterPoint.X - pFrameCenter.X;
<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> double dy = pCenterPoint.Y - pFrameCenter.Y;
<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> pTransform2d.Move(dx, dy);//移动到指定位置
<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> pTransform2d.Scale(pCenterPoint, scale, scale);//将MapFrame图形缩放<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr>

<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> }
<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> #endregion

<wbr></wbr>

//最后图幅加载到pagelayout中显示,是单击按钮事件哦

<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> private void bt_contain_Click(object sender, EventArgs e)
<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> {
<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> try
<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> {
<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> this.splitCodeValue();

<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> this.pFGE.axPageLayoutControl1.LoadMxFile(pFGE.filename, "");

<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> //生成指定图幅号图幅两个对角点的坐标 IEnvelope FromGeocodingDawn(string geocoding)
<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> //double xMin = 555000;
<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> //double yMin = 2898000;
<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> //double xMax = 560000;
<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> //double yMax = 2904000;<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr>

<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> //确定一个矩形 
<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> IEnvelope pEnvelope = new EnvelopeClass();
<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> pEnvelope = this.FromGeocodingDawn();//.PutCoords(xMin, yMin, xMax, yMax);


<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> //用此矩形切底图,并加载到pagelayoutcontrol中显示

<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> IActiveView pActiveView = pFGE.axMapControl1.ActiveView.FocusMap as IActiveView;
<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> pFGE.axMapControl1.ActiveView.Extent = pEnvelope;


<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> IActiveView activeView = pFGE.axPageLayoutControl1.ActiveView.FocusMap as IActiveView;
<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> IDisplayTransformation DT = new DisplayTransformationCla<wbr></wbr>ss();
<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> DT = activeView.ScreenDisplay.DisplayTransformation;

<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> DT.VisibleBounds = pEnvelope;
<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> activeView.Refresh();

<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> //调整elements里面的显示框标准
<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> IMapFrame pMapFrame = ((IActiveView)pFGE.axPageLayoutControl1.PageLayout).GraphicsContainer.FindFrame(pFGE.axPageLayoutControl1.ActiveView.FocusMap) as IMapFrame;

<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> this.pFGE.AdjustMapFrameInPageLayo<wbr></wbr>ut(pMapFrame, pEnvelope);

<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> }

<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> catch (Exception ex)
<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> {
<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> MessageBox.Show(ex.ToString());
<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> }

<wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr><wbr></wbr> }

<wbr></wbr>

看看效果吧~~

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 1
    评论
### 回答1: 全景图像缝合算法是一种将多幅局部图像无缝地拼接成一幅全景图像的算法。在实际应用中,我们经常需要合成全景图像,以获取更广阔的视野和更完整的场景。全景图像缝合算法c就是一种实现这一目标的算法。 全景图像缝合算法c主要包括以下几个步骤: 1. 特征点提取:首先,在每张局部图像中提取特征点。这些特征点通常是图像中独特的、易于匹配的点。 2. 特征点匹配:将不同图像中的特征点进行匹配,找出相互之间的对应关系。常用的匹配算法有SIFT、SURF等。 3. 图像变换:通过计算特征点的变换矩阵,将不同图像进行变换,使它们能够在同一视角下对齐。 4. 图像融合:将变换后的图像进行融合,这需要考虑图像之间的重叠区域。常用的融合方法有线性混合、像素平均等。 5. 图像拼接:将融合后的图像进行拼接,生成最终的全景图像。这需要对图像进行无缝拼接处理,以保证拼接处没有明显的边缘。 全景图像缝合算法c的关键在于特征点的提取和匹配,这决定了图像变换和融合的质量。为了提高算法的性能,可以使用一些优化技术,如对特征点进行筛选、使用多层次的图像分割等。 总之,全景图像缝合算法c通过对局部图像进行特征提取、匹配和变换,最终实现了多幅图像的无缝拼接,生成了一幅完整的全景图像。该算法在虚拟现实、增强现实、地图制作等领域具有广泛的应用前景。 ### 回答2: 全景图像缝合算法C是一种用于将多张图像拼接成全景图的图像处理算法。它主要包括以下几个步骤: 第一步是图像对齐。由于拍摄角度、焦距等的差异,每张图像可能存在一定的位移、旋转和缩放。因此,需要先将这些图像进行对齐。这可以通过计算特征点和特征描述子,并使用匹配算法来寻找相应的特征点进行实现。一旦找到匹配点对,就可以计算出转换矩阵,将图像进行对齐。 第二步是图像融合。融合的目的是消除图像之间的边缘断裂和颜色不连续的问题。常用的融合方法有像素平均、加权平均和多频段融合等。其中,多频段融合是一种较为先进的方法,它可以在不同频段上对图像分别进行融合,并根据权重将它们组合起来。这样可以在保持图像细节的同时,也能够消除边缘断裂问题。 第三步是图像修补。由于拍摄时可能会出现遮挡物,导致图像某些部分无法被拍摄到。在全景图像生成的过程中,需要对这些遮挡部分进行修补,使其与周围图像融合自然。修补可以通过图像修复算法实现,例如使用图像修复工具或通过填充周围像素来修复。 最后,使用全景图像缝合算法C,多张图像可以被有效地拼接成一个全景图。这个全景图可以用于虚拟现实、全景照片等多个应用领域。全景图像缝合算法C的核心在于对图像进行对齐、融合和修补,以达到无缝拼接的效果。 ### 回答3: 全景图像缝合算法C是一种用于将多个图像拼接成全景图像的算法。这种算法主要包括四个步骤:特征点提取、特征点匹配、图像变换和图像融合。 首先,算法会对每张输入图像进行特征点提取。特征点是图像中具有一定独特性质的点,比如角点或边缘点。这些特征点可以代表图像中的某些局部特征。 接下来,算法会通过匹配特征点来确定图像间的对应关系。通过对特征点的描述符进行比较,算法可以找到两个图像中相似的特征点。这些对应点可以用来计算图像的变换矩阵。 然后,算法会对每个图像进行变换。通过使用变换矩阵,算法可以将每个图像映射到一个公共坐标系中。这样,所有的图像就可以按照一定的顺序排列在一起。 最后,算法会将变换后的图像融合到一个全景图像中。融合的过程可以使用多种方法,比如加权平均或者像素级别的混合。通过融合不同图像的内容,算法可以消除图像之间的边缘和重叠区域,生成一个无缝连接的全景图像。 总结来说,全景图像缝合算法C通过提取特征点、匹配特征点、图像变换和图像融合等步骤,可以将多个图像拼接成一个完整的全景图像。这种算法在实际应用中具有广泛的用途,比如全景照片、虚拟现实和机器人导航等领域。

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论 1
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值