Dos-Socket同步例子(C++)


//SocketObject.h
#include <winsock.h>
#include <iostream.h>

class SocketObject
{
public:
SOCKET skSocket;
SocketObject();
~SocketObject();
int Bind(int iPort);
void Disconnect();
int Listen(void);
bool Accept(SocketObject &skAcceptSocket);
bool Connect(char* szServerAddress,int iPort);
int Send(char *szBuffer,int iBufLen, int iFlags);
int Recv(char *szBuffer,int iBufLen,int iFlags);
protected:
private:
};


//SocketObject.cpp
#include "SocketObject.h"
#include <stdio.h>
SocketObject::SocketObject(){
WSADATA wsaData;
WORD wVersionRequested;

wVersionRequested = MAKEWORD(2,0);
skSocket = INVALID_SOCKET;
int iStatus = WSAStartup(wVersionRequested,&wsaData); //0代表成功,非0:错误编号
printf("%d\n",iStatus);
skSocket = socket(AF_INET,SOCK_STREAM,0);
}

SocketObject::~SocketObject(){
Disconnect();
}

void SocketObject::Disconnect(){
if(skSocket!= INVALID_SOCKET){
closesocket(skSocket);
skSocket = INVALID_SOCKET;
}
}

int SocketObject::Bind(int iPort){
sockaddr_in saServerAddress;
if (skSocket == INVALID_SOCKET)
{
return false;
cout<<"**ERROR** Could Not Create Socket"<<endl;
}
memset(&saServerAddress,0,sizeof(sockaddr_in));
saServerAddress.sin_family = AF_INET;
saServerAddress.sin_addr.s_addr = htonl(INADDR_ANY);
saServerAddress.sin_port = htons(iPort);
if (bind(skSocket,(sockaddr*)&saServerAddress,sizeof(sockaddr))==SOCKET_ERROR)
{
Disconnect();
cout<<"flase"<<endl;
return false;
}
else
return true;
}

int SocketObject::Listen(void){
return listen(skSocket,32);
}

bool SocketObject::Accept(SocketObject &skAcceptSocket){
sockaddr_in saClientAddress;
int iClientSize = sizeof(sockaddr_in);
skAcceptSocket.skSocket = accept(skSocket,(struct sockaddr*)&saClientAddress,&iClientSize);
if(skAcceptSocket.skSocket == INVALID_SOCKET){
return false;
}else{
return true;
}
}

bool SocketObject::Connect(char* szServerAddress,int iPort){
struct sockaddr_in serv_addr;
LPHOSTENT lpHost;
int err;
skSocket = socket(AF_INET,SOCK_STREAM,0);
if (skSocket == INVALID_SOCKET)
{
return false;
}
memset(&serv_addr,0,sizeof(sockaddr_in));
serv_addr.sin_family = AF_INET;
serv_addr.sin_addr.s_addr = inet_addr(szServerAddress);
if(serv_addr.sin_addr.s_addr == INADDR_NONE){
lpHost = gethostbyname(szServerAddress);
if (lpHost!=NULL)
{
serv_addr.sin_addr.s_addr = ((LPIN_ADDR)lpHost->h_addr)->s_addr;
}else{
return false;
}
}
serv_addr.sin_port = htons(iPort);
err = connect(skSocket,(struct sockaddr*)&serv_addr,sizeof(sockaddr));
if(err == SOCKET_ERROR){
Disconnect();
return false;
}
return true;
}

int SocketObject::Send(char *szBuffer,int iBufLen, int iFlags){
return send(skSocket,szBuffer,iBufLen,iFlags);
}

int SocketObject::Recv(char *szBuffer,int iBufLen,int iFlags){
return recv(skSocket,szBuffer,iBufLen,iFlags);
}



//Server.cpp
#include <iostream.h>
#include <conio.h>
#include <stdio.h>
#include "..\\SocketObject\SocketObject.h"

void vServerConnection(int iListenPort){
SocketObject ServerSocketObject;
SocketObject ClientSocketObject;
char DataPacket[128];
int iBytesReceived = 0;
int iBytesSent = 0;
char str[128];
bool bFlags = false;

cout<<"<Server> Attempting to listen on Port "<<iListenPort<<endl;

if (ServerSocketObject.Bind(iListenPort))
{
cout<<"<Server> Listening"<<endl;
ServerSocketObject.Listen();
ServerSocketObject.Accept(ClientSocketObject);
cout<<"<Server> Client Connected to Port "<<iListenPort<<endl;

while (1)
{
while (bFlags)
{
cout<<"<Server> You Can Send Msg."<<endl;
scanf("%s",&str);
strcpy(DataPacket,str);
iBytesSent = ClientSocketObject.Send(DataPacket,128,0);
if (iBytesSent == -1)
{
cout<<"<Server> Server No Longer Online!"<<endl;
break;
}else{
bFlags = false;
}
cout<<"<Server> Transmitted "<<iBytesSent<<" Bytes"<<endl;
}
cout<<"<Server> Waiting msg!"<<endl;
iBytesReceived = ClientSocketObject.Recv(DataPacket,128,0);
cout<<"<Server> Received "<<iBytesReceived<<" Bytes"<<endl;
if (iBytesReceived == -1)
{
cout<<"<Server> Client No Longer Online!"<<endl;
break;
}else{
bFlags = true;
}
cout<<"<Server> Data Received = "<<DataPacket<<endl;
}

ClientSocketObject.Disconnect();
cout<<"<Server> Client Disconnected"<<endl;
}
else
{
cout<<"<Server> Failed to Listen"<<endl;
}
}

void main(void){
cout<<"Welcom to SimpleChatServer!"<<endl;
vServerConnection(1000);
system("pause");
}



//Client.cpp
#include <iostream.h>
#include <stdio.h>
#include <conio.h>
#include "..\\SocketObject\SocketObject.h"

void vClientConnection(char *szServerIP,int iServerListenPort){
SocketObject ClientSocketObject;
char DataPacket[128];
int iBytesSent = 0;
int iBytesReceived = 0;
char str[128];
bool bFlags = true;

cout<<"<Client> Connecting to "<<szServerIP<<",Port"<<iServerListenPort<<endl;
if(ClientSocketObject.Connect(szServerIP,iServerListenPort)){
cout<<"<Client> Connected"<<endl;
while (1)
{
while (bFlags)
{
cout<<"<Clinet> You Can Send Msg."<<endl;
scanf("%s",&str);
strcpy(DataPacket,str);
iBytesSent = ClientSocketObject.Send(DataPacket,128,0);
if (iBytesSent == -1)
{
cout<<"<Clinet> Client No Longer Online!"<<endl;
break;
}else{
bFlags = false;
}
cout<<"<Client> Transmitted "<<iBytesSent<<" Bytes"<<endl;
}
cout<<"<Clinet> Waiting msg!"<<endl;
iBytesReceived = ClientSocketObject.Recv(DataPacket,128,0);
if (iBytesReceived == -1)
{
cout<<"<Clinet> Server No Longer Online!"<<endl;
break;
}else{
bFlags = true;
}
cout<<"<Client> Received "<<iBytesReceived<<" Bytes"<<endl;
cout<<"<Client> Data Received = "<<DataPacket<<endl;
}
ClientSocketObject.Disconnect();
cout<<"<Client> Disconnected From Server"<<endl;
}else{
cout<<"<Client> Failed to Connect"<<endl;
}
}

void main(void){
cout<<"Welcom to SimpleChatClient!"<<endl;
vClientConnection("127.0.0.1",1000);
system("pause");
}
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