效果
首先看一下效果
思路
实现很简单,就是通过进度百分比来画一段圆弧:
1.画一个圆形,设置画笔线的宽度
2.画一段圆弧,设置画笔颜色
3.画另外一段圆弧
4.开启线程通过标记切换画圆弧
public class CirCleView extends View {
private Paint mPaint;
private int mCircleWidth;
private RectF mRect;
private int mFirstColor;
private int mSecondColor;
private boolean mFirstDraw = true;
private int mProgress = 0;
public CirCleView(Context context) {
this(context, null);
}
public CirCleView(Context context, AttributeSet attrs) {
super(context, attrs);
mFirstColor = Color.GREEN;
mSecondColor = Color.BLUE;
mCircleWidth = 30;
mPaint = new Paint();
// 设置画笔
// 消除锯齿
mPaint.setAntiAlias(true);
// 设置画笔宽度
mPaint.setStrokeWidth(mCircleWidth);
// 设置画笔为空心
mPaint.setStyle(Paint.Style.STROKE);
new Thread() {
@Override
public void run() {
mFirstDraw = false;
while (true) {
mProgress++;
if (mProgress == 360) {
mProgress = 0;
mFirstDraw = !mFirstDraw;
}
postInvalidate();
try {
Thread.sleep(20);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}.start();
}
@Override
protected void onDraw(Canvas canvas) {
// 定义圆弧形状的界限
// 获取圆心坐标
int circle = getWidth() / 2;
Log.d("ch", "circle " + circle);
int redius = circle - mCircleWidth / 2;
if (mRect == null) {
// 定义圆弧的形状以及大小的界限
mRect = new RectF(circle - redius, circle - redius, circle + redius, circle + redius);
}
if (mFirstDraw) {
// 画一段狐
mPaint.setColor(mFirstColor);
canvas.drawCircle(circle, circle, redius, mPaint);
mPaint.setColor(mSecondColor);
canvas.drawArc(mRect, 0, mProgress, false, mPaint);
} else {
// 画一段狐
mPaint.setColor(mSecondColor);
canvas.drawCircle(circle, circle, redius, mPaint);
mPaint.setColor(mFirstColor);
canvas.drawArc(mRect, 0, mProgress, false, mPaint);
}
}
}
#
没啥好总结的,还是比较简单,一些细节没有优化,快一点了,睡觉觉!革命尚未成功,同志仍需努力!