![](https://img-blog.csdnimg.cn/20201014180756926.png?x-oss-process=image/resize,m_fixed,h_64,w_64)
lua
二龙湖三胖
这个作者很懒,什么都没留下…
展开
-
lua与c#登录注册交互
//主面板控制器MainCtrl = {};local this = MainCtrl;local main;local transform;local gameObject;--构建函数--function MainCtrl.New() logWarn("MainCtrl.New--->>"); return this;endfunction MainCtrl.Awake() log...原创 2018-05-18 21:00:24 · 748 阅读 · 0 评论 -
切换场景
创建SceManngerusing System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEngine.SceneManagement;public class SceManager : MonoBehaviour { public static void LoadSce(int...原创 2018-05-27 19:19:25 · 577 阅读 · 0 评论 -
切换场景后加载面板
导入using UnityEngine.SceneManagement; LuaFunction level; void Awake() { loader = new LuaLoader(); lua = new LuaState(); this.OpenLibs(); lua.LuaSetTop(0)...原创 2018-05-27 19:29:11 · 291 阅读 · 0 评论 -
游戏场景里 坦克移动 发射子弹 打坦克
给坦克加角色控制器,加个TankCtrl 脚本进行和lua的交互using LuaFramework;using System.Collections;using System.Collections.Generic;using UnityEngine;public class TankCtrl : MonoBehaviour { // Use this for initialization vo...原创 2018-05-28 21:24:43 · 931 阅读 · 0 评论 -
飞机大战
1.先做一个地面 让相机旋转的x轴变为90 让界面背景滚动,代码如下:public class BG : MonoBehaviour { private Material material;void Start () { material = transform.GetComponent<Renderer>().material; }...原创 2018-05-30 19:48:39 · 514 阅读 · 0 评论 -
简单的c#脚本
using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEditor;using System.IO;public class LoadAB { [MenuItem("Assets/LoadAB")] static void Load() { str...原创 2018-05-30 20:03:00 · 3669 阅读 · 0 评论 -
简单的lua脚本
local Logon={}local go=nil --游戏物体local username=nil --用户名输入local password=nil --密码输入local logonBtn=nil --登录按钮local regionBtn=nil --注册按钮--初始化面板function Logon:Init() go = GameObject.Instant...原创 2018-05-30 20:03:43 · 4140 阅读 · 0 评论