using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using System.IO;
public class LoadAB
{
[MenuItem("Assets/LoadAB")]
static void Load()
{
string dir = "Assets/StreamingAssets";
if (Directory.Exists(dir) == false)
{
Directory.CreateDirectory(dir);
}
BuildPipeline.BuildAssetBundles(dir, BuildAssetBundleOptions.None, BuildTarget.StandaloneWindows64);
}
}
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using System.IO;
public class LoadAB
{
[MenuItem("Assets/LoadAB")]
static void Load()
{
string dir = "Assets/StreamingAssets";
if (Directory.Exists(dir) == false)
{
Directory.CreateDirectory(dir);
}
BuildPipeline.BuildAssetBundles(dir, BuildAssetBundleOptions.None, BuildTarget.StandaloneWindows64);
}
}
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Collections.Generic;
using UnityEngine;
public class Utils
{
{
/// <summary>
/// 添加lua点击事件
/// </summary>
/// 添加lua点击事件
/// </summary>