原理也比较简单,就是提取类的一部分信息作为一个备份
// Memento.cpp : Defines the entry point for the console application.
//
#include "stdafx.h"
// 备忘录模式(Memento): 再不跑坏封装性的前提下
// 捕获一个对象的内部状态, 并在对象之外保存这个状态
// 这样以后就可将该对象恢复到原先保存的状态
// 情景假设,存储于恢复游戏中人物的状态
// 模拟的人物状态的结构体
struct SRoleState
{
int nlevle;
int nHp;
int nMp;
};
// 人物状态的存档
class Memento
{
public:
void GetInfo(SRoleState &sState) const
{
sState = m_sRolestate;
}
void SetInfo(const SRoleState& sState)
{
m_sRolestate = sState;
}
private:
SRoleState m_sRolestate;
};
// 人物角色
class Role
{
public:
void SaveState(Memento &memo)
{
memo.SetInfo(m_sRoleState);
}
void LoadState(const Memento &memo)
{
memo.GetInfo(m_sRoleState);
}
void SetRoleState_fortest(int lvl, int hp, int mp)
{
m_sRoleState.nlevle = lvl;
m_sRoleState.nHp = hp;
m_sRoleState.nMp = mp;
}
void ShowInfor()
{
printf("The lvl of hero is %d\nHp:%d\nMp:%d\n",
m_sRoleState.nlevle,
m_sRoleState.nHp,
m_sRoleState.nMp);
}
protected:
SRoleState m_sRoleState;
};
class MementoMgr
{
public:
void SetMemnto(const Memento& mem)
{
m_memento = mem;
}
Memento GetMemnto()
{
return m_memento;
}
protected:
Memento m_memento;
private:
};
int _tmain(int argc, _TCHAR* argv[])
{
MementoMgr mgr;
Role hero;
// 英雄的初始属性
hero.SetRoleState_fortest(0, 100, 100);
hero.ShowInfor();
Memento memStart;
hero.SaveState(memStart);
mgr.SetMemnto(memStart);
// 后来英雄的属性
hero.SetRoleState_fortest(10, 500, 300);
hero.ShowInfor();
// 回档
hero.LoadState(mgr.GetMemnto());
hero.ShowInfor();
return 0;
}
// 输出结果:
//The lvl of hero is 0
//Hp:100
//Mp:100
//The lvl of hero is 10
//Hp:500
//Mp:300
//The lvl of hero is 0
//Hp:100
//Mp:100