抽象工厂

工厂模式以此只能传递一种工厂(虽说可以改接口),若模块中需要多个对象,则需要传递多个工厂,可以把关联的几个工厂抽象合并为一个工厂。


class Gpu
{
public:
    virtual void work() = 0;
    virtual ~Gpu(){}
};
class Gpu_Intel :public Gpu
{
public:
    virtual void work() {
        cout << "Gpu_Intel working" << endl;
    }
};
class Gpu_Amd :public Gpu
{
public:
    virtual void work() {
        cout << "Gpu_Amd working" << endl;
    }
};

class Cpu
{
public:
    virtual void work() = 0;
    virtual ~Cpu() {}
};
class Cpu_Intel :public Cpu
{
public:
    virtual void work() {
        cout << "Cpu_Intel working" << endl;
    }
};
class Cpu_Amd :public Cpu
{
public:
    virtual void work() {
        cout << "Cpu_Amd working" << endl;
    }
};

class component_Factory//cpu工厂和gup工厂合并为配件工厂
{
public:
    virtual ~component_Factory(){}
    virtual Cpu* Cpu_creat() = 0;
    virtual Gpu* Gpu_creat() = 0;
};
class Amd_Factory:public component_Factory
{//amd的cpu和gpu配套使用,可以合并到一个创建工厂中
public:
    virtual Cpu* Cpu_creat() {
        return new Cpu_Amd;
    }
    virtual Gpu* Gpu_creat() {
        return new Gpu_Amd;
    }

};
class Intel_Factory :public component_Factory
{//Intel的cpu和gpu配套使用,可以合并到一个创建工厂中
public:
    virtual Cpu* Cpu_creat() {
        return new Cpu_Intel;
    }
    virtual Gpu* Gpu_creat() {
        return new Gpu_Intel;
    }

};

void test03() {

    auto my_laptop = [](component_Factory* factory) {
        Cpu* cup = factory->Cpu_creat();
        Gpu* gup = factory->Gpu_creat();
        cup->work();
        gup->work();

        delete cup;
        delete gup;
    };

    Intel_Factory i;
    my_laptop(&i);
    Amd_Factory a;
    my_laptop(&a);

}

 

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