AsyncTask与HandlerThread源码分析

AsyncTask与HandlerThread源码分析

在Android中我们会经常遇到异步任务的使用需求,因此Android也提供了一些用于异步任务的支持。AsyncTask和HandlerThread就是Android提供的轻量级的异步类,它能让我们更方便的执行异步任务。

AsyncTask

AsyncTask是一个抽象的泛型类,它是Handler与线程池的结合,通过AsyncTask,我们能很方便的在子线程中访问UI线程。我们就从AsyncTask的execute方法开始分析:

    public final AsyncTask<Params, Progress, Result> execute(Params... params) {
        return executeOnExecutor(sDefaultExecutor, params);
    }

    public final AsyncTask<Params, Progress, Result> executeOnExecutor(Executor exec,
            Params... params) {
        if (mStatus != Status.PENDING) {
            switch (mStatus) {
                case RUNNING:
                    throw new IllegalStateException("Cannot execute task:"
                            + " the task is already running.");
                case FINISHED:
                    throw new IllegalStateException("Cannot execute task:"
                            + " the task has already been executed "
                            + "(a task can be executed only once)");
            }
        }

        mStatus = Status.RUNNING;

        onPreExecute();

        mWorker.mParams = params;
        exec.execute(mFuture);

        return this;
    }

execute方法简单的调用了executeOnExecutor,并将输入的参数以及sDefaultExecutor传给executeOnExecutor方法。executeOnExecutor方法首先判断mStatus,如果该AsyncTask不是初始的PENDING状态,那么将抛出异常,因此execute方法只能被调用一次。然后直接执行onPreExecute方法,通过这里可以知道onPreExecute方法将在调用execute方法的线程里执行。之后再将参数包装到mWorker中,并在sDefaultExecutor线程池中执行mFuture。下面我们看一下mWorker、mFuture和sDefaultExecutor:

    public AsyncTask() {
        mWorker = new WorkerRunnable<Params, Result>() {
            public Result call() throws Exception {
                mTaskInvoked.set(true);

                Process.setThreadPriority(Process.THREAD_PRIORITY_BACKGROUND);
                //noinspection unchecked
                Result result = doInBackground(mParams);
                Binder.flushPendingCommands();
                return postResult(result);
            }
        };

        mFuture = new FutureTask<Result>(mWorker) {
            @Override
            protected void done() {
                try {
                    postResultIfNotInvoked(get());
                } catch (InterruptedException e) {
                    android.util.Log.w(LOG_TAG, e);
                } catch (ExecutionException e) {
                    throw new RuntimeException("An error occurred while executing doInBackground()",
                            e.getCause());
                } catch (CancellationException e) {
                    postResultIfNotInvoked(null);
                }
            }
        };
    }

    private static abstract class WorkerRunnable<Params, Result> implements     
      Callable<Result> {
        Params[] mParams;
    }

    //在FutureTask中的run方法
    public void run() {
        if (state != NEW ||
            !U.compareAndSwapObject(this, RUNNER, null, Thread.currentThread()))
            return;
        try {
            Callable<V> c = callable;
            if (c != null && state == NEW) {
                V result;
                boolean ran;
                try {
                    result = c.call();
                    ran = true;
                } catch (Throwable ex) {
                    result = null;
                    ran = false;
                    setException(ex);
                }
                if (ran)
                    set(result);
            }
        } finally {
            // runner must be non-null until state is settled to
            // prevent concurrent calls to run()
            runner = null;
            // state must be re-read after nulling runner to prevent
            // leaked interrupts
            int s = state;
            if (s >= INTERRUPTING)
                handlePossibleCancellationInterrupt(s);
        }
    }

可以看到,mWorker和mFuture都是在AsyncTask的构造方法中被初始化,mWorker是一个WorkerRunnable对象,WorkerRunnable是一个Callable的抽象子类,也仅仅在Callable接口中添加了Params[]数据域。然后使用该mWorker作为参数来创建mFuture对象,mFuture是一个FutureTask,在FutureTask的run方法中会调mWorker的call方法。再看一下mWorker的call方法,发现doInBackGround方法就是在mWorker的call方法中被调用的,这样,doInBackGround方法就被放到了执行mFuture的线程中执行了,也即由sDefaultExecutor线程池来执行。下面看一下sDefaultExecutor:

    public static final Executor SERIAL_EXECUTOR = new SerialExecutor();
    private static volatile Executor sDefaultExecutor = SERIAL_EXECUTOR;

    private static class SerialExecutor implements Executor {
        final ArrayDeque<Runnable> mTasks = new ArrayDeque<Runnable>();
        Runnable mActive;

        public synchronized void execute(final Runnable r) {
            mTasks.offer(new Runnable() {
                public void run() {
                    try {
                        r.run();
                    } finally {
                        scheduleNext();
                    }
                }
            });
            if (mActive == null) {
                scheduleNext();
            }
        }

        protected synchronized void scheduleNext() {
            if ((mActive = mTasks.poll()) != null) {
                THREAD_POOL_EXECUTOR.execute(mActive);
            }
        }
    }

    public static final Executor THREAD_POOL_EXECUTOR;

    static {
        ThreadPoolExecutor threadPoolExecutor = new ThreadPoolExecutor(
                CORE_POOL_SIZE, MAXIMUM_POOL_SIZE, KEEP_ALIVE_SECONDS, TimeUnit.SECONDS,
                sPoolWorkQueue, sThreadFactory);
        threadPoolExecutor.allowCoreThreadTimeOut(true);
        THREAD_POOL_EXECUTOR = threadPoolExecutor;
    }

sDefaultExecutor是一个SerialExecutor对象,但是SerialExecutor的execute方法并没有直接执行参数Runnable的run方法, 而是将Runnable的run方法和scheduleNext方法包装成一个新的Runnable,并将新的Runnable插入到mTasks中(mTask是一个ArrayDeque,用来存储待执行的Runnable),然后执行scheduleNext方法。而在scheduleNext方法中,会从mTasks中取出一个Runnable,然后将其在THREAD_POOL_EXECUTOR线程池中执行。

这样,当我们调用execute方法时,会入队一个Runnable,然后调用sceduleNext方法执行该Runnable,执行该Runnable时又会再调用sceduleNext方法, 直到mTasks队列中没有Runnable。这样,我们可以发现AsyncTask默认的工作方式为串行执行(较早的版本可能会并行执行)。

现在我们可以知道,AsyncTask中使用了两个线程池,sDefaultExecutor线程池(SerialExecutor对象)仅仅用来进行任务排队,而THREAD_POOL_EXECUTOR(ThreadPoolExecutor对象)用来真正的执行任务。

总的来说,当我们创建一个AsyncTask对象并调用execute方法时,会发生如下过程:

  1. 创建mWorker(mWorker的call方法会执行doInBackGround方法),并使用mWork创建FutureTask对象mFuture;
  2. 判断mState,如果mState != PENDING,则抛出异常;
  3. 执行onPreExecute,未使用线程池,因此onPreExecute方法在调用execute的线程中执行;
  4. 将参数包装到mWorker中,并调用sDefaultExecutor.execute(mFuture);
  5. sDefaultExecutor.execute(mFuture)方法将mFuture包装成一个新的Runnable(也即在之前Runnable的run方法之后添加scheduleNext方法),并插入到mTasks队列中;
  6. 然后sDefaultExecutor.execute(mFuture)方法会调用scheduleNext方法(初始mActive == null,因此执行execute时调用scheduleNext);
  7. scheduleNext方法中会从mTasks队列中取出一个Runnable并在THREAD_POOL_EXECUTOR线程池中执行,由于该Runnable内封装了scheduleNext方法,因此执行该Runnable时又会调用scheduleNext方法,直到mTasks队列为空。

现在,我们对AsyncTask有了进一步了解,但是,说好的Handler呢?onPostExecute呢?还有onProgressUpdate呢?它们在哪个被调用?执行在哪个线程呢?

首先看一下我们如何使用AsyncTask的示例(摘自文档):

   private class DownloadFilesTask extends AsyncTask&lt;URL, Integer, Long&gt; {
       protected Long doInBackground(URL... urls) {
           int count = urls.length;
           long totalSize = 0;
           for (int i = 0; i < count; i++) {
               totalSize += Downloader.downloadFile(urls[i]);
               publishProgress((int) ((i / (float) count) * 100));
               // Escape early if cancel() is called
               if (isCancelled()) break;
           }
           return totalSize;
       }

       protected void onProgressUpdate(Integer... progress) {
           setProgressPercent(progress[0]);
       }

       protected void onPostExecute(Long result) {
           showDialog("Downloaded " + result + " bytes");
       }
   }

可以看到,我们可以在doInBackGround方法中,根据任务实际完成情况来调用publishProgress方法来更新进度,并实现onProgressUpdate方法来相应进度更新。我们看一下publishProgress方法:

    protected final void publishProgress(Progress... values) {
        if (!isCancelled()) {
            getHandler().obtainMessage(MESSAGE_POST_PROGRESS,
                    new AsyncTaskResult<Progress>(this, values)).sendToTarget();
        }
    }

    private static Handler getHandler() {
        synchronized (AsyncTask.class) {
            if (sHandler == null) {
                sHandler = new InternalHandler();
            }
            return sHandler;
        }
    }

可以看到publishProgress方法只是简单的将values包装到Message的obj中,然后将该Message发送给一个实现类为InternalHandler的Handler,也即更新进度的任务交给了Handler。

在前面可以看到,mWorker的call方法中执行完doInBackground之后会执行postResult来传递doInbackGround返回的结果,并且mFuture的done方法中也会判断该任务是否被调用过,否则(也即如果mWork中没用执行postResult)也会执行postResult方法,现在看一下postResult方法:

    private Result postResult(Result result) {
        @SuppressWarnings("unchecked")
        Message message = getHandler().obtainMessage(MESSAGE_POST_RESULT,
                new AsyncTaskResult<Result>(this, result));
        message.sendToTarget();
        return result;
    }

postResult也是简单的将result包装到Message中,然后将Message发送给Handler。

也就是说,onProgressUpdate以及onPostExecute的执行都与getHandler返回的Handler有关,我们看一下getHandler方法:

    private static Handler getHandler() {
        synchronized (AsyncTask.class) {
            if (sHandler == null) {
                sHandler = new InternalHandler();
            }
            return sHandler;
        }
    }

    private static class InternalHandler extends Handler {
        public InternalHandler() {
            super(Looper.getMainLooper());
        }

        @SuppressWarnings({"unchecked", "RawUseOfParameterizedType"})
        @Override
        public void handleMessage(Message msg) {
            AsyncTaskResult<?> result = (AsyncTaskResult<?>) msg.obj;
            switch (msg.what) {
                case MESSAGE_POST_RESULT:
                    // There is only one result
                    result.mTask.finish(result.mData[0]);
                    break;
                case MESSAGE_POST_PROGRESS:
                    result.mTask.onProgressUpdate(result.mData);
                    break;
            }
        }
    }

    private void finish(Result result) {
        if (isCancelled()) {
            onCancelled(result);
        } else {
            onPostExecute(result);
        }
        mStatus = Status.FINISHED;
    }

getHandler方法返回的是一个InternalHandler对象,InternalHandler是Handler的子类,它实现为AsyncTask的内部类,在InternalHandler的handleMessage方法中,我们可以看到,前面发送的publishProgress方法以及postResult方法发送的Message都在此处处理,他们分别对应了onProgressUpdate方法,和finish方法,而finish方法中又会根据执行情况选择执行onCancelled或者onPostExecute方法。

现在我们找到了onProgressUpdate方法和onPostExecute方法实际执行的位置,但是它们在哪个线程环境执行呢?由InternalHandler的构造方法可以看出,该Handler是通过Looper.getMainLooper()构造的,也即Message会被发送到主线程的Looper中,因此,onProgressUpdate方法和onPostExecute方法的执行环境也就被切换到了主线程中

下面我们看一段代码:

    new Thread(new Runnable(){

        public void run(){
            new AsyncTask<Integer, Integer, Integer>(){
                @Override
                protected Integer doInBackground(Integer... params) {
                    publishProgress(10);
                    Log.e("AsyncTask", "doInBackground: \t" + Thread.currentThread());
                    return 0;
                }

                @Override
                protected void onPreExecute() {
                    Log.e("AsyncTask", "onPreExecute: \t" + Thread.currentThread());
                    super.onPreExecute();
                }

                @Override
                protected void onPostExecute(Integer integer) {
                    Log.e("AsyncTask", "onPostExecute: \t" + Thread.currentThread());
                    super.onPostExecute(integer);
                }

                @Override
                protected void onProgressUpdate(Integer... values) {
                    Log.e("AsyncTask", "onProgressUpdate: \t" + Thread.currentThread());
                    super.onProgressUpdate(values);
                }


            }.execute(1);

            Log.e("AsyncTask", "Thread: \t\t" + Thread.currentThread());
        }

    }).start();
    Log.e("AsyncTask", "onCreate: \t\t" + Thread.currentThread());

在Activity的onCreate中(也即UI线程中)执行上述代码,我们会看到下面的输出:

![屏幕快照 2017-02-22 下午9.34.08](/Users/iyl2uw/Desktop/屏幕快照 2017-02-22 下午9.34.08.png)

HandlerThread

跟AsyncTask相比,HandlerThread就显得简单多了。HandlerThread是Thread的子类,并且实现了run方法。简单的说,HandlerThread就是一个具有Looper的Thread,可以在HandlerThread中使用Handler。首先看一下HandlerThread的使用:

        HandlerThread handlerThread = new HandlerThread("ThreadName");
        handlerThread.start();

        Looper looper = handlerThread.getLooper();
        Handler handler = new Handler(looper){
            @Override
            public void handleMessage(Message msg) {
                //handler message
            }
        };

        handler.sendMessage(handler.obtainMessage());

首先我们构建一个HandlerThread对象,然后调用其start方法,此时会调用HandlerThread的run方法,之后我们再通过HandlerThread中getLooper返回的Looper对象来构建一个Handler,然后,我们就可以通过这个Handler将任务切换到HandlerThread执行了。

下面,我们看一下HandlerThread中的run方法:

    public void run() {
        mTid = Process.myTid();
        Looper.prepare();
        synchronized (this) {
            mLooper = Looper.myLooper();
            notifyAll();
        }
        Process.setThreadPriority(mPriority);
        onLooperPrepared();
        Looper.loop();
        mTid = -1;
    }

run方法中初始化了该线程中的Looper,并调用onLooperPrepared方法(该方法实现为空,可以在子类中覆盖该方法),然后调用Looper.loop()开启消息循环。

而getLooper方法中会阻塞等待线程开启,并且Looper被初始化,之后返回该线程关联的Looper对象。

    public Looper getLooper() {
        if (!isAlive()) {
            return null;
        }

        // If the thread has been started, wait until the looper has been created.
        synchronized (this) {
            while (isAlive() && mLooper == null) {
                try {
                    wait();
                } catch (InterruptedException e) {
                }
            }
        }
        return mLooper;
    }

这样,HandlerThread的原理就很清晰了,也即:

  1. 通过start方法启动run方法,在run方法中初始化Looper对象,并开启消息循环;
  2. 通过getLooper获得该线程的Looper对象,并使用该Looper创建Handler;
  3. 通过Handler将任务切换到该线程内部执行。

关于Handler、Looper以及MessageQueue可以看这里

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