js canvas画板根据鼠标画出圆滑的线

<canvas id="canvasBg" width="1600" height="900"></canvas>
  let isDown = false;
  let points = [];
  let beginPoint = null;
  let canvas=document.getElementById('canvasBg')
  const ctx = canvas.getContext('2d');
  ctx.strokeStyle = 'red';
  ctx.lineWidth = 1;
  ctx.lineJoin = 'round';
  ctx.lineCap = 'round';
	
   canvas.addEventListener('mousedown', down, false);
   canvas.addEventListener('mousemove', move, false);
   canvas.addEventListener('mouseup', up, false);
   canvas.addEventListener('mouseout', up, false);

   function down(evt) {
       isDown = true;
       const { x, y } = getPos(evt);
       points.push({x, y});
       beginPoint = {x, y};
   }

   function move(evt) {
       if (!isDown) return;

       const { x, y } = getPos(evt);
       points.push({x, y});

       if (points.length > 3) {
           const lastTwoPoints = points.slice(-2);
           const controlPoint = lastTwoPoints[0];
           const endPoint = {
               x: (lastTwoPoints[0].x + lastTwoPoints[1].x) / 2,
               y: (lastTwoPoints[0].y + lastTwoPoints[1].y) / 2,
           }
           drawLine(beginPoint, controlPoint, endPoint);
           beginPoint = endPoint;
       }
   }

   function up(evt) {
       if (!isDown) return;
       const { x, y } = getPos(evt);
       points.push({x, y});
       if (points.length > 3) {
           const lastTwoPoints = points.slice(-2);
           const controlPoint = lastTwoPoints[0];
           const endPoint = lastTwoPoints[1];
           drawLine(beginPoint, controlPoint, endPoint);
       }
       beginPoint = null;
       isDown = false;
       points = [];
   }

   function getPos(evt) {
       return {
           x: evt.clientX,
           y: evt.clientY
       }
   }

   function drawLine(beginPoint, controlPoint, endPoint) {
       ctx.beginPath()
       ctx.moveTo(beginPoint.x, beginPoint.y);
       ctx.quadraticCurveTo(controlPoint.x, controlPoint.y, endPoint.x, endPoint.y);
       ctx.stroke();
   }

在这里插入图片描述

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