规则是:2元一瓶啤酒,两个空瓶兑换一瓶啤酒,四个瓶盖兑换一瓶啤酒, 可以赊瓶酒,结账的时候还啤酒即可。
不赊账喝:int nCount = [[[NSDrinkBeer alloc]init]DrinkWithMoney:10];
不赊账喝:int nCount = [[[NSDrinkBeer alloc]init]DrinkWithMoney:10];
可赊账喝:int nCount = [[[NSDrinkBeer alloc]init]DrinkCanCreditWithMoney:10];
//
// NSDrinkBeer.h
// FlashlightCam
//
// Created by jxs on 2017/7/13.
//
//
#import <Foundation/Foundation.h>
//多少钱一瓶
#define ONE_BEER_PER_MONEY 2
//多少个瓶盖一瓶
#define ONE_BEER_PER_CAP 4
//多少个空瓶一瓶
#define ONE_BEER_PER_BOTTLE 2
//是否允许赊账
#define ONPEN_CREDIT_BEER true
@interface NSBeer : NSObject //啤酒类
{
}
@property bool isDrinked;//是否被喝了
@property bool unUsedCap;//瓶盖是否被使用了
@property bool unUsedEmptyBottle;//空瓶是否被使用了
@end
@interface NSDrinkBeer : NSObject
{
NSMutableArray *m_aryBasket;//酒篮子
int nAutoCreditNum ;//赊账啤酒
}
-(NSMutableArray*) BuyBeerWithMoney:(int)nMoney;//用钱买啤酒
-(int) DrinkBeer:(NSMutableArray*)aryBasket;//喝啤酒,返回喝了多少瓶
-(NSMutableArray*) BuyBeerWithCap:(NSMutableArray*)aryBasket;//用瓶盖买啤酒
-(NSMutableArray*) BuyBeerWithBottle:(NSMutableArray*)aryBasket;//用空瓶买啤酒
-(int) DrinkWithMoney:(int)nMoney;//拿钱尽情喝啤酒,返回总数
-(int) DrinkCanCreditWithMoney:(int)nMoney;//拿钱尽情喝啤酒,且可以赊啤酒,还啤酒,返回总数
@end
//
// NSDrinkBeer.m
// FlashlightCam
//
// Created by jxs on 2017/7/13.
//
//
#import "NSDrinkBeer.h"
@implementation NSBeer
@end
@implementation NSDrinkBeer
-(NSMutableArray*) BuyBeerWithMoney:(int)nMoney//用钱买啤酒
{
int nBuyBeers = nMoney/ONE_BEER_PER_MONEY;//2元一瓶
if (nBuyBeers<=0)return nil;
for(int i=0;i<nBuyBeers;i++)
{
NSBeer*pBeer = [[NSBeer alloc]init];
if (m_aryBasket==nil) m_aryBasket = [[NSMutableArray alloc]initWithObjects:pBeer,nil];
else [m_aryBasket addObject:pBeer];
}
return m_aryBasket;
}
-(NSArray*) BuyBeerWithCap:(NSMutableArray*)aryBasket//用瓶盖买啤酒
{
NSMutableArray *pDH_basket = nil;//店家用来保存兑换啤酒的篮子
NSMutableArray *pAdd_basket = nil;
for(id myobj in aryBasket)
{
NSBeer*pBeer = (NSBeer*)myobj;
if (pBeer)
{
if (!pBeer.isDrinked)
{
NSLog(@"啤酒没有喝,这瓶不能兑换!");
continue;
}
else
{
if (!pBeer.unUsedCap)
{
if (pDH_basket==nil) pDH_basket = [[NSMutableArray alloc]initWithObjects:pBeer,nil];
else [pDH_basket addObject:pBeer];
if (pDH_basket.count>=ONE_BEER_PER_CAP)//满足4个盖子兑换一瓶
{
for(id capobj in pDH_basket)
{
NSBeer*pCapBeer = (NSBeer*)capobj;
pCapBeer.unUsedCap = YES;
}
//添加一瓶啤酒
NSBeer*pNewAdBeer = [[NSBeer alloc]init];
if (pAdd_basket==nil) pAdd_basket = [[NSMutableArray alloc]initWithObjects:pNewAdBeer,nil];
else [pAdd_basket addObject:pNewAdBeer];
[pDH_basket removeAllObjects];//兑换完毕清空篮子
}
}
}
}
}
if (pAdd_basket&&pAdd_basket.count>0)[aryBasket addObjectsFromArray:pAdd_basket];
return aryBasket;
}
-(NSArray*) BuyBeerWithBottle:(NSMutableArray*)aryBasket//用空瓶买啤酒
{
NSMutableArray *pDH_basket = nil;//店家用来保存兑换啤酒的篮子
NSMutableArray *pAdd_basket = nil;
for(id myobj in aryBasket)
{
NSBeer*pBeer = (NSBeer*)myobj;
if (pBeer)
{
if (!pBeer.isDrinked)
{
NSLog(@"啤酒没有喝,这瓶不能兑换!");
continue;
}
else
{
if (!pBeer.unUsedEmptyBottle)
{
if (pDH_basket==nil) pDH_basket = [[NSMutableArray alloc]initWithObjects:pBeer,nil];
else [pDH_basket addObject:pBeer];
if (pDH_basket.count>=ONE_BEER_PER_BOTTLE)//满足2个空瓶子兑换一瓶
{
for(id capobj in pDH_basket)
{
NSBeer*pCapBeer = (NSBeer*)capobj;
pCapBeer.unUsedEmptyBottle = YES;
}
//添加一瓶啤酒
NSBeer*pNewAdBeer = [[NSBeer alloc]init];
if (pAdd_basket==nil) pAdd_basket = [[NSMutableArray alloc]initWithObjects:pNewAdBeer,nil];
else [pAdd_basket addObject:pNewAdBeer];
[pDH_basket removeAllObjects];//兑换完毕清空篮子
}
}
}
}
}
if (pAdd_basket&&pAdd_basket.count>0)[aryBasket addObjectsFromArray:pAdd_basket];
return aryBasket;
}
-(int) GetCanDrinkBeerCount:(NSMutableArray*)aryBasket//获取可以喝的啤酒数量
{
int nDrinkedCount =0;
for(id myobj in aryBasket)
{
NSBeer*pBeer = (NSBeer*)myobj;
if (pBeer&&!pBeer.isDrinked)
{
nDrinkedCount++;
}
}
return nDrinkedCount;
}
-(bool) IsMoreCapOrBottle:(NSMutableArray*)aryBasket//是否有瓶盖或瓶子多余
{
for(id myobj in aryBasket)
{
NSBeer*pBeer = (NSBeer*)myobj;
if (pBeer)
{
if (!pBeer.isDrinked)
{
NSLog(@"啤酒没有喝,这瓶不能兑换!");
continue;
}
else if (!pBeer.unUsedEmptyBottle||!pBeer.unUsedCap)
{
return true;
}
}
}
return false;
}
-(int) DrinkBeer:(NSMutableArray*)aryBasket//喝啤酒,返回喝了多少瓶
{
if (aryBasket==nil||aryBasket.count<=0) return 0;
int nDrinkedCount =0;
for(id myobj in aryBasket)
{
NSBeer*pBeer = (NSBeer*)myobj;
if (pBeer&&!pBeer.isDrinked)
{
nDrinkedCount++;
NSLog(@"喝了第%d瓶啤酒",nDrinkedCount);
pBeer.isDrinked = true;
}
}
return nDrinkedCount;
}
-(int) DrinkWithMoney:(int)nMoney//拿钱尽情喝啤酒,返回总数
{
if (m_aryBasket&&m_aryBasket.count>0)[m_aryBasket removeAllObjects];
nAutoCreditNum= 0;
NSMutableArray *pbasket =[self BuyBeerWithMoney:nMoney];
while ([self DrinkBeer:pbasket])
{
pbasket=[self BuyBeerWithCap:pbasket];
pbasket=[self BuyBeerWithBottle:pbasket];
}
NSLog(@"我用%d元喝了%d瓶啤酒,到底多少钱喝酒划算?",nMoney,(int)pbasket.count);
return (int)pbasket.count;
}
-(int) DrinkCanCreditWithMoney:(int)nMoney//拿钱尽情喝啤酒,且可以赊啤酒,还啤酒,返回总数
{
if (!ONPEN_CREDIT_BEER) [self DrinkWithMoney:nMoney];//不能赊账则直接喝;
int nXNum = 0;//赊账数量
//实际最大赊账不能超过购买量,但我们给最大两倍的购买量的赊账
int nMaxDrink =0,nMaxXNumValue =0;
for (int i = 0; i<=nMoney*2/ONE_BEER_PER_MONEY; i++)
{
nXNum = i;
int nDrinkValue = [self DrinkWithMoney:nMoney+ONE_BEER_PER_MONEY*nXNum]-[self DrinkWithMoney:ONE_BEER_PER_MONEY*nXNum];
if (nDrinkValue>nMaxDrink)
{
nMaxDrink = nDrinkValue;
nMaxXNumValue = nXNum;
NSLog(@"我用%d元赊账%d瓶,喝了%d瓶啤酒!",nMoney,nXNum,nDrinkValue);
}
}
NSLog(@"最后我用%d元赊账%d瓶,喝了%d瓶啤酒!",nMoney,nMaxXNumValue,nMaxDrink);
return nMaxDrink;
}
@end