一些CSDNdaolao写的小游戏

首先,

       ==========================sto||orz================================

==================草原战争====================

//感觉解释不全,很难玩
#include <bits/stdc++.h>   //WEWILLFINDYOUANDHANTYOU 
#include <windows.h>       //GETYOUANDKILLYOUEATYOU!
#include <conio.h>
using namespace std;
int t,g[15][15],h;
int xf=1,yf=1,hf=10,ff=1,gf=1;
int xs=12,ys=12,hs=10,fs=0,gs=1;
int xt,yt,xln,yln,fx[]={-1,1,0,0},fy[]={0,0,-1,1};
int dp[15][15][15][15],cd;
bool bt,bl,bn,bs;
string st="▓",f[4]={"↑","↓","←","→"},s;
string gz=" <( 操作方法 )>\n1.A 用w a s d移动, 按x键攻击.\n2.B 用u h j k移动, 按n键攻击.\n";
void col(int c1,int c2,string c){
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), c1*16+c2);
cout<<c;
} void HideCursor(){
CONSOLE_CURSOR_INFO cursor_info = {1, 0};      
SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info);
} int makeg(int k){
if(k<=600) return 0;//荒原 
if(k<=690) return 1;//草地 
if(k<=780) return 2;//沼泽 
if(k<=870) return 3;//冰川 
if(k<=980) return 4;//废墟 
if(k<=986) return 5;//小炮 
if(k<=988) return 6;//大炮 
if(k<=991) return 7;//穿透枪 
if(k<=992) return 8;// 弹炮 
if(k<=997) return 9;//火矢 
if(k<=999) return 10;//脉冲枪  
if(k<=1000) return 11;//手榴弹  
} void make(){
int i=14,j; 
col(cd,7,"");
while(i--) cout<<st;
cout<<endl;
for(i=1;i<=12;i++){
    col(cd,7,st);
    for(j=1;j<=12;j++){
        if(i==xf&&j==yf) col(10,2,f[ff]);
        else if(i==xs&&j==ys) col(12,4,f[fs]);
        else if(g[i][j]==4) col(cd,7,st);
        else if(g[i][j]==3) col(cd,11,st);
        else if(g[i][j]==2) col(cd,13,st);
        else if(g[i][j]==1) col(cd,10,st);
        else if(g[i][j]==11) col(cd,2,"⊕");
        else if(g[i][j]==10) col(cd,7,"◎");
        else if(g[i][j]==9) col(cd,13,"Δ");
        else if(g[i][j]==8) col(cd,12,"¤");
        else if(g[i][j]==7) col(cd,11,"≈");
        else if(g[i][j]==6) col(cd,14,"≡");
        else if(g[i][j]==5) col(cd,10,"=");
        else col(cd,7,"  ");
    } col(cd,7,st);
    cout<<endl;
} i=14; 
col(cd,7,"");
while(i--) cout<<st;
cout<<endl<<endl;
col(10,0,"");
if(gf==1) cout<<"  ";
if(gf==5) cout<<"=";
if(gf==6) cout<<"≡";
if(gf==7) cout<<"≈";
if(gf==8) cout<<"¤";
if(gf==9) cout<<"Δ";
if(gf==10) cout<<"◎";
if(gf==11) cout<<"⊕";
col(cd,10," ph : ");
printf("%-4d",hf);
col(12,0,"");
if(gs==1) cout<<"  ";
if(gs==5) cout<<"=";
if(gs==6) cout<<"≡";
if(gs==7) cout<<"≈";
if(gs==8) cout<<"¤";
if(gs==9) cout<<"Δ";
if(gs==10) cout<<"◎";
if(gs==11) cout<<"⊕";
col(cd,12," ph : ");
printf("%-4d",hs);
} bool dfs(int x,int y,int xl,int yl){
if(x==xl&&y==yl) return dp[x][y][xl][yl]=1;
if(dp[x][y][xl][yl]!=-1) return dp[x][y][xl][yl];
int te=g[x][y];
bool btool=0;
g[x][y]=-1;
for(int i=0;i<4;i++){
    xln=x+fx[i]; yln=y+fy[i];
    if(xln>0&&xln<13&&yln>0&&yln<13&&(g[xln][yln]==0||g[xln][yln]>4)){
        if(dfs(xln,yln,xl,yl)) btool=1;
    }
} g[x][y]=te;
return dp[x][y][xl][yl]=btool;
} int main(){
system("title skgame");
srand((unsigned)time(0));
HideCursor();
cd=0;
system("cls");
for(int i=1;i<=12;i++)
    for(int j=1;j<=12;j++)
        for(int k=1;k<=12;k++)
            for(int l=1;l<=12;l++) 
                dp[i][j][k][l]=-1;
for(int i=1;i<=12;i++)
    for(int j=1;j<=12;j++)
        g[i][j]=makeg(rand()%1000+1);
g[1][1]=g[12][12]=0;
col(cd,7,"");
for(int i=0;i<gz.length();i++){
    cout<<gz[i];
    Sleep(30);
}
string que="3.武器:\n(1).小炮";
for(int i=0;i<que.length();i++){
    cout<<que[i];
    Sleep(30);
}
col(cd,10,"=");
col(cd,7,"");
cout<<endl;
Sleep(30);
que="(2).大炮";
for(int i=0;i<que.length();i++){
    cout<<que[i];
    Sleep(30);
}
col(cd,14,"≡");
col(cd,7,"");
cout<<endl;
Sleep(30);
que="(3).穿透枪";
for(int i=0;i<que.length();i++){
    cout<<que[i];
    Sleep(30);
}
col(cd,11,"≈");
Sleep(30);
cout<<endl;
col(cd,7,"");
que="(4).弹炮";
for(int i=0;i<que.length();i++){
    cout<<que[i];
    Sleep(30);
}
col(cd,12,"¤");
col(cd,7,"");
cout<<endl;
Sleep(30);
que="(5).火栓";
for(int i=0;i<que.length();i++){
    cout<<que[i];
    Sleep(30);
}
col(cd,13,"Δ");
col(cd,7,"");
cout<<endl;
Sleep(30);
que="(6).脉冲枪";
for(int i=0;i<que.length();i++){
    cout<<que[i];
    Sleep(30);
}
col(cd,7,"◎");
col(cd,7,"");
cout<<endl;
Sleep(30);
que="(7).手榴弹";
for(int i=0;i<que.length();i++){
    cout<<que[i];
    Sleep(30);
}
col(cd,2,"⊕");
col(cd,7,"");
cout<<endl;
Sleep(30);
cout<<"4.周围:"<<endl;
que="(1).墙";
for(int i=0;i<que.length();i++){
    cout<<que[i];
    Sleep(30);
}
col(cd,7,"▓");
col(cd,7,"");
cout<<endl;
Sleep(30);
que="(2).草";
for(int i=0;i<que.length();i++){
    cout<<que[i];
    Sleep(30);
}
col(cd,10,"▓");
col(cd,7,"");
cout<<endl;
Sleep(30);
que="(3).沼泽地";
for(int i=0;i<que.length();i++){
    cout<<que[i];
    Sleep(30);
}
col(cd,13,"▓");
col(cd,7,"");
cout<<endl;
Sleep(30);
que="(4).湖";
for(int i=0;i<que.length();i++){
    cout<<que[i];
    Sleep(30);
}
col(cd,11,"▓");
col(cd,7,"");
Sleep(30);
cout<<endl;
cout<<"按s键开始游戏\n按0键结束游戏"<<endl; 
t=getch();
while(t!='s') t=getch();
system("cls");
make();
col(cd,12,"\n  Game will start on 3 s\b\b");
for(int i=3;i>=1;i--){
    Sleep(1000);
    cout<<"\b"<<i;
} cout<<"开始!"<<endl; 
system("cls");
make();
t=getch();
while(t!='0'){
    bl=1;
    if(t=='w'&&xf>1&&(g[xf-1][yf]==0||g[xf-1][yf]==1)&&!((xf-1==xs)&&(yf==ys))){ 
        xf--; ff=0;
    } else if(t=='w'&&xf>1&&g[xf-1][yf]==2&&!((xf-1==xs)&&(yf==ys))){
        xf--; hf--; ff=0;
        if(hf<=0) break;
    } else if(t=='w'&&xf>1&&g[xf-1][yf]>4&&!((xf-1==xs)&&(yf==ys))){
        xf--; ff=0;
        gf=g[xf][yf];
        g[xf][yf]=0;
    } else if(t=='s'&&xf<12&&(g[xf+1][yf]==0||g[xf+1][yf]==1)&&!((xf+1==xs)&&(yf==ys))){ 
        xf++; ff=1;
    } else if(t=='s'&&xf<12&&g[xf+1][yf]==2&&!((xf+1==xs)&&(yf==ys))){
        xf++; hf--; ff=1;
        if(hf<=0) break;
    } else if(t=='s'&&xf<12&&g[xf+1][yf]>4&&!((xf+1==xs)&&(yf==ys))){
        xf++; ff=1;
        gf=g[xf][yf];
        g[xf][yf]=0;
    } else if(t=='a'&&yf>1&&(g[xf][yf-1]==0||g[xf][yf-1]==1)&&!((xf==xs)&&(yf-1==ys))){
        yf--; ff=2;
    } else if(t=='a'&&yf>1&&g[xf][yf-1]==2&&!((xf==xs)&&(yf-1==ys))){
        yf--; hf--; ff=2;
        if(hf<=0) break;
    } else if(t=='a'&&yf>1&&g[xf][yf-1]>4&&!((xf==xs)&&(yf-1==ys))){
        yf--; ff=2;
        gf=g[xf][yf];
        g[xf][yf]=0;
    } else if(t=='d'&&yf<12&&(g[xf][yf+1]==0||g[xf][yf+1]==1)&&!((xf==xs)&&(yf+1==ys))){
        yf++; ff=3;
    } else if(t=='d'&yf<12&&g[xf][yf+1]==2&&!((xf==xs)&&(yf+1==ys))){
        yf++; hf--; ff=3;
        if(hf<=0) break;
    } else if(t=='d'&&yf<12&&g[xf][yf+1]>4&&!((xf==xs)&&(yf+1==ys))){
        yf++; ff=3;
        gf=g[xf][yf];
        g[xf][yf]=0;
    } else if(t=='x'){
        xt=yt=bt=bn=bs=0; h=1;
        if(gf==8){
            if(dfs(xf,yf,xs,ys)) bt=1;
        } if(gf==10){
            if(sqrt(pow(xf-xs,2)+pow(yf-ys,2))<4){
                bt=1; h=2;
            }
        } if(gf==11){
            if(ff==0) xt=-1;
            if(ff==1) xt=1;
            if(ff==2) yt=-1;
            if(ff==3) yt=1;
            int xn,yn;
            for(xn=xf+xt,yn=yf+yt;xn<=12&&xn>=1&&yn<=12&&yn>=1;xn+=xt,yn+=yt){
                if(g[xn][yn]==0||g[xn][yn]>4) break;
            } if(xn<=12&&xn>=1&&yn<=12&&yn>=1){
                if(sqrt(pow(xn-xs,2)+pow(yn-ys,2))<3){
                    bt=1;
                    h=2;
                }
            }
        } else{
            if(gf==9) bs=1;
            if(gf==7) bn=1;
            if(gf==6) h=3;
            if(gf==5) h=2;
            if(ff==0) xt=-1;
            if(ff==1) xt=1;
            if(ff==2) yt=-1;
            if(ff==3) yt=1;
            for(int xn=xf,yn=yf;xn<=12&&xn>=1&&yn<=12&&yn>=1;xn+=xt,yn+=yt){
                if(xn==xs&&yn==ys){
                    bt=1;
                    break;
                } if((g[xn][yn]==1||g[xn][yn]==4)&&bn==0) break;
            }
        } if(bt==1){
            hs-=h;
            if(hf<10) hf+=bs;
        } if(hs<=0) break;
    } else if(t=='u'&&xs>1&&(g[xs-1][ys]==0||g[xs-1][ys]==1)&&!((xs-1==xf)&&(ys==yf))){
        xs--; fs=0;
    } else if(t=='u'&&xs>1&&g[xs-1][ys]==2&&!((xs-1==xf)&&(ys==yf))){
        xs--; hs--; fs=0;
        if(hs<=0) break;
    } else if(t=='u'&&xs>1&&g[xs-1][ys]>4&&!((xs-1==xf)&&(ys==yf))){
        xs--; fs=0;
        gs=g[xs][ys];
        g[xs][ys]=0;
    } else if(t=='j'&&xs<12&&(g[xs+1][ys]==0||g[xs+1][ys]==1)&&!((xs+1==xf)&&(ys==yf))){
        xs++; fs=1;
    } else if(t=='j'&&xs<12&&g[xs+1][ys]==2&&!((xs+1==xf)&&(ys==yf))){
        xs++; hs--; fs=1;
        if(hs<=0) break;
    } else if(t=='j'&&xs<12&&g[xs+1][ys]>4&&!((xs+1==xf)&&(ys==yf))){
        xs++; fs=1;
        gs=g[xs][ys];
        g[xs][ys]=0;
    } else if(t=='h'&&ys>1&&(g[xs][ys-1]==0||g[xs][ys-1]==1)&&!((xs==xf)&&(ys-1==yf))){
        ys--; fs=2;
    } else if(t=='h'&&ys>1&&g[xs][ys-1]==2&&!((xs==xf)&&(ys-1==yf))){
        ys--; hs--; fs=2;
        if(hs<=0) break;
    } else if(t=='h'&&ys>1&&g[xs][ys-1]>4&&!((xs==xf)&&(ys-1==yf))){
        ys--; fs=2;
        gs=g[xs][ys];
        g[xs][ys]=0;
    } else if(t=='k'&&ys<12&&(g[xs][ys+1]==0||g[xs][ys+1]==1)&&!((xs==xf)&&(ys+1==yf))){
        ys++; fs=3;
    } else if(t=='k'&ys<12&&g[xs][ys+1]==2&&!((xs==xf)&&(ys+1==yf))){
        ys++; hs--; fs=3;
        if(hs<=0) break;
    } else if(t=='k'&&ys<12&&g[xs][ys+1]>4&&!((xs==xf)&&(ys+1==yf))){
        ys++; fs=3;
        gs=g[xs][ys];
        g[xs][ys]=0;
    } else if(t=='n'){
        xt=yt=bt=bn=bs=0; h=1;
        if(gs==8){
            if(dfs(xf,yf,xs,ys)) bt=1;
        } if(gs==10){
            if(sqrt(pow(xf-xs,2)+pow(yf-ys,2))<4){
                bt=1; h=2;
            }
        } if(gs==11){
            if(fs==0) xt=-1;
            if(fs==1) xt=1;
            if(fs==2) yt=-1;
            if(fs==3) yt=1;
            int xn,yn;
            for(xn=xs+xt,yn=ys+yt;xn<=12&&xn>=1&&yn<=12&&yn>=1;xn+=xt,yn+=yt){
                if(g[xn][yn]==0||g[xn][yn]>4) break;
            } if(xn<=12&&xn>=1&&yn<=12&&yn>=1){
                if(sqrt(pow(xn-xf,2)+pow(yn-yf,2))<3){
                    bt=1;
                    h=2;
                }
            }
        } else{
            if(gs==9) bs=1;
            if(gs==7) bn=1;
            if(gs==6) h=3;
            if(gs==5) h=2;
            if(fs==0) xt=-1;
            if(fs==1) xt=1;
            if(fs==2) yt=-1;
            if(fs==3) yt=1;
            for(int xn=xs,yn=ys;xn<=12&&xn>=1&&yn<=12&&yn>=1;xn+=xt,yn+=yt){
                if(xn==xf&&yn==yf){
                    bt=1;
                    break;
                } if((g[xn][yn]==1||g[xn][yn]==4)&&bn==0) break;
            }
        } if(bt==1){
            hf-=h;
            if(hs<10) hs+=bs;
        } if(hf<=0) break;
    } else bl=0;
    if(bl==1){
        system("cls");
        make();
    } t=getch();
} system("cls");
if(hf<=0){
    col(cd,7,"\n  ");
    col(12,0,"  ");
    col(cd,12," wins!");
} else if(hs<=0){
    col(cd,7,"\n  ");
    col(10,0,"  ");
    col(cd,10," wins!");
} else col(cd,7,"\n  end!\n\n");
Sleep(1000);
col(cd,7,"");
return 0;
}

====================吃豆人======================

#include <stdio.h>
#include <iostream>
#include <time.h>
#include <conio.h>
#include <windows.h>      
#include <stdlib.h>         
#include <string.h>
 
using namespace std;
 
const int n = 809;
 
struct Point {
	int x, y;
};
 
int dali;
 
int fx[4] = {-1, 27, 1, -27};
int fxfx[4][2] = {{0, -1}, {1, 0}, {0, 1}, {-1, 0}};
int dis[1000][1000]; //0:墙 1:有分的路 2:没分的路 3:怪物的家 
int changdi[30][27] = {
    {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
    {0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0},
    {0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0},
    {0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0},
    {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
    {0, 1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 1, 0},
    {0, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1 ,0},
    {0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 2, 0, 2, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},
    {0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 2, 0, 2, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},
    {0, 0, 0, 0, 0, 0, 1, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 1, 0, 0, 0, 0, 0, 0},
    {0, 0, 0, 0, 0, 0, 1, 0, 0, 2, 0, 0, 0, 3, 0, 0, 0, 2, 0, 0, 1, 0, 0, 0, 0, 0, 0},
    {0, 0, 0, 0, 0, 0, 1, 0, 0, 2, 0, 3, 3, 3, 3, 3, 0, 2, 0, 0, 1, 0, 0, 0, 0, 0, 0},
    {2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 0, 3, 3, 3, 3, 3, 0, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2},
    {0, 0, 0, 0, 0, 0, 1, 0, 0, 2, 0, 3, 3, 3, 3, 3, 0, 2, 0, 0, 1, 0, 0, 0, 0, 0, 0},
    {0, 0, 0, 0, 0, 0, 1, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 1, 0, 0, 0, 0, 0, 0},
    {0, 0, 0, 0, 0, 0, 1, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 1, 0, 0, 0, 0, 0, 0},
    {0, 0, 0, 0, 0, 0, 1, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 1, 0, 0, 0, 0, 0, 0},
    {0, 0, 0, 0, 0, 0, 1, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 1, 0, 0, 0, 0, 0, 0},
    {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
    {0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0},
    {0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0},
    {0, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 0},
    {0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0},
    {0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0},
    {0, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 0},
    {0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0},
    {0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0},
    {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
    {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
};
 
int x, x1, x2, x3, x4, y, y1, y2, y3, y4;
int now, now1, now2, now3, now4;
int g1, g2, g3, g4;
int fangx, nextfx, last1, last2, last3, last4;
int fenshu, guozi, guaitimer;
int T1, T2, t1, t2, stopped; //T:计时 t1:玩家速度 t2:怪物速度 
int f; //f:{0:继续 1:被吃 2:赢了 3:输了}
int beichi;
 
void color (int a) {//颜色函数
	SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE), a);
}
 
void gotoxy(int x, int y) {//位置函数(行为x 列为y)
	COORD pos;
	pos.X=2*y;
	pos.Y=x;
	SetConsoleCursorPosition (GetStdHandle (STD_OUTPUT_HANDLE),pos);
}
 
void begin () {
    system ("cls");
    color (11); 
	printf ("       ★"); 
	color (10); 
	printf ("吃豆人"); 
	color (11); 
	printf ("★\n\n"); 
	color(7);
    printf ("  正在初始化,请耐心等待"); 
    for (int i = 0; i <= n; i++) {
    	for (int j = 1; j <= n; j++) {
    		dis[i][j] = 900;
		}
	}  
    for (int i = 0; i <= n; i++) {
        for (int j = 0; j <= 3; j++) {
            if (i + fx[j] >= 0 && i + fx[j] <= n) {
                int k = i + fx[j], xx = k/27, yy = k % 27, kk;
                if (changdi[i / 27][i % 27] && changdi[xx][yy]) {
                	dis[i][k] = kk = 1;
				}
            }
        }
    }
    for (int k = 0; k <= n; k++) {
    	if (changdi[k]) {
			for (int i = 0; i <= n; i++) {
				if (changdi[i]) {
					for (int j = 0; j <= n; j++) {
						if (changdi[j]) {
							if (dis[i][j] > dis[i][k] + dis[k][j]) {
								dis[i][j] = dis[i][k] + dis[k][j];
							}
						}
					}
				}
			}
            if (k % 80 == 0) {	
				color (13); 
				gotoxy (3, 12); 
				printf("│");
			} else if (k % 80 == 20) {
					color (13); 
					gotoxy (3, 12); 
					printf ("╱");
			} else if (k % 80 == 40) {
				color (13); 
				gotoxy (3, 12); 
				printf ("─");
			} else if (k % 80 == 60) {
				color(13); 
				gotoxy (3, 12); 
				printf ("╲");
			}
    		if (k % 60==0) {
				color (11); 
				gotoxy (5, k / 60); 
				printf("●");
			}
		}
    }
}
 
void shuru () {
    char ch = getch ();
    if (ch == 75) {
    	if (changdi[x + fxfx[0][0]][y + fxfx[0][1]] == 1 | changdi[x + fxfx[0][0]][y + fxfx[0][1]] == 2) {
    		fangx = nextfx = 0;
		} else {
			nextfx = 0;
		}
	} else if (ch == 80) {
		if (changdi[x + fxfx[1][0]][y + fxfx[1][1]] == 1 | changdi[x + fxfx[1][0]][y + fxfx[1][1]] == 2) {
			fangx = nextfx = 1;
		} else {
			nextfx = 1;
		} 
	} else if (ch == 77) {
		if (changdi[x + fxfx[2][0]][y + fxfx[2][1]] == 1 | changdi[x + fxfx[2][0]][y + fxfx[2][1]] == 2) {
			fangx = nextfx = 2;
		} else {
			nextfx = 2;
		}
	} else if (ch == 72) {
		if (changdi[x + fxfx[3][0]][y + fxfx[3][1]] == 1 | changdi[x + fxfx[3][0]][y + fxfx[3][1]] == 2) {
			fangx = nextfx = 3;
		} else {
			nextfx = 3;
		}
	} else if (ch == ' ') {
		stopped = (stopped + 1) % 2;
	} else if (ch == '-') {
		t1++;
	} else if ((ch == '+') && t1 - 1 > 0) {
    	t1--;
	}  
    else if (ch == '$') {
    	dali = (dali + 1) % 2;
	}
}
 
void reset () {
    system ("cls"); 
	color (7);
    x = 22; 
	y = 13; 
    x1 = x2 = x3 = x4 = 14; 
	y1 = 11; 
	y2 = 12; 
	y3 = 14; 
	y4 = 15;
    now = 607; 
	now1 = 389; 
	now2 = 390; 
	now3 = 392; 
	now4 = 393;
    for (int k = 0; k <= n; k++) {
        int i = k / 27, j = k % 27;
        gotoxy (i, j);
        if (changdi[i][j] == 1) {	
			color (7); 
			printf("·");
		} else if (!changdi[i][j]) {
			color (1); 
			printf ("■");
		}
        if (j==26) {
			gotoxy (i, 27); 
			color (7); 
			printf ("%d", i);
		}
    }
    gotoxy (0, 0);
    gotoxy (x, y); 
	color (14); 
	printf ("●");
    gotoxy (x1, y1); 
	color (4); 
	printf ("◆");
    gotoxy (x2, y2); 
	color (5); 
	printf ("◆");
    gotoxy (x3, y3); 
	color (3); 
	printf ("◆");
    gotoxy (x4, y4); 
	color (2); 
	printf ("◆");
    fangx = 0; 
	T1 = T2 = guaitimer = 0; 
	t1 = 75; 
	t2 = 100;
	stopped = 0; 
	fenshu = 0; 
	guozi = 237; 
	g1 = g2 = g3 = g4 = 0; 
	dali = 0;
    gotoxy (14, 30); 
	printf ("  ");
}
 
void move1 () {
    int xx, yy;
    xx = x + fxfx[nextfx][0]; 
	yy = y + fxfx[nextfx][1];
    if (changdi[xx][yy]) {
        if (changdi[xx][yy] == 1) {
			fenshu++; 
			changdi[xx][yy] = 2;
		}
        color (14);
        gotoxy (x, y); 
		printf ("  ");
        gotoxy (xx, yy); 
		if (!dali) {
			printf ("♀");
		} else {
			printf ("☆");
		}
        now = x * 27 + y; 
		x = xx; 
		y = yy;
        fangx = nextfx;
    } else {
        if (x == 13 && y == 0 && fangx == 0) {
			xx = x; 
			yy = 26;
		} else if (x == 13 && y == 26 && fangx == 2) {
			xx = x; 
			yy = 0;
		} else {
			xx = x + fxfx[fangx][0]; 
			yy = y + fxfx[fangx][1];
		}
        if (changdi[xx][yy]) {
            if (changdi[xx][yy] == 1) {
				fenshu++; 
				changdi[xx][yy] = 2;
			}
            color (14);
            gotoxy (x, y); 
			printf ("  ");
            gotoxy (xx, yy); 
			if (!dali) {
				printf ("♀");
			} else {
				printf ("☆");
			}
            now = x * 27 + y; 
			x = xx; 
			y = yy;
        }
    }
    color (7);
}
 
void move2 () {
    int haha, minhaha, xx, yy, chi = 0;
    if (g1) {
        minhaha = 2147483647; //相当于INT_MAX 
        if (now1 % 27 == 0 | now1 % 27 == 26) {
        	haha = last1;
		} else if (!dali) {
            for (int i = 0; i <= 3; i++) {
            	if (changdi[(now1 + fx[i]) / 27][(now1 + fx[i]) % 27] && i != last1 && 
				minhaha > dis[now1 + fx[i]][now]) {
					minhaha = dis[now1 + fx[i]][now]; 
					haha = i;
				}
			}
        } else {
            minhaha = -minhaha;
            for (int i = 0; i <= 3; i++) {
            	if (changdi[(now1 + fx[i]) / 27][(now1 + fx[i]) % 27] && i != last1 && 
				minhaha < dis[now1 + fx[i]][now]) {
					minhaha = dis[now1 + fx[i]][now]; 
					haha = i;
				} 
			}
        }
        xx = now1 / 27; 
		yy = now1 % 27; 
		gotoxy (xx, yy); 
        if (changdi[xx][yy] == 1)  {
        	printf ("·");
		} else {
			printf ("  "); 
		}
        now1 += fx[haha]; 
		last1 = (haha + 2) % 4;
        xx = now1 / 27; 
		yy = now1 % 27; 
		gotoxy (xx, yy); 
		color (4); 
		printf ("◆"); 
		color (7);
        if (xx == x && yy == y) {
            if (!dali) {
            	chi++;
			} else {
                guozi += 50;
                fenshu += 50;
                last1 = 0;
                gotoxy (now1 / 27, now1 % 27); 
                if (changdi[now1 / 27][now1 % 27] == 1) {
                	printf ("·");
				} else {
					printf ("  ");
				}
                now1 = 389;
            }
        }
    }
    if (g2) {
        int k;
        minhaha = 2147483647;
        if (fangx == 0 | fangx == 2) {
            k = y + (fxfx[fangx][1]) * 3;
            while (k > 25 | !changdi[x][k]) {
            	k--;	
			}
            while (k < 1 | !changdi[x][k]) {
            	k++;
			}
        } else {
            k = x + (fxfx[fangx][0]) * 3;
            while (k > 28 | !changdi[k][y]) {
            	k--;
			}
            while (k < 1 | !changdi[k][y]) {
            	k++; 	
			}
        } 
        if (fangx == 0 | fangx == 2) {
        	k += x * 27;
		} else {
			k = k * 27 + y;
		}
        if (now2 % 27 == 0 | now2 % 27 == 26)  {
        	haha = last2;
		}
        else if (!dali) {
        	for (int i = 0; i <= 3; i++) {
                if (changdi[(now2 + fx[i]) / 27][(now2 + fx[i]) % 27] && i != last2 && 
				minhaha > dis[now2 + fx[i]][k]) {
					minhaha = dis[now2 + fx[i]][k]; 
					haha = i;
				}
            }   
		} else {
            minhaha = -minhaha;
            for (int i = 0; i <= 3; i++) { 
                if (changdi[(now2 + fx[i]) / 27][(now2 + fx[i]) % 27] && i != last2 && 
				minhaha < dis[now2 + fx[i]][k]) {
					minhaha = dis[now2 + fx[i]][k]; 
					haha = i;
				}
            }   
        }
        xx = now2 / 27; 
		yy = now2 % 27; 
		gotoxy (xx, yy); 
        if (changdi[xx][yy] == 1) {
        	printf ("·");
		} else {
			printf ("  "); 
		}
        now2 += fx[haha]; 
		last2 = (haha + 2) % 4; 
		gotoxy (18, 30);
        xx = now2 / 27; 
		yy = now2 % 27; 
		gotoxy (xx, yy); 
		color (5); 
		printf ("◆"); 
		color (7);
        if (xx == x && yy == y) {
            if (!dali) {
            	chi++;
			} else {
                guozi += 50;
                fenshu += 50;
                last2 = 0;
                gotoxy (now2 / 27, now2 % 27); 
                if (changdi[now2 / 27][now2 % 27] == 1) {
                	printf ("·");
				} else {
					printf ("  ");
				}
                now2 = 390;
            }
        }
    }
    if (g3) {
        int k;
        minhaha = 2147483647;
        if (fangx == 0 | fangx == 2) {
            k = y + (fxfx[(fangx + 1) % 4][1]) * 3;
            while (k > 25 | !changdi[x][k]) {
            	k--;	
			}
            while (k < 1 | !changdi[x][k]) {
            	k++;
			}
        } else {
            k = x + (fxfx[(fangx + 1) % 4][0]) * 3;
            while (k > 28 | !changdi[k][y]) {
            	k--;	
			}
            while (k < 1 | !changdi[k][y]) {
            	k++;
			} 
        } 
        if (fangx == 0 | fangx == 2) {
        	k += x * 27;
		} else {
			k = k * 27 + y;
		}
        if (now3 % 27 == 0 | now3 % 27 == 26) {
        	haha = last3;
		} else if (!dali) {
			for (int i = 0; i <= 3; i++) {
				if (changdi[(now3 + fx[i]) / 27][(now3 + fx[i]) % 27] && i != last3 &&
				minhaha > dis[now3 + fx[i]][k]) {
					minhaha = dis[now3 + fx[i]][k]; 
					haha = i;
				}
			}
		} else {
            minhaha = -minhaha;
            for (int i = 0; i <= 3; i++) {
                if (changdi[(now3 + fx[i]) / 27][(now3 + fx[i]) % 27] && i != last3 && 
				minhaha < dis[now3 + fx[i]][k]) {
					minhaha = dis[now3 + fx[i]][k]; 
					haha = i;
				}
            }   
        }   
        xx = now3 / 27; 
		yy = now3 % 27; 
		gotoxy (xx, yy); 
        if (changdi[xx][yy] == 1) {
        	printf ("·");
		} else {
			printf ("  ");
		} 
        now3 += fx[haha]; 
		last3 = (haha + 2) % 4; 
		gotoxy (18, 30);
        xx = now3 / 27; 
		yy = now3 % 27;         
        gotoxy (xx, yy); 
		color (3); 
		printf ("◆"); 
		color (7);
        if (xx == x && yy == y) {
            if (!dali) {
				chi++;            	
			} else {
                guozi += 50;
                fenshu += 50;
                last3 = 0;
                gotoxy (now3 / 27, now3 % 27); 
                if (changdi[now3 / 27][now3 % 27] == 1) {
                	printf ("·");
				} else {
					printf ("  ");	
				}
                now3 = 341;
            }
        }
    }
    if (chi) {
    	beichi++;
	}
}
 
int main () {
	MessageBox (NULL, "欢迎来到吃豆人游戏!", "温馨提示", MB_OK);
    begin ();
    int jixu = 1;
    reset ();
    string bb[4] = {"●", "①", "②" ,"③"}; 
	color (7);
    gotoxy (12, 12); 
	printf ("倒计时"); 
	color (12);
    for (int i = 3; i >= 0; i--) {
		if (i==0) {
			color (11);	
		}
		gotoxy (13, 13); 
		cout << bb[i]; 
		Sleep (1000);
	}
    gotoxy (12, 12); 
	printf ("      "); 
	gotoxy (13, 13); 
	printf (" "); 
    while (!f) {
        Sleep (1);
        gotoxy (7, 30); 
		color (3);
		printf ("得分:%d   ", fenshu);
        gotoxy (3, 30); 
		printf ("怪物速度:%d   ", 300 - t2);
        gotoxy (5, 30); 
		printf ("你的速度:%d   ", 300 - t1);
        gotoxy (9, 30); 
		printf ("被吃次数:%d ", beichi);
		gotoxy (11, 30);
		printf ("控制小人行走:方向键");
		gotoxy (13, 30);
		printf ("复活次数:无限次");
		gotoxy (15, 30);
		printf ("小人加速/减速:'+'/'-'");
		gotoxy (17, 30);
		printf ("大力丸(怪物们不会主动吃您):$键"); 
		gotoxy (20, 10);
		color (4);
        if (kbhit ()) {
        	shuru ();
		} 
        if (stopped) {
        	continue;
		} 
        T1 = (T1 + 1) % t1; 
		T2 = (T2 + 1) % t2;
        if (T1 % t1 == 0 && now + fx[fangx] > 0 && now + fx[fangx] < n) {
        	move1 ();
		} 
        if (T2 % t2 == 0) {
            if (guaitimer <= 8) {
                if (guaitimer==0) {
                	g1 = 1;
				} 
                if (guaitimer == 8) {
                	g2 = 1;	
				} 
                guaitimer++;
            }
            if (!g3 && fenshu >= 30) {
            	g3 = 1;	
			}
            move2 ();    
        }
        if (fenshu == guozi) {
        	f=2;
		}
    }
    if (f == 2) {
        Sleep (3000);
        system ("cls");
        gotoxy (10, 20);
        color (3);
        string str = "恭喜您吃完了所有豆子!";
        for (int i = 0; i < str.size (); i++) {
        	Sleep (80);
        	cout << str[i];
		}
		Sleep (2000);
		gotoxy (12, 20);
		str = "您一共被怪物吃掉了";
		for (int i = 0; i < str.size (); i++) {
			Sleep (80);
			cout << str[i];
		}
		Sleep (80); 
		cout << beichi; 
		Sleep (80);
		cout << "次";
		Sleep (80);
		cout << "!";
		gotoxy (14, 20);
        Sleep (2000);
    }
}

==================斗破苍穹=====================

#include<stdio.h>
#include<ctime>
#include<time.h> //suiji
#include<windows.h> //SLEEP函数
struct Player //玩家结构体,并初始化player
{
char name[21];
int attack;
int defense;
int health;
long int max_health;
int level;
int exp;
int range_exp;
long int max_exp;
} player= {"勇者",50,40,100,100,1,0,0,100};
struct Enemy //怪的结构体,并初始化各种怪
{
char name[20];
char wupin[12];
int attack;
int defense;
int health;
int money;
long int exp;
int wupin_sign;
int wupinpro;
int double_attack;
int miss;
} strongman= {"森林巨人","黄金圣衣",40,50,350,200,100,1,2,1,0},
witch= {"森林女巫","银甲",25,15,100,50,50,2,2,1,1},
xiyi= {"森林蜥蜴","铁甲",18,10,50,30,35,3,3,2,2},
big_strongman= {"森林巨人王","巨人晶石",40*5,50*5,200*5,200*5,100*5,4,4,2,0},
lion= {"草原雄狮","绝世好剑",60,30,280,200,100,5,2,1,0},
horse= {"草原野马","碧血剑",28,12,90,50,50,6,2,1,1},
bee= {"草原黄蜂","长剑",17,11,60,30,35,7,3,2,2},
shitu= {"使徒","\0",60*8,30*8,280*8,200*8,100*8,9,1,1,0},
guai= {"\0","\0",0,0,0,0,0,0,0,0,0};
struct Place
{
int bar,hotel,forest1,forest2,forest3,grass1,grass2,grass3;
} place= {1,2,3,4,5,6,7,8};
 
int max_exp=0;
int choose_number=0,s=0,strongman_arm=0,battle=0,money=500,place_sign=9;
int cao=3,jijiubao=2,baiyao=2,superbaiyao=1,boom=3,dubiao=2,atom_boom=1;
int fang=0,fang1=10,fang1n=0,fang2=20,fang2n=0,fang3=40,fang3n=0,fang4=100,fang4n=0;
int gong=0,gong1=8,gong1n=0,gong2=15,gong2n=0,gong3=25,gong3n=0,gong4=60,gong4n=0;
int jingyancao=0,jingyanbao=0,jingyanshi=0;
char gongname[20]="无",fangname[20]="无";
char proof;
 
void AddWupin(int);
int AttackResult();
void BattleAct();
void ChooseWupin();
void DisplayState();
void OrdinaryAct();
int SuiJi();
int SuiJi100();
void WhetherLevelUp();
void SlowDisplay(char *);
 
int main()
{
 
int i=0,j=0,k=0;
char player_name[21];
Sleep(1000);
printf("--------------------------欢迎来到 [苍穹世界] 2.2 测试版-----------------------\n\n\n");
//如果想使用外挂,名字请输入:“圣战斗士 ”。
Sleep(1000);
printf("这里是苍穹世界! 雅莉萨斯国的罗茜公主被陌生人绑架了!\n\n\n 伟大的勇者啊~拿起你们的武器,营救公主!\n\n\n输入你的名字: (20个字符)\n\n\n");
scanf("%s",player_name);
strncpy(player.name,player_name,20);
if(strcmp(player.name,"圣战斗士")==0)
{
printf("\n\n\n封印多年的圣剑血统啊!你终于觉醒了!\n\n\n圣战斗士,你成为了天选之人,请你救出公主吧!\n\n\n");
player.attack=999;
player.defense=999;
player.health=9999;
player.max_health=9999;
}
getchar();
 
OrdinaryAct();
return 0;
}
 
int SuiJi()
{
srand((unsigned)time(NULL));
return rand()%10;
}
 
int SuiJi100()
{
srand((unsigned)time(NULL));
return rand()%100;
}
 
void ChooseWupin() //选择物品 并使用
{
printf("物品: 1,止血草%d个 2,急救包%d个 3,云南白药%d个 4,超级云南白药%d个 5,手雷%d个 6,毒标%d个 7,手抛式原子弹%d个 8,经验草%d个 9,经验包%d个 10,经验石%d个 11,巨人晶石%d个 0,返回\n\n\n",cao,jijiubao,baiyao,superbaiyao,boom,dubiao,atom_boom,jingyancao,jingyanbao,jingyanshi,strongman_arm);
switch(scanf("%d",&choose_number),choose_number)
{
case 1:
if(cao>0)
{
printf("使用止血草,HP增加60\n\n\n");
cao--;
if(player.health+60>player.max_health)player.health=player.max_health;
else player.health+=60;
}
else printf("没有止血草了\n\n\n");
break;
case 2:
if(jijiubao>0)
{
printf("使用急救包,HP增加80\n\n\n");
jijiubao--;
if(player.health+80>player.max_health)player.health=player.max_health;
else player.health+=80;
}
else printf("没有急救包了\n\n\n");
break;
case 3:
if(baiyao>0)
{
printf("使用云南白药,HP增加120\nz\n\n");
baiyao--;
if(player.health+120>player.max_health)player.health=player.max_health;
else player.health+=120;
}
else printf("没有云南白药了\n\n\n");
break;
case 4:
if(superbaiyao>0)
{
printf("使用超级云南白药,HP增加200\n\n\n");
superbaiyao--;
if(player.health+200>player.max_health)player.health=player.max_health;
else player.health+=200;
}
else printf("没有超级云南白药了\n\n\n");
break;
case 5:
if(battle) //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
{
if(boom>0)
{
printf("使用手雷,敌人HP减少100\n\n\n");
boom--;
guai.health-=100;
AttackResult();
}
}
else printf("非战斗状态,不能使用手雷!\n\n\n");
break;
case 6:
if(battle) //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
{
if(dubiao>0)
{
printf("使用毒标,敌人HP减少200\n\n\n");
dubiao--;
guai.health-=200;
AttackResult();
}
}
else printf("非战斗状态,不能使用毒标!\n\n\n");
break;
case 7:
if(battle) //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
{
if(atom_boom>0)
{
printf("使用手抛式原子弹,敌人HP减少666666666\n\n\n");
atom_boom--;
guai.health-=666666666;
AttackResult();
}
}
else printf("非战斗状态,不能使用手抛式原子弹!\n\n\n");
break;
case 8:
if(jingyancao>0 && player.level<1000)
{
 
printf("使用经验草,等级增加10级\n\n\n");
jingyancao--;
player.level+=10;
printf("等级:%d\n",player.level);
}
else    if(jingyancao<1)
{
printf("没有经验草了\n\n\n");
}
else printf("等级超过45级,修为太高,无法使用。\n\n\n");
break;
case 9:
if(jingyanbao>0 && player.level<1000)
{
if(player.level>44&&player.level<1000)
{
int sheng;
sheng=45-player.level;
player.level+=sheng;
printf("使用经验包,等级增加%d级",sheng);
printf("等级:%d\n",player.level);
}
else
{
 
printf("使用经验包,等级增加2级\n\n\n");
jingyanbao--;
player.level+=2;
printf("等级:%d\n",player.level);
}
}
else if(jingyanbao<1)
{
printf("没有经验包了");
}
else printf("等级超过45级,修为太高,无法使用。\n\n\n");
break;
case 10:
if(jingyanshi>0 && player.level<1000)
{
if(player.level>42&&player.level<1000)
{
int sheng;
sheng=45-player.level;
player.level+=sheng;
printf("使用经验石,等级增加%d级\n",sheng);
printf("等级:%d\n",player.level);
}
else
{
printf("使用经验石,等级增加10级\n");
jingyanshi--;
player.level+=10;
}
}
else if(jingyanshi<1)
{
printf("没有经验石了\n\n\n");
}
else printf("等级超过45级,修为太高,无法使用。\n\n\n");
break;
case 11:
if(strongman_arm>0 && player.level<10000)
{
if(player.level>29&&player.level<10000)
{
int sheng;
sheng=45-player.level;
player.level+=sheng;
printf("使用巨人晶石,等级增加%d级",sheng);
printf("等级:%d\n",player.level);
}
else
{
printf("使用巨人晶石,等级增加16级\n\n\n");
strongman_arm--;
player.level+=16;
printf("等级:%d\n",player.level);
}
}
else if(strongman_arm<1)
{
printf("没有巨人晶石了。\n\n\n");
}
else printf("等级超过45级,修为太高,无法使用。\n\n\n");
break;
case 0:
break;
default:
printf("ChooseWupin error!\n\n\n");
}
}
 
int AttackResult() //攻击结果:判断是否获胜 是否获得物品 和 是否升级
{
if(guai.health<=0)
{
battle=0;
printf("战斗胜利!获得金币%d,经验%d\n\n\n",guai.money,guai.exp);
player.exp+=guai.exp;
player.range_exp+=guai.exp;
money+=guai.money;
s=SuiJi();
if(s<guai.wupinpro)
{
printf("从敌人尸骸中发现");
printf("%s\n\n\n",guai.wupin);
AddWupin(guai.wupin_sign);
}
WhetherLevelUp();
if(strcmp(guai.name,"使徒")==0)
{
printf("战斗胜利,救出公主!!!");
getchar();
getchar();
exit(0);
}
return 1; //攻击有结果了返回1,否则返回0,用于判断是否继续做战斗行为
}
else
{
int s=SuiJi();
 
if((guai.attack+s-player.defense/3)<0)
{
player.health-=1;
printf("%s反击,你的HP减少了 1\n\n",guai.name);
}
else
{
player.health-=guai.attack+s-player.defense/3;
printf("%s反击,你的HP减少了%d\n\n",guai.name,guai.attack+s-player.defense/3);
}
if(player.health<0)
{
battle=0;
printf("%s战死!金币掉落%d\n\n\n",player.name,player.level*500);
money-=player.level*500;
player.health=player.max_health/5;
OrdinaryAct();//
return 1;
}
}
return 0;
}
void AddWupin(int wupin_sign)
{
 
switch(wupin_sign)
{
case 1:
fang4n++;
break;
case 2:
fang3n++;
break;
case 3:
fang2n++;
break;
case 4:
strongman_arm=1;
break;
case 5:
gong4n++;
break;
case 6:
gong3n++;
break;
case 7:
gong2n++;
break;
default:
printf("AddWupin error\n\n\n");
}
 
}
void WhetherLevelUp()
{
int i=0,j=0;
int l1=player.range_exp/100;
int l2=player.range_exp/300;
int l3=player.range_exp/600;
if(player.level<=15&&l1>0) //15级以下,经验足够 都满足则升级
{
if(l1==1)
{
printf("%s",player.name);
printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");
player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
player.attack+=3;
player.defense+=2;
player.max_health+=20;
player.health=player.max_health;
player.level++;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=100;
}
else
{
printf("好厉害!连升%d级!",l1);
printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l1,2*l1,20*l1);
player.exp=(player.exp+guai.exp) || player.exp-((player.exp+guai.exp) || player.exp)%100;
player.attack+=3*l1;
player.defense+=2*l1;
player.max_health+=20*l1;
player.health=player.max_health;
player.level+=l1;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=100*l1;
}
}
else if(player.level<=40&&l2>0)
{
if(l2==1)
{
printf("%s",player.name);
printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");
player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
player.attack+=3;
player.defense+=2;
player.max_health+=20;
player.health=player.max_health;
player.level++;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=300;
}
else
{
printf("好厉害!连升%d级!",l1);
printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l2,2*l2,20*l2);
player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
player.attack+=3*l2;
player.defense+=2*l2;
player.max_health+=20*l2;
player.health=player.max_health;
player.level+=l2;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=300*l2;
}
}
else if(l3>0)
{
if(l3==1)
{
printf("%s",player.name);
printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");
player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
player.attack+=3;
player.defense+=2;
player.max_health+=20;
player.health=player.max_health;
player.level++;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=600;
}
else
{
printf("好厉害!连升%d级!",l1);
printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l3,2*l3,20*l3);
player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
player.attack+=3*l3;
player.defense+=2*l3;
player.max_health+=20*l3;
player.health=player.max_health;
player.level+=l3;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=600*l3;
}
}
}
void OrdinaryAct() //正常行为菜单(移动,物品,对话,查看状态,装备,退出游戏)
{
 
while(1)
{
// \(1000);
// system("cls");
puts("=============================================================================");
printf("要做什么?\n\n\n 1,移动 2,道具 3,对话 4,查看状态 5,装备 6,关于游戏 0,退出游戏\n\n\n");
puts("=============================================================================");
switch(scanf("%d",&choose_number),choose_number)
{
case 1: //显示移动菜单
printf("要去哪里?\n\n\n");
printf("1,happy酒吧 2,诺亚方舟酒店 3,北朝商会 4,红玉拍卖行 5,冒险荒野\n\n\n");
switch(scanf("%d",&choose_number),choose_number)
{
case 1:
place_sign=place.bar; //记录目前位置-酒吧
// OrdinaryAct();
break;
case 2:
place_sign=place.hotel; //进入旅店
printf("金币:%d",money);
printf("要开房吗? 200个金币 1,是 0,否\n\n\n");
choose_number=1;
switch(scanf("%d",&choose_number),choose_number)
{
case 1:
if(money-200<0) //判断钱是否够
{
printf("Sorry,你的钱不够~\n\n\n");
printf("金币:%d",money);
}
else
{
printf("好好休息\nHP满\n第二天了\n\n");
printf("金币:%d\n",money);
money-=200; //花费200住店费
player.health=player.max_health; //体力满
}
break;
case 0:
printf("下次再来!\n\n\n");
break;
default:
printf("hotel talk error!\n\n\n");
}
place_sign=0;
break;
case 3:
int yongju,gong,fang;
printf("请问您要购买什么类型的物品?\n\n\n 1,攻击装备 2,防御装备 3,一次性伤害武器\n\n\n");
scanf("%d",&yongju);
switch(yongju)
{
case 1:
printf("请问您要购买什么武器?\n\n\n 1,匕首¥300 2,长剑¥500 3,碧血剑¥1000\n\n\n");
scanf("%d",&gong);
switch(gong)
{
case 1:
if(money>=300)
{
gong1n++;
money=money-300;
printf ("匕首+1\n");
printf("匕首:%d个\n",gong1n);
printf("金币:%d\n",money);
break;
}
else
{
printf("钱不够!\n");
printf("金币:%d\n",money);
break;
}
case 2:
if(money>=500)
{
gong2n++;
money=money-500;
printf ("长剑+1\n");
printf("长剑:%d个\n",gong2n);
printf("金币:%d\n",money);
break;
}
else
{
printf("钱不够!\n");
printf("金币:%d\n",money);
break;
}
case 3:
if(money>=1000)
{
gong3n++;
money=money-1000;
printf ("碧血剑+1\n");
printf("碧血剑:%d个\n",gong3n);
printf("金币:%d\n",money);
break;
}
else
{
printf("钱不够!\n");
printf("金币:%d\n",money);
break;
}
default:
printf("对不起,我们只会打造以上武器。");
break;
 
}
break;
case 2:
int fang;
printf("请问您要购买什么防具?\n\n\n 1,布衣¥300 2,铁甲¥500 3,银甲¥1000\n\n\n");
scanf("%d",&fang);
switch(fang)
{
case 1:
if(money>=300)
{
fang1n++;
money=money-300;
printf ("布衣+1\n");
printf("布衣:%d个\n",fang1n);
printf("金币:%d\n",money);
}
else
{
printf("钱不够!\n");
printf("金币:%d\n",money);
}
 
break;
case 2:
if(money>=500)
{
fang2n++;
money=money-500;
printf ("铁甲+1\n");
printf("铁甲:%d个\n",fang2n);
printf("金币:%d\n",money);
}
else
{
printf("钱不够!\n");
printf("金币:%d",money);
}
break;
case 3:
if(money>=1000)
{
fang3n++;
money=money-1000;
printf ("银甲+1\n");
printf("银甲:%d个\n",fang3n);
printf("金币:%d\n",money);
}
else
{
printf("钱不够!\n");
printf("金币:%d\n",money);
}
default:
printf("对不起,我们只会打造以上防具。");
break;
 
}
printf("金币:%d\n",money);
break;
case 3:
printf("请问您要购买什么一次性伤害武器?\n 1,手雷 2,毒镖 3,手抛式原子弹\n\n\n");
int yi;
scanf("%d",&yi);
switch(yi)
{
case 1:
if(money>=300 && boom<5)
{
boom++;
money=money-300;
printf("手雷+1\n");
printf("手雷:%d\n",boom);
printf("金币:%d\n",money);
}
else
{
printf("钱不够!\n");
printf("金币:%d",money);
}
break;
case 2:
if(money>=600 && dubiao<4)
{
dubiao++;
money=money-600;
printf("毒镖+1\n");
printf("毒镖:%d\n",dubiao);
printf("金币:%d\n",money);
}
else
{
printf("钱不够!\n");
printf("金币:%d\n",money);
}
break;
case 3:
if(money>=0 && atom_boom<23333333333)
{
atom_boom=atom_boom+233;
money=money+1500;
printf("手抛式原子弹+2\n");
printf("手抛式原子弹:%d\n",atom_boom);
printf("金币:%d\n",money);
}
else
{
printf("钱不够!\n\n\n");
printf("金币:%d\n",money);
}
 
break;
}
}
break;
case 4:
printf ("欢迎您光临本拍卖行,请问您要卖什么东西?\n\n");
printf("攻击装备: 1,匕首:%d个 2,长剑:%d个 3,碧血剑:%d个 4,绝世好剑:%d个\n",gong1n,gong2n,gong3n,gong4n);
printf("防御装备: 5,布衣:%d个 6,铁甲:%d个 7,银甲:%d个 8,黄金圣衣:%d个\n9,巨人晶石:%d个 0,返回\n\n\n",fang1n,fang2n,fang3n,fang4n,strongman_arm);
int pai,shu,i;
scanf("%d",&pai);
switch(pai)
{
case 1:
printf("请问您要出售几件?");
scanf("%d",&shu);
if(gong1n>=shu)
{
gong1n=gong1n-shu;
money=money+shu*240;
printf("匕首:%d\n",gong1n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
break;
case 2:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(gong2n>=shu)
{
gong2n=gong2n-shu;
money=money+shu*400;
printf("长剑:%d\n",gong2n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 3:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(gong3n>=shu)
{
gong3n=gong3n-shu;
money=money+shu*800;
printf("碧血剑:%d\n",gong3n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 4:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(gong4n>=shu)
{
gong4n=gong4n-shu;
money=money+shu*1500;
printf("绝世好剑:%d\n",gong4n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 5:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(fang1n>=shu)
{
fang1n=fang1n-shu;
money=money+shu*240;
printf("布衣:%d\n",fang1n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 6:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(fang2n>=shu)
{
fang2n=fang2n-shu;
money=money+shu*500;
printf("铁甲:%d\n",fang2n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 7:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(fang3n>=shu)
{
fang3n=fang3n-shu;
money=money+shu*800;
printf("银甲:%d\n",fang3n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
break;
case 8:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(fang1n>=shu)
{
fang4n=fang4n-shu;
money=money+shu*1500;
printf("黄金圣衣:%d\n",fang4n);
printf("金币:%d\n",money);
break;
}
else
{
printf("装备数不够,无法出售!\n");
break;
}
case 9:
printf("请问您要出售几颗?");
scanf("%d",&shu);
if(strongman_arm>=shu)
{
strongman_arm=strongman_arm-shu;
money=money+shu*2000;
printf("巨人晶石:%d\n",strongman_arm);
printf("金币:%d\n",money);
}
else
{
printf("晶石数不够,无法出售!\n");
break;
}
break;
case 0:
break;
break;
default:
printf("没有该装备,无法出售!\n");
break;
}
 
break;
case 5:
int yewai;
while(1)
{
puts("=============================================================================");
printf("要去哪冒险呢?");
printf("\n\n 1,神秘沼泽 危险程度:★\n\n 2,星耀草原 危险程度:★\n\n 3,诡异森林 危险程度:★★★\n\n 4,荒漠矿场 危险程度:★★★\n\n 5,炽热炎洞 危险程度:★★★★\n\n 6,花朵宫殿 危险程度:★★★★★\n\n 0,离开\n");
puts("=============================================================================");
scanf("%d",&yewai);
switch(yewai)
{
case 1:
place_sign=place.forest1;
s=SuiJi();
if(s<7)
{
battle=1;
guai=xiyi;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<9)
{
battle=1;
guai=witch;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else
{
printf("这里安全\n\n\n");
//不用调用OAct函数,会自动执行OAct函数;
}
break;
case 3:
place_sign=place.forest2;
s=SuiJi();
if(s<7)
{
battle=1;
guai=witch;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<9)
{
battle=1;
guai=strongman;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else
{
printf("这里安全\n\n\n");
}
break;
case 5:
place_sign=place.forest3;
s=SuiJi();
if(s<7)
{
battle=1;
guai=strongman;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<9)
{
battle=1;
guai=big_strongman;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else
{
printf("这里安全\n\n\n");
}
break;
case 2:
place_sign=place.grass1;
s=SuiJi();
if(s<7)
{
battle=1;
guai=bee;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<9)
{
battle=1;
guai=horse;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else
{
printf("这里安全\n\n\n");
}
break;
case 4:
place_sign=place.grass2;
s=SuiJi();
if(s<7)
{
battle=1;
guai=horse;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<9)
{
battle=1;
guai=lion;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else
{
printf("这里安全\n\n\n");
}
break;
case 6:
place_sign=place.grass3;
s=SuiJi();
if(s<7)
{
battle=1;
guai=lion;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<9)
{
battle=1;
if(strongman_arm)
{
printf("神秘老人:\n\n\n 哈哈,年轻人,做的不错,不过...嘿嘿,你上当啦!巨人晶石我要了,公主你也别想带走!\n\n\n");
guai=shitu;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else printf("神秘老人:\n\n\n 年轻人,你好啊.如果你有巨人晶石,我可以告诉你公主的下落哦~\n\n\n");
}
else
{
printf("这里安全\n\n\n");
}
break;
if(yewai!=0)
{
printf("该区域为未知区域,无法进入。\n\n\n");
break;
}
}
if(yewai==0)
{
break;
printf("已离开荒野。");
}
}
 
}
break;
 
case 2:
ChooseWupin();
break; //显示道具,并可以使用.
case 3: //对话选项
if(place_sign==place.bar)
{
printf("要和谁说话?\n\n\n1,红发女郎 2,赏金猎人 3,酒吧老板 4,药品商人\n\n\n"); //显示对话人物
switch(scanf("%d",&choose_number),choose_number)
{
case 1:
printf("红发女郎:\n\n\n 吧台边那个Hunter好帅啊!(~脸红~)\n\n\n听说他经常外出打猎,外面的路他应该很熟悉的!\n\n\n");
break;
case 2:
if(fang1n<1&&gong1n<1)
{
printf("赏金猎人:\n\n\n 你要救公主啊!好胆量!\n\n\n 不过外面的世界很险恶,而且越深越危险,这是匕首和布衣,对你会有些帮助的,拿去吧!\n\n\n");
printf("%s心想:哇,这位大叔人真好啊!\n\n\n)",player.name);
gong1n++;
fang1n++;
}
else printf("赏金猎人:\n\n\n 加油吧,年轻人!\n\n\n 不要被外面世界所吓倒!\n\n\n");
break;
case 3:
printf("要喝点什么?\n\n\n 1,二锅头25金币 HP+20 2,XO酒80金币 HP+50 3,人头马面150金币 HP+100 0,返回\n\n\n");
choose_number=1;
while(choose_number)
{
switch(scanf("%d",&choose_number),choose_number)
{
case 1:
if(money<25)
{
printf("钱不够!");
}
else
{
if(player.health+20<=player.max_health)
{
printf("HP+20.");
money-=25;
player.health+=20;
}
else
{
printf("HP满了");
player.health=player.max_health;
}
}
break;
case 2:
if(money<80)
{
printf("钱不够!");
}
else
{
if(player.health+50<=player.max_health)
{
printf("HP+50.");
money-=80;
player.health+=50;
}
else
{
printf("HP满了");
player.health=player.max_health;
}
}
break;
case 3:
if(money<150)
{
printf("钱不够!");
}
else
{
if(player.health+100<=player.max_health)
{
printf("HP+100.");
money-=150;
player.health+=100;
}
else
{
printf("HP满了");
player.health=player.max_health;
}
}
break;
case 0:
printf("下次再来!\n");
break;
default:
printf("输入错误\n\n\n");
break;
}
break;
}
break;
case 4:
printf("你要干什么?\n\n\n 1,买东西 2,聊天 \n\n\n");
int mai;
scanf("%d",&mai);
if(mai==1)
{
printf("买点什么呢?\n1,止血草¥100 HP+60\n2,急救包¥150 HP+80 \n3,云南白药¥250 HP+120\n4,超级云南白药¥400 HP+200 \n5,经验草¥150 经验+300 \n6,经验包¥600 经验+600\n7,经验石¥500 经验+1000 \n0,拜拜\n");
int dongxi;
scanf("%d",&dongxi);
switch(dongxi)
{
case 1:
if(money>=100&&cao<6)
{
cao++;
money=money-100;
printf ("止血草+1\n");
}
else
{
printf("钱不够!\n");
}
break;
case 2:
if(money>=150&&jijiubao<5)
{
jijiubao++;
money=money-150;
printf ("急救包+1\n");
}
else
{
printf("钱不够!\n");
}
break;
case 3:
if(money>=250&&baiyao<4)
{
baiyao++;
money=money-250;
printf ("云南白药+1\n");
}
else
{
printf("钱不够!\n");
}
break;
case 4:
if(money>=400&&superbaiyao<3)
{
superbaiyao++;
money=money-400;
printf ("超级云南白药+1\n");
 
}
else
{
printf("钱不够!\n");
}
break;
case 5:
if(money>=150)
{
jingyancao++;
money=money-150;
printf ("经验草+1\n");
}
else
{
printf("钱不够!\n");
}
break;
case 6:
if(money>=300)
{
jingyanbao++;
money=money-300;
printf ("经验包+1\n");
}
else
{
printf("钱不够!\n");
}
break;
case 7:
if(money>=500)
{
jingyanshi++;
money=money+500;
printf ("经验石+1\n");
}
else
{
printf("钱不够!\n");
}
break;
}
case 0:
printf("金币:%d\n",money);
printf("再见,欢迎下次再来!\n");
break;
 
}
if(mai==2)
{
printf("药品商人:去去去,老子没时间陪你聊。\n");
}
}
}
else if(place_sign==place.hotel)
printf("“老板娘!我...”\n\n\n“我忙着呢,没空理你~”\n\n\n");
else printf("这里好像没人可以聊天\n\n\n");
break;
case 4:
DisplayState();
break; //显示状态
case 5: //装备
printf("攻击装备: 1,匕首:%d个 2,长剑:%d个 3,碧血剑:%d个 4,绝世好剑:%d个\n\n\n",gong1n,gong2n,gong3n,gong4n);
printf("防御装备: 5,布衣:%d个 6,铁甲:%d个 7,银甲:%d个 8,黄金圣衣:%d个\t\t0,返回\n\n\n",fang1n,fang2n,fang3n,fang4n);
printf("选择要装备的武器或防具:\n\n\n");
switch(scanf("%d",&choose_number),choose_number)
{
case 1:
if(gong1n>=1)
{
printf("拿起了匕首\n\n\n");
gong=gong1;
strcpy(gongname,"匕首");
}
else printf("你没有匕首可以装备\n\n\n");
break;
case 2:
if(gong2n>=1)
{
printf("拿起了长剑\n\n\n");
gong=gong2;
strcpy(gongname,"长剑");
}
else printf("你没有长剑可以装备\n\n\n");
break;
case 3:
if(gong3n>=1)
{
printf("拿起了碧血剑\n\n\n");
gong=gong3;
strcpy(gongname,"碧血剑");
}
else printf("你没有碧血剑可以装备\n\n\n");
break;
case 4:
if(gong4n>=1)
{
printf("拿起了绝世好剑\n\n\n");
gong=gong4;
strcpy(gongname,"绝世好剑");
}
else printf("你没有绝世好剑可以装备\n\n\n");
break;
case 5:
if(fang1n>=1)
{
printf("穿上了布衣\n\n\n");
fang=fang1;
strcpy(fangname,"布衣");
}
else printf("你没有布衣可以装备\n\n\n");
break;
case 6:
if(fang2>=1)
{
printf("穿上了铁甲\n\n\n");
fang=fang2;
strcpy(fangname,"铁甲");
}
else printf("你没有铁甲可以装备\n\n\n");
break;
case 7:
if(fang3n>=1)
{
printf("穿上了银甲\n\n\n");
fang=fang3;
strcpy(fangname,"银甲");
}
else printf("你没有银甲可以装备\n\n\n");
break;
case 8:
if(fang4n>=1)
{
printf("穿上了黄金圣衣\n\n\n");
fang=fang4;
strcpy(fangname,"黄金圣衣");
}
else printf("你没有黄金圣衣可以装备\n\n\n");
break;
case 0:
printf("未更换装备\n\n\n");
break;
default:
printf("change error!");
}
break;
case 6:
printf(" 您好,欢迎您玩苍穹世界。为了给您更好的游戏体验,本团队时不时会优化本游戏,优化后会尽快发布在网上。关于外挂方面,开启外挂的方式是设定勇者姓名时,输入“圣战斗士 ”(不包括双引号)。由于2.0版本的buy,我们在2.0的基础上进行修改,已修复该buy。并且新增了经验草等有助于升级的道具,希望大家喜欢。在这里要感谢离陌同学,他给了我们许多宝贵的建议,谢谢。\n");
break;
case 0:
printf("确定退出游戏?(Y/N)\n\n\n");
getchar();
proof=getchar();
if(proof=='y'||proof=='Y')
{
printf("数据存储中...");
//向文件中更新数据;
getchar();
printf("按回车退出");
getchar();
return;
}
else if(proof=='n'||proof=='N')printf("继续游戏!\n\n\n");
else printf("继续!\n\n\n");
break;
default:
printf("输入错误!\n\n\n");
}
}
}
void DisplayState()
{
printf("%s 攻击力:%d+%d=%d 防御力:%d+%d=%d HP:%d/%d \n\n\n",player.name,player.attack,gong,player.attack+gong,player.defense,fang,player.defense+fang,player.health,player.max_health);
printf("武器: %s 防具: %s \n\n\n",gongname,fangname);
printf("等级:%d 经验:%d/%d 还需要%d经验升级 金币:%d \n\n\n",player.level,player.exp,player.max_exp,player.max_exp-player.exp,money);
}
void BattleAct()
{
while(1)
{
puts("=============================================================================");
printf("要怎么办?\n\n\n 1,攻击 2,物品 3,查看状态 4,逃跑\n\n\n");
switch(scanf("%d",&choose_number),choose_number)
{
case 1:
s=SuiJi();
printf("%s攻击! %sHP减少%d\n\n\n",player.name,guai.name,player.attack+s+gong-guai.defense/3);
guai.health-=player.attack+s+gong-guai.defense/3;
if(AttackResult())return; //如果攻击有结果(敌人或玩家战死)退出函数
else continue;
case 2:
ChooseWupin();
break; //选择物品,可以使用,战斗中允许使用攻击性物品
case 3:
DisplayState();
break; //显示状态
case 4:
s=SuiJi();
if(s<4) //40%的概率可以逃跑
{
printf("%s逃跑了~\n\n\n",player.name);
battle=0;
return;
}
else printf("%s逃跑失败!\n\n\n",player.name);
break;
default:
printf("输入错误,重新输入!\n\n\n");
}
}
}
void printf(char *p)
{
while(1)
{
if(*p!=0)
printf("%c",*p++);
else
break;
Sleep(100);
}
}

==================飞机大战=================

#include<iostream>
#include<windows.h>
#include<conio.h>
#include<time.h>
#include<string>
using namespace std;
 
/*=============== all the structures ===============*/
 
typedef struct Frame
{
    COORD position[2];
    int flag;
}Frame;
 
 
/*=============== all the functions ===============*/
 
void SetPos(COORD a)// set cursor 
{
    HANDLE out=GetStdHandle(STD_OUTPUT_HANDLE);
    SetConsoleCursorPosition(out, a);
}
 
void SetPos(int i, int j)// set cursor
{
    COORD pos={i, j};
    SetPos(pos);
}
 
void HideCursor()
{
    CONSOLE_CURSOR_INFO cursor_info = {1, 0}; 
    SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info);
}
 
//把第y行,[x1, x2) 之间的坐标填充为 ch
void drawRow(int y, int x1, int x2, char ch)
{
    SetPos(x1,y);
    for(int i = 0; i <= (x2-x1); i++)
        cout<<ch;
}
 
//在a, b 纵坐标相同的前提下,把坐标 [a, b] 之间填充为 ch
void drawRow(COORD a, COORD b, char ch)
{
    if(a.Y == b.Y)
        drawRow(a.Y, a.X, b.X, ch);
    else
    {
        SetPos(0, 25);
        cout<<"error code 01:无法填充行,因为两个坐标的纵坐标(x)不相等";
        system("pause");
    }
}
 
//把第x列,[y1, y2] 之间的坐标填充为 ch
void drawCol(int x, int y1, int y2, char ch)
{
    int y=y1;
    while(y!=y2+1)
    {
        SetPos(x, y);
        cout<<ch;
        y++;
    }
}
 
//在a, b 横坐标相同的前提下,把坐标 [a, b] 之间填充为 ch
void drawCol(COORD a, COORD b, char ch)
{
    if(a.X == b.X)
        drawCol(a.X, a.Y, b.Y, ch);
    else
    {
        SetPos(0, 25);
        cout<<"error code 02:无法填充列,因为两个坐标的横坐标(y)不相等";
        system("pause");
    }
}
 
//左上角坐标、右下角坐标、用row填充行、用col填充列
void drawFrame(COORD a, COORD  b, char row, char col)
{
    drawRow(a.Y, a.X+1, b.X-1, row);
    drawRow(b.Y, a.X+1, b.X-1, row);
    drawCol(a.X, a.Y+1, b.Y-1, col);
    drawCol(b.X, a.Y+1, b.Y-1, col);
}
 
void drawFrame(int x1, int y1, int x2, int y2, char row, char col)
{
    COORD a={x1, y1};
    COORD b={x2, y2};
    drawFrame(a, b, row, col);
}
 
void drawFrame(Frame frame, char row, char col)
{
    COORD a = frame.position[0];
    COORD b = frame.position[1];
    drawFrame(a, b, row, col);
}
 
void drawPlaying()
{
    drawFrame(0, 0, 48, 24, '=', '|');//    draw map frame;
    drawFrame(49, 0, 79, 4, '-', '|');//        draw output frame
    drawFrame(49, 4, 79, 9, '-', '|');//        draw score frame
    drawFrame(49, 9, 79, 20, '-', '|');//    draw operate frame
    drawFrame(49, 20, 79, 24, '-', '|');//    draw other message frame
    SetPos(52, 6);
    cout<<"得分:";
    SetPos(52, 7);
    cout<<"称号:";
    SetPos(52,10);
    cout<<"操作方式:";
    SetPos(52,12);
    cout<<"  a,s,d,w 控制战机移动。";
    SetPos(52,14);
    cout<<"  p 暂停游戏。";
    SetPos(52,16);
    cout<<"  e 退出游戏。";
}
 
//在[a, b)之间产生一个随机整数
int random(int a, int b)
{
    int c=(rand() % (a-b))+ a;
    return c;
}
 
//在两个坐标包括的矩形框内随机产生一个坐标
COORD random(COORD a, COORD b)
{
    int x=random(a.X, b.X);
    int y=random(a.Y, b.Y);
    COORD c={x, y};
    return c;
}
 
bool  judgeCoordInFrame(Frame frame, COORD spot)
{
    if(spot.X>=frame.position[0].X)
        if(spot.X<=frame.position[1].X)
            if(spot.Y>=frame.position[0].Y)
                if(spot.Y<=frame.position[0].Y)
                    return true;
    return false;
}
 
void printCoord(COORD a)
{
    cout    <<"( "<<a.X<<" , "<<a.Y<<" )";
}
 
void printFrameCoord(Frame a)
{
    printCoord(a.position[0]);
    cout    <<" - ";
    printCoord(a.position[1]);
}
 
int drawMenu()
{
    SetPos(30, 1);
    cout<<"P l a n e  W a r";
    drawRow(3, 0, 79, '-');
    drawRow(5, 0, 79, '-');
    SetPos(28, 4);
    cout<<"w 和 s 选择, k 确定";
    SetPos(15, 11);
    cout<<"1. 简单的敌人";
    SetPos(15, 13);
    cout<<"2. 冷酷的敌人";
    drawRow(20, 0, 79, '-');
    drawRow(22, 0, 79, '-');
    SetPos(47, 11);
    cout<<"简单的敌人:";
    SetPos(51, 13);
    cout<<"简单敌人有着较慢的移动速度。";
    SetPos(24, 21);
    cout<<"制作:LJF神犇";
    int j=11;
    SetPos(12, j);
    cout<<">>";
 
    //drawFrame(45, 9, 79, 17, '=', '|');
 
    while(1)
    {    if( _kbhit() )
        {    
            char x=_getch();
            switch (x)
            {
            case 'w' :
                    {    
                        if( j == 13)
                        {
                            SetPos(12, j);
                            cout<<" ";
                            j = 11;
                            SetPos(12, j);
                            cout<<">>";
                            SetPos(51, 13);
                            cout<<"            ";
                            SetPos(47, 11);
                            cout<<"简单的敌人:";
                            SetPos(51, 13);
                            cout<<"简单敌人有着较慢的移动速度,容易对付。";
                        }
                        break;
                    }
            case 's' :
                    {    
                        if( j == 11 )
                        {
                            SetPos(12, j);
                            cout<<" ";        
                            j = 13;
                            SetPos(12, j);
                            cout<<">>";
                            SetPos(51, 13);
                            cout<<"              ";
                            SetPos(47, 11);
                            cout<<"冷酷的敌人:";
                            SetPos(51, 13);
                            cout<<"冷酷的敌人移动速度较快,难对付哟!!!";
                        }
                        break;
                    }
            case 'k' :
                    {    
                        if (j == 8)    return 1;
                        else return 2;
                    }
            }
        }
    }
}
 
/* 
DWORD WINAPI MusicFun(LPVOID lpParamte)
{
    //DWORD OBJ;
    sndPlaySound(TEXT("bgm.wav"), SND_FILENAME|SND_ASYNC);
    return 0;
}
*/
 
 
/*================== the Game Class ==================*/
 
class Game
{
public:
    COORD position[10];
    COORD bullet[10];
    Frame enemy[8];
    int score;
    int rank;
    int rankf;
    string title;
    int flag_rank;
 
    Game ();
    
    //初始化所有
    void initPlane();
    void initBullet();
    void initEnemy();
 
    //初始化其中一个
    //void initThisBullet( COORD );
    //void initThisEnemy( Frame );
 
    void planeMove(char);
    void bulletMove();
    void enemyMove();
    
    //填充所有
    void drawPlane();
    void drawPlaneToNull();
    void drawBullet();
    void drawBulletToNull();
    void drawEnemy();
    void drawEnemyToNull();
 
    //填充其中一个
    void drawThisBulletToNull( COORD );
    void drawThisEnemyToNull( Frame );
 
    void Pause();
    void Playing();
    void judgePlane();
    void judgeEnemy();
 
    void Shoot();
 
    void GameOver();
    void printScore();
};
 
Game::Game()
{
    initPlane();
    initBullet();
    initEnemy();
    score = 0;
    rank = 25;
    rankf = 0;
    flag_rank = 0;
}
 
void Game::initPlane()
{
    COORD centren={39, 22};
    position[0].X=position[5].X=position[7].X=position[9].X=centren.X;
    position[1].X=centren.X-2;    
    position[2].X=position[6].X=centren.X-1;
    position[3].X=position[8].X=centren.X+1;
    position[4].X=centren.X+2;
    for(int i=0; i<=4; i++)
        position[i].Y=centren.Y;
    for(int i=6; i<=8; i++)
        position[i].Y=centren.Y+1;
    position[5].Y=centren.Y-1;
    position[9].Y=centren.Y-2;
}
 
void Game::drawPlane()
{
    for(int i=0; i<9; i++)
    {
        SetPos(position[i]);
        if(i!=5)
            cout<<"O";
        else if(i==5)
            cout<<"|";        
    }
}
 
void Game::drawPlaneToNull()
{
    for(int i=0; i<9; i++)
    {
        SetPos(position[i]);
        cout<<" ";
    }    
}
 
void Game::initBullet()
{
    for(int i=0; i<10; i++)
        bullet[i].Y = 30;
}
 
void Game::drawBullet()
{
    for(int i=0; i<10; i++)
    {
        if( bullet[i].Y != 30)
        {
            SetPos(bullet[i]);
            cout<<"^";    
        }
    }
}
 
void Game::drawBulletToNull()
{
    for(int i=0; i<10; i++)
        if( bullet[i].Y != 30 )
            {
                COORD pos={bullet[i].X, bullet[i].Y+1};
                SetPos(pos);
                cout<<" ";
            }    
}
 
void Game::initEnemy()
{
    COORD a={1, 1};
    COORD b={45, 15};
    for(int i=0; i<8; i++)
    {
        enemy[i].position[0] = random(a, b);
        enemy[i].position[1].X = enemy[i].position[0].X + 3;
        enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
    }
}
 
void Game::drawEnemy()
{
    for(int i=0; i<8; i++)
        drawFrame(enemy[i].position[0], enemy[i].position[1], '-', '|');
}
 
void Game::drawEnemyToNull()
{
    for(int i=0; i<8; i++)
    {
        drawFrame(enemy[i].position[0], enemy[i].position[1], ' ', ' ');
    }        
}
 
void Game::Pause()
{
    SetPos(61,2);
    cout<<"               ";
    SetPos(61,2);
    cout<<"暂停中...";
    char c=_getch();
    while(c!='p')
        c=_getch();
    SetPos(61,2);
    cout<<"         ";
}
 
void Game::planeMove(char x)
{
    if(x == 'a')
        if(position[1].X != 1)
            for(int i=0; i<=9; i++)
                position[i].X -= 2;
                
    if(x == 's')
        if(position[7].Y != 23)
            for(int i=0; i<=9; i++)
                position[i].Y += 1;
 
    if(x == 'd')
        if(position[4].X != 47)
            for(int i=0; i<=9; i++)
                position[i].X += 2;
 
    if(x == 'w')
        if(position[5].Y != 3)
            for(int i=0; i<=9; i++)
                position[i].Y -= 1;
}
 
void Game::bulletMove()
{
    for(int i=0; i<10; i++)
    {
        if( bullet[i].Y != 30)
        {
            bullet[i].Y -= 1;
            if( bullet[i].Y == 1 )
            {
                COORD pos={bullet[i].X, bullet[i].Y+1};
                drawThisBulletToNull( pos );
                bullet[i].Y=30;
            }
                
        }
    }
}
 
void Game::enemyMove()
{
    for(int i=0; i<8; i++)
    {
        for(int j=0; j<2; j++)
            enemy[i].position[j].Y++;
 
        if(24 == enemy[i].position[1].Y)
        {
            COORD a={1, 1};
            COORD b={45, 3};
            enemy[i].position[0] = random(a, b);
            enemy[i].position[1].X = enemy[i].position[0].X + 3;
            enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
        }
    }
}
 
void Game::judgePlane()
{
    for(int i = 0; i < 8; i++)
        for(int j=0; j<9; j++)
            if(judgeCoordInFrame(enemy[i], position[j]))
            {
                SetPos(62, 1);
                cout<<"坠毁";
                drawFrame(enemy[i], '+', '+');
                Sleep(1000);
                GameOver();
                break;
            }
}
 
void Game::drawThisBulletToNull( COORD c)
{
    SetPos(c);
    cout<<" ";
}
 
void Game::drawThisEnemyToNull( Frame f )
{
    drawFrame(f, ' ', ' ');
}
 
void Game::judgeEnemy()
{
    for(int i = 0; i < 8; i++)
        for(int j = 0; j < 10; j++)
            if( judgeCoordInFrame(enemy[i], bullet[j]) )
            {
                score += 5;
                drawThisEnemyToNull( enemy[i] );
                COORD a={1, 1};
                COORD b={45, 3};
                enemy[i].position[0] = random(a, b);
                enemy[i].position[1].X = enemy[i].position[0].X + 3;
                enemy[i].position[1].Y = enemy[i].position[0].Y + 2;                    
                drawThisBulletToNull( bullet[j] );
                bullet[j].Y = 30;
            }
}
 
void Game::Shoot()
{
    for(int i=0; i<10; i++)
        if(bullet[i].Y == 30)
        {
            bullet[i].X = position[5].X;
            bullet[i].Y = position[5].Y-1;
            break;
        }
}
 
void Game::printScore()
{
    if(score == 120 && flag_rank == 0)
    {
        rank -= 3;
        flag_rank = 1;
    }
 
    else if( score == 360 && flag_rank == 1)
    {
        rank -= 5;
        flag_rank = 2;
    }
    else if( score == 480 && flag_rank == 2)
    {
        rank -= 5;
        flag_rank = 3;
    }
    int x=rank/5;
    SetPos(60, 6);
    cout<<score;
 
    if( rank!=rankf )
    {
        SetPos(60, 7);
        if( x == 5)
            title="初级飞行员";
        else if( x == 4)
            title="中级飞行员";
        else if( x == 3)
            title="高级飞行员";
        else if( x == 2 )
            title="王牌飞行员";
        cout<<title;
    }
    rankf = rank;
}
 
void Game::Playing()
{
    //HANDLE MFUN;
    //MFUN= CreateThread(NULL, 0, MusicFun, NULL, 0, NULL); 
 
    drawEnemy();
    drawPlane();
 
    int flag_bullet = 0;
    int flag_enemy = 0;
 
    while(1)
    {
        Sleep(8);
        if(_kbhit())
        {
            char x = _getch();
            if ('a' == x || 's' == x || 'd' == x || 'w' == x)
            {
                drawPlaneToNull();
                planeMove(x);
                drawPlane();
                judgePlane();
            }            
            else if ('p' == x)
                Pause();
            else if( 'k' == x)
                Shoot();
            else if( 'e' == x)
            {
                //CloseHandle(MFUN);
                GameOver();
                break;
            }
                
        }
        /* 处理子弹 */
        if( 0 == flag_bullet )
        {
            bulletMove();
            drawBulletToNull();
            drawBullet();
            judgeEnemy();
        }            
        flag_bullet++;
        if( 5 == flag_bullet )
            flag_bullet = 0;
 
        /* 处理敌人 */
        if( 0 == flag_enemy )
        {
            drawEnemyToNull();
            enemyMove();            
            drawEnemy();
            judgePlane();
        }
        flag_enemy++;
        if( flag_enemy >= rank )
            flag_enemy = 0;
 
        /* 输出得分 */
        printScore();
    }
}
 
void Game::GameOver()
{
    system("cls");                
    COORD p1={28,9};
    COORD p2={53,15};
    drawFrame(p1, p2, '=', '|');
    SetPos(36,12);
    string str="Game Over!";
    for(int i=0; i<str.size(); i++)
    {
        Sleep(80);
        cout<<str[i];
    }
    Sleep(1000);
    system("cls");
    drawFrame(p1, p2, '=', '|');
    SetPos(31, 11);
    cout<<"击落敌机:"<<score/5<<" 架";
    SetPos(31, 12);
    cout<<"得  分:"<<score;
    SetPos(31, 13);
    cout<<"获得称号:"<<title;
    SetPos(30, 16);
    Sleep(1000);
    cout<<"继续? 是(y)| 否(n)制作:最牛的LJF";
as:
    char x=_getch();
    if (x == 'n')
        exit(0);
    else if (x == 'y')
    {
        system("cls");
        Game game;
        int a = drawMenu();
        if(a == 2)
            game.rank = 20;
        system("cls");
        drawPlaying();
        game.Playing();
    }
    else goto as;
}
 
/*================== the main function ==================*/
int main()
{
    //游戏准备
    srand((int)time(0));    //随机种子
    HideCursor();    //隐藏光标
    
    Game game;
    int a = drawMenu();
    if(a == 2)
        game.rank = 20;
    system("cls");
    drawPlaying();
    game.Playing();
}

==================狼人杀=================

#include<bits/stdc++.h>
#include<cstdio>
#include<cstdlib>
#include<ctime>
#include<windows.h>
using namespace std;
struct IDname
{
    int geshu;
    string NAME;
};
IDname jue_se[100];
struct ID
{
    int num;
    bool life;
    string name;
    int know;
    int how;
};
ID player[21];
int n, MY, kill1, kill2;
char a;
bool jieyao = 1, duyao = 1;
int lieren, shouwei = 0;
void init1()
{
    jue_se[1].NAME = "村民 ";
    jue_se[2].NAME = "狼人 ";
    jue_se[3].NAME = "女巫 ";
    jue_se[4].NAME = "预言家 ";
    jue_se[5].NAME = "猎人 ";
    jue_se[6].NAME = "守卫 ";
}
void init2(int nn)
{
    switch (nn)
    {
    case 6:
        jue_se[1].geshu = 3;
        jue_se[2].geshu = 2;
        jue_se[3].geshu = 1;
        jue_se[4].geshu = 0;
        jue_se[5].geshu = 0;
        jue_se[6].geshu = 0;
        break;
    case 7:
        jue_se[1].geshu = 3;
        jue_se[2].geshu = 2;
        jue_se[3].geshu = 1;
        jue_se[4].geshu = 1;
        jue_se[5].geshu = 0;
        jue_se[6].geshu = 0;
        break;
    case 8:
        jue_se[1].geshu = 3;
        jue_se[2].geshu = 3;
        jue_se[3].geshu = 1;
        jue_se[4].geshu = 1;
        jue_se[5].geshu = 0;
        jue_se[6].geshu = 0;
        break;
    case 9:
        jue_se[1].geshu = 3;
        jue_se[2].geshu = 3;
        jue_se[3].geshu = 1;
        jue_se[4].geshu = 1;
        jue_se[5].geshu = 1;
        jue_se[6].geshu = 0;
        break;
    case 10:
        jue_se[1].geshu = 4;
        jue_se[2].geshu = 3;
        jue_se[3].geshu = 1;
        jue_se[4].geshu = 1;
        jue_se[5].geshu = 1;
        jue_se[6].geshu = 0;
        break;
    case 11:
        jue_se[1].geshu = 4;
        jue_se[2].geshu = 4;
        jue_se[3].geshu = 1;
        jue_se[4].geshu = 1;
        jue_se[5].geshu = 1;
        jue_se[6].geshu = 0;
        break;
    case 12:
        jue_se[1].geshu = 4;
        jue_se[2].geshu = 4;
        jue_se[3].geshu = 1;
        jue_se[4].geshu = 1;
        jue_se[5].geshu = 1;
        jue_se[6].geshu = 1;
        break;
    default:
        cout << "输入错误,再见" << endl;
        exit(0);
        break;
    }
}
int van[10] = { 7,4,6,43,35,1,2,8,20,19 };
void init3(int nn)
{
    srand(time(0));
    Sleep(rand() % 44);
    int x = 10000;
    int t = rand();
    srand(time(NULL));
    int y = van[(rand() % 100 * van[rand() % 10] + t) % 10];
    if (nn <= 6)
        x = abs(x * 6 / y) % 3 + 1;
    else if (nn <= 8)
        x = abs(x * 7 / y) % 4 + 1;
    else if (nn <= 11)
        x = abs(x * 8 / y) % 5 + 1;
    else if (nn <= 14)
        x = abs(x * 9 / y) % 6 + 1;
    do
    {
        if (nn <= 6)
            x = x % 3 + 1;
        else if (nn <= 8)
            x = x % 4 + 1;
        else if (nn <= 11)
            x = x % 5 + 1;
        else if (nn <= 14)
            x = x % 6 + 1;
        if (jue_se[x].geshu > 0)
        {
            player[nn].name = jue_se[x].NAME;
            if (player[nn].name == "猎人 ")
                lieren = nn;
            if (player[nn].name == "守卫 ")
                shouwei = nn;
            player[nn].life = 1;
            player[nn].num = nn;
            player[nn].know = 0;
            jue_se[x].geshu--;
            player[nn].how = 0;
            break;
        }
    } while (jue_se[x].geshu == 0);
}
void printhhh()
{
    int cm = 0;
    int sz = 0;
    for (int i = 1; i <= n; i++)
    {
        if (player[i].life == 0)
            continue;
        else if (player[i].name == "村民 ")
            cm++;
        else if (player[i].name == "女巫 " || player[i].name == "预言家 " || player[i].name == "猎人 " || player[i].name == "守卫 ")
            sz++;
    }
    if (sz == 0 || cm == 0)
        cout << "狼人阵营胜利" << endl;
    else
        cout << "好人阵营胜利" << endl;
    for (int i = 1; i <= n; i++)
    {
        cout << left << setw(3) << player[i].num << ": " << player[i].name << " ";
        if (player[i].life == 0)
            cout << "死亡" << "\t";
        else
            cout << "存活" << "\t";
        if (player[i].how == 0)
            cout << "最终存活 " << endl;
        else if (player[i].how == 1)
            cout << "最终被狼人杀死" << endl;
        else if (player[i].how == 2)
            cout << "最终被投票投死" << endl;
        else if (player[i].how == 3)
            cout << "最终被女巫毒死" << endl;
        else if (player[i].how == 4)
            cout << "最终被猎人射杀" << endl;
    }
    system("pause");
    system("pause");
    system("pause");
}
void print(int day, int ti)
{
    HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
    if (ti == 0)
        SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_INTENSITY);
    else
        SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);
    cout << "\t\t\t\t第" << day << "天 ";
    if (ti == 0)
        cout << "白天" << endl;
    else
        cout << "夜晚" << endl;
    cout << "我的位置:" << MY << "号" << endl;
    for (int i = 1; i <= 6; i++)
    {
        cout << player[i].num << "号位 ";
    }
    cout << endl;
    for (int i = 1; i <= 6; i++)
    {
        if (player[i].life == 1)
        {
            if (ti == 0)
                SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_INTENSITY | FOREGROUND_GREEN);
            else
                SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_GREEN);
            cout << "存活 ";
        }
        else
        {
            if (ti == 0)
                SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_INTENSITY | FOREGROUND_RED);
            else
                SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_RED);
            cout << "已死亡 ";
        }
    }
    if (ti == 0)
        SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_INTENSITY);
    else
        SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);
    cout << endl;
    for (int i = 1; i <= 6; i++)
    {
        if (player[i].know == 0)
            cout << "未知 ";
        else if (player[i].know == 1)
        {
            if (player[i].name == "狼人 ")
                cout << "狼人 ";
            else
                cout << "好人 ";
        }
        else if (player[i].know == 2)
            cout << player[i].name << " ";
    }
    cout << endl << endl;
    for (int i = 7; i <= n; i++)
    {
        if (i < 10)
            cout << player[i].num << "号位 ";
        else
            cout << player[i].num << "号位 ";
    }
    cout << endl;
    for (int i = 7; i <= n; i++)
    {
        if (player[i].life == 1)
        {
            if (ti == 0)
                SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_INTENSITY | FOREGROUND_GREEN);
            else
                SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_GREEN);
            cout << "存活 ";
        }
        else
        {
            if (ti == 0)
                SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_INTENSITY | FOREGROUND_RED);
            else
                SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_RED);
            cout << "已死亡 ";
        }
    }
    if (ti == 0)
        SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_INTENSITY);
    else
        SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);
    cout << endl;
    for (int i = 7; i <= n; i++)
    {
        if (player[i].know == 0)
            cout << "未知 ";
        else if (player[i].know == 1)
        {
            if (player[i].name == "狼人 ")
                cout << "狼人 ";
            else
                cout << "好人 ";
        }
        else if (player[i].know == 2)
            cout << player[i].name << " ";
    }
    cout << endl << endl;
}
int shou = 0;
void shoushui(int hhh, int hhhh)
{
    int x;
    Sleep(3000);
    system("cls");
    print(hhh, hhhh);
    cout << "守~卫~请~睁~眼~~~" << endl;
    Sleep(3000);
    system("cls");
    print(hhh, hhhh);
    if (MY == shouwei && player[MY].life == 1)
    {
        cout << "请问你要守护谁?" << endl << "输入:";
        cin >> x;
        while (x == shou || x<1 || x>n || player[x].life == 0)
        {
            cout << "输入错误,请重新输入" << endl << "输入:";
            cin >> x;
        }
        shou = x;
    }
    else if (player[shouwei].life == 1)
    {
        cout << "请问你要守护谁?" << endl;
        Sleep(rand() % 98);
        srand(time(0));
        x = rand() % n + 1;
        while (x == shou || player[x].life == 0)
        {
            Sleep(rand() % 98);
            srand(time(0));
            x = rand() % n + 1;
        }
        shou = x;
    }
    else
    {
        cout << "请问你要守护谁?" << endl;
        Sleep(3000);
        shou = -1;
    }
    Sleep(3000);
    system("cls");
    print(hhh, hhhh);
    cout << "守~卫~请~闭~眼~~~" << endl;
}
struct tou
{
    int xxx;
    int num;
    int toupiaoquan;
};
tou TOU[13];
bool cmp(tou x, tou y)
{
    if (x.xxx == y.xxx)
        return x.num < y.num;
    return x.xxx > y.xxx;
}
bool cmp1(tou x, tou y)
{
    return x.num < y.num;
}
void toupiao(int ddd, int nnn)
{
    //--------1--------
    int x;
    Sleep(2000);
    system("cls");
    print(ddd, nnn);
    cout << "现在大家请投票";
    for (int i = 1; i <= 3; i++)
    {
        cout << ".";
        Sleep(500);
    }
    cout << endl;
    for (int i = 1; i <= n; i++)
    {
        TOU[i].num = i;
        TOU[i].toupiaoquan = 1;
        TOU[i].xxx = 0;
    }
    for (int i = 1; i <= n; i++)
    {
        if (player[i].life == 1)
        {
            Sleep(3000);
            if (i == MY)
            {
                cout << "请投票...(0弃权)" << endl;
                cin >> x;
                while (player[x].life == 0 && x != 0)
                {
                    cin >> x;
                }
                if (x == 0)
                    cout << MY << "号玩家弃权" << endl;
                else
                    cout << MY << "号玩家投给了" << x << "号玩家" << endl;
            }
            else
            {
                srand(time(0));
                if (player[i].name == "狼人 ")
                {
                    x = rand() % (n + 1);
                    while (x != 0 && (player[x].life == 0 || player[x].name == "狼人 " || x == i))
                    {
                        Sleep(rand() % 98);
                        srand(time(0));
                        x = rand() % (n + 1);
                    }
                    if (x == 0)
                        cout << i << "号玩家弃权" << endl;
                    else
                        cout << i << "号玩家投给了" << x << "号玩家" << endl;
                }
                else if (player[i].name == "预言家 ")
                {
                    x = rand() % (n + 1);
                    while (x != 0 && (player[x].life == 0 || player[x].name != "狼人 " || x == i))
                    {
                        Sleep(rand() % 98);
                        srand(time(0));
                        x = rand() % (n + 1);
                    }
                    if (x == 0)
                        cout << i << "号玩家弃权" << endl;
                    else
                        cout << i << "号玩家投给了" << x << "号玩家" << endl;
                }
                else
                {
                    x = rand() % (n + 1);
                    while (x != 0 && (player[x].life == 0 || x == i))
                    {
                        Sleep(rand() % 98);
                        srand(time(0));
                        x = rand() % (n + 1);
                    }
                    if (x == 0)
                        cout << i << "号玩家弃权" << endl;
                    else
                        cout << i << "号玩家投给了" << x << "号玩家" << endl;
                }
            }
            if (x != 0)
                TOU[x].xxx++;
        }
    }
    Sleep(3000);
    sort(TOU + 1, TOU + n + 1, cmp);
    if (TOU[2].xxx != TOU[1].xxx)
    {
        cout << "投票结束," << TOU[1].num << "号投票出局" << endl;
        player[TOU[1].num].life = 0;
        player[TOU[1].num].how = 2;
        Sleep(3000);
        return;
    }
    else
    {
        TOU[1].toupiaoquan = 0;
        TOU[2].toupiaoquan = 0;
        system("cls");
        print(ddd, nnn);
        cout << TOU[1].num << "号," << TOU[2].num << "号";
        int i;
        for (i = 3; i <= n; i++)
        {
            if (TOU[i].xxx == TOU[1].xxx)
            {
                TOU[i].toupiaoquan = 0;
                cout << "," << TOU[i].num << "号";
            }
            else
                break;
        }
        if (i == n + 1)
        {
            for (int i = 1; i <= n; i++)
                TOU[i].toupiaoquan = 1;
        }
        cout << "平票" << endl;
    }
    //--------2--------
    sort(TOU + 1, TOU + n + 1, cmp1);
    cout << "请再次投票";
    for (int i = 1; i <= 3; i++)
    {
        cout << ".";
        Sleep(500);
    }
    cout << endl;
    for (int i = 1; i <= n; i++)
    {
        if (player[i].life == 1 && TOU[i].toupiaoquan == 1)
        {
            Sleep(3000);
            if (i == MY)
            {
                cout << "请投票...(0弃权)" << endl;
                cin >> x;
                while ((player[x].life == 0 || TOU[x].toupiaoquan == 1) && x != 0)
                {
                    cin >> x;
                }
                if (x == 0)
                    cout << MY << "号玩家弃权" << endl;
                else
                    cout << MY << "号玩家投给了" << x << "号玩家" << endl;
            }
            else
            {
                srand(time(0));
                if (player[i].name == "狼人 ")
                {
                    x = rand() % (n + 1);
                    while (x != 0 && (player[x].life == 0 || player[x].name == "狼人 " || x == i || TOU[x].toupiaoquan == 1))
                    {
                        srand(time(0));
                        x = rand() % (n + 1);
                    }
                    if (x == 0)
                        cout << i << "号玩家弃权" << endl;
                    else
                        cout << i << "号玩家投给了" << x << "号玩家" << endl;
                }
                else if (player[i].name == "预言家 ")
                {
                    x = rand() % (n + 1);
                    while (x != 0 && (player[x].life == 0 || player[x].name != "狼人 " || x == i || TOU[x].toupiaoquan == 1))
                    {
                        srand(time(0));
                        x = rand() % (n + 1);
                    }
                    if (x == 0)
                        cout << i << "号玩家弃权" << endl;
                    else
                        cout << i << "号玩家投给了" << x << "号玩家" << endl;
                }
                else
                {
                    x = rand() % (n + 1);
                    while (x != 0 && (player[x].life == 0 || x == i || TOU[x].toupiaoquan == 1))
                    {
                        srand(time(0));
                        x = rand() % (n + 1);
                    }
                    if (x == 0)
                        cout << i << "号玩家弃权" << endl;
                    else
                        cout << i << "号玩家投给了" << x << "号玩家" << endl;
                }
            }
            if (x != 0 && TOU[i].toupiaoquan == 1)
                TOU[x].xxx++;
        }
    }
    Sleep(3000);
    sort(TOU + 1, TOU + n + 1, cmp);
    if (TOU[2].xxx != TOU[1].xxx)
    {
        cout << "投票结束," << TOU[1].num << "号投票出局" << endl;
        player[TOU[1].num].life = 0;
        player[TOU[1].num].how = 2;
        Sleep(3000);
        return;
    }
    else
    {
        TOU[1].toupiaoquan = 0;
        TOU[2].toupiaoquan = 0;
        system("cls");
        print(ddd, nnn);
        cout << TOU[1].num << "号," << TOU[2].num << "号";
        int i;
        for (i = 3; i <= n; i++)
        {
            if (TOU[i].xxx == TOU[1].xxx)
            {
                TOU[i].toupiaoquan = 0;
                cout << "," << TOU[i].num << "号";
            }
            else
                break;
        }
        if (i == n + 1)
        {
            for (int i = 1; i <= n; i++)
                TOU[i].toupiaoquan = 1;
        }
        cout << "平票" << endl;
    }
    //--------3--------
    sort(TOU + 1, TOU + n + 1, cmp1);
    cout << "请再次投票";
    for (int i = 1; i <= 3; i++)
    {
        cout << ".";
        Sleep(500);
    }
    cout << endl;
    for (int i = 1; i <= n; i++)
    {
        if (player[i].life == 1 && TOU[i].toupiaoquan == 1)
        {
            Sleep(3000);
            if (i == MY)
            {
                cout << "请投票...(0弃权)" << endl;
                cin >> x;
                while ((player[x].life == 0 || TOU[x].toupiaoquan == 1) && x != 0)
                {
                    cin >> x;
                }
                if (x == 0)
                    cout << MY << "号玩家弃权" << endl;
                else
                    cout << MY << "号玩家投给了" << x << "号玩家" << endl;
            }
            else
            {
                srand(time(0));
                if (player[i].name == "狼人 ")
                {
                    x = rand() % (n + 1);
                    while (x != 0 && (player[x].life == 0 || player[x].name == "狼人 " || x == i || TOU[x].toupiaoquan == 1))
                    {
                        srand(time(0));
                        x = rand() % (n + 1);
                    }
                    if (x == 0)
                        cout << i << "号玩家弃权" << endl;
                    else
                        cout << i << "号玩家投给了" << x << "号玩家" << endl;
                }
                else if (player[i].name == "预言家 " || player[i].name == "猎人 ")
                {
                    x = rand() % (n + 1);
                    while (x != 0 && (player[x].life == 0 || player[x].name != "狼人 " || x == i || TOU[x].toupiaoquan == 1))
                    {
                        srand(time(0));
                        x = rand() % (n + 1);
                    }
                    if (x == 0)
                        cout << i << "号玩家弃权" << endl;
                    else
                        cout << i << "号玩家投给了" << x << "号玩家" << endl;
                }
                else
                {
                    x = rand() % (n + 1);
                    while (x != 0 && (player[x].life == 0 || x == i || TOU[x].toupiaoquan == 1))
                    {
                        srand(time(0));
                        x = rand() % (n + 1);
                    }
                    if (x == 0)
                        cout << i << "号玩家弃权" << endl;
                    else
                        cout << i << "号玩家投给了" << x << "号玩家" << endl;
                }
            }
            if (x != 0 && TOU[i].toupiaoquan == 1)
                TOU[x].xxx++;
        }
    }
    Sleep(3000);
    sort(TOU + 1, TOU + n + 1, cmp);
    if (TOU[2].xxx != TOU[1].xxx)
    {
        cout << "投票结束," << TOU[1].num << "号投票出局" << endl;
        player[TOU[1].num].life = 0;
        player[TOU[1].num].how = 2;
    }
    else
    {
        cout << "投票结束,无人出局" << endl;
    }
    Sleep(5000);
}
bool game_over()
{
    int pingmin = 0;
    int langren = 0;
    int shenzhi = 0;
    for (int i = 1; i <= n; i++)
    {
        if (player[i].life == 0)
            continue;
        if (player[i].name == "狼人 ")
            langren++;
        else if (player[i].name == "村民 ")
            pingmin++;
        else if (player[i].name == "女巫 " || player[i].name == "预言家 " || player[i].name == "猎人 ")
            shenzhi++;
    }
    if (shenzhi == 0 || langren == 0 || pingmin == 0)
        return 1;
    return 0;
}
void night()
{
    system("cls");
    system("color 0f");
    print(1, 1);
    cout << "天~黑~请~闭~眼~~~" << endl;
    if (n >= 12)
        shoushui(1, 1);
    Sleep(3000);
    system("cls");
    print(1, 1);
    cout << "狼~人~请~睁~眼~~~" << endl;
    if (player[MY].name == "狼人 ")
    {
        Sleep(1000);
        cout << "你的同伴有:";
        for (int i = 1; i <= n; i++)
        {
            if (i == MY)
                continue;
            if (player[i].name == "狼人 ")
            {
                cout << player[i].num << "号 ";
                player[i].know = 2;
            }
        }
        Sleep(3000);
        cout << endl << "请问你们要杀谁:" << endl << "输入:";
        cin >> kill1;
        Sleep(1500);
        system("cls");
        print(1, 1);
        cout << "今晚你们要杀的是" << kill1 << "号玩家" << endl;
    }
    else
    {
        Sleep(4000);
        system("cls");
        print(1, 1);
        cout << "请问你们要杀谁?" << endl;
        do
        {
            Sleep(rand() % 18);
            srand(time(0));
            int x = rand() % n + 1;
            if (player[x].name != "狼人 " && player[x].life == 1)
            {
                kill1 = x;
                break;
            }
        } while (1);
        Sleep(5000);
    }
    Sleep(3000);
    system("cls");
    print(1, 1);
    cout << "狼~人~请~闭~眼~~~" << endl;
    Sleep(2000);
    system("cls");
    print(1, 1);
    cout << "女~巫~请~睁~眼~~~" << endl;
    Sleep(2000);
    system("cls");
    print(1, 1);
    if (player[MY].name == "女巫 " && player[MY].life == 1)
    {
        Sleep(1000);
        if (jieyao == 1)
        {
            cout << "今晚" << kill1 << "号玩家被杀" << endl;
            Sleep(500);
            cout << "请问你要救吗???" << endl << "A. 救 B.不救" << endl << "输入:";
            cin >> a;
            if (a == 'A')
            {
                system("cls");
                print(1, 1);
                cout << "请问你要毒吗???" << endl;
                Sleep(2000);
                system("cls");
                print(1, 1);
                cout << "今晚" << kill1 << "号玩家被你解救" << endl;
                jieyao = 0;
                if (shou != kill1)
                    kill1 = 0;
            }
            else
            {
                if (shou == kill1)
                    kill1 = 0;
                Sleep(2000);
                system("cls");
                print(1, 1);
                cout << "请问你要毒吗???" << endl << "A. 毒 B.不毒" << endl << "输入:";
                cin >> a;
                if (a == 'A')
                {
                    cout << "请问你要毒谁???" << endl << "输入:";
                    cin >> kill2;
                    while (player[kill2].life != 1)
                    {
                        cout << "输入错误,请重新输入:" << endl;
                        cin >> kill2;
                    }
                    duyao = 0;
                }
            }
        }
        else
        {
            if (shou == kill1)
                kill1 = 0;
            Sleep(2000);
            system("cls");
            print(1, 1);
            cout << "请问你要毒吗???" << endl << "A. 毒 B.不毒" << endl << "输入:";
            cin >> a;
            if (a == 'A')
            {
                cout << "请问你要毒谁???" << endl << "输入:";
                cin >> kill2;
                while (player[kill2].life != 1)
                {
                    cout << "输入错误,请重新输入:" << endl;
                    cin >> kill2;
                }
                duyao = 0;
            }
        }
    }
    else
    {
        bool b = 0;
        cout << "请问你是否要用解药???" << endl;
        int FFF = 0, kkkk;
        for (int i = 1; i <= n; i++)
        {
            if (player[i].life == 1 && player[i].name == "村民 ")
                FFF++;
            if (player[i].name == "女巫 ")
                kkkk = i;
        }
        if (jieyao == 1 && player[kkkk].life == 1)
        {
            if (FFF == 1)
            {
                if (shou == kill1)
                    jieyao = 1;
                else
                    jieyao = 0;
                kill1 = 0;
                b = 1;
            }
            else
                for (int i = 1; i <= n; i++)
                {
                    if (player[i].name == "女巫 " && kill1 == i)
                    {
                        kill1 = 0;
                        if (shou == kill1)
                            jieyao = 1;
                        else
                            jieyao = 0;
                        b = 1;
                        break;
                    }
                    else if (player[i].name == "预言家 " && kill1 == i)
                    {
                        kill1 = 0;
                        if (shou == kill1)
                            jieyao = 1;
                        else
                            jieyao = 0;
                        b = 1;
                        break;
                    }
                }
        }
        Sleep(3000);
        if (b == 0 && duyao == 1 && player[kkkk].life == 1)
        {
            system("cls");
            print(1, 1);
            cout << "请问你是否要用毒药???" << endl;
            srand(time(0));
            int x = rand() % 2;
            Sleep(1500);
            cout << "请问你要毒谁???" << endl;
            if (x == 1)
            {
                duyao = 0;
                int y = rand() % n + 1;
                while ((player[y].name == "女巫 " || player[y].name == "预言家 " || y == kill1) || player[y].life == 0)
                    y = rand() % n + 1;
                kill2 = y;
            }
        }
        else
        {
            Sleep(3000);
            system("cls");
            print(1, 1);
            cout << "请问你是否要用毒药???" << endl;
            Sleep(3000);
            cout << "请问你要毒谁???" << endl;
            Sleep(3000);
        }
    }
    Sleep(3000);
    system("cls");
    print(1, 1);
    cout << "女~巫~请~闭~眼~~~" << endl;
    if (n > 6)
    {
        Sleep(3000);
        system("cls");
        print(1, 1);
        cout << "预~言~家~请~睁~眼~~~" << endl;
        if (player[MY].name == "预言家 ")
        {
            Sleep(3000);
            cout << "请问你想查验谁???" << endl << "输入:";
            int x;
            cin >> x;
            player[x].know = 1;
            Sleep(2000);
            system("cls");
            print(1, 1);
            cout << "他的身份是:";
            if (player[x].name == "狼人 ")
                cout << "狼人" << endl;
            else
                cout << "好人" << endl;
            Sleep(3000);
        }
        else
        {
            Sleep(3000);
            cout << "请问你想查验谁???" << endl;
            Sleep(3000);
            system("cls");
            print(1, 1);
            cout << "他的身份是:......";
            Sleep(3000);
        }
        Sleep(3000);
        system("cls");
        print(1, 1);
        cout << "预~言~家~请~闭~眼~~~" << endl;
    }
    Sleep(3000);
    if (kill1 != 0)
        player[kill1].life = 0;
    if (kill2 != 0)
        player[kill2].life = 0;
    player[kill1].how = 1;
    player[kill2].how = 3;
    system("cls");
    system("color F0");
    print(2, 0);
}
void night2(int hhh, int hhhh)
{
    system("cls");
    system("color 0f");
    print(hhh, hhhh);
    cout << "天~黑~请~闭~眼~~~" << endl;
    if (n >= 12)
        shoushui(hhh, hhhh);
    Sleep(3000);
    system("cls");
    print(hhh, hhhh);
    cout << "狼~人~请~睁~眼~~~" << endl;
    if (player[MY].name == "狼人 " && player[MY].life == 1)
    {
        Sleep(3000);
        cout << endl << "请问你们要杀谁:" << endl << "输入:";
        cin >> kill1;
        Sleep(1500);
        system("cls");
        print(hhh, hhhh);
        cout << "今晚你们要杀的是" << kill1 << "号玩家" << endl;
    }
    else
    {
        Sleep(4000);
        system("cls");
        print(hhh, hhhh);
        cout << "请问你们要杀谁?" << endl;
        do
        {
            srand(time(0));
            int x = rand() % n + 1;
            if (player[x].name != "狼人 " && player[x].life == 1)
            {
                kill1 = x;
                break;
            }
        } while (1);
        Sleep(5000);
    }
    Sleep(3000);
    system("cls");
    print(hhh, hhhh);
    cout << "狼~人~请~闭~眼~~~" << endl;
    Sleep(2000);
    system("cls");
    print(hhh, hhhh);
    cout << "女~巫~请~睁~眼~~~" << endl;
    Sleep(2000);
    system("cls");
    print(hhh, hhhh);
    if (player[MY].name == "女巫 " && player[MY].life == 1)
    {
        Sleep(1000);
        if (jieyao == 1)
        {
            cout << "今晚" << kill1 << "号玩家被杀" << endl;
            Sleep(500);
            cout << "请问你要救吗???" << endl << "A. 救 B.不救" << endl << "输入:";
            cin >> a;
            if (a == 'A')
            {
                system("cls");
                print(hhh, hhhh);
                cout << "请问你要毒吗???" << endl;
                Sleep(2000);
                system("cls");
                print(hhh, hhhh);
                cout << "今晚" << kill1 << "号玩家被你解救" << endl;
                jieyao = 0;
                if (shou != kill1)
                    kill1 = 0;
            }
            else
            {
                if (shou == kill1)
                    kill1 = 0;
                Sleep(2000);
                system("cls");
                print(hhh, hhhh);
                cout << "请问你要毒吗???" << endl << "A. 毒 B.不毒" << endl << "输入:";
                cin >> a;
                if (a == 'A')
                {
                    cout << "请问你要毒谁???" << endl << "输入:";
                    cin >> kill2;
                    while (player[kill2].life != 1)
                    {
                        cout << "输入错误,请重新输入:" << endl;
                        cin >> kill2;
                    }
                    duyao = 0;
                }
            }
        }
        else if (duyao == 1)
        {
            if (shou == kill1)
                kill1 = 0;
            Sleep(2000);
            system("cls");
            print(hhh, hhhh);
            cout << "请问你要毒吗???" << endl << "A. 毒 B.不毒" << endl << "输入:";
            cin >> a;
            if (a == 'A')
            {
                cout << "请问你要毒谁???" << endl << "输入:";
                cin >> kill2;
                while (player[kill2].life != 1)
                {
                    cout << "输入错误,请重新输入:" << endl;
                    cin >> kill2;
                }
                duyao = 0;
            }
        }
        else
        {
            Sleep(2000);
            system("cls");
            print(hhh, hhhh);
            cout << "请问你要毒吗???" << endl;
        }
    }
    else
    {
        bool b = 0;
        cout << "请问你是否要用解药???" << endl;
        int FFF = 0, kkkk;
        for (int i = 1; i <= n; i++)
        {
            if (player[i].life == 1 && player[i].name == "村民 ")
                FFF++;
            if (player[i].name == "女巫 ")
                kkkk = i;
        }
        if (jieyao == 1 && player[kkkk].life == 1)
        {
            if (FFF == 1)
            {
                if (shou == kill1)
                    jieyao = 1;
                else
                    jieyao = 0;
                kill1 = 0;
                b = 1;
            }
            else
                for (int i = 1; i <= n; i++)
                {
                    if (player[i].name == "女巫 " && kill1 == i)
                    {
                        kill1 = 0;
                        if (shou == kill1)
                            jieyao = 1;
                        else
                            jieyao = 0;
                        b = 1;
                        break;
                    }
                    else if (player[i].name == "预言家 " && kill1 == i)
                    {
                        kill1 = 0;
                        if (shou == kill1)
                            jieyao = 1;
                        else
                            jieyao = 0;
                        b = 1;
                        break;
                    }
                }
        }
        Sleep(3000);
        if (b == 0 && duyao == 1 && player[kkkk].life == 1)
        {
            system("cls");
            print(hhh, hhhh);
            cout << "请问你是否要用毒药???" << endl;
            srand(time(0));
            int x = rand() % 2;
            Sleep(1500);
            cout << "请问你要毒谁???" << endl;
            if (x == 1)
            {
                duyao = 0;
                int y = rand() % n + 1;
                while ((player[y].name == "女巫 " || player[y].name == "预言家 " || y == kill1) || player[y].life == 0)
                    y = rand() % n + 1;
                kill2 = y;
            }
        }
        else
        {
            Sleep(3000);
            system("cls");
            print(hhh, hhhh);
            cout << "请问你是否要用毒药???" << endl;
            Sleep(3000);
            cout << "请问你要毒谁???" << endl;
            Sleep(3000);
        }
    }
    Sleep(3000);
    system("cls");
    print(hhh, hhhh);
    cout << "女~巫~请~闭~眼~~~" << endl;
    if (n > 6)
    {
        Sleep(3000);
        system("cls");
        print(hhh, hhhh);
        cout << "预~言~家~请~睁~眼~~~" << endl;
        if (player[MY].name == "预言家 " && player[MY].life == 1)
        {
            Sleep(3000);
            cout << "请问你想查验谁???" << endl << "输入:";
            int x;
            cin >> x;
            player[x].know = 1;
            Sleep(2000);
            system("cls");
            print(hhh, hhhh);
            cout << "他的身份是:";
            if (player[x].name == "狼人 ")
                cout << "狼人" << endl;
            else
                cout << "好人" << endl;
            Sleep(3000);
        }
        else
        {
            Sleep(3000);
            cout << "请问你想查验谁???" << endl;
            Sleep(3000);
            system("cls");
            print(hhh, hhhh);
            cout << "他的身份是:......";
            Sleep(3000);
        }
        Sleep(3000);
        system("cls");
        print(hhh, hhhh);
        cout << "预~言~家~请~闭~眼~~~" << endl;
    }
    Sleep(3000);
    if (kill1 != 0)
        player[kill1].life = 0;
    if (kill2 != 0)
        player[kill2].life = 0;
    player[kill1].how = 1;
    player[kill2].how = 3;
    system("cls");
    system("color F0");
    print(hhh + 1, 0);
}
bool lr = 0;
void panduanlieren()
{
    if (lr == 1)
        return;
    if (MY == lieren)
    {
        cout << "请射杀一名玩家" << endl;
        int x;
        cin >> x;
        while (player[x].life != 1)
        {
            cout << "输入错误,请重新输入" << endl;
            cin >> x;
        }
        Sleep(1000);
        cout << lieren << "号猎人发动技能,开枪带走了" << x << "号" << endl;
        player[x].life = 0;
        player[x].how = 4;
    }
    else if (n >= 9)
    {
        srand(time(0));
        int x = rand() % n + 1;
        while (player[x].life != 1)
        {
            x = rand() % n + 1;
        }
        Sleep(1000);
        cout << lieren << "号猎人发动技能,开枪带走了" << x << "号" << endl;
        player[x].life = 0;
        player[x].how = 4;
    }
    lr = 1;
}
void print1()
{
    cout << "天亮了,昨晚";
    if (kill1 != 0 || kill2 != 0)
    {
        cout << kill1 << "号";
        if (kill2 != 0)
        {
            cout << "," << kill2 << "号";
            kill2 = 0;
        }
        cout << "被杀" << endl;
    }
    else
        cout << "是平安夜" << endl;
}
int main()
{
    system("cls");
    cout << " " << "狼人杀online" << endl;
    cout << "请输入人数个数:" << endl;
    scanf("%d", &n);
    cout << "加载时间长,请耐心等待";
    init1();
    init2(n);
    int k = 1;
    do
    {
        srand(time(0));
        init3(k);
        cout << ".";
        Sleep(17);
        k++;
    } while (k <= n);
    system("cls");
    system("color F0");
    cout << "游戏即将开始";
    for (int i = 1; i <= 6; i++)
    {
        cout << ".";
        Sleep(500);
    }
    Sleep(1500);
    cout << endl << endl << "请大家查看身份牌......" << endl;
    Sleep(45);
    srand(time(0));
    MY = rand() % n + 1;
    cout << "您的身份是:" << player[MY].name << endl;
    Sleep(500);
    cout << "在" << player[MY].num << "号位上" << endl;
    system("pause");
    system("cls");
    player[MY].know = 2;
    print(1, 0);
    cout << "即将进入夜晚";
    for (int i = 1; i <= 6; i++)
    {
        cout << ".";
        Sleep(500);
    }
    night();
    print1();
    if (game_over())
    {
        Sleep(1000);
        system("cls");
        cout << "游戏结束" << endl; printhhh();
        return 0;
    }
    if (player[lieren].life == 0 && lr == 0)
    {
        panduanlieren();
    }
    if (game_over())
    {
        Sleep(1000);
        system("cls");
        cout << "游戏结束" << endl; printhhh();
        return 0;
    }
    toupiao(2, 0);
    system("cls");
    print(2, 0);
    if (game_over())
    {
        Sleep(1000);
        system("cls");
        cout << "游戏结束" << endl; printhhh();
        return 0;
    }
    else if (player[lieren].life == 0 && lr == 0)
    {
        panduanlieren();
    }
    cout << "即将进入夜晚";
    for (int i = 1; i <= 6; i++)
    {
        cout << ".";
        Sleep(500);
    }
    night2(2, 1);
    print1();
    if (game_over())
    {
        Sleep(1000);
        system("cls");
        cout << "游戏结束" << endl; printhhh();
        return 0;
    }
    if (player[lieren].life == 0 && lr == 0)
    {
        panduanlieren();
    }
    if (game_over())
    {
        Sleep(1000);
        system("cls");
        cout << "游戏结束" << endl; printhhh();
        return 0;
    }
    toupiao(3, 0);
    system("cls");
    print(3, 0);
    if (game_over())
    {
        Sleep(1000);
        system("cls");
        cout << "游戏结束" << endl; printhhh();
        return 0;
    }
    else if (player[lieren].life == 0 && lr == 0)
    {
        panduanlieren();
    }
    cout << "即将进入夜晚";
    for (int i = 1; i <= 6; i++)
    {
        cout << ".";
        Sleep(500);
    }
    night2(3, 1);
    print1();
    if (game_over())
    {
        Sleep(1000);
        system("cls");
        cout << "游戏结束" << endl; printhhh();
        return 0;
    }
    if (player[lieren].life == 0)
    {
        panduanlieren();
    }
    if (game_over())
    {
        Sleep(1000);
        system("cls");
        cout << "游戏结束" << endl; printhhh();
        return 0;
    }
    toupiao(4, 0);
    system("cls");
    print(4, 0);
    if (game_over())
    {
        Sleep(1000);
        system("cls");
        cout << "游戏结束" << endl; printhhh();
        return 0;
    }
    else if (player[lieren].life == 0 && lr == 0)
    {
        panduanlieren();
    }
    if (game_over())
    {
        Sleep(1000);
        system("cls");
        cout << "游戏结束" << endl; printhhh();
        return 0;
    }
    cout << "即将进入夜晚";
    for (int i = 1; i <= 6; i++)
    {
        cout << ".";
        Sleep(500);
    }
    night2(4, 1);
    print1();
    if (game_over())
    {
        Sleep(1000);
        system("cls");
        cout << "游戏结束" << endl; printhhh();
        return 0;
    }
    if (player[lieren].life == 0)
    {
        panduanlieren();
    }
    if (game_over())
    {
        Sleep(1000);
        system("cls");
        cout << "游戏结束" << endl; printhhh();
        return 0;
    }
    toupiao(5, 0);
    system("cls");
    print(5, 0);
    if (game_over())
    {
        Sleep(1000);
        system("cls");
        cout << "游戏结束" << endl; printhhh();
        return 0;
    }
    else if (player[lieren].life == 0 && lr == 0)
    {
        panduanlieren();
    }
    if (game_over())
    {
        Sleep(1000);
        system("cls");
        cout << "游戏结束" << endl; printhhh();
        return 0;
    }
    cout << "即将进入夜晚";
    for (int i = 1; i <= 6; i++)
    {
        cout << ".";
        Sleep(500);
    }
    night2(5, 1);
    print1();
    if (game_over())
    {
        Sleep(1000);
        system("cls");
        cout << "游戏结束" << endl; printhhh();
        return 0;
    }
    if (player[lieren].life == 0)
    {
        panduanlieren();
    }
    if (game_over())
    {
        Sleep(1000);
        system("cls");
        cout << "游戏结束" << endl; printhhh();
        return 0;
    }
    toupiao(6, 0);
    system("cls");
    print(6, 0);
    if (game_over())
    {
        Sleep(1000);
        system("cls");
        cout << "游戏结束" << endl; printhhh();
        return 0;
    }
    else if (player[lieren].life == 0 && lr == 0)
    {
        panduanlieren();
    }
    if (game_over())
    {
        Sleep(1000);
        system("cls");
        cout << "游戏结束" << endl; printhhh();
        return 0;
    }
    cout << "即将进入夜晚";
    for (int i = 1; i <= 6; i++)
    {
        cout << ".";
        Sleep(500);
    }
    night2(6, 1);
    print1();
    if (game_over())
    {
        Sleep(1000);
        system("cls");
        cout << "游戏结束" << endl; printhhh();
        return 0;
    }
    if (player[lieren].life == 0)
    {
        panduanlieren();
    }
    if (game_over())
    {
        Sleep(1000);
        system("cls");
        cout << "游戏结束" << endl; printhhh();
        return 0;
    }
    toupiao(7, 0);
    system("cls");
    print(7, 0);
    if (game_over())
    {
        Sleep(1000);
        system("cls");
        cout << "游戏结束" << endl; printhhh();
        return 0;
    }
    else if (player[lieren].life == 0 && lr == 0)
    {
        panduanlieren();
    }
    if (game_over())
    {
        Sleep(1000);
        system("cls");
        cout << "游戏结束" << endl; printhhh();
        return 0;
    }
    while (1)
        system("pause");
    return 0;
}

================忍者必须死===================

#include<bits/stdc++.h>	
#include<windows.h>
#include<stdio.h>
#include<conio.h>
#include<time.h>
#define Nor if(B[b].x<5) B[b].x=5;
#define Out1 Bx1-Bvx1<=6||Bx1-Bvx1>=28||By1-Bvy1<=7||By1-Bvy1>=27
#define Out2 Bx2-Bvx2<=6||Bx2-Bvx2>=28||By2-Bvy2<=7||By2-Bvy2>=27
#define Chang1 {Bwhat1=0;Bvx1=Bvy1=0;memset(Bgo1,0,sizeof(Bgo1));}
#define Chang2 {Bwhat2=0;Bvx2=Bvy2=0;memset(Bgo2,0,sizeof(Bgo2));}
#define Chang3 {Bwhat3=0;Bvx3=Bvy3=0;memset(Bgo3,0,sizeof(Bgo3));}
using namespace std;
int ti(float a) {return ((int)(a*10+5))/10;}
void Setpos(float x,float y){COORD pos;pos.X=ti(y*4)/2;pos.Y=ti(x);SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),pos);}
void Color(int a){if(a==0) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);if(a==1) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN|FOREGROUND_BLUE);if(a==2) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN);if(a==3) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_BLUE);if(a==4) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED);if(a==5) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN);if(a==6) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_BLUE);if(a==7) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);if(a==8) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED);if(a==9) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY|BACKGROUND_GREEN|BACKGROUND_BLUE);if(a==10) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY|BACKGROUND_RED|BACKGROUND_BLUE);if(a==11) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_BLUE);if(a==12) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_GREEN);if(a==13) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY);if(a==14) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_GREEN|FOREGROUND_BLUE);}
int Blomax,Ren,Exp,Expmax,Lv,Lvl,Ice,Drug,ar1,ar2,Tar1,Tar2,bl,br,Win,T,Tb,Sy,Up,Upt,Down,u1,u2,Kill,Killb,L,Ll[4],Li,D,Gd[10],Biao,Fire,Fir,Water,Thun,Wind,Magne,I[20][2],ib,Dis,Disb,Dis1,Disb1,Boss,Bblo,Bblomax,Bwhat1,Bwhat2,Bwhat3,Bgo1[10],Bgo2[10],Bgo3[10],Bbr,Bbl,Bl[4];
float X,Y,Vx,Vy,Ding,Blo,Hui,Bx1,By1,Bx2,By2,Bx3,By3,Bvx1,Bvy1,Bvx2,Bvy2,Bvx3,Bvy3,Bway[1001][2];
struct bullet{float x,y,vx,vy;int what;int a,t,How;int life;bool kill;}B[100001];
void Map(int a,int b);
void Pan(int a,float x,float y,int b){
    float Nox[4],Noy[4];Nox[0]=X,Noy[0]=Y;
    if(Down==1&&X==22) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5;else if(Down==2) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10;else if(Down==1||X<18) Nox[1]=X-1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10;else Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5;
    for(int i=0;i<3;i++){
        if(a==-1){if(abs(x-Nox[i])+abs(y-Noy[i])<1.5) {if(B[b].what==-10)Exp+=2;if(B[b].what==-11)Exp+=1;B[b].life=0;if(B[b].life==0&&b==bl) bl++;Map(3,b);break;}}
        if(a==-2){if(abs(x-Nox[i])+abs(y-Noy[i])<2.5) {if(B[b].what==-2)Exp+=5,Biao+=5;if(B[b].what==-3)Fire=300,Ice=0,Fir=3;if(B[b].what==-4)Water=200;if(B[b].what==-5){Wind=70;Ding=28.25;Ice=0;if(Y<Ding-1)Vy=5;else Vy=0;if(Up>=1) Vx=-5;if(Down==2) Vx=5;}if(B[b].what==-6){Thun=200;system("color 1F");Sleep(20);system("color 6F");Sleep(10);system("color 0F");}if(B[b].what==-7)Magne=300;if(B[b].what==-8)Ice=0,Drug=0,Blo=fmin((float)Blomax,Blo+20);if(B[b].what==-9)Exp=fmin((float)Expmax,Exp+20);B[b].life=0;if(B[b].life==0&&b==bl) bl++;Map(3,b);break;}}
    }if(Wind==0&&Thun==0&&(B[b].kill!=0||Killb>=15||Ren==1&&Killb>0)) return;
    for(int i=0;i<3;i++){
        if((Wind>=1||Thun>=1)&&abs(x-Nox[i])+abs(y-Noy[i])<2.5) {if(B[b].what<98)Exp+=2;B[b].life=0;Map(3,b);break;}
        if(a==1) {if(abs(x-Nox[i])<0.5&&abs(y-Noy[i])<1) {if(B[b].what>=99)Blo-=10;if(B[b].what==14)Blo-=15,Ice=100,B[b].life=0;else if(B[b].what==15)Blo-=20,Ice=0,B[b].life=0;else if(B[b].what==17)Blo-=5,Drug=100,B[b].life=0;else if(B[b].what>=13&&B[b].what<=17)Blo-=10,B[b].life=0;else Blo-=15;B[b].kill=1,Killb=20;Kill=1;Map(3,b);break;}}
        if (a==2||a==6||a==8||a==9||a==10||a==11||a==12) {
			if(abs(x-Nox[i])+abs(y-Noy[i])<1.5) {
				if(a==2)Blo-=20;
				else if(a==8)Blo-=10;
				else Blo-=15;B[b].kill=1,Killb=20;Kill=1;if(a!=2){B[b].life=0;if(B[b].life==0&&b==bl) bl++;Map(3,b);break;}}}
        if(a==4) {if((Wind>=1||Thun>=1)&&abs(x-Nox[i])<1.5&&Noy[i]-y<=0&&Noy[i]-y>=-8) {if(B[b].what<98)Exp+=2;B[b].life=0;Map(3,b);break;}if(abs(x-Nox[i])<1&&Noy[i]-y<=0&&Noy[i]-y>=-8) {Blo-=25,B[b].kill=1,Killb=20;Kill=1;Vy=-1;Y-=0.5;break;}}
    }
}
void Map(int a,int b){
    Color(0);
    if(a==-1){
        if(Boss==1||Boss==6){if(Bwhat1==5){if(ti(Bx1)==20)Setpos(Bx1,By1),cout<<"==";else Setpos(Bx1,By1),cout<<"  ";}else{Setpos(Bx1-1,By1-0.5),cout<<"    ";Setpos(Bx1,By1-1),cout<<"      ";Setpos(Bx1+1,By1-0.5),cout<<"    ";if(abs(ti(Bx1)-20)<=1)Setpos(20,By1-1),cout<<"======";}}
        if(Boss==2||Boss==6){Setpos(Bx2-1,By2-1);cout<<"    ";Setpos(Bx2,By2-1);cout<<"      ";Setpos(Bx2+1,By2-1),cout<<"      ";Color(0);if(abs(ti(Bx2)-20)<=1)Setpos(20,By2-1),cout<<"======";}
        if(Boss==3||Boss==6){Setpos(Bx3-1,By3-0.5);cout<<"     ";Setpos(Bx3,By3);cout<<"  ";Setpos(Bx3+1,By3-1),cout<<"      ";Color(0);if(abs(ti(Bx3)-20)<=1)Setpos(20,By3-1),cout<<"=======";}
        if(X<0)return;if(X>=17&&X<=19){Setpos(X-1,Y);cout<<"  ";Setpos(X,Y-1);cout<<"   ";Setpos(X+1,Y-1),cout<<"   ";}else if(X<=23&&X>=21){Setpos(X+1,Y);cout<<"  ";Setpos(X,Y-1);cout<<"   ";Setpos(X-1,Y-1),cout<<"    ";}else if(X>23){Setpos(X,Y-1);cout<<"    ";Setpos(X-1,Y-0.5),cout<<"   ";}else if(X<17&&Upt!=0){Setpos(X,Y-1);cout<<"    ";Setpos(X+1,Y-1.5),cout<<"    ";}else if(X<17){Setpos(X,Y-1);cout<<"    ";Setpos(X+1,Y-0.5),cout<<"   ";}if(Thun>0){Setpos(X-2,Y-1),cout<<"    ";Setpos(X+2,Y-1),cout<<"    ";Setpos(X,Y+2),cout<<"  ";Setpos(X,Y-2.5),cout<<"  ";Setpos(X-1,Y+1),cout<<"  ";Setpos(X+1,Y+1),cout<<"  ";Setpos(X-1,Y-2),cout<<"  ";Setpos(X+1,Y-2),cout<<"  ";Setpos(20,Y-2.5),cout<<"============";}if(Wind!=0){Setpos(X+1,Y-5);cout<<"        ";Setpos(X,Y-5);cout<<"        ";Setpos(X-1,Y-5);cout<<"        ";Setpos(20,Y-5),cout<<"========";}if(Water!=0){Setpos(X,Y-4);cout<<"       ";Setpos(X+2,Y-3.5);cout<<"     ";Setpos(X-2,Y-3.5);cout<<"     ";Setpos(X+1,Y-3.5);cout<<"     ";Setpos(X-1,Y-3.5);cout<<"     ";Setpos(20,Y-5),cout<<"========";}if(Fire!=0){Setpos(X,Y+1),cout<<"  ";Setpos(X+1,Y),cout<<"  ";Setpos(X-1,Y-1),cout<<"  ";Setpos(20,Y-1);cout<<"======";}
    }
    if(a==0){
        if(Boss==1||Boss==6){if(Bwhat1==5)Color(5),Setpos(Bx1,By1),cout<<"█",Color(0);else if(Bwhat1==4&&Bgo1[1]>6&&Bgo1[1]<11)Color(4),Setpos(Bgo1[5]-1,Bgo1[6]),cout<<"︻",Setpos(Bgo1[5],Bgo1[6]-1),cout<<"【",Setpos(Bgo1[5],Bgo1[6]+1),cout<<"】",Setpos(Bgo1[5]+1,Bgo1[6]),cout<<"︼",Color(0);else{Setpos(Bx1-1,By1-0.5),Color(0),cout<<"●●";Setpos(Bx1,By1-1);if(Bwhat1==2&&Bgo1[1]<=5)Color(1);else if(Bwhat1==3&&Bgo1[1]<=5)Color(5);else if(Bwhat1==6&&Bgo1[1]<=5)Color(8); else Color(4);if(Bwhat1==4) Setpos(Bx1,By1-0.5),cout<<"██(";else cout<<")██(";Setpos(Bx1+1,By1-0.5),cout<<"……";Color(0);}}
        if(Boss==2||Boss==6){Setpos(Bx2-1,By2-1);Color(0),cout<<"\\ ";Color(0);cout<<"●";Setpos(Bx2,By2-1);Color(3);cout<<"◥";Color(5),cout<<"JJJ";Color(0),cout<<">";Color(3);Setpos(Bx2+1,By2-1),cout<<"◢█◣";Color(0);}
        if(Boss==3||Boss==6){Setpos(Bx3-1,By3-0.5);if(Bwhat3==3||Bwhat3==9) Color(1);else if(Bwhat3==4||Bwhat3==10) Color(4);else if(Bwhat3==5||Bwhat3==11) Color(5);if(Bwhat3==11)cout<<' ';else if(Bwhat3==6) Color(3);else Color(2);cout<<"●-";Setpos(Bx3,By3);if(Bwhat3==11)cout<<"/";else cout<<"┃";Color(0);Setpos(Bx3+1,By3-1),cout<<"●●●";}
        if(X<0)return;if(Ren==2) Color(12);if(Ren==3) Color(1);if(Ren==4) Color(3);if(Ren==5) Color(4);if(Ren==6) Color(2);if(Drug!=0&&T%5!=0) Color(11);if(Drug!=0&&T%5==0) Color(11);if(Ice!=0) Color(6);if(b==1) Color(8);if(Li!=0) Color(5);if(Ren==1&&Killb>0&&T%4<2) Color(13);if(Wind>0&&T%4<=1) Color(1);if(Wind>0&&T%4>=2) Color(0);if(Thun>0&&T%4<=1) Color(1);if(Thun>0&&T%4>=2) Color(6);
        if(X>=17&&X<=19){Setpos(X-1,Y);cout<<"●";Setpos(X,Y-1);cout<<"━/";if(T%10<3) Setpos(X+1,Y-1),cout<<"┛╲";else if(T%10<6) Setpos(X+1,Y-1),cout<<"┦ ";else Setpos(X+1,Y-1),cout<<"╯>";if(Wind>0&&T%3==0) Setpos(X+1,Y-1),cout<<"┛╲";else if(Wind>0&&T%3==1) Setpos(X+1,Y-1),cout<<"┦ ";else if(Wind>0&&T%3==2)Setpos(X+1,Y-1),cout<<"╯>";}else if(X<=23&&X>=21){Setpos(X+1,Y);cout<<"●";Setpos(X,Y-1);cout<<"━\\";if(T%10<3) Setpos(X-1,Y-1),cout<<"┓╱";else if(T%10<6) Setpos(X-1,Y-1),cout<<"┪ ";else Setpos(X-1,Y-1),cout<<"╮>";if(Wind>0&&T%3==0) Setpos(X-1,Y-1),cout<<"┓╱";else if(Wind>0&&T%3==1) Setpos(X-1,Y-1),cout<<"┪ ";else if(Wind>0&&T%3==2)Setpos(X-1,Y-1),cout<<"╮>";}else if(X>23){Setpos(X,Y-1);cout<<"━ ●";Setpos(X-1,Y-0.5),cout<<"│>";}else if(X<17&&Upt!=0){Setpos(X,Y-1);cout<<"━ ●";Setpos(X+1,Y-1.5),cout<<"╱ >";}else if(X<17){Setpos(X,Y-1);cout<<"━ ●";Setpos(X+1,Y-0.5),cout<<"│>";}if(Thun>0){Setpos(X-2,Y-1),cout<<"▄▄";Setpos(X+2,Y-1),cout<<"▄▄";Setpos(X,Y+2),cout<<"▌";Setpos(X,Y-2.5),cout<<"▌";Setpos(X-1,Y+1),cout<<"█";Setpos(X+1,Y+1),cout<<"█";Setpos(X-1,Y-2),cout<<"█";Setpos(X+1,Y-2),cout<<"█";}if(Magne>0&&T%7<2)Setpos(X,Y),Color(5),cout<<"★";if(Wind>1){if(T%6<2)Color(1);else Color(0);if(T%8<=1){Setpos(X+1,Y-5);cout<<"----  --";Setpos(X,Y-5);cout<<"-  --- -";Setpos(X-1,Y-5);cout<<"--- - --";}else if(T%8<=3){Setpos(X+1,Y-5);cout<<"------  ";Setpos(X,Y-5);cout<<" --  ---";Setpos(X-1,Y-5);cout<<"----- - ";}else if(T%8<=5){Setpos(X+1,Y-5);cout<<"  ------";Setpos(X,Y-5);cout<<"-- --  -";Setpos(X-1,Y-5);cout<<"- ----- ";}else if(T%8<=7){Setpos(X+1,Y-5);cout<<"--  ----";Setpos(X,Y-5);cout<<" --- -- ";Setpos(X-1,Y-5);cout<<"- - ----";}}if(Water!=0){Color(1);if(T%20<5){Setpos(X+2,Y-3);cout<<"■";Setpos(X+1,Y-3.5);cout<<"■";Setpos(X-1,Y-2.5);cout<<"■";Setpos(X-2,Y-3);cout<<"■";}else if(T%20<10||T%20>=15){Setpos(X+2,Y-3);cout<<"■";Setpos(X,Y-4);cout<<"■■";Setpos(X-2,Y-3);  cout<<"■";}else if(T%20<15){Setpos(X+2,Y-3.5);cout<<"■";Setpos(X+1,Y-3);cout<<"■";Setpos(X-1,Y-3.5);cout<<"■";Setpos(X-2,Y-3);cout<<"■";}}if(Fire!=0){if(T%6<3)Color(4);else Color(5);if(Fir>=1)Setpos(X,Y+1),cout<<"●";if(Fir>=2)Setpos(X+1,Y),cout<<"●";if(Fir>=3)Setpos(X-1,Y-1),cout<<"●";}
    }
    if(a==1||a==3){
        if(B[b].what==1){Nor;Setpos(B[b].x,B[b].y-1);if(ti(B[b].x)==20)cout<<"======";else cout<<"      ";if(B[b].life!=0){B[b].y-=B[b].vy;Setpos(B[b].x,B[b].y);if(B[b].How<=1) Color(13);else Color(4);cout<<"●";if(a==1) Pan(1,B[b].x,B[b].y,b);}}
        if(B[b].what==2){Nor;Setpos(B[b].x-1,B[b].y-1);if(ti(B[b].x-1)==20)cout<<"======";else cout<<"      ";Setpos(B[b].x,B[b].y-1);if(ti(B[b].x)==20)cout<<"======";else cout<<"      ";Setpos(B[b].x+1,B[b].y-1);if(ti(B[b].x+1)==20)cout<<"======";else cout<<"      ";if(B[b].life!=0){B[b].y-=B[b].vy;Setpos(B[b].x,B[b].y);Color(5);if(B[b].How==0){Setpos(B[b].x-1,B[b].y),cout<<"↑";Setpos(B[b].x,B[b].y-1),cout<<"←┼ →";Setpos(B[b].x+1,B[b].y),cout<<"↓";}else if(B[b].How==1){Setpos(B[b].x-1,B[b].y-1),cout<<"↖  ↗";Setpos(B[b].x,B[b].y),cout<<"╳";Setpos(B[b].x+1,B[b].y-1),cout<<"↙  ↘";} if(a==1) Pan(2,B[b].x,B[b].y,b);}}
        if(B[b].what==3||B[b].what==5){Nor;Setpos(B[b].x,B[b].y);if(ti(B[b].x)==20)cout<<"==";else cout<<"  ";if(B[b].life!=0){B[b].y-=B[b].vy;B[b].x-=B[b].vx;Setpos(B[b].x,B[b].y);if(B[b].How==1) Color(5);else Color(4);cout<<"◎";}}
        if(B[b].what==4){Nor;Setpos(B[b].x,fmax((float)0,B[b].y-8));if(ti(B[b].x)==20){for(int i=max(0,(int)B[b].y-8);i<=B[b].y;i++)cout<<"==";}else {for(int i=max(0,(int)B[b].y-8);i<=B[b].y;i++)cout<<"  ";}if(B[b].life!=0){B[b].y-=B[b].vy;Setpos(B[b].x,fmax((float)0,B[b].y-8));Color(6); for(int i=max(0,(int)B[b].y-8);i<=B[b].y;i++)cout<<"═"; if(a==1) Pan(4,B[b].x,B[b].y,b);}}
        if(B[b].what==6||B[b].what==8||B[b].what==9){Nor;Setpos(B[b].x-1,B[b].y);if(ti(B[b].x)-1==20)cout<<"==";else cout<<"  ";Setpos(B[b].x+1,B[b].y);if(ti(B[b].x)+1==20)cout<<"==";else cout<<"  ";Setpos(B[b].x,B[b].y-1);if(ti(B[b].x)==20)cout<<"======";else cout<<"      ";if(B[b].life!=0){B[b].y-=B[b].vy;B[b].x-=B[b].vx;Setpos(B[b].x,B[b].y-1);if(B[b].what==6){if(B[b].How<=1) Color(1); else Color(6);}if(B[b].what==9){if(B[b].How<=1) Color(4); else Color(8);}if(B[b].what==8)Color(5);Setpos(B[b].x-1,B[b].y);cout<<"︹";Setpos(B[b].x+1,B[b].y);cout<<"︺";Setpos(B[b].x,B[b].y-1);if(B[b].How%2==1) cout<<"〔●〕"; else cout<<"﹝○﹞"; if(a==1) Pan(6,B[b].x,B[b].y,b);}}
        if(B[b].what==7){Nor;Setpos(B[b].x,B[b].y);if(B[b].How<0) for(int i=19;i>=20+B[b].How;i--) {Setpos(i,B[b].y);cout<<"  ";}if(B[b].How>0) for(int i=21;i<=20+B[b].How;i++) {Setpos(i,B[b].y);cout<<"  ";}if(B[b].life!=0){B[b].y-=B[b].vy;if(B[b].How<0) for(int i=19;i>=20+B[b].How;i--) {Setpos(i,B[b].y);cout<<"║"; if(a==1) Pan(7,i,B[b].y,b);}if(B[b].How>0) for(int i=21;i<=20+B[b].How;i++) {Setpos(i,B[b].y);cout<<"║"; if(a==1) Pan(7,i,B[b].y,b);}}}
        if(B[b].what==10||B[b].what==11||B[b].what==12){Nor;Setpos(B[b].x,B[b].y);if(ti(B[b].x)==20)cout<<"==";else cout<<"  ";if(B[b].life!=0){B[b].x-=B[b].vx;B[b].y-=B[b].vy;if(B[b].How==1){B[b].vy-=0.2;}else B[b].vx-=0.35;if(B[b].x>=25) B[b].x=25,B[b].vx*=-0.8;if(B[b].what==11&&B[b].y<=1) B[b].y=1,B[b].vy*=-1;if(B[b].what==12&&B[b].y<=1) B[b].y=1,B[b].vx=0,B[b].vy=-0.5,B[b].How=1;Setpos(B[b].x,B[b].y);if(B[b].what==11)Color(1);else if(B[b].what==12)Color(5);else Color(0);if(B[b].t%4<2)cout<<"▃";else cout<<"▍";if(a==1) Pan(B[b].what,B[b].x,B[b].y,b);}}
        if(B[b].what>=13&&B[b].what<=17){Nor;Setpos(B[b].x,B[b].y);if(ti(B[b].x)==20)cout<<"====";else cout<<"    ";if(B[b].life!=0){B[b].x-=B[b].vx;B[b].y-=B[b].vy;Setpos(B[b].x,B[b].y);if(B[b].what==14) Color(1);else if(B[b].what==15) Color(4);else if(B[b].what==16) Color(5);else if(B[b].what==17) Color(3);else Color(2);cout<<"●";if(B[b].what==14)cout<<"*";if(B[b].what==15)cout<<"";if(B[b].what==16)cout<<"<";if(B[b].what==17)cout<<"X";} if(a==1) Pan(1,B[b].x,B[b].y,b);}
        if(B[b].what==98&&B[b].life!=0){B[b].y-=B[b].vy;Setpos(B[b].x,B[b].y);if(ti(B[b].x==20))cout<<"==";else cout<<"  ";if(B[b].y<=3)B[b].life=0;} 
        if(B[b].what>=99){if(B[b].y<=3)B[b].life=0;if(B[b].life!=0){B[b].y-=B[b].vy;Setpos(B[b].x,B[b].y);Color(5);if(B[b].what==99)cout<<"█";if(B[b].what>=100&&B[b].what<200){if(B[b].what%5==0)cout<<"我";if(B[b].what%5==1)cout<<"是";if(B[b].what%5==2)cout<<"最";if(B[b].what%5==3)cout<<"强";if(B[b].what%5==4)cout<<"的";}if(B[b].what>=200&&B[b].what<300){if(B[b].what%6==0)cout<<"神";if(B[b].what%6==1)cout<<"级";if(B[b].what%6==2)cout<<"怪";if(B[b].what%6==3)cout<<"物";if(B[b].what%6==4)cout<<"之";if(B[b].what%6==5)cout<<"光";}if(B[b].what>=300&&B[b].what<400){if(B[b].what%8==0)cout<<"颤";if(B[b].what%8==1)cout<<"抖";if(B[b].what%8==2)cout<<"吧";if(B[b].what%8==3)cout<<"无";if(B[b].what%8==4)cout<<"能";if(B[b].what%8==5)cout<<"的";if(B[b].what%8==6)cout<<"人";if(B[b].what%8==7)cout<<"类";}if(B[b].what>=400&&B[b].what<500){if(B[b].what%8==0)cout<<"还";if(B[b].what%8==1)cout<<"不";if(B[b].what%8==2)cout<<"快";if(B[b].what%8==3)cout<<"跪";if(B[b].what%8==4)cout<<"倒";if(B[b].what%8==5)cout<<"在";if(B[b].what%8==6)cout<<"朕";if(B[b].what%8==7)cout<<"前";}if(B[b].what>=500&&B[b].what<600){if(B[b].what%8==0)cout<<"看";if(B[b].what%8==1)cout<<"懂";if(B[b].what%8==2)cout<<"这";if(B[b].what%8==3)cout<<"句";if(B[b].what%8==4)cout<<"话";if(B[b].what%8==5)cout<<"的";if(B[b].what%8==6)cout<<"是";if(B[b].what%8==7)cout<<"猪";} if(a==1) Pan(1,B[b].x,B[b].y,b);}}
        if(B[b].what==-1){Nor;Setpos(B[b].x,B[b].y);if(ti(B[b].x)==20)cout<<"==";else cout<<"  ";if(Boss==0) B[b].life=0;else if(((Boss==1&&abs(B[b].x-Bx1)+abs(B[b].y-By1)<1.5)||(Boss==2&&abs(B[b].x-Bx2)+abs(B[b].y-By2)<1.5)||(Boss==3&&abs(B[b].x-Bx3)+abs(B[b].y-By3)<1.5)||(B[b].t==10))&&B[b].life==1) Bblo-=8+Lv*2,B[b].life=0;if(B[b].life!=0){if(Boss==1)B[b].x=B[b].x+(Bx1-B[b].x)/(10-B[b].t)*1.0,B[b].y=B[b].y+(By1-B[b].y)/(10-B[b].t)*1.0;if(Boss==2)B[b].x=B[b].x+(Bx2-B[b].x)/(10-B[b].t)*1.0,B[b].y=B[b].y+(By2-B[b].y)/(10-B[b].t)*1.0;if(Boss==3)B[b].x=B[b].x+(Bx3-B[b].x)/(10-B[b].t)*1.0,B[b].y=B[b].y+(By3-B[b].y)/(10-B[b].t)*1.0;Setpos(B[b].x,B[b].y);Color(7);if(B[b].t%2==0) cout<<"+";else cout<<"×";}}
        if(B[b].what<=-2&&B[b].what>=-9){Nor;Setpos(B[b].x-1,B[b].y);if(ti(B[b].x)-1==20)cout<<"==";else cout<<"  ";Setpos(B[b].x+1,B[b].y);if(ti(B[b].x)+1==20)cout<<"==";else cout<<"  ";Setpos(B[b].x,B[b].y-1);if(ti(B[b].x)==20)cout<<"======";else cout<<"      ";if(B[b].life!=0){B[b].y-=B[b].vy;B[b].x-=B[b].vx;if(B[b].what<=-3&&B[b].what>=-7){if(B[b].x<=7)B[b].x=7;if(B[b].x>=28)B[b].x=28;else if(B[b].x>=B[b].a+1&&B[b].How==1)B[b].How=0;else if(B[b].x<=B[b].a-1&&B[b].How==0)B[b].How=1;if(B[b].How==1&&B[b].vx>=-1)B[b].vx-=0.2;if(B[b].How==0&&B[b].vx<=1)B[b].vx+=0.2;}if(B[b].what==-2) Color(3);if(B[b].what==-3) Color(4);if(B[b].what==-4) Color(1);if(B[b].what==-5) Color(0);if(B[b].what==-6) Color(6);if(B[b].what==-7) Color(5);if(B[b].what==-8) Color(2);if(B[b].what==-9) Color(14);if(T%7<=1&&B[b].what==-5)Color(1);else if(T%7<=1)Color(0);Setpos(B[b].x-1,B[b].y);cout<<"︹";Setpos(B[b].x+1,B[b].y);cout<<"︺";Setpos(B[b].x,B[b].y-1);if(B[b].what==-2) cout<<"﹝镖﹞";if(B[b].what==-3) cout<<"﹝火﹞";if(B[b].what==-4) cout<<"﹝水﹞";if(B[b].what==-5) cout<<"﹝风﹞";if(B[b].what==-6) cout<<"﹝雷﹞";if(B[b].what==-7) cout<<"﹝磁﹞";if(B[b].what==-8) cout<<"﹝血﹞";if(B[b].what==-9) cout<<"﹝忍﹞"; if(a==1) Pan(-2,B[b].x,B[b].y,b);}}
        if(B[b].what==-11||B[b].what==-12){Nor;Setpos(B[b].x,B[b].y);if(ti(B[b].x)==20)cout<<"==";else cout<<"  ";if(B[b].life!=0){if(Magne>0)B[b].How++,B[b].x=B[b].x+(X-B[b].x)/(10-B[b].How)*1.0,B[b].y=B[b].y+(Y-B[b].y)/(10-B[b].How)*1.0;B[b].y-=B[b].vy;Setpos(B[b].x,B[b].y);if(B[b].what==-10) Color(5);if(B[b].what==-11) Color(7);if(T%7<=1)Color(0);cout<<"◆"; if(a==1) Pan(-1,B[b].x,B[b].y,b);}}
        if(B[b].what==-13){Nor;Setpos(B[b].x,B[b].y-0.5);if(ti(B[b].x)==20)cout<<"===";else cout<<"   ";if(B[b].life!=0){if(B[b].a==13880086){if(Boss==0) B[b].life=0;else if(((Boss==1&&abs(B[b].x-Bx1)+abs(B[b].y-By1)<1.5)||(Boss==2&&abs(B[b].x-Bx2)+abs(B[b].y-By2)<1.5)||(Boss==3&&abs(B[b].x-Bx3)+abs(B[b].y-By3)<1.5)||(B[b].t==5))&&B[b].life==1) Bblo-=8+Lv*2,B[b].life=0;if(B[b].life!=0){if(Boss==1)B[b].x=B[b].x+(Bx1-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(By1-B[b].y)/(5-B[b].t)*1.0;if(Boss==2)B[b].x=B[b].x+(Bx2-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(By2-B[b].y)/(5-B[b].t)*1.0;if(Boss==3)B[b].x=B[b].x+(Bx3-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(By3-B[b].y)/(5-B[b].t)*1.0;}}else{if(B[B[b].a].life==0) B[b].life=0;else if((abs(B[b].x-B[B[b].a].x)+abs(B[b].y-B[B[b].a].y)<1.5||(B[b].t==5))&&B[b].life==1) Exp+=2,B[B[b].a].life=B[b].life=0;if(B[b].life!=0){B[b].x=B[b].x+(B[B[b].a].x-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(B[B[b].a].y-B[b].y)/(5-B[b].t)*1.0;}}Setpos(B[b].x,B[b].y-0.5);if(T%6<3)Color(5);else Color(4);cout<<"●";}}
    }if(br<bl) {br=-1,bl=0;memset(B,0,sizeof(B));}Color(0);
}
void Move(){
    if(X<3) X=3;if(Y<1) Y=1,Vy=0;if(Y>29) Y=29,Vy=0;
    if(Ice!=0){X-=Vx/2.0;Y+=Vy/2.0;Vy=fmax(Vy-0.025,(float)0);if(T%6==0&&Up==0&&Y<Ding) Y+=0.25;if(T%6==3&&Up==0&&Y>=Ding) Y-=0.25;if(Up==0&&Y<=Ding-1.25) Vy=0.25;if(Up==0&&Y>=Ding+1.25&&Wind==0) Vy=-0.25;if(Up==0&&Down==0&&Vx>0&&X<=18) Up=0,Down=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"==========";else if(Down==2&&X<=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"==========";else if(Up==0&&Down==1&&Vx<0&&X>=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"==========";else if(Up>0&&Down==0&&X>18) Up=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"==========";else if(Down==2) Vx+=0.175;else if(Up>0&&Upt==0) Vx-=0.175;else if(Up>0&&Upt>0) {Vx=fmax(Vx-0.125,(float)0);if(Upt==1&&T%2==0)Map(-1,0);if(T%2==0)Upt--;}}
    else{X-=Vx;Y+=Vy;Vy=fmax(Vy-0.05,(float)0);if(Wind==0){if(T%6==0&&Up==0&&Y<Ding) Y+=0.5;if(T%6==3&&Up==0&&Y>=Ding) Y-=0.5;}else{if(T%2==0&&Up==0&&Y<Ding) Y+=0.5;if(T%2==1&&Up==0&&Y>=Ding) Y-=0.5;}if(Up==0&&Y<=Ding-1.25) Vy=0.5;if(Up==0&&Y>=Ding+1.25&&Wind==0) Vy=-0.5;if(Up==0&&Down==0&&Vx>0&&X<=18) Up=0,Down=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"==========";else if(Down==2&&X<=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"==========";else if(Up==0&&Down==1&&Vx<0&&X>=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"==========";else if(Up>0&&Down==0&&X>18) Up=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"==========";else if(Down==2) Vx+=0.35;else if(Up>0&&Upt==0) Vx-=0.35;else if(Up>0&&Upt>0) {Vx=fmax(Vx-0.25,(float)0);if(Upt==1)Map(-1,0); Upt--;}}
    for(int i=bl;i<=br;i++){
        if(B[i].what<98)if(B[i].x-B[i].vx<=5||B[i].x-B[i].vx>=30||B[i].y-B[i].vy<=0||B[i].y-B[i].vy>=30){B[i].life=0;Map(1,i);}
        for(int j=0;j<20;j++)if(B[i].what>0&&B[i].life!=0&&abs(B[i].x-I[j][0])<2&&B[i].y-I[j][1]<=2){Setpos(I[j][0],I[j][1]);if(I[j][0]==20) cout<<"===";else cout<<"   ";I[j][0]=I[j][1]=-1;B[i].life=0;Exp+=2;}
        if(B[i].t>=100)B[i].life=0;if(B[i].life==0&&i==bl) bl++;
        Map(1,i);if(B[i].life==0) continue;
        else{B[i].t++;
            if(B[i].what==1){if(B[i].y<=25&&B[i].How==0) B[i].vy=0,B[i].How=1;if(B[i].t==30) B[i].y+=1.5,B[i].How=2;if(B[i].t==35) B[i].vy=1.5,B[i].How=3;}
            if(B[i].what==2){if(B[i].t%3==0) B[i].How=!B[i].How;} 
            if(B[i].what==3||B[i].what==5){if(B[i].what==3&&B[i].y<=20) B[i].vy=0;if(B[i].what==5&&B[i].y<=21) B[i].vy=0;if(B[i].t>30&&B[i].t%2==0) B[i].How=!B[i].How;if(B[i].what==5&&B[i].t<=30&&B[i].x<X) B[i].vx=-0.2;else if(B[i].what==5&&B[i].t<=70&&B[i].x>X) B[i].vx=0.2;else B[i].vx=0;if(B[i].t==45){B[i].life=0;br++;B[br].what=4;B[br].x=B[i].x;B[br].y=32;B[br].vy=3;B[br].life=1;}}
            if(B[i].what==6||B[i].what==8||B[i].what==9){if(B[i].vx<0.25&&B[i].vy<0.25&&B[i].t>=50){B[i].life=0;if(B[i].life==0&&i==bl) bl++;Map(1,i);break;}if(B[i].t%5==0) B[i].How=rand()%4;if(B[i].what==9){if(B[i].t==7){X9:float xx=(rand()%41)/40.0,yy=(rand()%41)/40.0;if(xx<=0.5&&yy<=0.5) goto X9;for(int j=1;j<=4;j++){br++,B[br].what=9;B[br].t=11;B[br].x=B[i].x,B[br].y=B[i].y,B[br].vx=xx,B[br].vy=yy;if(j%2==0)swap(B[br].vx,B[br].vy),B[br].vy*=-1;if(j<=2)B[br].vx*=-1,B[br].vy*=-1;B[br].life=1;}B[i].life=0;}}if(B[i].what==8){if(B[i].x>X&&B[i].vx<1.2) B[i].vx+=fmax((float)0,0.2-B[i].t/25);if(B[i].x<X&&B[i].vx>-1.2) B[i].vx-=fmax((float)0,0.2-B[i].t/25);if(B[i].y>Y&&B[i].vy<1.2) B[i].vy+=fmax((float)0,0.2-B[i].t/25);if(B[i].y<Y&&B[i].vy>-1.2) B[i].vy-=fmax((float)0,0.2-B[i].t/25);}}
            if(B[i].what>=13&&B[i].what<=15&&B[i].How!=0){if(B[i].x==B[i].How)B[i].vx=0,B[i].How=0;}
            if(B[i].what==16){if(B[i].x<X&&B[i].vx>=-1) B[i].vx-=0.2;else if(B[i].x>X&&B[i].vx<=1) B[i].vx+=0.2;}
        }
        if(B[i].life==1&&B[i].a==0&&B[i].what>0){if(B[i].y>Y&&abs(B[i].x-X)<=3&&((B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y))<Dis) Dis=(B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y),Disb=i;else if(((B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y))<Dis1) Dis1=(B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y),Disb1=i;}
    }
}
void Guai(int R,int r){
    if(R==-1){br++;B[br].what=-1;B[br].x=X+rand()%3-1;B[br].y=Y+rand()%3-1;B[br].life=1;}
    if(R<=-2&&R>=-11){br++;B[br].what=R;B[br].x=B[br].a=r;B[br].y=29;if(R<=-3&&R>=-7)B[br].vx=-1;B[br].vy=1;B[br].life=1;}
    if(R==0){br++;B[br].what=1;B[br].x=r;B[br].y=29;B[br].vy=1;B[br].life=1;}
    if(R==1){br++;B[br].what=2;B[br].x=r;B[br].y=29;B[br].vy=1;B[br].life=1;}
    if(R==2||R==3){br++;B[br].what=2*R-1;B[br].x=r;B[br].y=29;B[br].vy=1;B[br].life=1;}
    if(R==4){br++;B[br].what=6;if(r<5)r=5;if(r>30)r=30;B[br].x=r;if(r==11||r==25) B[br].y=29-(rand()%20);else B[br].y=29;X4:B[br].vx=(rand()%21-10)/30.0;B[br].vy=(rand()%25)/30.0;if(B[br].vx<=0.8&&B[br].vy<=0.8)goto X4;int rx=rand()%50;if(rx==0) B[br].vx=0;B[br].life=1;}
    if(R==5){br++;B[br].How=r;B[br].what=7;if(B[br].How<0) B[br].x=19;if(B[br].How>0) B[br].x=21;B[br].y=29;B[br].vy=1;B[br].life=1;}
}
void CpGuai(int R,float x,float y,float xx,float yy){
    if(R==4){br++;B[br].what=6;B[br].x=x;B[br].y=y;B[br].vx=xx;B[br].vy=yy;B[br].life=1;}
    if(R==6||R==7||R==8){br++;B[br].what=4+R;B[br].x=x;B[br].y=y;B[br].vx=xx;B[br].vy=yy;B[br].life=1;}
}
void MesGuai(int a,int rr){
    int R=rand()%rr,r=-10086;
    if(R==0){if(a==1) r=(5+rand()%8)*2;if(a<=3&&a!=1) r=10+rand()%16;if(a==4) r=rand()%75-20;if(a==5) r=2+rand()%4;if(r!=-10086) Guai(a,r);}
}
void NorGuai(int a,int b){	
    if(a==1) {if(b==1||b==41) Guai(0,15),Guai(0,17),Guai(0,19);if(b==21||b==61) Guai(0,21),Guai(0,23),Guai(0,25);if(b==81) Guai(0,11),Guai(0,13),Guai(0,15),Guai(0,17),Guai(0,19);if(b==101||b==141) Guai(0,17),Guai(0,19),Guai(0,21),Guai(0,23),Guai(0,25);if(b==121) Guai(0,15),Guai(0,17),Guai(0,19),Guai(0,21),Guai(0,23);if(b>=160&&b<=260&&b%10==0) Guai(0,b/10-1);if(b>=270&&b<=370&&b%10==0) Guai(0,52-b/10);if(b>=460&&b<=560&&b%10==0) Guai(0,b/10-37),Guai(0,b/10-36),Guai(0,b/10-35);if(b>=570&&b<=670&&b%10==0) Guai(0,78-b/10),Guai(0,77-b/10),Guai(0,76-b/10);if(b>=760&&b<=960&&b%10==0) Guai(0,b/10-66),Guai(0,b/10-65),Guai(0,103-b/10),Guai(0,104-b/10);if(b>=1000&&b<=1300) MesGuai(0,30-b/50);}
    if(a==2) {if(b<=200&&b%30==1) {int r=rand()%4;if(r==1) r=0;for(int i=0;i<4;i++) if(i!=r) Guai(1,i*4+9);}if(b>200&&b<=220&&b%5==1) Guai(1,18);if(b>220&&b<=300&&b%7==1) Guai(1,b/5-26);if(b>350&&b<=370&&b%5==1) Guai(1,22);if(b>370&&b<=450&&b%7==1) Guai(1,96-b/5);if(b==461||b==501||b==541) Guai(1,13),Guai(1,17),Guai(1,21);if(b==481||b==521||b==561) Guai(1,17),Guai(1,21),Guai(1,25);if(b>=561&&b<=861&&b%20==1) Guai(1,b/40+5);if(b>=561&&b<=861&&b%20==11) Guai(1,35-b/40);if(b>=801&&b<=961&&b%15==1) Guai(1,20);if(b>=1000&&b<=1300) MesGuai(1,30-b/50);}
    if(a==3) {if(b==1||b==61) Guai(3,15),Guai(2,17),Guai(2,19);if(b==31||b==91) Guai(2,21),Guai(2,23),Guai(3,25);if(b>=120&&b<=220&&b%10==0) Guai(2,b/10+3);if(b>=240&&b<=340&&b%10==0) Guai(2,49-b/10);if(b>=360&&b<=460&&b%20==0) Guai(2,b/10-21),Guai(2,61-b/10);if(b>=480&&b<=580&&b%20==0) Guai(3,b/10-33),Guai(3,73-b/10);if(b>=600&&b<750&&b%30==0) {for(int i=0;i<5;i++) Guai(3,i*3+10);}if(b>=750&&b<830&&b%10==0) if(b<=200&&b%40==1) Guai(2,X);if(b>=830&&b<910&&b%20==0) Guai(2,X);if(b>=910&&b<980&&b%10==0) Guai(2,X);if(b>=1000&&b<=1300) MesGuai(rand()%2+2,40-b/50);}
    if(a==4) {if(b==1) CpGuai(4,10,29,-0.4,0.7),CpGuai(4,14,29,-0.2,0.7),CpGuai(4,21,29,0,0.65);if(b==41) CpGuai(4,10,29,-0.2,0.7),CpGuai(4,14,29,-0.1,0.7),CpGuai(4,18,29,0,0.65);if(b==81) CpGuai(4,5,20,-0.4,0.35),CpGuai(4,10,29,-0.4,0.7),CpGuai(4,14,29,-0.2,0.7),CpGuai(4,30,20,0.25,0.4),CpGuai(4,21,29,0,0.65);if(b==121) CpGuai(4,5,20,-0.2,0.35),CpGuai(4,10,29,-0.2,0.7),CpGuai(4,14,29,-0.1,0.7),CpGuai(4,30,20,0.4,0.4),CpGuai(4,18,29,0,0.65);if(b==161) CpGuai(4,10,29,-0.4,0.7),CpGuai(4,14,29,-0.2,0.7),CpGuai(4,21,29,0,0.6),CpGuai(4,10,29,-0.2,0.7),CpGuai(4,14,29,-0.1,0.7),CpGuai(4,18,29,0,0.65);if(b>=200&&b<=500&&b%40==1) {float r=0,rr;for(int i=1;i<=5;i++){X5:rr=0.7+(rand()%5)/10.0;if(rr==r)goto X5;r=rr;CpGuai(4,i*3+7,29,0,0.5+(rand()%50)/80.0);}}if(b>540&&b<=565&&b%5==1) CpGuai(4,5,8,-2,0.2);if(b>590&&b<=615&&b%5==1) CpGuai(4,30,8,1.5,0.2);if(b>640&&b<=665&&b%5==1) CpGuai(4,5,8,-1.5,0.3);if(b>690&&b<=715&&b%5==1) CpGuai(4,30,8,2,0.3);if(b>=750&&b<=950&&b%20==1) {float r=0,rr;for(int i=1;i<=3;i++){X6:rr=0.7+(rand()%5)/10.0;if(rr==r)goto X6;r=rr;CpGuai(4,i*5+7+(rand()%3),29,0,0.5+(rand()%50)/200.0);}}if(b>=1000&&b<=1300) MesGuai(4,5);}
}
void RandGood(){
    if(Biao>0){Biao--;Guai(-1,0);}
    if(Gd[1]==0){Gd[1]=rand()%1000+1;if(Win==7)Gd[1]=10086;Gd[3]=rand()%16+8;}
    else if(Gd[1]<=5){Guai(-2-Gd[1],Gd[3]);memset(Gd,0,sizeof(Gd));}
    else if(Gd[1]>=20&&Gd[1]<27){Guai(-8,Gd[3]);memset(Gd,0,sizeof(Gd));}
    else if(Gd[1]>=30&&Gd[1]<37){Guai(-9,Gd[3]);memset(Gd,0,sizeof(Gd));}
    else if(Gd[1]>=40&&Gd[1]<70){Gd[2]++;if(Gd[2]%2==1)Guai(-10,Gd[3]);if(Gd[2]>=9)memset(Gd,0,sizeof(Gd));}
    else if(Gd[1]>=70&&Gd[1]<100){Gd[2]++;if(Gd[2]%2==1)Guai(-11,Gd[3]);if(Gd[2]>=9)memset(Gd,0,sizeof(Gd));}
    else if(Boss!=0&&Gd[1]>=450&&Gd[1]<=500){Guai(-2,Gd[3]);memset(Gd,0,sizeof(Gd));}
    else Gd[1]=0;
    for(int i=0;i<20;i++){if(I[i][0]==-1) continue;Setpos(I[i][0],I[i][1]);Color(0);if(I[i][0]==20) cout<<"===";else cout<<"   ";I[i][1]++;if(I[i][0]>=28||I[i][0]<=0||I[i][1]>=29) I[i][0]=I[i][1]=-1;else Color(1),Setpos(I[i][0],I[i][1]),cout<<"■";Color(0);}
}
void Panboss(int bx,int by){
    float Nox[4],Noy[4];Nox[0]=X,Noy[0]=Y;
    if(Down==1&&X==22) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5;
    else if(Down==2) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10;
    else if(Down==1||X<18) Nox[1]=X-1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10;
    else Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5;
    for(int i=0;i<3;i++){if((Boss==1||Boss==6)&&Wind==0&&Thun==0&&abs(Nox[i]-bx)<1&&abs(Noy[i]-by)<1&&Bgo1[4]==0) Blo-=20,Bgo1[4]=1,Killb=20,Kill=1;if((Boss==2||Boss==6)&&Wind==0&&Thun==0&&abs(Nox[i]-bx)<1&&abs(Noy[i]-by)<1&&Bgo2[8]==0) Blo-=20,Bgo2[8]=1,Killb=20,Kill=1;}
}
void Boss1(){
    for(int j=0;j<20;j++)if(abs(Bx1-I[j][0])<2&&By1-I[j][1]<=2){Setpos(I[j][0],I[j][1]);if(I[j][0]==20) cout<<"===";else cout<<"   ";I[j][0]=I[j][1]=-1;Bblo-=8+Lv*2;Exp+=2;}
    if(Bbr==Bbl&&Bbr!=0) Bbr=Bbl=0;
    for(int i=1;i<=3+(Bbl-Bbr)/5;i++)if(Bbr<Bbl){Setpos(Bway[Bbr][0],Bway[Bbr][1]);if(Bway[Bbr][0]==20) cout<<"==";else cout<<"  ";Bbr++;}
    if(Bwhat1==5){int bx,by;Color(5);for(int i=0;i<10;i++){bx=Bx1-i*Bvx1/10.0;by=By1-i*Bvy1/10.0;Setpos(bx,by),cout<<"█";Bbl++;Bway[Bbl][0]=bx;Bway[Bbl][1]=by;}Color(0);}
    Bx1-=Bvx1;By1-=Bvy1;
    if(Bwhat1==0){X2:Bwhat1=rand()%7;if(Bwhat1==2||Bwhat1==3){if(By1<=10||By1>25) goto X2;}if(Bwhat1==4){if(By1<=15||Bx1<20) goto X2;Bgo1[2]=Bx1;Bgo1[3]=By1-1;}if(Bwhat1==5) {X0:Bgo1[3]=rand()%4+1;Bvx1=(rand()%101)/20.0;Bvy1=(rand()%101)/20.0;if(Bgo1[3]<=2) Bvx1*=-1;if(Bgo1[3]%2==1) Bvy1*=-1;if(abs(Bvx1)+abs(Bvy1)<=3||Out1)goto X0;}if(Bwhat1==6){if(By1<=17||By1>25) goto X2;}}
    if(Bwhat1==1){Bgo1[1]++,Bgo1[2]++;int R=rand()%(5-Bgo1[1]),r=rand()%(10-Bgo1[2]);if(Out1) R=0;if(R==0) {int vx=Bvx1,vy=Bvy1;Bgo1[1]=0;Bvx1=(rand()%101-20)/50.0;Bvy1=(rand()%101-20)/50.0;if(Bgo1[3]<=2) Bvx1*=-1;if(Bgo1[3]%2==1) Bvy1*=-1;if(Out1) r=0;} if(r==0) Chang1 }
    if(Bwhat1==2){Bgo1[1]++;if(Bgo1[1]>6){Bvy1=-0.3;br++;B[br].x=Bx1,B[br].y=By1-1;B[br].what=6;X3:B[br].vx=(rand()%21-10)/40.0;B[br].vy=(rand()%25)/30.0;if(B[br].vx<=0.8&&B[br].vy<=0.8)goto X3;int rx=rand()%50;if(rx==0) B[br].vx=0;B[br].life=1;}if(Bgo1[1]>8) Chang1}
    if(Bwhat1==3){Bgo1[1]++;if(Bgo1[1]>6&&Bgo1[1]%3==0){Bvy1=-0.3;br++;B[br].x=Bx1,B[br].y=By1-1;B[br].what=8;B[br].life=1;}if(Bgo1[1]>15) Chang1}
    if(Bwhat1==4){Bgo1[1]++;if(Bgo1[1]<=8){Setpos(Bgo1[2],Bgo1[3]);if(Bgo1[1]==1)cout<<" ";else if(Bgo1[1]>1&&Bgo1[2]==20) cout<<"==";else cout<<"  ";Bgo1[2]--;Setpos(Bgo1[2],Bgo1[3]);int r=rand()%4;if(r%2==0) Color(6);else Color(9);if(r<2) cout<<") ";else cout<<"】";Color(0);}if(Bgo1[1]==6) Bgo1[5]=X,Bgo1[6]=Y;if(Bgo1[1]==11){Map(0,(bool)Kill);Setpos(Bgo1[5],Bgo1[6]+1),cout<<"  ";Setpos(Bgo1[5],Bgo1[6]-1),cout<<"  ";Setpos(Bgo1[5]+1,Bgo1[6]),cout<<"  ";Setpos(Bgo1[5]-1,Bgo1[6]),cout<<"  ";int bx,by,bvx=Bgo1[2]-Bgo1[5],bvy=Bgo1[3]-Bgo1[6];Color(6);int i=0;while(1){bx=Bgo1[2]-i*bvx/30.0;by=Bgo1[3]-i*bvy/30.0;if(bx<=5||bx>=30||by<0||by>=29) break;Panboss(bx,by);Setpos(bx,by),cout<<"█";Bbl++;Bway[Bbl][0]=bx;Bway[Bbl][1]=by;i++;}Color(0);Map(-1,0);Chang1}}
    if(Bwhat1==5){Bgo1[1]++,Bgo1[2]++;int R=rand()%(5-Bgo1[1]),r=rand()%(10-Bgo1[2]);if(Out1) R=0;if(R==0) {int vx=Bvx1,vy=Bvy1;Bgo1[1]=0;X1:Bvx1=(rand()%101-20)/20.0;Bvy1=(rand()%101-20)/20.0;if(Bgo1[3]<=2) Bvx1*=-1;if(Bgo1[3]%2==1) Bvy1*=-1;if(abs(Bvx1)+abs(Bvy1)<=3||abs(Bvx1-vx)<=1||abs(Bvy1-vy)<=1)goto X1;if(Out1) r=0;} if(r==0) Chang1 }
    if(Bwhat1==6){Bgo1[1]++;if(Bgo1[1]>6&&Bgo1[1]%10==0){By1-=1;br++;B[br].x=Bx1,B[br].y=By1-1;B[br].what=9;X30:B[br].vy=1;B[br].life=1;}if(Bgo1[1]>31) Chang1}
}
void Boss2(){
    for(int j=0;j<20;j++)if(abs(Bx2-I[j][0])<2&&By2-I[j][1]<=2){Setpos(I[j][0],I[j][1]);if(I[j][0]==20) cout<<"===";else cout<<"   ";I[j][0]=I[j][1]=-1;Bblo-=8+Lv*2;Exp+=2;}
    if(Bbr==Bbl&&Bbr!=0) Bbr=Bbl=0;
    for(int i=1;i<=3+(Bbl-Bbr)/5;i++)if(Bbr<Bbl){Setpos(Bway[Bbr][0],Bway[Bbr][1]);if(Bway[Bbr][0]==20) cout<<"==";else cout<<"  ";Bbr++;}
    Bx2-=Bvx2;By2-=Bvy2;
    if(Bwhat2==0){X21:Bwhat2=rand()%7;if(Bwhat2==2){X31:for(int i=1;i<=3;i++){Bgo2[i*2+1]=rand()%28+1,Bgo2[i*2]=rand()%25+5;if((abs(Bgo2[i*2]-Bx2)<=2&&abs(Bgo2[i*2+1]-By2)<=2)||(abs(Bgo2[i*2]-X)<=2&&abs(Bgo2[i*2+1]-Y)<=2))goto X31;}if(Bgo2[2]==Bgo2[4]||Bgo2[2]==Bgo2[6]||Bgo2[6]==Bgo2[4]||Bgo2[5]==Bgo2[3]||Bgo2[3]==Bgo2[7]||Bgo2[5]==Bgo2[7]) goto X31;}if(Bwhat2==3){Bgo2[2]=rand()%2;}if(Bwhat2==4||Bwhat2==5||Bwhat2==6){Bvy2=-1.5;Bvx2=-0.5;}}
    if(Bwhat2==1){Bgo2[1]++,Bgo2[2]++;int R=rand()%(5-Bgo2[1]),r=rand()%(30-Bgo2[2]);if(Out2) R=0;if(R==0) {int vx=Bvx2,vy=Bvy2;Bgo2[1]=0;Bvx2=(rand()%101-20)/50.0;Bvy2=(rand()%101-20)/50.0;if(Bgo2[3]<=2) Bvx2*=-1;if(Bgo2[3]%2==1) Bvy2*=-1;if(Out2) r=0;} if(r==0) Chang2 }
    if(Bwhat2==2){Bgo2[1]++;float bx,by,bvx,bvy;if(Bgo2[1]<21){for(int i=1;i<=3;i++){bvx=Bgo2[i*2]-Bx2,bvy=Bgo2[i*2+1]-By2;if(Bgo2[1]<=10){Setpos(Bx2+(Bgo2[1]-1)*bvx/10.0,By2+(Bgo2[1]-1)*bvy/10.0);if(abs(Bx2+(Bgo2[1]-1)*bvx/10.0-20)<0.5)cout<<"==";else cout<<"  ";bx=Bx2+Bgo2[1]*bvx/10.0;by=By2+Bgo2[1]*bvy/10.0;Setpos(bx,by);}else Setpos(Bgo2[i*2],Bgo2[i*2+1]);int r=rand()%4;if(r%2==0) Color(3);else Color(10);if(r<=1) cout<<"×";else cout<<"+";Color(0);}}if(Bgo2[1]==21){Map(0,(bool)Kill);Color(3);int j=0;for(int j=0;j<=30;j++)for(int i=1;i<=3;i++)for(int k=1;k<=4;k++){if(k==1) bvx=j,bvy=0;if(k==2) bvx=-j,bvy=0;if(k==3) bvx=0,bvy=j;if(k==4) bvx=0,bvy=-j;bx=Bgo2[i*2]+bvx,by=Bgo2[i*2+1]+bvy;if(bx<=5||bx>=30||by<0||by>=30) {continue;}Panboss(bx,by);Setpos(bx,by),cout<<"█";Bbl++;Bway[Bbl][0]=bx;Bway[Bbl][1]=by;}Color(0);Map(-1,0);Chang2}}
    if(Bwhat2==3){Bgo2[1]++;if(Bgo2[1]<=18){if(Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<"  ",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<"  ",Color(0),Setpos(20,Bgo2[5]),cout<<"==";if(Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3.5),cout<<"    ",Setpos(Bgo2[4],Bgo2[5]+2.5),cout<<"    ",Color(0),Setpos(20,Bgo2[5]+2.5),cout<<"====",Setpos(20,Bgo2[5]-3.5),cout<<"====";if(Bgo2[1]%4==0)Bgo2[3]=!Bgo2[3];if(Bgo2[1]%6<3)Color(3);else Color(5);if(Bgo2[3]==0) Setpos(X-3,Y),cout<<"▼",Setpos(X+3,Y),cout<<"▲",Bgo2[4]=(int)(X+0.5),Bgo2[5]=(int)(Y+0.5);if(Bgo2[3]==1) Setpos(X,Y-3),cout<<" ",Setpos(X,Y+3),cout<<" ",Bgo2[4]=(int)(X+0.5),Bgo2[5]=(int)(Y+0.5);Color(0);}if(Bgo2[1]==18){if(Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<"  ",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<"  ",Color(0),Setpos(20,Bgo2[5]),cout<<"==";if(Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3.5),cout<<"    ",Setpos(Bgo2[4],Bgo2[5]+2.5),cout<<"    ",Color(0),Setpos(20,Bgo2[5]+2.5),cout<<"====",Setpos(20,Bgo2[5]-3.5),cout<<"====";}if(Bgo2[1]>18&&Bgo2[1]<=25){Bgo2[3]=Bgo2[2];if(Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<"  ",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<"  ",Color(0),Setpos(20,Bgo2[5]),cout<<"==";if(Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3.5),cout<<"    ",Setpos(Bgo2[4],Bgo2[5]+2.5),cout<<"    ",Color(0),Setpos(20,Bgo2[5]+2.5),cout<<"====",Setpos(20,Bgo2[5]-3.5),cout<<"====";if(Bgo2[1]%4<2)Color(3);else Color(5);if(Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<"▼",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<"▲";if(Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3),cout<<" ",Setpos(Bgo2[4],Bgo2[5]+3),cout<<" ";Color(0);}if(Bgo2[1]==25){if(Bgo2[2]==0){Color(3);for(int i=4;i<=29;i++){Setpos(i,Bgo2[5]),cout<<"█";Bbl++;Panboss(i,Bgo2[5]);Bway[Bbl][0]=i;Bway[Bbl][1]=Bgo2[5];}}if(Bgo2[2]==1){Color(3);for(int i=0;i<=28;i++){Setpos(Bgo2[4],i),cout<<"█";Bbl++;Panboss(Bgo2[4],i);Bway[Bbl][0]=Bgo2[4];Bway[Bbl][1]=i;}}Chang2}}
    if(Bwhat2==4||Bwhat2==5||Bwhat2==6){Bgo2[1]++;if(By2>27)Bvy2=0;if(Bx2>23)Bvx2=0;if(Bgo2[1]>13&&Bgo2[1]%3==0){float t=By2-Y,g=0.35;if(Boss==6) t/=2.0;CpGuai(Bwhat2+2,Bx2,By2,(Bx2-X)/t*1.0+(t-1)*g/2.0,1);}if(Bgo2[1]>20) Chang2}
}
void Boss3(){
    #define Bean br++;B[br].what=13;B[br].x=Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].life=1;
    for(int j=0;j<20;j++)if(abs(Bx3-I[j][0])<2&&By3-I[j][1]<=2){Setpos(I[j][0],I[j][1]);if(I[j][0]==20) cout<<"===";else cout<<"   ";I[j][0]=I[j][1]=-1;Bblo-=8+Lv*2;Exp+=2;}
    Bx3-=Bvx3;By3-=Bvy3;
    if(Bwhat3<=8){if(Bx3>X&&Bvx3<1.5) Bvx3+=0.3;if(Bx3<X&&Bvx3>-1.5) Bvx3-=0.3;}
    if(Bwhat3==0){X22:Bwhat3=rand()%12;if(Bwhat3==11&&abs(Bx3-20)<=1)goto X22;if(Bwhat3==11)Bgo3[2]=rand()%5;}
    if(Bwhat3==1){Bgo3[1]++;if(Bgo3[1]==6){br++;B[br].what=13;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].vx=1;B[br].How=(int)Bx3-4;B[br].life=1;br++;B[br].what=13;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].vx=-1;B[br].How=(int)Bx3+2;B[br].life=1;br++;B[br].what=13;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].life=1;Chang3}}
    if(Bwhat3>=2&&Bwhat3<=6){Bgo3[1]++;if(Bgo3[1]==6){br++;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].what=11+Bwhat3;B[br].vy=0.5+(rand()%100)/80.0;if(Bwhat3==5)B[br].vy=B[br].vy*3/4.0;B[br].life=1;Chang3}}
    if(Bwhat3==7){Bgo3[1]++;if(Bgo3[1]==6){br++;B[br].what=14;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].vx=1;B[br].How=(int)Bx3-4;B[br].life=1;br++;B[br].what=14;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].vx=-1;B[br].How=(int)Bx3+2;B[br].life=1;br++;B[br].what=14;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].life=1;Chang3}}
    if(Bwhat3==8){Bgo3[1]++;if(Bgo3[1]==6){br++;B[br].what=15;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].vx=1;B[br].How=(int)Bx3-4;B[br].life=1;br++;B[br].what=15;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].vx=-1;B[br].How=(int)Bx3+2;B[br].life=1;br++;B[br].what=15;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].life=1;Chang3}}
    if(Bwhat3==9){Bvx3=0;Bgo3[1]++;if(Bgo3[1]==6||Bgo3[1]==8){Bean}if(Bgo3[1]>=8)Chang3}
    if(Bwhat3==10){Bvx3=0;Bgo3[1]++;if(Bgo3[1]==6||Bgo3[1]==8||Bgo3[1]==10||Bgo3[1]==12){Bean}if(Bgo3[1]>=12)Chang3}
    if(Bwhat3==11){Bvx3=0;Bgo3[1]++;if(Bgo3[1]>=8)for(int i=1;i<=4;i++){br++;B[br].what=80+100*Bgo3[2]+Bgo3[1]*4+i;B[br].x=Bx3-1,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;br++;B[br].what=99;B[br].x=Bx3,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;br++;B[br].what=99;B[br].x=Bx3-2,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;}if(Bgo3[1]>=20){for(int i=1;i<=4;i++){br++;B[br].what=98;B[br].x=Bx3-1,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;br++;B[br].what=98;B[br].x=Bx3,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;br++;B[br].what=98;B[br].x=Bx3-2,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;}Chang3}}
}
void Ball(int ball){
    if(ball==1){if(Fir<3&&T%8==0) Fir++;if(Fir>0){br++;B[br].what=-13;B[br].x=X;B[br].y=Y+rand()%3-1;B[br].life=1;if(Dis<=30) B[br].a=Disb,B[Disb].a=1,Fir--;else if(Boss!=0) B[br].a=13880086,Fir--;else if(Dis!=13880087) B[br].a=Disb,B[Disb].a=1,Fir--;else if(Dis1!=13880087) B[br].a=Disb1,B[Disb1].a=1,Fir--;else B[br].life=0;Dis=Dis1=13880087;}}
    if(ball==2){if(T%4==0)ib=(ib+1)%20,I[ib][1]=Y-2;if(T%16==0)I[ib][0]=X;if(T%16==4)I[ib][0]=X-1;if(T%16==8)I[ib][0]=X+1;if(T%16==12)I[ib][0]=X-2;if(T%12==9)I[ib][0]=X+2;if(Water==1){for(int i=X-6;i<=X+6;i++)ib=(ib+1)%20,I[ib][0]=i,I[ib][1]=Y-2-0.5*abs(i-X);}}
    if(ball==3){if(Wind>5){if(Y<Ding-1)Vy=5;else Vy=0;if(Up>=1) Vx=-5;if(Down==2) Vx=5;}if(Wind<5){if(Y>Ding-1)Vy=-5;else Vy=0;if(Up>=1) Vx=-5;if(Down==2) Vx=5;}if(Wind==5){if(Boss==2) Ding=12.25;else Ding=6.25;if(Boss!=0) Bblo-=16+Lv*4;if(Boss==1) Chang1 if(Boss==2) Chang2 if(Boss==3) Chang3 system("color 3F");Sleep(20);system("color 6F");Sleep(10);system("color 0F");system("cls");for(int i=bl;i<=br;i++)if(B[i].what>0)B[i].life=0;Setpos(20,0);for(int i=1;i<=60;i++) printf("=");}}
    if(ball==4){if(Thun==1){if(Boss!=0) Bblo-=16+Lv*4;if(Boss==1) Chang1 if(Boss==2) Chang2 if(Boss==3) Chang3 system("color 9F");Sleep(20);system("color 6F");Sleep(10);system("color 0F");system("cls");for(int i=bl;i<=br;i++)if(B[i].what>0)B[i].life=0;Setpos(20,0);for(int i=1;i<=60;i++) printf("=");}}
    if(ball==5){system("cls"); Color(5);Setpos(10,10);cout<<"新天赋!";Y:int rr=rand()%4+2;Setpos(12,10);if(rr==Ren) goto Y;if(rr==2)cout<<"瞬跳";if(rr==3)cout<<"空之舞";if(rr==4)cout<<"三段跳";if(rr==5)cout<<"反重力跳跃";Setpos(14,10);cout<<"当前天赋:";if(Ren==1)cout<<"小无敌";if(Ren==2)cout<<"瞬跳";if(Ren==3)cout<<"空之舞";if(Ren==4)cout<<"三段跳";if(Ren==5)cout<<"反重力跳跃";Setpos(16,10);cout<<"换否?(y/n)";G:char g=_getch();if(g=='y')Ren=rr;else if(g!='n')goto G;system("cls");Setpos(20,0);Color(0);for(int i=1;i<=60;i++) printf("=");}
    if(ball==6){Color(4);for(float i=1;i<=Bblo;i+=Bblomax/20.0)cout<<"▄";Color(0);cout<<' '<<Bblo<<"                              ";Color(0);}
    if(ball==7){Color(1);if(Win==7&&T%6<3)Color(3);for(float i=1;i<=Blo;i+=Blomax/20.0)cout<<"▄";Color(0);if(Win==7&&T%6<3)Color(3);printf(" %0.1f                              ",Blo);}
}
int main(){
    system("mode con cols=60 lines=37");CONSOLE_CURSOR_INFO cursor_info={1,0};SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE),&cursor_info);srand((unsigned)time(NULL));
    Win=0;Ren=1;Lv=1;Blo=Blomax=100;Expmax=300;Hui=15;X=18,Y=6;
    ReStart:system("cls");memset(B,0,sizeof(B));memset(I,-1,sizeof(I));T=0;bl=0;br=-1;Upt=0;
    Start:Blo=Blomax * 100;Ding=6.25;
    memset(Bgo1,0,sizeof(Bgo1));memset(Bgo2,0,sizeof(Bgo2));memset(Bgo3,0,sizeof(Bgo3));
    if(Win%2==0) T=0;if(Win%2==0&&D==0){if(Win>0)Ball(5);Boss=0;lL:L=rand()%4+1;for(int i=0;i<=Win/2-1;i++)if(L==Ll[i]) goto lL;Ll[Win/2]=L;}if(Win%2==1&&D==0){if(Win==7)Boss=6,T=0,Blomax+=100;else{bl:Boss=rand()%3+1;for(int i=0;i<=3;i++)if(Boss==Bl[i]) goto bl;}Bl[Win/2]=Boss;Bwhat1=Bwhat2=Bwhat3=0,Bx1=10,By1=20,Bx2=15,By2=20,Bx3=21,By3=20;system("color 4C");Sleep(20);system("color 0F");Map(0,1);Sleep(1000);}if(Win%2==1){Bblomax=500+(Win/2)*500;Bblo=Bblomax;if(Boss==2) Ding=12.25;}
    while(1){
        T++;
        if(Wind==0){if(GetAsyncKeyState(VK_LEFT)&0x8000) Vy=-(10-abs(Ding-Y)*1.5)/20.0;if(GetAsyncKeyState(VK_RIGHT)&0x8000) Vy=(10-abs(Ding-Y)*1.5)/20.0;}if(GetAsyncKeyState(VK_UP)&0x8000&&u1==0) {u1++;if(Down==1){Down=0;Up=0;if(Ren==2)Map(-1,0),Vx=0,X=18,Li=5;else Vx=7,Vy=0.3;}else if(Up==0&&Wind==0) {Down=0;Up=1;if(Ren==2)Map(-1,0),Vx=1,X=10,Map(0,3),Li=5;else Vx=2,Vy=0.1;}else if(Up==1&&Wind==0) {Down=0;Up=2;if(Ren==2)Map(-1,0),Vx=1,X-=6,Map(0,3),Li=5;else Vx=1.5,Vy=0.1;}else if(Ren==3&&Up==2&&Wind==0) {Down=0;Up=3;Vx=1;Vy=0.5;Upt=30;}else if(Ren==4&&Up==2&&Wind==0) {Down=0;Up=3;Vx=1.8;Vy=0.1;}}if(GetAsyncKeyState(VK_DOWN)&0x8000&&u2==0) {u2++;if(Down==1&&Ren==5){Down=2;Up=0;Vx=-1.7;}else {Down=1;Up=0;if(Ren==2)Map(-1,0),Vx=0,X=22,Map(0,3),Li=5;else {if(Upt!=0) Map(-1,0),Upt=0;Vx=-7;}}}if((GetAsyncKeyState(VK_UP)&0x8000) ?0:1) u1=0;if((GetAsyncKeyState(VK_DOWN)&0x8000) ?0:1) u2=0;if(kbhit()){char g=_getch();if(g==' ') Sleep(100),Setpos(4,1),Sy++,system("pause");}if(Sy==1) Setpos(4,1),printf("                           "),Sy--;
        if(Drug==0) Blo=fmin((float)Blomax,Blo+Hui/100.0);else if(T%10==0)Blo--;if(T%20==0) {if(Kill!=0) Kill=0;if(Lvl!=0) Lvl=0;}if(Killb>0) Killb--;if(Li>0) Li--;if(Ice>0) Ice--;if(Drug>0) Drug--;if(Magne>0) Magne--;
        if(Fire>0) Ball(1),Fire--;if(Water>0) Ball(2),Water--;if(Wind>0) Ball(3),Wind--;if(Thun>0) Ball(4),Thun--;
        if(Boss==0) NorGuai(L,T%1500);RandGood();if(T%20==1)Exp++;
        if(T%50==1){Exp++;system("cls");Setpos(20,0);Color(0);for(int i=1;i<=60;i++) printf("=");if(Win==0&&T<300){Setpos(4,6);cout<<"↑/↓ 跳跃/下翻,←→ 些微移动(松手即返回)"; Setpos(8,6);cout<<"球可以开启特殊效果,经验积满(300)可提升级别。";Setpos(8,6);cout<<"打败 7 波即胜利,打败 BOSS 有新天赋。";Setpos(10,15);cout<<"空格可以暂停。";}}
        Map(-1,0);
        if(Boss==1) Boss1();if(Boss==2) Boss2();if(Boss==3) Boss3();if(Boss==6) Boss1(),Boss2(),Boss3();
        Move();Map(0,(bool)Kill);Color(0);
        Setpos(1,1);Blo=fmin(Blo,(float)Blomax);if(Boss==0)cout<<"血量: "<<(int)Blo<<"  ";Color(0);Setpos(1,9),cout<<"死亡次数: "<<D<<"  ";Setpos(2,1);Exp=min(Exp,Expmax);if(Exp>=Expmax)Exp=0,Lv++,Lvl++,Hui++,Blomax+=5;if(Lvl>0)Color(5);cout<<"级别: "<<Lv;Color(0);Setpos(2,9);cout<<"经验: "<<Exp<<"  ";if(Boss>0) Setpos(3,1),cout<<"血量     : ",Ball(7);if(Boss>0&&Boss!=6) Setpos(4,1),cout<<"怪物血量: ",Ball(6);if(Boss==6) Setpos(1,9),printf("时间: %0.1f s  ",T/15.0);
        if(Win==0) Sleep(55);if(Win==1) Sleep(50);if(Win==2) Sleep(35);if(Win==3) Sleep(40);if(Win==4) Sleep(25);if(Win==5) Sleep(30);if(Win==6) Sleep(20);if(Win>=7) Sleep(17);
        if(Boss==3&&Bblo<=0){for(int i=1;i<=4;i++){br++;B[br].what=98;B[br].x=Bx3-1,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;br++;B[br].what=98;B[br].x=Bx3,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;br++;B[br].what=98;B[br].x=Bx3-2,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;}}
        if((Win%2==0&&T>=1400)||(Win%2==1&&Bblo<=0)||(Win==7&&T>=450)||Blo<=0) {Map(-1,0);break;}
    }
	if(Blo<=0){
		Sleep(1000);
		D++;
		system("color 7F");
		Setpos(15,11);
		Color(4);
		cout<<"GAME OVER...";
		Sleep(2000);
		goto ReStart;
	}
	else if(Win==6){
		system("color 7F");
		Setpos(15,11);
		Color(4);
		cout<<"坚持30秒 !";
		Sleep(2000);
		Setpos(10,0);
		Win++;
		D=0;
	}
	else if(Win==7){
		Sleep(1000);
		system("color 6E");
		Setpos(15,11);
		Color(5);
		cout<<"YOU WIN !";
		Sleep(2000);
		Setpos(30,0);
		return 0;
	}else Sleep(1000),Win++,D=0;
	goto Start;
} 
 
 

================贪吃蛇===================

#include <iostream>
#include <cstdio>
#include <cstdlib>
#include <ctime>
#include <conio.h>
#include <cmath>
#include <windows.h>
using namespace std;
 
/*** 光标定位 ***/
HANDLE hout=GetStdHandle(STD_OUTPUT_HANDLE);
COORD coord;
 
void locate(int x,int y)
{
    coord.X=y;
    coord.Y=x;
    SetConsoleCursorPosition(hout,coord);
};
 
/*** 隐藏光标 ***/
void hide()
{
    CONSOLE_CURSOR_INFO cursor_info={1,0};
    SetConsoleCursorInfo(hout, &cursor_info);
}
 
/*** 生成随机数 ***/
double random(double start, double end)
{
    return start+(end-start)*rand()/(RAND_MAX + 1.0);
}
 
/*** 定义地图的长宽,蛇的坐标,长度,方向,食物的位置 ***/
int m,n;
 
struct node
{
    int x,y;
}snake[1000];
 
int snake_length,dir;
node food;
int direct[4][2]={{-1,0},{1,0},{0,-1},{0,1}};
 
/*** 输出墙 ***/
void print_wall()
{
    cout << " ";
    for (int i=1;i<=n;i++)
        cout << "-";
    cout << endl;
    for (int j=0;j<=m-1;j++)
    {
        cout << "|";
        for (int i=1;i<=n;i++) cout << " ";
        cout << "|" << endl;
    }
    cout << " ";
    for (int i=1;i<=n;i++)
        cout << "-";
}
 
/*** 首次输出蛇,其中snake[0]代表头 ***/
void print_snake()
{
    locate(snake[0].x,snake[0].y);
    cout << "@";
    for (int i=1;i<=snake_length-1;i++)
    {
        locate(snake[i].x,snake[i].y);
        cout << "*";
    }
}
 
/*** 判断是否撞墙或者自撞 ***/
bool is_correct()
{
    if (snake[0].x==0 || snake[0].y==0 || snake[0].x==m+1 || snake[0].y==n+1) return false;
    for (int i=1;i<=snake_length-1;i++)
    {
        if (snake[0].x==snake[i].x && snake[0].y==snake[i].y) return false;
    }
    return true;
}
 
/*** 随机生成并输出食物位置 ***/
bool print_food()
{
    srand((unsigned)time(0));
    bool e;
    while (1)
    {
        e=true;
        int i=(int) random(0,m)+1,j=(int) random(0,n)+1;
        food.x=i;food.y=j;
        for (int k=0;k<=snake_length-1;k++)
        {
            if (snake[k].x==food.x && snake[k].y==food.y)
            {
                e=false;break;
            }
        }
        if (e) break;
    }
    locate(food.x,food.y);
    cout << "$";
    return true;
}
 
/*** 蛇的前进 ***/
bool go_ahead()
{
    node temp;
    bool e=false;
    temp=snake[snake_length-1];
    for (int i=snake_length-1;i>=1;i--)
        snake[i]=snake[i-1];
    snake[0].x+=direct[dir][0];
    snake[0].y+=direct[dir][1];
    locate(snake[1].x,snake[1].y);
    cout << "*";
    /*** 吃到了食物 ***/
    if (snake[0].x==food.x && snake[0].y==food.y)
    {
        snake_length++;
        e=true;
        snake[snake_length-1]=temp;
    }
    /*** 输出此时蛇状态 ***/
    if (!e)
    {
        locate(temp.x,temp.y);
        cout << " ";
    }
    else
        print_food();
    locate(snake[0].x,snake[0].y);
    cout << "@";
    /*** 如果自撞 ***/
    if (!is_correct())
    {
        system("cls");
        cout << "You lose!" << endl << "Length: " << snake_length << endl;
        return false;
    }
    return true;
}
 
/*** 主函数 ***/
int main()
{
    cout << "--------------------贪吃蛇---------------------" << endl;
    cout << "请注意窗口大小,以免发生错位.建议将窗口调为最大." << endl;
    cout << "先选择难度.请在1-10中输入1个数,1最简单,10则最难" << endl;
    cout << "然后进入游戏画面,以方向键控制方向.祝你游戏愉快!" << endl;
    cout << "-----------------------------------------------" << endl;
    m=25;
    n=40; 
    if (m<10 || n<10 || m>25 || n>40)
    {
        cout << "ERROR" << endl;
        system("pause");
        return 0;
    }
    int hard;
    cin >> hard;
    if (hard<=0 || hard>100)
    {
        cout << "ERROR" << endl;
        system("pause");
        return 0;
    }
    /*** 数据全部初始化,包括蛇长,位置,方向 ***/
    snake_length=5;
    clock_t a,b;
    char ch;
    double hard_len;
    for (int i=0;i<=4;i++)
    {
        snake[i].x=1;
        snake[i].y=5-i;
    }
    dir=3;
    /*** 输出初始地图,蛇与食物 ***/
    system("cls");
    hide();
    print_wall();
    print_food();
    print_snake();
    locate(m+2,0);
    cout << "Now length: ";
    /*** 开始游戏 ***/
    while (1)
    {
        /*** 难度随长度增加而提高 ***/
        hard_len=(double)snake_length/(double) (m*n);
        /*** 调节时间,单位是ms ***/
        a=clock();
        while (1)
        {
            b=clock();
            if (b-a>=(int)(400-30*hard)*(1-sqrt(hard_len))) break;
        }
        /*** 接受键盘输入的上下左右,并以此改变方向 ***/
        if (kbhit())
        {
            ch=getch();
            if (ch==-32)
            {
                ch=getch();
                switch(ch)
                {
                case 72:
                    if (dir==2 || dir==3)
                        dir=0;
                    break;
                case 80:
                    if (dir==2 || dir==3)
                        dir=1;
                    break;
                case 75:
                    if (dir==0 || dir==1)
                        dir=2;
                    break;
                case 77:
                    if (dir==0 || dir==1)
                        dir=3;
                    break;
                }
            }
        }
        /*** 前进 ***/
        if (!go_ahead()) break;
        /*** 在最后输出此时长度 ***/
        locate(m+2,12);
        cout << snake_length;
    }
    system("pause");
    return 0;
}

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