拍照过程:
首先来看下拍照按键的点击按钮事件:
ShutterButton.java
protected void drawableStateChanged() {
super.drawableStateChanged();
final boolean pressed = isPressed();
if (pressed != mOldPressed) {
if (!pressed) {
// When pressing the physical camera button the sequence of
// events is:
// focus pressed, optional camera pressed, focus released.
// We want to emulate this sequence of events with the shutter
// button. When clicking using a trackball button, the view
// system changes the drawable state before posting click
// notification, so the sequence of events is:
// pressed(true), optional click, pressed(false)
// When clicking using touch events, the view system changes the
// drawable state after posting click notification, so the
// sequence of events is:
// pressed(true), pressed(false), optional click
// Since we're emulating the physical camera button, we want to
// have the same order of events. So we want the optional click
// callback to be delivered before the pressed(false) callback.
//
// To do this, we delay the posting of the pressed(false) event
// slightly by pushing it on the event queue. This moves it
// after the optional click notification, so our client always
// sees events in this sequence:
// pressed(true), optional click, pressed(false)
post(new Runnable() {
@Override
public void run() {
callShutterButtonFocus(pressed);
}
});
} else {
callShutterButtonFocus(pressed);
}
mOldPressed = pressed;
}
}
private void callShutterButtonFocus(boolean pressed) {
if (mListener != null) {
mListener.onShutterButtonFocus(pressed);
}
}
@Override
public boolean performClick() {
boolean result = super.performClick();
if (mListener != null && getVisibility() == View.VISIBLE) {
mListener.onShutterButtonClick();
}
return result;
}
这里用到了 View 的 drawableStateChanged,来看下这个方法得定义:当手指按在视图上的时候,视图的状态就已经发生了变化,此时视图的pressed状态是true。每当视图的状态有发生改变的时候,就会回调View的drawableStateChanged()方法。所以利用这点就可以
从注释我们可以看出,为了仿真相机拍照而改变事件的调用顺序,想象下我们以前用数码相机的时候,按下拍照键前会先对焦,然后再拍照,拍完后松手;所以要在触摸屏上模拟这个过程就要利用 drawableStateChanged 这个方法,我们先判断是否发生了触摸,触摸发生后我们就要去对焦,对焦完完后去拍照,拍完后恢复状态;所以在 pressed(false) 这种情况下使用了 post(new Runnable())来做一个延时,调用的顺序变成了这样:
pressed(true), optional click, pressed(false)
判断是按下还是松手,做不同的操作
PhotoModule.java
@Override
public void onShutterButtonFocus(boolean pressed) {
...
if (pressed) {
mFocusManager.onShutterDown();
} else {
// for countdown mode, we need to postpone the shutter release
// i.e. lock the focus during countdown.
if (!mUI.isCountingDown()) {
mFocusManager.onShutterUp();
}
}
}
如果是按下按钮就进行自动对焦,松手就取消对焦
public void onShutterDown() {
...
if (needAutoFocusCall()) {
// Do not focus if touch focus has been triggered.
if (mState != STATE_SUCCESS && mState != STATE_FAIL) {
autoFocus();
autoFocusCalled = true;
}
}
...
}
public void onShutterUp() {
...
if (needAutoFocusCall()) {
// User releases half-pressed focus key.
if (mState == STATE_FOCUSING || mState == STATE_SUCCESS
|| mState == STATE_FAIL) {
cancelAutoFocus();
}
}
...
}
自动对焦成功后调用 AutoFocusCallback 回调进行拍照
PhotoModule.java
@Override
public void autoFocus() {
mFocusStartTime = System.currentTimeMillis();
mCameraDevice.autoFocus(mHandler, mAutoFocusCallback);
setCameraState(FOCUSING);
}
private final class AutoFocusCallback implements CameraAFCallback {
@Override
public void onAutoFocus(
boolean focused, CameraProxy camera) {
...
mFocusManager.onAutoFocus(focused, mUI.isShutterPressed());
}
}
FocusOverlayManager.java
public void onAutoFocus(boolean focused, boolean shutterButtonPressed) {
if (mState == STATE_FOCUSING_SNAP_ON_FINISH) {
...
capture();
}
}
到这里就到了真正执行拍照的地方了
PhotoModule.java
@Override
public boolean capture() {
...
if (mCameraState == LONGSHOT) {
if(mLongshotSave) {
mCameraDevice.takePicture(mHandler,
new LongshotShutterCallback(),
mRawPictureCallback, mPostViewPictureCallback,
new LongshotPictureCallback(loc));
} else {
mCameraDevice.takePicture(mHandler,
new LongshotShutterCallback(),
mRawPictureCallback, mPostViewPictureCallback,
new JpegPictureCallback(loc));
}
} else {
mCameraDevice.enableShutterSound(!mRefocus);
mCameraDevice.takePicture(mHandler,
new ShutterCallback(!animateBefore),
mRawPictureCallback, mPostViewPictureCallback,
new JpegPictureCallback(loc));
setCameraState(SNAPSHOT_IN_PROGRESS);
}
...
}