scoket()

Scoket 处理HTTP请求响应

套接字(socket)是通信的基石,是支持TCP/IP协议的网络通信的基本操作单元。

     它是网络通信过程中端点的抽象表示,包含进行网络通信必须的五种信息:连接使用的协议,

本地主机的IP地址,本地进程的协议端口,远地主机的IP地址,远地进程的协议端口。

套接字之间的连接过程分为三个步骤:服务器监听,客户端请求,连接确认。

1.HTTP请求格式:

<request line>

<headers>

<blank line>

[<request-body>]

2.了解Socket,TCP,HTTP,直接的关系

    HTTP协议(Hypertext Transfer Protocol ),是Web联网的基础,也是手机联网常用的协议之一,HTTP协议是建立在TCP协议之上的一种应用。

创建Socket连接时,可以指定使用的传输层协议,Socket可以支持不同的传输层协议(TCP或UDP),当使用TCP协议进行连接时,该Socket连接就是一个TCP连接。

.NetFrameWork为Socket通讯提供了System.Net.Socket命名空间,在这个命名空间里面有以下几个常用的重要类分别是:

  ·Socket类这个低层的类用于管理连接,WebRequest,TcpClient和UdpClient在内部使用这个类。

  ·NetworkStream类这个类是从Stream派生出来的,它表示来自网络的数据流

  ·TcpClient类允许创建和使用TCP连接

  ·TcpListener类允许监听传入的TCP连接请求

  ·UdpClient类用于UDP客户创建连接(UDP是另外一种TCP协议,但没有得到广泛的使用,主要用于本地网络)

       IPAddress类 提供网际协议 (IP) 地址。

      IPEndPoint 继承 EndPoint  将网络端点表示为 IP 地址和端口号。


简单的Http请求服务处理类 

 
   

class MyWebServer
{
private readonly int port = Convert.ToInt32(ConfigurationManager.AppSettings[ " port " ].ToString());
private readonly string host = ConfigurationManager.AppSettings[ " host " ];
private readonly string sMyWebServerRoot = ConfigurationManager.AppSettings[ " dir " ];
private TcpListener tcplistener = null ;
public MyWebServer()
{
try
{
/// 创建终结点(EndPoint)
IPAddress ip = IPAddress.Parse(host); // 把ip地址字符串转换为IPAddress类型的实例
// TcpListener类对象,监听端口
tcplistener = new TcpListener(ip, port);
tcplistener.Start();
Console.WriteLine(
" Web Server Running... Press ^C to Stop... " );
// 同时启动一个兼听进程 ''StartListen''
Thread th = new Thread( new ThreadStart(StartListen));
th.Start();

}
catch (Exception e)
{
Console.WriteLine(
" 监听端口时发生错误 : " + e.ToString());
}
}
/// <summary>
/// 设置请求的标头
/// </summary>
/// <param name="sHttpVersion"></param>
/// <param name="sMIMEHeader"></param>
/// <param name="iTotBytes"></param>
/// <param name="sStatusCode"></param>
/// <param name="mySocket"></param>
public void SendHeader( string sHttpVersion, string sMIMEHeader, int iTotBytes, string sStatusCode, ref Socket mySocket)
{

String sBuffer
= "" ;

if (sMIMEHeader.Length == 0 )
{
sMIMEHeader
= " text/html " ; // 默认 text/html
}

sBuffer
= sBuffer + sHttpVersion + sStatusCode + " \r\n " ;
sBuffer
= sBuffer + " Server: cx1193719-b\r\n " ;
sBuffer
= sBuffer + " Content-Type: " + sMIMEHeader + " \r\n " ;
sBuffer
= sBuffer + " Accept-Ranges: bytes\r\n " ;
sBuffer
= sBuffer + " Content-Length: " + iTotBytes + " \r\n\r\n " ;

Byte[] bSendData
= Encoding.ASCII.GetBytes(sBuffer);

SendToBrowser(bSendData,
ref mySocket);

Console.WriteLine(
" Total Bytes : " + iTotBytes.ToString());

}

public void SendToBrowser(String sData, ref Socket mySocket)
{
SendToBrowser(Encoding.ASCII.GetBytes(sData),
ref mySocket);
}
/// <summary>
/// 负责向客户端发起数据
/// </summary>
/// <param name="bSendData"> 字节数组 </param>
/// <param name="mySocket"> Soket对象! </param>
public void SendToBrowser(Byte[] bSendData, ref Socket mySocket)
{
int numBytes = 0 ;

try
{
if (mySocket.Connected)
{
if ((numBytes = mySocket.Send(bSendData, bSendData.Length, 0 )) == - 1 )
Console.WriteLine(
" Socket Error cannot Send Packet " );
else
{
Console.WriteLine(
" No. of bytes send {0} " , numBytes);
}
}
else
Console.WriteLine(
" 连接失败.... " );
}
catch (Exception e)
{
Console.WriteLine(
" 发生错误 : {0} " , e);

}
}
public static void Main()
{
MyWebServer MWS
= new MyWebServer();
}
public void StartListen()
{

int iStartPos = 0 ;
String sRequest;
String sDirName;
String sRequestedFile;
String sErrorMessage;
String sLocalDir;
String sPhysicalFilePath
= "" ;
String sFormattedMessage
= "" ;
String sResponse
= "" ;
// 进入监听循环
while ( true )
{
// 接受新连接
Socket mySocket = tcplistener.AcceptSocket();

Console.WriteLine(
" Socket Type " + mySocket.SocketType);
if (mySocket.Connected)
{
Console.WriteLine(
" \nClient Connected!!\n==================\nCLient IP {0}\n " , mySocket.RemoteEndPoint);

// 将请求转化成字节数组!
// 为读取数据而准备缓存
Byte[] bReceive = new Byte[ 1024 ];
int i = mySocket.Receive(bReceive, bReceive.Length, 0 );

// 转换成字符串类型
string sBuffer = Encoding.ASCII.GetString(bReceive);
Console.WriteLine(sBuffer);
// 只处理"get"请求类型
if (sBuffer.Substring( 0 , 3 ) != " GET " )
{
Console.WriteLine(
" 只处理get请求类型.. " );
mySocket.Close();
return ;
}

// 查找 "HTTP" 的位置
iStartPos = sBuffer.IndexOf( " HTTP " , 1 );


string sHttpVersion = sBuffer.Substring(iStartPos, 8 );


// 得到请求类型和文件目录文件名
sRequest = sBuffer.Substring( 0 , iStartPos - 1 );

sRequest.Replace(
" \\ " , " / " );


// 如果结尾不是文件名也不是以"/"结尾则加"/"
if ((sRequest.IndexOf( " . " ) < 1 ) && ( ! sRequest.EndsWith( " / " )))
{
sRequest
= sRequest + " / " ;
}


// 得带请求文件名
iStartPos = sRequest.LastIndexOf( " / " ) + 1 ;
sRequestedFile
= sRequest.Substring(iStartPos);


// 得到请求文件目录
sDirName = sRequest.Substring(sRequest.IndexOf( " / " ), sRequest.LastIndexOf( " / " ) - 3 );


// 获取虚拟目录物理路径
sLocalDir = sMyWebServerRoot;

Console.WriteLine(
" 请求文件目录 : " + sLocalDir);

if (sLocalDir.Length == 0 )
{
sErrorMessage
= " <H2>Error!! Requested Directory does not exists</H2><Br> " ;
SendHeader(sHttpVersion,
"" , sErrorMessage.Length, " 404 Not Found " , ref mySocket);
SendToBrowser(sErrorMessage,
ref mySocket);
mySocket.Close();
continue ;
}


if (sRequestedFile.Length == 0 )
{
// 取得请求文件名
sRequestedFile = " index.html " ;
}


/
// 取得请求文件类型(设定为text/html)
/

String sMimeType
= " text/html " ;

sPhysicalFilePath
= sLocalDir + sRequestedFile;
Console.WriteLine(
" 请求文件: " + sPhysicalFilePath);


if (File.Exists(sPhysicalFilePath) == false )
{

sErrorMessage
= " <H2>404 Error! File Does Not Exists...</H2> " ;
SendHeader(sHttpVersion,
"" , sErrorMessage.Length, " 404 Not Found " , ref mySocket);
SendToBrowser(sErrorMessage,
ref mySocket);

Console.WriteLine(sFormattedMessage);
}

else
{
int iTotBytes = 0 ;

sResponse
= "" ;

FileStream fs
= new FileStream(sPhysicalFilePath, FileMode.Open, FileAccess.Read, FileShare.Read);
BinaryReader reader
= new BinaryReader(fs);
byte [] bytes = new byte [fs.Length];
int read;
while ((read = reader.Read(bytes, 0 , bytes.Length)) != 0 )
{
sResponse
= sResponse + Encoding.ASCII.GetString(bytes, 0 , read);

iTotBytes
= iTotBytes + read;

}
reader.Close();
fs.Close();

SendHeader(sHttpVersion, sMimeType, iTotBytes,
" 200 OK " , ref mySocket);
SendToBrowser(bytes,
ref mySocket);
// mySocket.Send(bytes, bytes.Length,0);

}
mySocket.Close();
}
}
}

}

服务端配置文件

 
   
<? xml version="1.0" encoding="utf-8" ?>
< configuration >
< appSettings >
< add key ="port" value ="1280" />
<!-- IP地址 -->
< add key ="host" value ="127.0.0.1" />
<!-- 设定你自己的虚拟目录 -->
< add key ="dir" value ="E:\\MyWebServerRoot\\" />
</ appSettings >
</ configuration >

 

客户端请求类

 
   
static void Main( string [] args)
{
int port = 1280 ;
string host = " 127.0.0.1 " ;
IPAddress ip
= IPAddress.Parse(host);

// string hotByname = "www.baidu.com";
// IPHostEntry gist = Dns.GetHostByName(hotByname);
// IPAddress ip = gist.AddressList[0];
/**/
/// 创建终结点EndPoint

// IPAddress ipp = new IPAddress("127.0.0.1");
IPEndPoint ipe = new IPEndPoint(ip, port); // 把ip和端口转化为IPEndpoint实例

/**/
/// 创建socket并连接到服务器
Socket c = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); // 创建Socket
Console.WriteLine( " Conneting… " );
c.Connect(ipe);
// 连接到服务器

/// 向服务器发送信息
// {GET /index.php HTTP/1.0Content-Type: application/x-www-form-urlencoded
StringBuilder buf = new StringBuilder();
buf.Append(
" GET " ).Append( " /index.php " ).Append( " HTTP/1.0\r\n " );
buf.Append(
" Content-Type: application/x-www-form-urlencoded\r\n " );
buf.Append(
" \r\n " );
byte [] bs = Encoding.ASCII.GetBytes(buf.ToString()); // 把字符串编码为字节
Console.WriteLine( " Send Message " );
c.Send(bs);
// 发送信息

/**/
/// 接受从服务器返回的信息
string recvStr = "" ;
byte [] recvBytes = new byte [ 1024 ];
int bytes;
do
{
bytes
= c.Receive(recvBytes, recvBytes.Length, 0 ); // 从服务器端接受返回信息
recvStr += Encoding.Default.GetString(recvBytes, 0 , bytes);
Console.WriteLine(
" client get message:{0} " , recvStr); // 显示服务器返回信息

}
while (bytes != 0 );

/**/
/// 一定记着用完socket后要关闭
c.Close();
Console.ReadLine();
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