public class MyLoveStory
{
public static void Main(string[] args)
{
//The ForeStory
int result = 1;
bool love = false;
if(love)
result = AtOneTime();
//But Now...
if(args[0] == "Has" && args[1] == "Third" && args[2]=="One")
{
love = false;
result = DoPart();
Console.WriteLine(GetNowHeartState.ToString());
}
}
internal enum HeartState
{
Sad,
MoreSad
}
internal enum LifeState
{
Nice,
Poor,
}
internal HeartState GetNowHeartState(LifeState girlLife)
{
if(gilrLife == LifeState.Poor)
return HeartState.Sad;
else
return HeartState.MoreSad;
}
internal static int AtOneTime()
{
return 1 + 1;
}
internal static int DoPart()
{
return 2 - 1;
}
}
还有一个
result love(boy, girl)
{
if( boy.有房() and boy.有车() )
{
boy.set(nothing);
return girl.嫁给(boy);
}
if( girl.愿意等() )
{
while(!(boy.赚钱 > 100,000 and girl.感情 > 8 ) )
{
for( day=1; day <=365; day++)
{
if( day == 情人节 )
if( boy.givegirl(玫瑰) )
girl.感情++;
else
girl.感情--;
if( day == girl.生日 )
if( boy.givegirl(玫瑰) )
{
girl.感情++;
else
girl.感情--;
boy.拼命赚钱();
}
}
if( boy.有房() and boy.有车() )
{
boy.set(nothing);
return girl.嫁给(boy);
}
年龄++;
girl.感情--;
}
return girl.goto( another_boy);
}