Flutter状态管理:RxDart

一、前言

二、StreamController增加版:Subject

其实无论从订阅或者变换都可以看出, Dart 中的 Stream 已经自带了类似 rx 的效果,但是为了让 rx 的用户们更方便的使用,ReactiveX 就封装了 rxdart 来满足用户的熟悉感,如下图所示为它们的对应关系:

DartRxDart
StreamControllerSubject
StreamObservable

rxdart 中, Observable 是一个 Stream,而 Subject 继承了 Observable 也是一个 Stream,并且 Subject 实现了 StreamController 的接口,所以它也具有 Controller 的作用。

如下代码所示是 rxdart 的简单使用,可以看出它屏蔽了外界需要对 StreamSubscriptionStreamSink 等的认知,更符合 rx 历史用户的理解

final subject = PublishSubject<String>();

subject.stream.listen(observerA);
subject.add("AAAA1");
subject.add("AAAA2"));

subject.stream.listen(observeB);
subject.add("BBBB1");
subject.close();

以上方代码为例:

  • PublishSubject 内部实际创建是创建了一个广播 StreamController<T>.broadcast ;
  • 当我们调用 add 或者 addStream 时,最终会调用到的还是我们创建的 StreamController.add;
  • 当我们调用 onListen 时,也是将回调设置到 StreamController 中。
  • rxdart 在做变换时,我们获取到的 Observable 就是 this,也就是 PublishSubject 自身这个 Stream ,而 Observable 一系列的变换,也是基于创建时传入的 stream 对象,比如:
  @override
  Observable<S> asyncMap<S>(FutureOr<S> convert(T value)) =>Observable<S>(_stream.asyncMap(convert));

所以我们可以看出来,rxdart 只是对 Stream 进行了概念变换,变成了我们熟悉的对象和操作符,而这也是为什么 rxdart 可以在 StreamBuilder 中直接使用的原因。

RxDart提供了三种StreamController的变体来应用到不同的场景:

  • PublishSubject
  • BehaviorSubject
  • ReplaySubject

以下来分别讲序这三种场景的使用情况。

2.1、PublishSubject

PublishSubject最常见,从图中可看到,listener只能监听到订阅之后的事件:

final subject = PublishSubject();

subject.stream.listen((event) => print("observer1 => $event"));
subject.add(1);
subject.add(2);

subject.stream.listen((event) => print("observer2 => $event"));
subject.add(3);
subject.close();

// 打印输出:
// flutter: observer1 => 1
// flutter: observer2 => 3
// flutter: observer1 => 2
// flutter: observer1 => 3

2.2、BehaviorSubject

BehaviorSubject也是广播,与PublishSubject的区别是:它会返回订阅前的最后一次事件:

final subject = BehaviorSubject();

subject.stream.listen((event) => print("observer1 => $event"));
subject.add(1);
subject.add(2);

subject.stream.listen((event) => print("observer2 => $event"));
subject.add(3);
subject.close();

// 打印输出:
// flutter: observer1 => 1
// flutter: observer2 => 2
// flutter: observer2 => 3
// flutter: observer1 => 2
// flutter: observer1 => 3

2.3、ReplaySubject

顾名思义:回放!会将订阅前的事件都发送给新的订阅者:

final subject = ReplaySubject();

subject.stream.listen((event) => print("observer1 => $event"));
subject.add(1);
subject.add(2);

subject.stream.listen((event) => print("observer2 => $event"));
subject.add(3);
subject.close();

// 打印输出:
// flutter: observer1 => 1
// flutter: observer2 => 1
// flutter: observer2 => 2
// flutter: observer2 => 3
// flutter: observer1 => 2
// flutter: observer1 => 3

三、实战演练

3.1、新建Model(CountModel.dart)

import 'package:rxdart/rxdart.dart';

class CountModel {
  BehaviorSubject _subject = BehaviorSubject.seeded(0);

  get stream => _subject.stream;
  get value => _subject.value;

  increment() {
    _subject.add(value + 1);
  }

  decrement() {
    _subject.add(value - 1);
  }
}

3.2、新建页面(RxdartPage.dart)

import 'package:flutter/material.dart';
import 'package:stateresearch/model/CountModel.dart';

class RxdartPage extends StatelessWidget {
  final CountModel _model = CountModel();

  @override
  Widget build(BuildContext context) {
    return _body(context);
  }

  Widget _body(BuildContext context) {
    return Scaffold(
      appBar: AppBar(
        title: Text("RxdartPage"),
      ),
      body: Center(
        child: Column(
          mainAxisAlignment: MainAxisAlignment.center,
          children: <Widget>[
            Text('You have pushed the button this many times:'),
            StreamBuilder(
              stream: _model.stream,
              builder: (BuildContext context, AsyncSnapshot snapshot) {
                return Text("${snapshot.data}");
              },
            ),
          ],
        ),
      ),
      floatingActionButton: FloatingActionButton(
        onPressed: _model.increment,
        tooltip: 'Increment',
        child: Icon(Icons.add),
      ),
    );
  }
}

3.3、修改main文件

import 'package:flutter/material.dart';
import 'package:stateresearch/pages/RxdartPage.dart';

void main() {
  runApp(MyApp());
}

class MyApp extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      title: 'Flutter状态管理',
      theme: ThemeData(
        primarySwatch: Colors.blue,
        visualDensity: VisualDensity.adaptivePlatformDensity,
      ),
      home: RxdartPage(),
    );
  }
}

以上就是简单的局部状态管理的例子,至于全局共享,与BLoC类似,建个BLoC和Provider,再包裹MyApp就行。


Flutter状态管理:BLoC(Business Logic Component)

一、前言

占位

二、什么是BLoC?

BLoC只是一个概念(Reactive Programming,响应式编程),它是基于“dart:async”中的Stream、StreamController来实现的。

  • 用StreamBuilder包裹有状态的部件,StreamBuilder将会监听一个流;
  • 这个流来自于BLoC;
  • 有状态小部件中的数据来自于监听的流;
  • 用户交互手势被检测到,产生了事件。例如按了一下按钮;
  • 调用bloc的功能来处理这个事件;
  • 在bloc中处理完毕后将会吧最新的数据add进流的sink中;
  • StreamBuilder监听到新的数据,产生一个新的snapshot,并重新调用build方法;
  • Widget被重新构建;

BLoC能够允许我们完美的分离业务逻辑!再也不用考虑什么时候需要刷新屏幕了,一切交给StreamBuilder和BLoC! BLoC由来自Google的两位工程师 Paolo Soares和Cong Hui设计,并在2018年DartConf期间(2018年1月23日至24日)首次展示!

三、BLoC创建方式

创建方式有三种:

  • 局部模式(类似 setState);
  • 全局单例模式(单例模式);
  • Scoped模式;

3.1、全局单例模式

全局单例模式并不推荐,原因在于:持久占用Stream而不会释放(dispose)

3.1.1、新建Model

// CountBloc.dart
import 'dart:async';

class CountBloc {
  int _count = 0;
  StreamController<int> _controller;

  Stream<int> get count => _controller.stream;

  CountBloc() {
    _count = 0;
    _controller = StreamController.broadcast();
  }

  void increment() {
    _controller.sink.add(++_count);
  }

  void dispose() {
    _controller.close();
  }
}

CountBloc bloc = CountBloc();

3.1.2、新建两个页面(BlocPage和BlocPageTwo)

// BlocPage.dart
import 'package:flutter/material.dart';
import 'package:stateresearch/bloc/models/CountBloc.dart';
import 'package:stateresearch/pages/BlocPageTwo.dart';

class BlocPage extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return _body(context);
  }

  Widget _body(BuildContext context) {
    return Scaffold(
      appBar: AppBar(
        title: Text("BlocPage"),
      ),
      body: Center(
        child: Column(
          mainAxisAlignment: MainAxisAlignment.center,
          children: <Widget>[
            Text('You have pushed the button this many times:'),
            StreamBuilder(
                stream: bloc.count,
                initialData: 0,
                builder: (BuildContext context, AsyncSnapshot<int> snapshot) {
                  return Text("${snapshot.data}");
                }),
          ],
        ),
      ),
      floatingActionButton: FloatingActionButton(
        onPressed: () {
          Navigator.of(context).push(MaterialPageRoute(builder: (BuildContext context) {
            return BlocPageTwo();
          }));
        },
        tooltip: 'Increment',
        child: Icon(Icons.add),
      ),
    );
  }
}
// BlocPageTwo.dart
import 'package:flutter/material.dart';
import 'package:stateresearch/bloc/models/CountBloc.dart';

class BlocPageTwo extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return _body(context);
  }

  Widget _body(BuildContext context) {
    return Scaffold(
      appBar: AppBar(
        title: Text("BlocPageTwo"),
      ),
      body: Center(
        child: Column(
          mainAxisAlignment: MainAxisAlignment.center,
          children: <Widget>[
            Text('You have pushed the button this many times:'),
            StreamBuilder(
                stream: bloc.count,
                initialData: 0,
                builder: (BuildContext context, AsyncSnapshot<int> snapshot) {
                  return Text("${snapshot.data}");
                }),
          ],
        ),
      ),
      floatingActionButton: FloatingActionButton(
        onPressed: () {
          bloc.increment();
        },
        tooltip: 'Increment',
        child: Icon(Icons.add),
      ),
    );
  }
}

3.1.3、修改main文件

import 'package:flutter/material.dart';
import 'package:stateresearch/pages/BlocPage.dart';

void main() {
  runApp(MyApp());
}

class MyApp extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      title: 'Flutter状态管理',
      theme: ThemeData(
        primarySwatch: Colors.blue,
        visualDensity: VisualDensity.adaptivePlatformDensity,
      ),
      home: BlocPage(),
    );
  }
}

3.2、Scoped模式

推荐这种模式!该方式类似Provider。

3.2.1、新建Model

import 'dart:async';

class CountBloc {
  int _count = 0;
  StreamController<int> _controller;

  Stream<int> get count => _controller.stream;

  CountBloc() {
    _count = 0;
    _controller = StreamController.broadcast();
  }

  void increment() {
    _controller.sink.add(++_count);
  }

  void dispose() {
    _controller.close();
  }
}

3.2.2、新建两个页面(BlocPage和BlocPageTwo)

import 'package:flutter/material.dart';
import 'package:stateresearch/bloc/providers/CountProvider.dart';
import 'package:stateresearch/pages/BlocPageTwo.dart';

class BlocPage extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return _body(context);
  }

  Widget _body(BuildContext context) {
    final _bloc = CountProvider.of(context);

    return Scaffold(
      appBar: AppBar(
        title: Text("BlocPage"),
      ),
      body: Center(
        child: Column(
          mainAxisAlignment: MainAxisAlignment.center,
          children: <Widget>[
            Text('You have pushed the button this many times:'),
            StreamBuilder(
                stream: _bloc.count,
                initialData: 0,
                builder: (BuildContext context, AsyncSnapshot<int> snapshot) {
                  return Text("${snapshot.data}");
                }),
          ],
        ),
      ),
      floatingActionButton: FloatingActionButton(
        onPressed: () {
          Navigator.of(context).push(MaterialPageRoute(builder: (BuildContext context) {
            return BlocPageTwo();
          }));
        },
        tooltip: 'Increment',
        child: Icon(Icons.add),
      ),
    );
  }
}
import 'package:flutter/material.dart';
import 'package:stateresearch/bloc/providers/CountProvider.dart';

class BlocPageTwo extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return _body(context);
  }

  Widget _body(BuildContext context) {
    final _bloc = CountProvider.of(context);

    return Scaffold(
      appBar: AppBar(
        title: Text("BlocPageTwo"),
      ),
      body: Center(
        child: Column(
          mainAxisAlignment: MainAxisAlignment.center,
          children: <Widget>[
            Text('You have pushed the button this many times:'),
            StreamBuilder(
                stream: _bloc.count,
                initialData: 0,
                builder: (BuildContext context, AsyncSnapshot<int> snapshot) {
                  return Text("${snapshot.data}");
                }),
          ],
        ),
      ),
      floatingActionButton: FloatingActionButton(
        onPressed: () {
          _bloc.increment();
        },
        tooltip: 'Increment',
        child: Icon(Icons.add),
      ),
    );
  }
}

3.2.3、修改main文件

import 'package:flutter/material.dart';
import 'package:stateresearch/bloc/providers/CountProvider.dart';
import 'package:stateresearch/pages/BlocPage.dart';

void main() {
  runApp(CountProvider(child: MyApp()));
}

class MyApp extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      title: 'Flutter状态管理',
      theme: ThemeData(
        primarySwatch: Colors.blue,
        visualDensity: VisualDensity.adaptivePlatformDensity,
      ),
      home: BlocPage(),
    );
  }
}

四、总结

我们发现,BLoC 和 ScopedModel / Provider 在跨页面间共享数组,

  • 相同点:
    • 都需要在顶层包一层(即包裹 MaterialApp);
    • 包裹的这一层实际是继承于 InheritedWidget ;
  • 不同点在于Model:
    • ScopedModel / Provider 的 Model 是继承于 Listenable,且需要主动调用 notifyListeners;
    • BLoC 的 Model 是通过 StreamController / Stream / Sink / StreamBuilder 的方式来异步刷新;
    • 三者 Model 都可以类似 extends / mixins 方式,将多个 Model / Provider 全并起来做全局共享,
      然而,因为 BLoC 是基于 Stream方式,当观察的 Model 数量太多时,性能可能会急剧下降;

下篇会讲到 Redux ,它是一个很优秀的全局共享解决方案,可以考虑 全局redux + 局部bloc(rxdart) 管理方案!


Flutter状态管理:Redux

二、Redux介绍

有做过H5前端开发的朋友应该很早就接触过这个,Redux在React/VUE中,与在Flutter/Dart中概念一样,没有任何区别;唯一的区别只是使用上的不同。

一句话来介绍Redux:Redux是前端流行的,一种单向(unidirectional)数据流架构!

它主要由三部分组成:

  • Store: 它是整个数据的仓库,存储State对象,管理着整个应用的状态;
  • Reducer:处理与分发事件的方法,通过返回新的State来更新Store;
  • Action: 行为(也可以理解为事件),action将会分发至对应的reducer中;

下图是一个完整的数据触发及更新流程:

  1. View产生Action(传递事件类型及数据);
  2. Redux将Action 派发(dispatch)至对应的 Reducer;
  3. Reducer根据Action的类型,处理完后返回一个全新的 State 至 Store;
  4. Store收到新的State后将来通知相应的监听者(View)更新;

我们看到上面整个数据流,都是单向的,由View发起,最后到View的更新;

为啥这样设计?

  • 单一数据源:整个应用的状态都在一个Store中;
  • 状态只读: 无法直接修改Store中的数据,只能通过action -> reducer来完成;
  • 纯函数改变:reducer就是一个纯函数,只处理逻辑并返回全新的State;

三、Redux之Middleware

小节二介绍了Redux最基本的原理,但是,如何用Redux来做一些异步操作,比如:加载数据、请求API等?这里就引出来了Redux的中间件(Middleware),中间件能够让我们使得action在到达reducer之前,做些其它“动作”!有了中间件,我们不但可以请求API,还可以改变action,使得分发到其它reducer中去;

上图是有Middleware的流程图。

四、引入Redux相关的第三方库

// pubspec.yaml
dependencies:
  flutter:
    sdk: flutter

  redux: ^4.0.0+3
  flutter_redux: ^0.6.0
  • redux:基础库,包含了Store、Reducer和Middleware;
  • flutter_redux:用于Flutter的封装好的库(类似React中的react-redux):
    • StoreProvider:用于整个APP顶层,提供给所有的Widgets所需的Store;
    • StoreBuilder: 接收Store的变化通知;
    • StoreConnector:可替代StoreBuilder,能够将Store转成ViewModel;

五、Redux使用方式

Redux在Flutter中的使用与在JavaScript中的使用方式稍微有点不同,为啥?
因为JavaScript是弱类型语言,而Dart是强类型语言,这就使得在JS中每个reducer可以独立管理,而在Flutter中需要由一个大对象来管理!

5.1、目录结构

无论在JS中还是在Flutter中,通常都将action、reducer、store各自建一目录,放在redux目录下,目录结构如下:

.src
 |-- pages/
 |-- redux/
       |-- actions/
             |-- XxxAction.dart
             |-- YyyAction.dart
       |-- reducers/
             |-- XxxReducer.dart
             |-- YyyReducer.dart
            |-- index.dart      // App整个的reducers
       |-- states/              //(Flutter中需要,JS不需要)
            |-- XxxState.dart
            |-- YyyState.dart
            |-- index.dart      // App整个的状态对象
       |-- store/
            |-- index.dart      // App整个的store
 |-- main.dart

5.2、创建Action

// CountAction.dart
class SetCountAction {
  final int value;
  SetCountAction(this.value);
}
class IncrementCountAction {}
class DecrementCountAction {}
// FirstAction.dart
class SetFirstAction {
  final String value;
  SetFirstAction(this.value);
}

5.3、创建State

// CountState.dart
class CountState {
  final int count;
  CountState(this.count);
}
// FirstState.dart
class FirstState {
  String title;
  FirstState(this.title);
}
// index.dart (App整个的State大对象)
import 'package:stateresearch/redux/states/CountState.dart';
import 'package:stateresearch/redux/states/FirstState.dart';

class AppState {
  final FirstState firstState;
  final CountState countState;
  AppState(this.firstState, this.countState);
}

5.4、创建Reducer

// CountReducer.dart
import 'package:redux/redux.dart';
import 'package:stateresearch/redux/actions/CountAction.dart';
import 'package:stateresearch/redux/states/CountState.dart';

// 以下用两种方式创建 reducer
// 1. 基本的 switch-case
// 2. 使用 combineReducers + TypedReducer

//CountState countReducer(state, action) {
//  switch (action.runtimeType) {
//    case IncrementCountAction:
//      return CountState(state.count + 1);
//
//    case DecrementCountAction:
//      return CountState(state.count - 1);
//
//    case SetCountAction:
//      return CountState((action as SetCountAction).value);
//
//    default:
//      return state;
//  }
//}

// 使用 combineReducers 避免写 switch-case
// TypedReducer 的作用就是将 Function 与 Action 关联
final countReducer = combineReducers<CountState>([
  TypedReducer<CountState, IncrementCountAction>(_increment),
  TypedReducer<CountState, DecrementCountAction>(_decrement),
  TypedReducer<CountState, SetCountAction>(_set),
]);

CountState _increment(state, action) => CountState(state.count + 1);
CountState _decrement(state, action) => CountState(state.count - 1);
CountState _set(state, SetCountAction action) => CountState(action.value);
// FirstReducer
import 'package:stateresearch/redux/actions/FirstAction.dart';
import 'package:stateresearch/redux/states/FirstState.dart';

FirstState firstReducer(state, action) {
  switch (action.runtimeType) {
    case SetFirstAction:
      return FirstState((action as SetFirstAction).value);
    default:
      return state;
  }
}
// index.dart
import 'package:stateresearch/redux/reducers/CountReducer.dart';
import 'package:stateresearch/redux/reducers/FirstReducer.dart';
import 'package:stateresearch/redux/states/index.dart';

AppState reducers(AppState state, action) {
  return AppState(
    firstReducer(state.firstState, action),
    countReducer(state.countState, action),
  );
}

5.5、创建Store

// index.dart
import 'package:redux/redux.dart';
import 'package:stateresearch/redux/reducers/index.dart';
import 'package:stateresearch/redux/states/CountState.dart';
import 'package:stateresearch/redux/states/FirstState.dart';
import 'package:stateresearch/redux/states/index.dart';

final store = Store<AppState>(
  reducers,
  initialState: AppState(
    FirstState(null),
    CountState(0),
  ),
);

5.6、新建两个页面(ReduxPage和ReduxPage2)

ReduxPage在build中,也可以直接用StoreBuilder(参考ReduxPage2中写法),因为StoreBuilder也是InheritedWidget。

// ReduxPage.dart
import 'dart:math';

import 'package:flutter/material.dart';
import 'package:flutter_redux/flutter_redux.dart';
import 'package:stateresearch/pages/ReduxPage2.dart';
import 'package:stateresearch/redux/actions/CountAction.dart';
import 'package:stateresearch/redux/actions/FirstAction.dart';
import 'package:stateresearch/redux/states/CountState.dart';
import 'package:stateresearch/redux/states/index.dart';

class ReduxPage extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return _body(context);
  }

  Widget _body(BuildContext context) {
    return Scaffold(
      appBar: AppBar(title: Text("ReduxPage")),
      body: Center(
        child: Column(
          mainAxisAlignment: MainAxisAlignment.center,
          children: <Widget>[
            Text('You have pushed the button this many times:'),
            StoreConnector<AppState, CountState>(
              converter: (store) {
                return store.state.countState;
              },
              builder: (context, state) {
                return Text("${state.count}");
              },
            )
          ],
        ),
      ),
      floatingActionButton: StoreBuilder<AppState>(
        builder: (context, store) {
          return Row(
            children: [
              FloatingActionButton(
                onPressed: () => store.dispatch(IncrementCountAction()),
                tooltip: 'Increment',
                child: Icon(Icons.add),
                heroTag: 'Increment',
              ),
              FloatingActionButton(
                onPressed: () => store.dispatch(DecrementCountAction()),
                tooltip: 'Decrement',
                child: Icon(Icons.close),
                heroTag: 'Decrement',
              ),
              FloatingActionButton(
                onPressed: () => store.dispatch(SetCountAction(100)),
                tooltip: 'Set',
                child: Icon(Icons.settings),
                heroTag: 'Set',
              ),
              FloatingActionButton(
                onPressed: () => store.dispatch(SetFirstAction("chris's age = ${Random().nextInt(100)}")),
                tooltip: 'First',
                child: Icon(Icons.event),
                heroTag: 'First',
              ),
              FloatingActionButton(
                onPressed: () {
                  Navigator.of(context).push(MaterialPageRoute(builder: (context) {
                    return ReduxPage2();
                  }));
                },
                tooltip: 'NextPage',
                child: Icon(Icons.message),
                heroTag: 'NextPage',
              )
            ],
          );
        },
      ),
    );
  }
}
// ReduxPage2.dart
import 'package:flutter/material.dart';
import 'package:flutter_redux/flutter_redux.dart';
import 'package:stateresearch/redux/states/index.dart';

class ReduxPage2 extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return _body(context);
  }

  Widget _body(BuildContext context) {
    return StoreBuilder<AppState>(
      builder: (context, store) => Scaffold(
        appBar: AppBar(
          title: Text("${store.state.firstState.title}"),
        ),
        body: Center(
          child: Column(
            mainAxisAlignment: MainAxisAlignment.center,
            children: <Widget>[
              Text('You have pushed the button this many times:'),
              Text("${store.state.countState.count}")
            ],
          ),
        ),
      ),
    );
  }
}

5.7、修改main文件

// main.dart
import 'package:flutter/material.dart';
import 'package:flutter_redux/flutter_redux.dart';
import 'package:stateresearch/pages/ReduxPage.dart';
import 'package:stateresearch/redux/states/index.dart';
import 'package:stateresearch/redux/store/index.dart';

void main() {
  runApp(StoreProvider<AppState>(store: store, child: MyApp()));
}

class MyApp extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      title: 'Flutter状态管理',
      theme: ThemeData(
        primarySwatch: Colors.blue,
        visualDensity: VisualDensity.adaptivePlatformDensity,
      ),
      home: ReduxPage(),
    );
  }
}

六、总结

正因为Redux在Flutter中与在JS中不同,因此,在Flutter中,建议:

  • 如果只是局部使用,不涉及到跨 widget / page 共享,那么最好不要使用 Redux;
  • 相反,Redux 只放全局共享数据 (毕竟是大对象);
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