小游戏——狼人杀

本文分享了一段1568行的C++代码,实现了狼人杀小游戏。请注意,此代码并非作者原创,而是来自同学的贡献。
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小游戏——狼人杀

直接上代码,请在C++编辑器上使用:(代码很长,1568行,直接复制,已经不必看了,呵呵~)
//本篇文章是一个同学给我的,并非原创哦~

#include<bits/stdc++.h>
using namespace std;
struct IDname
{
   
	int geshu;
	string NAME;
};
IDname jue_se[100];
struct ID
{
   
	int num;
	bool life;
	string name;
	int know;
	int how;
};
ID player[21];
int n,MY,kill1,kill2;
char a;
bool jieyao=1,duyao=1;
int lieren,shouwei=0;
void init1()
{
   
	jue_se[1].NAME="村民    ";
	jue_se[2].NAME="狼人    ";
	jue_se[3].NAME="女巫    ";
	jue_se[4].NAME="预言家  ";
	jue_se[5].NAME="猎人    ";
	jue_se[6].NAME="守卫    ";
}
void init2(int nn)
{
   
	switch(nn)
	{
   
		case 6:
			jue_se[1].geshu=3;
			jue_se[2].geshu=2;
			jue_se[3].geshu=1;
			jue_se[4].geshu=0;
			jue_se[5].geshu=0;
			jue_se[6].geshu=0;
			break;
		case 7:
			jue_se[1].geshu=3;
			jue_se[2].geshu=2;
			jue_se[3].geshu=1;
			jue_se[4].geshu=1;
			jue_se[5].geshu=0;
			jue_se[6].geshu=0;
			break;
		case 8:
			jue_se[1].geshu=3;
			jue_se[2].geshu=3;
			jue_se[3].geshu=1;
			jue_se[4].geshu=1;
			jue_se[5].geshu=0;
			jue_se[6].geshu=0;
			break;
		case 9:
			jue_se[1].geshu=3;
			jue_se[2].geshu=3;
			jue_se[3].geshu=1;
			jue_se[4].geshu=1;
			jue_se[5].geshu=1;
			jue_se[6].geshu=0;
			break;
		case 10:
			jue_se[1].geshu=4;
			jue_se[2].geshu=3;
			jue_se[3].geshu=1;
			jue_se[4].geshu=1;
			jue_se[5].geshu=1;
			jue_se[6].geshu=0;
			break;
		case 11:
			jue_se[1].geshu=4;
			jue_se[2].geshu=4;
			jue_se[3].geshu=1;
			jue_se[4].geshu=1;
			jue_se[5].geshu=1;
			jue_se[6].geshu=0;
			break;
		case 12:
			jue_se[1].geshu=4;
			jue_se[2].geshu=4;
			jue_se[3].geshu=1;
			jue_se[4].geshu=1;
			jue_se[5].geshu=1;
			jue_se[6].geshu=1;
			break;
		default:
			cout<<"输入错误,再见"<<endl;
			exit(0); 
			break;
	}
}
int van[10]={
   7,4,6,43,35,1,2,8,20,19};
void init3(int nn)
{
   
	srand(time(0));
	Sleep(rand()%44);
	int x=10000;
	int t=rand();
	srand(time(NULL));
	int y=van[(rand()%100*van[rand()%10]+t)%10];
	if(nn<=6)
		x=abs(x*6/y)%3+1;
	else if(nn<=8)
		x=abs(x*7/y)%4+1;
	else if(nn<=11)
		x=abs(x*8/y)%5+1;
	else if(nn<=14)
		x=abs(x*9/y)%6+1;
	do
	{
   
		if(nn<=6)
			x=x%3+1;
		else if(nn<=8)
			x=x%4+1;
		else if(nn<=11)
			x=x%5+1;
		else if(nn<=14)
			x=x%6+1;
		if(jue_se[x].geshu>0)
		{
   
			player[nn].name=jue_se[x].NAME;
			if(player[nn].name=="猎人    ")
				lieren=nn;
			if(player[nn].name=="守卫    ")
				shouwei=nn;
			player[nn].life=1;
			player[nn].num=nn;
			player[nn].know=0;
			jue_se[x].geshu--;
			player[nn].how=0;
			break;
		}
	}
	while(jue_se[x].geshu==0);
}
void printhhh()
{
   
	int cm=0;
	int sz=0;
	for(int i=1;i<=n;i++)
	{
   
		if(player[i].life==0)
			continue;
		else if(player[i].name=="村民    ")
			cm++;
		else if(player[i].name=="女巫    "||player[i].name=="预言家  "||player[i].name=="猎人    "||player[i].name=="守卫    ")
			sz++;
	}
	if(sz==0||cm==0)
		cout<<"狼人阵营胜利"<<endl;
	else
		cout<<"好人阵营胜利"<<endl;
	for(int i=1;i<=n;i++)
	{
   
		cout<<left<<setw(3)<<player[i].num<<": "<<player[i].name<<"  ";
		if(player[i].life==0)
			cout<<"死亡"<<"\t";
		else
			cout<<"存活"<<"\t";
		if(player[i].how==0)
			cout<<"最终存活      "<<endl;
		else if(player[i].how==1)
			cout<<"最终被狼人杀死"<<endl;
		else if(player[i].how==2)
			cout<<"最终被投票投死"<<endl;
		else if(player[i].how==3)
			cout<<"最终被女巫毒死"<<endl;
		else if(player[i].how==4)
			cout<<"最终被猎人射杀"<<endl;
	}
	system("pause");
	system("pause");
	system("pause");
}
void print(int day,int ti)
{
   
	HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
	if(ti==0)
	SetConsoleTextAttribute(handle,BACKGROUND_INTENSITY|BACKGROUND_RED|BACKGROUND_GREEN|BACKGROUND_BLUE|FOREGROUND_INTENSITY);
	else
	SetConsoleTextAttribute(handle,FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);
	cout<<"\t\t\t\t第"<<day<<"天 ";
	if(ti==0)
		cout<<"白天"<<endl;
	else
		cout<<"夜晚"<<endl;
	cout<<"我的位置:"<<MY<<"号"<<endl;
	for(int i=1;i<=6;i++)
	{
   
		cout<<player[i].num<<"号位     ";
	}
	cout<<endl;
	for(int i=1;i<=6;i++)
	{
   
		if(player[i].life==1)
		{
   
			if(ti==0)
			SetConsoleTextAttribute(handle,BACKGROUND_INTENSITY|BACKGROUND_RED|BACKGROUND_GREEN|BACKGROUND_BLUE|FOREGROUND_INTENSITY | FOREGROUND_GREEN);
			else
			SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_GREEN);
			cout<<"存活      ";
		}
		else
		{
   
			if(ti==0)
			SetConsoleTextAttribute(handle,BACKGROUND_INTENSITY|BACKGROUND_RED|BACKGROUND_GREEN|BACKGROUND_BLUE|FOREGROUND_INTENSITY | FOREGROUND_RED);
			else
			SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_RED);
			cout<<"已死亡    ";
		}
	}
	if(ti==0)
	SetConsoleTextAttribute(handle,BACKGROUND_INTENSITY|BACKGROUND_RED|BACKGROUND_GREEN|BACKGROUND_BLUE|FOREGROUND_INTENSITY);
	else
	SetConsoleTextAttribute(handle,FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);
	cout<<endl;
	for(int i=1;i<=6;i++)
	{
   
		if(player[i].know==0)
			cout<<"未知      ";
		else if(player[i].know==1)
		{
   
			if(player[i].name=="狼人    ")
				cout<<"狼人      ";
			else
				cout<<"好人      ";
		}
		else if(player[i].know==2)
			cout<<player[i].name<<"  ";
	}
	cout<<endl<<endl;
	for(int i=7;i<=n;i++)
	{
   
		if(i<10)
			cout<<player[i].num<<"号位     ";
		else
			cout<<player[i].num<<"号位    ";
	}
	cout<<endl;
	for(int i=7;i<=n;i++)
	{
   
		if(player[i].life==1)
		{
   
			if(ti==0)
			SetConsoleTextAttribute(handle,BACKGROUND_INTENSITY|BACKGROUND_RED|BACKGROUND_GREEN|BACKGROUND_BLUE|FOREGROUND_INTENSITY | FOREGROUND_GREEN);
			else
			SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_GREEN);
			cout<<"存活      ";
		}
		else
		{
   
			if(ti==0)
			SetConsoleTextAttribute(handle,BACKGROUND_INTENSITY|BACKGROUND_RED|BACKGROUND_GREEN|BACKGROUND_BLUE|FOREGROUND_INTENSITY | FOREGROUND_RED);
			else
			SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_RED);
			cout<<"已死亡    ";
		}
	}
	if(ti==0)
	SetConsoleTextAttribute(handle,BACKGROUND_INTENSITY|BACKGROUND_RED|BACKGROUND_GREEN|BACKGROUND_BLUE|FOREGROUND_INTENSITY);
	else
	SetConsoleTextAttribute(handle,FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);
	cout<<endl;
	for(int i=7;i<=n;i++)
	{
   
		if(player[i].know==0)
			cout<<"未知      ";
		else if(player[i].know==1)
		{
   
			if(player[i].name=="狼人    ")
				cout<<"狼人    ";
			else 
				cout<<"好人    ";
		}
		else if(player[i].know==2)
			cout<<player[i].name<<"  ";
	}
	cout<<endl<<endl;
}
int shou=
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