package com.itcast;
import javax.swing.*;
public class StartGames {
public static void main(String[] args) {
//1绘制一个静态窗口 JFrame
JFrame frame = new JFrame("java贪吃蛇小游戏");
frame.setBounds(10,10,900,720);//设置界面的大小
frame.setResizable(false);//窗口大小则不可以改变
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);//设置关闭事件,游戏可以关闭了
//2面板JPanel 可以加入到JFrame
frame.add(new GamePanel());
frame.setVisible(true);//让窗口能够展现出来
}
}
package com.itcast;
import javax.swing.*;
import java.net.URL;
//存放外部数据
public class Data {
//头部的图片 URL:点位图片的地址
public static URL headerURL = Data.class.getResource("/static/header.png");
public static ImageIcon header = new ImageIcon(headerURL);
//头部
public static URL upUrl = Data.class.getResource("/static/up.png");
public static URL downUrl = Data.class.getResource("/static/down.png");
public static URL rightUrl = Data.class.getResource("/static/right.png");
public static URL leftUrl = Data.class.getResource("/static/left.png");
public static ImageIcon up = new ImageIcon(upUrl);
public static ImageIcon down = new ImageIcon(downUrl);
public static ImageIcon right = new ImageIcon(rightUrl);
public static ImageIcon left = new ImageIcon(leftUrl);
//身体
public static URL bodyURL = Data.class.getResource("/static/body.png");
public static ImageIcon body = new ImageIcon(bodyURL);
//食物
public static URL foodURL = Data.class.getResource("/static/food.png");
public static ImageIcon food = new ImageIcon(foodURL);
}
package com.itcast;
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.Random;
public class GamePanel extends JPanel implements KeyListener, ActionListener {
int length;//蛇的长度
int[] snakeX = new int[650];//蛇的坐标X
int[] snakeY = new int[500];//蛇的坐标Y
String fx;
boolean isStart = false;//游戏是否开始
Timer timer = new Timer(100,this);//定时器
//定义一个食物
int foodx;
int foody;
Random random = new Random();
//死亡判断
boolean isFail = false;
//积分系统
int score;
//构造器
public GamePanel(){
init();
//获取键盘的监听事件
this.setFocusable(true);
this.addKeyListener(this);
timer.start();//让时间动起来
}
//初始化
public void init(){
length = 3;
snakeX[0] = 100;snakeY[0] = 100;//头部坐标
snakeX[1] = 75;snakeY[1] = 100;//第一个身体坐标
snakeX[2] = 50;snakeY[2] = 100;//第二个身体坐标
fx = "R";
foodx = 25 + 25 * random.nextInt(34);
foody = 75 + 25 * random.nextInt(24);
score = 0;
}
//面板: 两界画蛇
//Graphics:画笔
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);//清屏
this.setBackground(Color.white);
//绘制头部的广告栏
Data.header.paintIcon(this,g,25,11);
//绘制游戏的区域
g.fillRect(25,75,850,600);
//一条静态的小蛇
if (fx.equals("R")){
Data.right.paintIcon(this,g,snakeX[0],snakeY[0]);
}else if (fx.equals("L")){
Data.left.paintIcon(this,g,snakeX[0],snakeY[0]);
}else if (fx.equals("U")){
Data.up.paintIcon(this,g,snakeX[0],snakeY[0]);
}else if (fx.equals("D")){
Data.down.paintIcon(this,g,snakeX[0],snakeY[0]);
}
for (int i = 1; i < length; i++) {
Data.body.paintIcon(this,g,snakeX[i],snakeY[i]);//蛇的身体长度通过length来控制
}
//画积分
g.setColor(Color.white);
g.setFont(new Font("微软雅黑",Font.BOLD,18));//设置字体
g.drawString("长度:"+length,750,30);
g.drawString("分数:"+score,750,50);
//画食物
Data.food.paintIcon(this,g,foodx,foody);
//游戏提示:是否开始
if (isStart==false){
//两一个文字:string
g.setColor(Color.white);//设置画笔的颜色
g.setFont(new Font("微软雅黑",Font.BOLD,40));//设置字体
g.drawString("按下空格开始游戏",300,300);
}
//游戏提示:失败
if (isFail){
//画一个文字:string
g.setColor(Color.RED);//设置画笔的颜色
g.setFont(new Font("微软雅黑",Font.BOLD,40));//设置字体
g.drawString("游戏失败,按下空格重新开始",200,300);
}
}
//接收键盘的输入:监听
@Override
public void keyPressed(KeyEvent e) {
//获取按下的键盘是哪个键
int keyCode = e.getKeyCode();
if (keyCode==KeyEvent.VK_SPACE){//如果按下的是空格键
if (isFail){//失败,重新初始化游戏
isFail = false;
}else {//暂停游戏
isStart = !isStart;
}
repaint();//刷新界面
}
//键盘控制走向
if (keyCode==KeyEvent.VK_LEFT){
fx="L";
}else if(keyCode==KeyEvent.VK_RIGHT){
fx="R";
}else if (keyCode==KeyEvent.VK_UP){
fx="U";
}else if(keyCode==KeyEvent.VK_DOWN){
fx="D";
}
}
//定时器:监听事件,帧:执行定时操作
@Override
public void actionPerformed(ActionEvent e) {
//如果游戏除氧开始状态
if (isStart && isFail==false){
//右移
for (int i = length-1; i > 0; i--) {//除了脑袋,身体都向前移动
snakeX[i] = snakeX[i-1];
snakeY[i] = snakeY[i-1];
}
//通过控制放行让头部移动
if (fx.equals("R")){
snakeX[0] = snakeX[0] + 25;//头部移动
if (snakeX[0]>850){snakeX[0] = 25;}//边界判断
}else if (fx.equals("L")) {
snakeX[0] = snakeX[0] - 25;//头部移动
if (snakeX[0] < 25) { snakeX[0] = 850; }//边界判断
}else if (fx.equals("U")) {
snakeY[0] = snakeY[0] - 25;//头部移动
if (snakeY[0] < 75) { snakeY[0] = 650; }//边界判断
}else if (fx.equals("D")) {
snakeY[0] = snakeY[0] + 25;//头部移动
if (snakeY[0] > 650) { snakeY[0] = 75;}//边界判断
}
//如果小蛇的头和他们的食物坐标重合了
if (snakeX[0]==foodx && snakeY[0]==foody){
//长度+1
length++;
score = score + 10;
//重合生成食物
foodx = 25 + 25 * random.nextInt(34);
foody = 75 + 25 * random.nextInt(24);
}
//结束判断
for (int i = 1; i < length; i++) {
if (snakeX[0]==snakeX[i] && snakeY[0]==snakeY[i]){
isFail = true;
}
}
//刷新界面
repaint();
}
timer.start();//让时间动起来
}
@Override
public void keyTyped(KeyEvent e) {
}
@Override
public void keyReleased(KeyEvent e) {
}
}
素材:
加油!祝你们成功!