说说DoDataExchange(CDataExchange* pDX)

 

DoDataExchange(CDataExchange* pDX) 是MFC CWnd的一个重要的函数。

在此函数中可以利用一系列的DDX_xxxx(..)函数实现UI与data的数据交互,以及用DDV_xxx(...)来实现数据验证。如:

// simple text operations

void

AFXAPI DDX_Text(CDataExchange* pDX, int nIDC, BYTE& value);// special control types

void

AFXAPI DDX_Check(CDataExchange* pDX, int nIDC, int& value);

// number of characters

void

AFXAPI DDV_MaxChars(CDataExchange* pDX, CString const& value, int nChars);

....

这些DDV可能并不能满足我们的需要。但可以利用CDataExchange类型的参数pDX,在DoDataExchange中实现自己的数据验证。利用 pDX->m_bSaveAndValidate判断是UpdateData(TRUE)还是UpdateData(FALSE)。如果验证失败触发pDX->Fail()即可。

// CDataExchange - for data exchange and validation

class

CDataExchange

{

// Attributes

public

 

: BOOL m_bSaveAndValidate ; // TRUE => save and validate data

 

// Operations (for implementors of DDX and DDV procs)

CWnd * m_pDlgWnd ; // container usually a dialog

 

 

 

HWND PrepareCtrl ( int nIDC ); HWND PrepareEditCtrl ( int nIDC ); void Fail (); // will throw exception

 

CDataExchange ( CWnd * pDlgWnd , BOOL bSaveAndValidate );

 

COleControlSite * PrepareOleCtrl ( int nIDC ); // for OLE controls in dialog

// Implementation

 

UINT m_idLastControl ; // last control used (for validation)

 

BOOL m_bEditLastControl ; // last control was an edit item

};

值得注意的是PrepareXXX函数。其作用是当数据验证失败后,焦点能够恢复到失败的控件之上。自定义的数据验证函数可以有如下结构:

template< class T>

void DDV_MyValidate(CDataExchange* pDX, UINT nCtrlID, T& data...)

{

    pDX->PrepareCtrl(nCtrlID);

    if(pDX->m_bSaveAndValidate)

   {

    bool bValid = .....;

    if( !bValid)

        pDX->Fail();

    else

       data = ...; // get data from UI

   }

   else

   {

        // set data to contorl

    }

}

各个小球在一起碰撞实例··· // FallDlg.cpp : implementation file // #include "stdafx.h" #include "Fall.h" #include "FallDlg.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CAboutDlg dialog used for App About class CAboutDlg : public CDialog { public: CAboutDlg(); // Dialog Data //{{AFX_DATA(CAboutDlg) enum { IDD = IDD_ABOUTBOX }; //}}AFX_DATA // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CAboutDlg) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: //{{AFX_MSG(CAboutDlg) //}}AFX_MSG DECLARE_MESSAGE_MAP() }; CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD) { //{{AFX_DATA_INIT(CAboutDlg) //}}AFX_DATA_INIT } void CAboutDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CAboutDlg) //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CAboutDlg, CDialog) //{{AFX_MSG_MAP(CAboutDlg) // No message handlers //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CFallDlg dialog CFallDlg::CFallDlg(CWnd* pParent /*=NULL*/) : CDialog(CFallDlg::IDD, pParent) { //{{AFX_DATA_INIT(CFallDlg) // NOTE: the ClassWizard will add member initialization here //}}AFX_DATA_INIT // Note that LoadIcon does not require a subsequent DestroyIcon in Win32 m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME); } void CFallDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CFallDlg) // NOTE: the ClassWizard will add DDX and DDV calls here //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CFallDlg, CDialog) //{{AFX_MSG_MAP(CFallDlg) ON_WM_SYSCOMMAND() ON_WM_PAINT() ON_WM_QUERYDRAGICON() //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CFallDlg message handlers BOOL CFallDlg::OnInitDialog() { CDialog::OnInitDialog(); // Add "About..." menu item to system menu. // IDM_ABOUTBOX must be in the system command range. ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX); ASSERT(IDM_ABOUTBOX < 0xF000); CMenu* pSysMenu = GetSystemMenu(FALSE); if (pSysMenu != NULL) { CString strAboutMenu; strAboutMenu.LoadString(IDS_ABOUTBOX); if (!strAboutMenu.IsEmpty()) { pSysMenu->AppendMenu(MF_SEPARATOR); pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu); } } // Set the icon for this dialog. The framework does this automatically // when the application's main window is not a dialog SetIcon(m_hIcon, TRUE); // Set big icon SetIcon(m_hIcon, FALSE); // Set small icon // TODO: Add extra initialization here return TRUE; // return TRUE unless you set the focus to a control } void CFallDlg::OnSysCommand(UINT nID, LPARAM lParam) { if ((nID & 0xFFF0) == IDM_ABOUTBOX) { CAboutDlg dlgAbout; dlgAbout.DoModal(); } else { CDialog::OnSysCommand(nID, lParam); } } // If you add a minimize button to your dialog, you will need the code below // to draw the icon. For MFC applications using the document/view model, // this is automatically done for you by the framework. void CFallDlg::OnPaint() { if (IsIconic()) { CPaintDC dc(this); // device context for painting SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0); // Center icon in client rectangle int cxIcon = GetSystemMetrics(SM_CXICON); int cyIcon = GetSystemMetrics(SM_CYICON); CRect rect; GetClientRect(&rect); int x = (rect.Width() - cxIcon + 1) / 2; int y = (rect.Height() - cyIcon + 1) / 2; // Draw the icon dc.DrawIcon(x, y, m_hIcon); } else { CDialog::OnPaint(); } } // The system calls this to obtain the cursor to display while the user drags // the minimized window. HCURSOR CFallDlg::OnQueryDragIcon() { return (HCURSOR) m_hIcon; }
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