小狗的状态

package dog;


interface DogState{
	public void showState();
}

class SoftlyState implements DogState{

	@Override
	public void showState() {
		System.out.println("听主人的命令");
	}
	
}


class MeetEnemyState implements DogState{

	@Override
	public void showState() {
		System.out.println("狂叫咬人");
	}
	
}



class MeetFriendState implements DogState{

	@Override
	public void showState() {
		System.out.println("晃动尾巴欢迎");
		
	}
	
}


class MeetAnotherDog implements DogState{

	@Override
	public void showState() {
		System.out.println("嬉戏");
		
	}
	
}

class Dog{
	DogState state;
		public void show(){
			state.showState();
		}
		public void setState(DogState s){
			state=s;
		}
}

public class CheckDogState {
	public static void main(String args[]){
		Dog yellowDog=new Dog();
		System.out.print("狗在主人面前:");
		yellowDog.setState(new SoftlyState());
		yellowDog.show();
		System.out.print("狗遇到敌人:");
		yellowDog.setState(new MeetEnemyState());
		yellowDog.show();
		System.out.print("狗遇到朋友:");
		yellowDog.setState(new MeetFriendState());
		yellowDog.show();
		System.out.print("狗遇到同伴:");
		yellowDog.setState(new MeetAnotherDog());
		yellowDog.show();
	}
	
}



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