什么时候使用线程池
1.服务器接收大量请求时
2.需要创建5个以上的线程时, 就可以使用线程池来管理
ThreadPoolExecutor
构造函数
public ThreadPoolExecutor(int corePoolSize,
int maximumPoolSize,
long keepAliveTime,
TimeUnit unit,
BlockingQueue<Runnable> workQueue,
ThreadFactory threadFactory,
RejectedExecutionHandler handler) {
// ......
}
参数 | 描述 |
---|---|
corePoolSize | 核心线程数量,线程池初始化后, 默认没有任务线程, 等有任务的时候, 再创建新线程去执行, 当线程数量小于corePoolSize, 也不会销毁空闲线程 |
maximumPoolSize | 最大线程数量,当任务队列也满的情况下,线程池会在核心线程数量的基础上新增加线程, 但是这个数量有一个限制, 那就是maximumPoolSize |
keepAliveTime | 多于corePoolSize的线程超过keepAliveTime, 它们就会终止 |
unit | 空闲时间单位 |
workQueue | 任务存储队列,有3中常见的队列类型, SynchronousQueue(直接交接); LinkedBlockingQueue(无界队列); ArrayBlockingQueue(有界队列); |
threadFactory | 通过这个参数可以自定义如何创建线程, 例如可以给线程指定一个有意义的名字 |
handler | 通过这个参数可以自定义任务的拒绝策略 |
线程创建规则
- 如果线程数量小于corePoolSize, 即使其他工作线程处于空闲状态, 也会创建一个新线程来运行新任务
- 如果线程数量等于或大于corePoolSize但是小于maxPoolSize,则将任务放入队列
- 如果队列已满, 并且线程数小于maxPoolSize, 则创建一个新的线程来运行任务
- 如果队列已满, 且线程数量大于或等于maxPoolSize, 则拒绝该任务
线程创建
/*
* 如何创建线程
*/
class MyThreadFactory implements ThreadFactory {
private AtomicInteger mThreadNum = new AtomicInteger(1);
@Override
public Thread newThread(Runnable r) {
//自定义线程名称
Thread t = new Thread(r, "thread - " + mThreadNum.getAndIncrement());
System.out.println("thread - " + mThreadNum.getAndIncrement() + " 被创建了 ");
return t;
}
}
任务队列
队列类型 | 描述 |
---|---|
SynchronousQueue | 直接交接,没有任何存放任务的能力 |
LinkedBlockingQueue | 无界队列,无限大 |
ArrayBlockingQueue | 有界队列,指定大小 |
拒绝策略
/*
* 任务拒绝策略
*/
class MyRejectedExecutionHandler implements RejectedExecutionHandler {
@Override
public void rejectedExecution(Runnable r, ThreadPoolExecutor executor) {
//拒绝逻辑
System.out.println(r.toString() + " 被拒绝了 ");
}
}
简单使用
/*
* 如何创建线程
*/
class MyThreadFactory implements ThreadFactory {
private AtomicInteger mThreadNum = new AtomicInteger(1);
@Override
public Thread newThread(Runnable r) {
//自定义线程名称
Thread t = new Thread(r, "thread - " + mThreadNum.getAndIncrement());
System.out.println("thread - " + mThreadNum.getAndIncrement() + " 被创建了 ");
return t;
}
}
/*
* 任务拒绝策略
*/
class MyRejectedExecutionHandler implements RejectedExecutionHandler {
@Override
public void rejectedExecution(Runnable r, ThreadPoolExecutor executor) {
//拒绝逻辑
System.out.println(r.toString() + " 被拒绝了 ");
}
}
/*
* 任务
*/
class MyTask implements Runnable {
private String name;
public MyTask(String name) {
this.name = name;
}
@Override
public void run() {
try {
Thread.sleep(3000);
System.out.println(name + " 运行结束... ");
} catch (InterruptedException e) {
e.printStackTrace();
}
}
public String getName() {
return name;
}
@Override
public String toString() {
return "MyTask [name=" + name + "]";
}
}
class ThreadPoolExecutorTest {
public static void main(String[] args) throws InterruptedException {
//创建线程池
ThreadPoolExecutor executor = new ThreadPoolExecutor(5, 10, 10,
TimeUnit.SECONDS,
new ArrayBlockingQueue<Runnable>(10),//队列长度为10
new MyThreadFactory(), //一般使用默认即可
new MyRejectedExecutionHandler());
//无论有没有任务,先创建corePoolSize个线程
executor.prestartAllCoreThreads();
//创建任务并交个线程池中的线程执行
for (int i = 0; i < 30; i++) {
MyTask task = new MyTask(String.valueOf(i));
executor.execute(task);
}
//阻塞主线程
while (true){
Thread.sleep(3000);
System.out.println(executor.getPoolSize());//查看线程池中的线程数量
}
}
}
关闭线程池
ExecutorService executorService = Executors.newFixedThreadPool(10);
//会等待正在执行的任务执行完毕才关闭
executorService.shutdown();
//立即关闭,无论当前是否有正在执行的任务
executorService.shutdownNow();
//查看当前线程池是否已经关闭
executorService.isShutdown()
executorService.isTerminated()
executorService.awaitTermination(10L, TimeUnit.SECONDS)
钩子函数
可以使用钩子函数在线程池中的线程执行之前进行一些操作,具体测试代码如下
public class PauseableThreadPoolTest extends ThreadPoolExecutor {
//Lock锁
private final ReentrantLock lock = new ReentrantLock();
//Condition,让线程处于等待状态或唤醒等待线程
private Condition unpaused = lock.newCondition();
//设置优雅暂停线程池中任务执行的的标志位,等于true时暂停线程池中的线程任务执行
private boolean isPaused;
public PauseableThreadPoolTest(int corePoolSize, int maximumPoolSize,
long keepAliveTime, TimeUnit unit,
BlockingQueue<Runnable> workQueue) {
super(corePoolSize, maximumPoolSize, keepAliveTime, unit, workQueue);
}
public PauseableThreadPoolTest(int corePoolSize, int maximumPoolSize,
long keepAliveTime, TimeUnit unit,
BlockingQueue<Runnable> workQueue, ThreadFactory threadFactory) {
super(corePoolSize, maximumPoolSize, keepAliveTime, unit, workQueue, threadFactory);
}
public PauseableThreadPoolTest(int corePoolSize, int maximumPoolSize,
long keepAliveTime, TimeUnit unit,
BlockingQueue<Runnable> workQueue, RejectedExecutionHandler handler) {
super(corePoolSize, maximumPoolSize, keepAliveTime, unit, workQueue, handler);
}
public PauseableThreadPoolTest(int corePoolSize, int maximumPoolSize,
long keepAliveTime, TimeUnit unit,
BlockingQueue<Runnable> workQueue,
ThreadFactory threadFactory,
RejectedExecutionHandler handler) {
super(corePoolSize, maximumPoolSize, keepAliveTime, unit, workQueue, threadFactory, handler);
}
/**
* 每次线程执行前都会调用该方法
*/
@Override
protected void beforeExecute(Thread t, Runnable r) {
super.beforeExecute(t, r);
lock.lock();
try {
while (isPaused){
//如果isPaused=true, 让线程进入等待状态
unpaused.await();
}
}catch (InterruptedException e){
e.printStackTrace();
}finally {
lock.unlock();
}
}
/**
* 暂停
*/
private void pause(){
lock.lock();
try {
isPaused = true;
}finally {
lock.unlock();
}
}
/**
* 唤醒
*/
private void resume(){
lock.lock();
try {
isPaused = false;
unpaused.signalAll();
}finally {
lock.unlock();
}
}
public static void main(String[] args) throws InterruptedException {
//创建线程池
PauseableThreadPoolTest pauseableThreadPoolTest =
new PauseableThreadPoolTest(10, 20,
10L, TimeUnit.SECONDS, new LinkedBlockingDeque<>());
//创建任务并放入线程池中执行
Runnable runnable = new Runnable() {
@Override
public void run() {
System.out.println("线程被执行......");
try {
Thread.sleep(10);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
};
for (int i = 0; i < 1000; i++) {
pauseableThreadPoolTest.execute(runnable);
}
Thread.sleep(500);
pauseableThreadPoolTest.pause();
System.out.println("线程池中的线程进入休眠状态,任务暂停执行......");
Thread.sleep(3000);
pauseableThreadPoolTest.resume();
System.out.println("线程池中的线程会唤醒了,任务继续执行......");
}
}