1、获取全局的Delegate对象,这样我们可以调用这个对象里的方法和变量:
[(MyAppDelegate*)[[UIApplication sharedApplication] delegate] MyMethodOrMyVariable];
2、获得程序的主Bundle:
NSBundle *bundle = [NSBundle mainBundle];
Bundle可以理解成一种文件夹,其内容遵循特定的框架。
Main Bundle一种主要用途是使用程序中的资源文件,如图片、声音、plst文件等。
NSURL *plistURL = [bundle URLForResource:@"plistFile" withExtension:@"plist"];
上面的代码获得plistFile.plist文件的路径。
3、在程序中播放声音:
首先在程序添加AudioToolbox:
其次,在有播放声音方法的.m方法添加#import:
#import<AudioToolbox/AudioToolbox.h>
接下来,播放声音的代码如下:
NSString *path = [[NSBundle mainBundle] pathForResource:@"soundFileName" ofType:@"wav"];
SystemSoundID soundID;
AudioServicesCreateSystemSoundID ((__bridge CFURLRef)[NSURL fileURLWithPath:path], &soundID);
AudioServicesPlaySystemSound (soundID);
4、设置和获取类中属性值:
[self setValue: 变量值 forKey: 变量名];
[self valueForKey: 变量名];
5、让某一方法在未来某段时间之后执行:
[self performSelector:@selector(方法名) withObject:nil afterDelay:延迟时间(s)];
6、获得设备版本号:
float version = [[[UIDevice currentDevice] systemVersion] floatValue];
7、捕捉程序关闭或者进入后台事件:
UIApplication *app = [UIApplication sharedApplication];
[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(applicationWillResignActive:) name:UIApplicationWillResignActiveNotification object:app];
applicationWillResignActive:这个方法中添加想要的操作
8、查看设备支持的字体:
for (NSString *family in [UIFont familyNames]) {
NSLog(@"%@", family);
for (NSString *font in [UIFont fontNamesForFamilyName:family]) {
NSLog(@"\t%@", font);
}
}
9、为UIImageView添加单击事件:
imageView.userInteractionEnabled = YES;
UITapGestureRecognizer *singleTap = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(yourHandlingCode:)];
[imageView addGestureRecognizer:singleTap];
10、为tableView添加背景图片
self.view.backgroundColor= [UIColor colorWithPatternImage:[UIImage imageNamed:@"2.jpg"]];
[self.tableView setBackgroundColor:[UIColor clearColor]];
;