iOS开发:截屏并对图片进行高斯模糊

1.Core Image实现模糊效果

+ (UIImage *)coreGaussianBlurImage:(UIImage *)image  blurNumber:(CGFloat)blur{

    if (!image) {
        return nil;
    }
    
    CIContext *context = [CIContext contextWithOptions:nil];
    CIImage *inputImage = [CIImage imageWithCGImage:image.CGImage];
    
    CIFilter *filter = [CIFilter filterWithName:@"CIGaussianBlur"];
    [filter setValue:inputImage forKey:kCIInputImageKey];
    [filter setValue:[NSNumber numberWithFloat:blur] forKey:@"inputRadius"];
    CIImage *result = [filter valueForKey:kCIOutputImageKey];
    CGImageRef cgImage = [context createCGImage:result fromRect:[inputImage extent]];
    
    UIImage *blurImage = [UIImage imageWithCGImage:cgImage];
    
    CGImageRelease(cgImage);
    
    return blurImage;
    
}


2.vImage实现模糊效果

//加模糊效果,image是图片,blur是模糊度:0~1.0

+ (UIImage *)vGaussianBlurImage:(UIImage *)image blurNumber:(CGFloat)blur
{
    if (image==nil)
    {
        NSLog(@"error:为图片添加模糊效果时,未能获取原始图片");
        return nil;
    }
    //模糊度,
    if (blur < 0.025f) {
        blur = 0.025f;
    } else if (blur > 1.0f) {
        blur = 1.0f;
    }
    
    //boxSize必须大于0
    int boxSize = (int)(blur * 100);
    boxSize -= (boxSize % 2) + 1;
    NSLog(@"boxSize:%i",boxSize);
    //图像处理
    CGImageRef img = image.CGImage;
    //需要引入#import <Accelerate/Accelerate.h>
    
    //图像缓存,输入缓存,输出缓存
    vImage_Buffer inBuffer, outBuffer;
    vImage_Error error;
    //像素缓存
    void *pixelBuffer;
    
    //数据源提供者,Defines an opaque type that supplies Quartz with data.
    CGDataProviderRef inProvider = CGImageGetDataProvider(img);
    // provider’s data.
    CFDataRef inBitmapData = CGDataProviderCopyData(inProvider);
    
    //宽,高,字节/行,data
    inBuffer.width = CGImageGetWidth(img);
    inBuffer.height = CGImageGetHeight(img);
    inBuffer.rowBytes = CGImageGetBytesPerRow(img);
    inBuffer.data = (void*)CFDataGetBytePtr(inBitmapData);
    
    //像数缓存,字节行*图片高
    pixelBuffer = malloc(CGImageGetBytesPerRow(img) * CGImageGetHeight(img));
    outBuffer.data = pixelBuffer;
    outBuffer.width = CGImageGetWidth(img);
    outBuffer.height = CGImageGetHeight(img);
    outBuffer.rowBytes = CGImageGetBytesPerRow(img);
    // 第三个中间的缓存区,抗锯齿的效果
    void *pixelBuffer2 = malloc(CGImageGetBytesPerRow(img) * CGImageGetHeight(img));
    vImage_Buffer outBuffer2;
    outBuffer2.data = pixelBuffer2;
    outBuffer2.width = CGImageGetWidth(img);
    outBuffer2.height = CGImageGetHeight(img);
    outBuffer2.rowBytes = CGImageGetBytesPerRow(img);
    //Convolves a region of interest within an ARGB8888 source image by an implicit M x N kernel that has the effect of a box filter.
    //注意,有些博客上只用vImageBoxConvolve_ARGB8888方法处理一次,这样会导致颜色错乱。
    error = vImageBoxConvolve_ARGB8888(&inBuffer, &outBuffer2, NULL, 0, 0, boxSize, boxSize, NULL, kvImageEdgeExtend);
    error = vImageBoxConvolve_ARGB8888(&outBuffer2, &inBuffer, NULL, 0, 0, boxSize, boxSize, NULL, kvImageEdgeExtend);
    error = vImageBoxConvolve_ARGB8888(&inBuffer, &outBuffer, NULL, 0, 0, boxSize, boxSize, NULL, kvImageEdgeExtend);
    if (error) {
        NSLog(@"error from convolution %ld", error);
    }
    //    NSLog(@"字节组成部分:%zu",CGImageGetBitsPerComponent(img));
    //颜色空间DeviceRGB
    CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
    //用图片创建上下文,CGImageGetBitsPerComponent(img),7,8
    CGContextRef ctx = CGBitmapContextCreate(
                                             outBuffer.data,
                                             outBuffer.width,
                                             outBuffer.height,
                                             8,
                                             outBuffer.rowBytes,
                                             colorSpace,
                                             CGImageGetBitmapInfo(image.CGImage));
    
    //根据上下文,处理过的图片,重新组件
    CGImageRef imageRef = CGBitmapContextCreateImage (ctx);
    UIImage *returnImage = [UIImage imageWithCGImage:imageRef];
    //clean up
    CGContextRelease(ctx);
    CGColorSpaceRelease(colorSpace);
    free(pixelBuffer);
    free(pixelBuffer2);
    CFRelease(inBitmapData);
    //CGColorSpaceRelease(colorSpace);   //多余的释放
    CGImageRelease(imageRef);
    return returnImage;
    
}


3.屏幕截屏

+ (UIImage *)fullScreenshots
{
    
    
    UIWindow *window = appD.window;
    
    UIGraphicsBeginImageContext(window.bounds.size);
    //这里需要判断一下,如果直接用renderInContext方式设置环境,获取到图片,用vImage处理高斯模糊会崩溃
   if( [window respondsToSelector:@selector(drawViewHierarchyInRect:afterScreenUpdates:)] ){
        [window drawViewHierarchyInRect:appD.window.bounds afterScreenUpdates:YES];
    }else{
        [window.layer renderInContext:UIGraphicsGetCurrentContext()];
    }
    UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
    UIGraphicsEndImageContext();
    
    // hack, helps w/ our colors when blurring
    NSData *imageData = UIImageJPEGRepresentation(image, 1); // convert to jpeg
    image = [UIImage imageWithData:imageData];
    
    return image;
    
}

参考资料: https://www.v2fs.com/blur-effect-in-ios-application/

参考代码:https://www.cocoacontrols.com/controls/lbblurredimage

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值