Android多线程基础之从Looper源码深度分析

本文深入剖析了Android中Looper的工作原理及其与Thread、MessageQueue、Handler之间的关系。详细介绍了Looper.prepare()、Handler构造过程及Looper.loop()的具体实现。
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谈到Android的多线程,绕不开Looper,首先我们看看一般来说是Android是如何进行线程间通信的:

 * <pre>
  *  class LooperThread extends Thread {
  *      public Handler mHandler;
  *
  *      public void run() {
  *          Looper.prepare();
  *
  *          mHandler = new Handler() {
  *              public void handleMessage(Message msg) {
  *                  // process incoming messages here
  *              }
  *          };
  *
  *          Looper.loop();
  *      }
  *  }</pre>

首先要有Looper.prepare();
然后new一个Handler
最后Looper.loop();
我们今天就从源码层面深度分析实现原理:
首先看Looper中定义的变量:

 private static final String TAG = "Looper";
 //利用虚拟机来进行单例的实现,sThreadLocal 应该是存储Looper对象的一个集合
 static final ThreadLocal<Looper> sThreadLocal = new ThreadLocal<Looper>();
 //主线程的Looper对象
 private static Looper sMainLooper;  
 //存储线程发来的Message对象
 final MessageQueue mQueue;
 //当前线程
 final Thread mThread;
//打印日志有关
 private Printer mLogging;

现在我们看Looper.prepare();中做了什么:

 public static void prepare() {
        prepare(true);
    }

 private static void prepare(boolean quitAllowed) {
        //保证一个线程中只有一个Looper对象
        //一个线程对应一个Looper
        if (sThreadLocal.get() != null) {
            throw new RuntimeException("Only one Looper may be created per thread");
        }
        //给sThreadLocal中添加一个Looper对象
        sThreadLocal.set(new Looper(quitAllowed));
    }

然后我们看看mHandler = new Handler()是怎样和Looper关联的:

public Handler() {
        this(null, false);
    }
public Handler(Callback callback, boolean async) {
        if (FIND_POTENTIAL_LEAKS) {
            final Class<? extends Handler> klass = getClass();
            if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&
                    (klass.getModifiers() & Modifier.STATIC) == 0) {
                Log.w(TAG, "The following Handler class should be static or leaks might occur: " +
                    klass.getCanonicalName());
            }
        }
        //通过Looper.myLooper()得到当前线程的Looper对象
        mLooper = Looper.myLooper();
        if (mLooper == null) {
            throw new RuntimeException(
                "Can't create handler inside thread that has not called Looper.prepare()");
        }
        //得到当前线程Looper里面的MessageQueue对象
        mQueue = mLooper.mQueue;
        mCallback = callback;
        mAsynchronous = async;
    }

我们再看看Looper.loop();做了什么:

public static void loop() {
        //得到当前线程的Looper对象
        final Looper me = myLooper();
        if (me == null) {
            throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
        }
        //得到MessageQueue集合
        final MessageQueue queue = me.mQueue;

        // Make sure the identity of this thread is that of the local process,
        // and keep track of what that identity token actually is.
        Binder.clearCallingIdentity();
        final long ident = Binder.clearCallingIdentity();
        //进入循环
        for (;;) {
            //读取MessageQueue集合中的Message
            Message msg = queue.next(); // might block
            if (msg == null) {
                // No message indicates that the message queue is quitting.
                return;
            }

            // This must be in a local variable, in case a UI event sets the logger
            Printer logging = me.mLogging;
            if (logging != null) {
                logging.println(">>>>> Dispatching to " + msg.target + " " +
                        msg.callback + ": " + msg.what);
            }
            //处理Message
            msg.target.dispatchMessage(msg);

            if (logging != null) {
                logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
            }

            // Make sure that during the course of dispatching the
            // identity of the thread wasn't corrupted.
            final long newIdent = Binder.clearCallingIdentity();
            if (ident != newIdent) {
                Log.wtf(TAG, "Thread identity changed from 0x"
                        + Long.toHexString(ident) + " to 0x"
                        + Long.toHexString(newIdent) + " while dispatching to "
                        + msg.target.getClass().getName() + " "
                        + msg.callback + " what=" + msg.what);
            }
            //回收Message
            msg.recycle();
        }
    }

以上就是整个Thread和Looper的关系;但是里面有几个重要的方法:
mLooper = Looper.myLooper();
这个方法是得到当前线程中的Looper对象:
我们看看源码:

 public static Looper myLooper() {
        //从sThreadLocal中获取
        return sThreadLocal.get();
    }

结合Looper.prepare中的sThreadLocal.set(new Looper(quitAllowed));

可以看出,不管是获取还是设置Looper对象,都是在sThreadLocal中;
下面重点分析sThreadLocal的实现:

public class ThreadLocal<T> {

       public ThreadLocal() {}

从定义可以看出,里面有泛型实现的元素我;们先看看set:

 public void set(T value) {
        //和当前线程建立联系
        Thread currentThread = Thread.currentThread();
        //后面看
        Values values = values(currentThread);
        if (values == null) {
            values = initializeValues(currentThread);
        }
        //将value添加到values
        values.put(this, value);
    }

也就是说,将Looper对象和线程关联以后,存入到Values这个对象中:后面我接着看Values:
先看看定义和变量:

 static class Values {
        private static final int INITIAL_SIZE = 16;
        private static final Object TOMBSTONE = new Object();
        //table是一个Object数组
        private Object[] table;
        private int mask;
        private int size;
        private int tombstones;
        private int maximumLoad;
        private int clean;

我们在看看:values.put(this, value);

 void put(ThreadLocal<?> key, Object value) {
            cleanUp();

            // Keep track of first tombstone. That's where we want to go back
            // and add an entry if necessary.
            int firstTombstone = -1;
            //进入到一个循环中
            for (int index = key.hash & mask;; index = next(index)) {
                Object k = table[index];
                //如果之前存在,那么替换
                if (k == key.reference) {
                    // Replace existing entry.
                    table[index + 1] = value;
                    return;
                }
                //否则,新建一个,然后将value存入到ThreadLocal中
                //在Looper中,value其实就是Looper
                if (k == null) {
                    if (firstTombstone == -1) {
                        // Fill in null slot.
                        table[index] = key.reference;
                        table[index + 1] = value;
                        size++;
                        return;
                    }

                    // Go back and replace first tombstone.
                    table[firstTombstone] = key.reference;
                    table[firstTombstone + 1] = value;
                    tombstones--;
                    size++;
                    return;
                }

                // Remember first tombstone.
                if (firstTombstone == -1 && k == TOMBSTONE) {
                    firstTombstone = index;
                }
            }
        }

其实put就是将Looper对象存储到ThreadLocal对象中的一个Object数组中;加上相应的标记;
我们再看看get

 @SuppressWarnings("unchecked")
    public T get() {
        // Optimized for the fast path.
        Thread currentThread = Thread.currentThread();
        Values values = values(currentThread);
        if (values != null) {
            //从Values 中的Object数组中根据标记获取对象
            Object[] table = values.table;
            int index = hash & values.mask;
            if (this.reference == table[index]) {
                return (T) table[index + 1];
            }
        } else {
            values = initializeValues(currentThread);
        }
        //强转
        return (T) values.getAfterMiss(this);
    }

这下清楚了吧;Looper最后的归宿是在Values中的一个名字叫做table的Object数组中存储;存储的时候添加相关的标记;取的时候根据标记来取;一个Thread中只有一个Looper,一个Looper中有一个MessageQueue,一个MessageQueue中有多个Message;Handler根据Looper来构造,因此一个Thread可以对应多个Handler;以上就是Thread,Looper,MeaageQueue,Handler的关系和之间是如何建立起联系的。

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