# 程序员也是会浪漫的->打造浪漫的Android表白程序

### 生成心形线

x=16×sin3α
y=13×cosα−5×cos2α−2×cos3α−cos4α

public Point getHeartPoint(float angle) {
float t = (float) (angle / Math.PI);
float x = (float) (19.5 * (16 * Math.pow(Math.sin(t), 3)));
float y = (float) (-20 * (13 * Math.cos(t) - 5 * Math.cos(2 * t) - 2 * Math.cos(3 * t) - Math.cos(4 * t)));
return new Point(offsetX + (int) x, offsetY + (int) y);
}

offsetX = width / 2;
offsetY = height / 2 - 55;

 @Override
protected void onDraw(Canvas canvas) {
float angle = 10;
while (angle < 180) {
Point p = getHeartPoint(angle);
canvas.drawPoint(p.x, p.y, paint);
angle = angle + 0.02f;
}
}

### 将花朵绘制到桃心线上

 package com.example.administrator.testheart;

import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.Path;

public class Petal {
private float stretchA;//第一个控制点延长线倍数
private float stretchB;//第二个控制点延长线倍数
private float startAngle;//起始旋转角，用于确定第一个端点
private float angle;//两条线之间夹角，由起始旋转角和夹角可以确定第二个端点
private float growFactor;//增长因子，花瓣是有开放的动画效果，这个参数决定花瓣展开速度
private int color;//花瓣颜色
private boolean isFinished = false;//花瓣是否绽放完成
private Path path = new Path();//用于保存三次贝塞尔曲线
private Paint paint = new Paint();//画笔
//构造函数，由花朵类调用
public Petal(float stretchA, float stretchB, float startAngle, float angle, int color, float growFactor) {
this.stretchA = stretchA;
this.stretchB = stretchB;
this.startAngle = startAngle;
this.angle = angle;
this.color = color;
this.growFactor = growFactor;
paint.setColor(color);
}
//用于渲染花瓣，通过不断更改半径使得花瓣越来越大
public void render(Point p, int radius, Canvas canvas) {
this.radius += growFactor; // / 10;
} else {
isFinished = true;
}
this.draw(p, canvas);
}

//绘制花瓣，参数p是花芯的圆心的坐标
private void draw(Point p, Canvas canvas) {
if (!isFinished) {

path = new Path();
Point v1 = new Point(0, 3).rotate(MyUtil.degrad(this.startAngle));
//第二个端点
//延长线，分别确定两个控制点
Point v3 = t.clone().mult(this.stretchA);
Point v4 = v2.clone().mult(this.stretchB);
//由于圆心在p点，因此，每个点要加圆心坐标点
path.moveTo(v1.x, v1.y);
//参数分别是：第一个控制点，第二个控制点，终点
path.cubicTo(v3.x, v3.y, v4.x, v4.y, v2.x, v2.y);
}
canvas.drawPath(path, paint);
}

}


package com.example.administrator.testheart;

import android.graphics.Canvas;

import java.util.ArrayList;

public class Bloom {
private int color;//整个花朵的颜色
private Point point;//花芯圆心
private ArrayList<Petal> petals;//用于保存花瓣

public Point getPoint() {
return point;
}

public Bloom(Point point, int radius, int color, int petalCount) {
this.point = point;
this.color = color;
petals = new ArrayList<>(petalCount);

float angle = 360f / petalCount;
int startAngle = MyUtil.randomInt(0, 90);
for (int i = 0; i < petalCount; i++) {
//随机产生第一个控制点的拉伸倍数
float stretchA = MyUtil.random(Garden.Options.minPetalStretch, Garden.Options.maxPetalStretch);
//随机产生第二个控制地的拉伸倍数
float stretchB = MyUtil.random(Garden.Options.minPetalStretch, Garden.Options.maxPetalStretch);
//计算每个花瓣的起始角度
int beginAngle = startAngle + (int) (i * angle);
//随机产生每个花瓣的增长因子（即绽放速度）
float growFactor = MyUtil.random(Garden.Options.minGrowFactor, Garden.Options.maxGrowFactor);
//创建一个花瓣，并添加到花瓣列表中
this.petals.add(new Petal(stretchA, stretchB, beginAngle, angle, color, growFactor));
}
}

//绘制花朵
public void draw(Canvas canvas) {
Petal p;
for (int i = 0; i < this.petals.size(); i++) {
p = petals.get(i);
//渲染每朵花朵

}

}

public int getColor() {
return color;
}
}


package com.example.administrator.testheart;

import java.util.ArrayList;

public class Garden {

//创建一个随机的花朵
public Bloom createRandomBloom(int x, int y) {
//创建一个随机的花朵半径
//创建一个随机的花朵颜色
int color = MyUtil.randomrgba(Options.minRedColor, Options.maxRedColor, Options.minGreenColor, Options.maxGreenColor, Options.minBlueColor, Options.maxBlueColor, Options.opacity);
//创建随机的花朵中花瓣个数
int petalCount = MyUtil.randomInt(Options.minPetalCount, Options.maxPetalCount);
return createBloom(x, y, radius, color, petalCount);
}

//创建花朵
public Bloom createBloom(int x, int y, int radius, int color, int petalCount) {
return new Bloom(new Point(x, y), radius, color, petalCount);
}

static class Options {
//用于控制产生随机花瓣个数范围
public static int minPetalCount = 8;
public static int maxPetalCount = 15;
//用于控制产生延长线倍数范围
public static float minPetalStretch = 2f;
public static float maxPetalStretch = 3.5f;
//用于控制产生随机增长因子范围,增长因子决定花瓣绽放速度
public static float minGrowFactor = 1f;
public static float maxGrowFactor = 1.1f;
//用于控制产生花朵半径随机数范围
public static int minBloomRadius = 8;
public static int maxBloomRadius = 10;
//用于产生随机颜色
public static int minRedColor = 128;
public static int maxRedColor = 255;
public static int minGreenColor = 0;
public static int maxGreenColor = 128;
public static int minBlueColor = 0;
public static int maxBlueColor = 128;
//花瓣的透明度
public static int opacity = 50;//0.1
}
}


package com.example.administrator.testheart;

import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.util.AttributeSet;
import android.view.SurfaceHolder;
import android.view.SurfaceView;

import java.util.ArrayList;

public class HeartView extends SurfaceView implements SurfaceHolder.Callback {
SurfaceHolder surfaceHolder;
int offsetX;
int offsetY;
private Garden garden;
private int width;
private int height;
private Paint backgroundPaint;
private boolean isDrawing = false;
private Bitmap bm;
private Canvas canvas;

public HeartView(Context context) {
super(context);
init();
}

public HeartView(Context context, AttributeSet attrs) {
super(context, attrs);
init();
}

private void init() {
surfaceHolder = getHolder();
garden = new Garden();
backgroundPaint = new Paint();
backgroundPaint.setColor(Color.rgb(0xff, 0xff, 0xe0));

}

ArrayList<Bloom> blooms = new ArrayList<>();

public Point getHeartPoint(float angle) {
float t = (float) (angle / Math.PI);
float x = (float) (heartRadio * (16 * Math.pow(Math.sin(t), 3)));
float y = (float) (-heartRadio * (13 * Math.cos(t) - 5 * Math.cos(2 * t) - 2 * Math.cos(3 * t) - Math.cos(4 * t)));

return new Point(offsetX + (int) x, offsetY + (int) y);
}

//绘制列表里所有的花朵
private void drawHeart() {
canvas.drawRect(0, 0, width, height, backgroundPaint);
for (Bloom b : blooms) {
b.draw(canvas);
}
Canvas c = surfaceHolder.lockCanvas();

c.drawBitmap(bm, 0, 0, null);

surfaceHolder.unlockCanvasAndPost(c);

}

public void reDraw() {
blooms.clear();

}

@Override
public void draw(Canvas canvas) {
super.draw(canvas);

}

//开启一个新线程绘制
@Override
public void run() {
if (isDrawing) return;
isDrawing = true;

float angle = 10;
while (true) {

Bloom bloom = getBloom(angle);
if (bloom != null) {
}
if (angle >= 30) {
break;
} else {
angle += 0.2;
}
drawHeart();
try {
sleep(20);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
isDrawing = false;
}
}.start();
}

private Bloom getBloom(float angle) {

Point p = getHeartPoint(angle);

boolean draw = true;
/**循环比较新的坐标位置是否可以创建花朵,
* 为了防止花朵太密集
* */
for (int i = 0; i < blooms.size(); i++) {

Bloom b = blooms.get(i);
Point bp = b.getPoint();
float distance = (float) Math.sqrt(Math.pow(p.x - bp.x, 2) + Math.pow(p.y - bp.y, 2));
if (distance < Garden.Options.maxBloomRadius * 1.5) {
draw = false;
break;
}
}
//如果位置间距满足要求，就在该位置创建花朵并将花朵放入列表
if (draw) {
Bloom bloom = garden.createRandomBloom(p.x, p.y);
return bloom;
}
return null;
}

@Override
public void surfaceCreated(SurfaceHolder holder) {

}

@Override
public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {

this.width = width;
this.height = height;
//我的手机宽度像素是1080，发现参数设置为30比较合适，这里根据不同的宽度动态调整参数
heartRadio = width * 30 / 1080;

offsetX = width / 2;
offsetY = height / 2 - 55;
bm = Bitmap.createBitmap(width, height, Bitmap.Config.RGB_565);
canvas = new Canvas(bm);
}

@Override
public void surfaceDestroyed(SurfaceHolder holder) {

}
}


Point.java保存点信息，或者说是向量信息。包含向量的基本运算。

package com.example.administrator.testheart;

public class Point {

public int x;
public int y;

public Point(int x, int y) {
this.x = x;
this.y = y;
}

//旋转
public Point rotate(float theta) {
int x = this.x;
int y = this.y;
this.x = (int) (Math.cos(theta) * x - Math.sin(theta) * y);
this.y = (int) (Math.sin(theta) * x + Math.cos(theta) * y);
return this;
}

//乘以一个常数
public Point mult(float f) {
this.x *= f;
this.y *= f;
return this;
}

//复制
public Point clone() {
return new Point(this.x, this.y);
}

//该点与圆心距离
public float length() {
return (float) Math.sqrt(this.x * this.x + this.y * this.y);
}

//向量相减
public Point subtract(Point p) {
this.x -= p.x;
this.y -= p.y;
return this;
}

//向量相加
this.x += p.x;
this.y += p.y;
return this;
}

public Point set(int x, int y) {
this.x = x;
this.y = y;
return this;
}
}


package com.example.administrator.testheart;

import android.graphics.Color;

public class MyUtil {

public static float circle = (float) (2 * Math.PI);

public static int rgba(int r, int g, int b, int a) {
return Color.argb(a, r, g, b);
}

public static int randomInt(int min, int max) {
return (int) Math.floor(Math.random() * (max - min + 1)) + min;
}

public static float random(float min, float max) {
return (float) (Math.random() * (max - min) + min);
}

//产生随机的argb颜色
public static int randomrgba(int rmin, int rmax, int gmin, int gmax, int bmin, int bmax, int a) {
int r = Math.round(random(rmin, rmax));
int g = Math.round(random(gmin, gmax));
int b = Math.round(random(bmin, bmax));
int limit = 5;
if (Math.abs(r - g) <= limit && Math.abs(g - b) <= limit && Math.abs(b - r) <= limit) {
return rgba(rmin, rmax, gmin, gmax);
} else {
return rgba(r, g, b, a);
}
}

//角度转弧度
public static float degrad(float angle) {
return circle / 360 * angle;
}
}

Activity自动跳转及日期计时及打字机效果实现类MainActivity

package com.example.administrator.testheart;

import android.graphics.Color;
import android.os.Bundle;
import android.os.Handler;
import android.os.Message;
import android.support.v7.app.AppCompatActivity;
import android.view.MotionEvent;
import android.view.View;
import android.widget.RelativeLayout;
import android.widget.TextView;

import java.util.Timer;

public class MainActivity extends AppCompatActivity {

HeartView heartView;
private TextView tv_text;
private TextView tv_text_1;
private TextView tv_text_2;
private int clo = 0;

private RelativeLayout countDown;
// 倒计时
private TextView daysTv, hoursTv, minutesTv, secondsTv;
private long mDay = 652;
private long mHour = 15;
private long mMin = 37;
private long mSecond = 00;// 天 ,小时,分钟,秒
private boolean isRun = true;

private Handler timeHandler = new Handler() {

@Override
public void handleMessage(Message msg) {
super.handleMessage(msg);
if (msg.what==1) {
computeTime();
daysTv.setText(mDay+"");
hoursTv.setText(mHour+"");
minutesTv.setText(mMin+"");
secondsTv.setText(mSecond+"");
if (mDay==0&&mHour==0&&mMin==0&&mSecond==0) {
countDown.setVisibility(View.GONE);
}
}
}
};

@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
heartView = (HeartView) findViewById(R.id.surfaceView);
tv_text = (TextView) findViewById(R.id.myword);
tv_text_1 = (TextView) findViewById(R.id.myword_1);
tv_text_2 = (TextView) findViewById(R.id.myword_2);
shark();

countDown = (RelativeLayout) findViewById(R.id.countdown_layout);
daysTv = (TextView) findViewById(R.id.days_tv);
hoursTv = (TextView) findViewById(R.id.hours_tv);
minutesTv = (TextView) findViewById(R.id.minutes_tv);
secondsTv = (TextView) findViewById(R.id.seconds_tv);

startRun();
}

@Override
public boolean onTouchEvent(MotionEvent event) {
heartView.reDraw();
return super.onTouchEvent(event);
}

public void reDraw(View v) {

heartView.reDraw();
}

private void shark() {
Timer timer = new Timer();
public void run() {
public void run() {
if (clo == 0) {
clo = 1;
tv_text.setTextColor(Color.TRANSPARENT);
tv_text_1.setTextColor(Color.TRANSPARENT);
tv_text_2.setTextColor(Color.TRANSPARENT);
} else {
if (clo == 1) {

clo = 2;
tv_text.setTextColor(Color.YELLOW);
tv_text_1.setTextColor(Color.YELLOW);
tv_text_2.setTextColor(Color.YELLOW);
} else if (clo == 2) {

clo = 3;
tv_text.setTextColor(Color.RED);
tv_text_1.setTextColor(Color.RED);
tv_text_2.setTextColor(Color.RED);

} else if (clo == 3){

clo = 4;
tv_text.setTextColor(Color.BLACK);
tv_text_1.setTextColor(Color.BLACK);
tv_text_2.setTextColor(Color.BLACK);
} else if (clo == 4){

clo = 5;
tv_text.setTextColor(Color.WHITE);
tv_text_1.setTextColor(Color.WHITE);
tv_text_2.setTextColor(Color.WHITE);
}else if (clo == 5){

clo = 6;
tv_text.setTextColor(Color.GREEN);
tv_text_1.setTextColor(Color.GREEN);
tv_text_2.setTextColor(Color.GREEN);
} else if (clo == 6){

clo = 7;
tv_text.setTextColor(Color.MAGENTA);
tv_text_1.setTextColor(Color.MAGENTA);
tv_text_2.setTextColor(Color.MAGENTA);
}else if (clo == 7){

clo = 8;
tv_text.setTextColor(Color.CYAN);
tv_text_1.setTextColor(Color.CYAN);
tv_text_2.setTextColor(Color.CYAN);
}else if (clo == 8){

clo = 9;
tv_text.setTextColor(Color.DKGRAY);
tv_text_1.setTextColor(Color.DKGRAY);
tv_text_2.setTextColor(Color.DKGRAY);
}
else if (clo == 9){

clo = 10;
tv_text.setTextColor(Color.GRAY);
tv_text_1.setTextColor(Color.GRAY);
tv_text_2.setTextColor(Color.GRAY);
}else if (clo == 10){

clo = 11;
tv_text.setTextColor(Color.LTGRAY);
tv_text_1.setTextColor(Color.LTGRAY);
tv_text_2.setTextColor(Color.LTGRAY);
}else {
clo = 0;
tv_text.setTextColor(Color.BLUE);
tv_text_1.setTextColor(Color.BLUE);
tv_text_2.setTextColor(Color.BLUE);
}
}
}
});
}
};
timer.schedule(taskcc, 1, 1500);  //<span style="color: rgb(85, 85, 85); font-family: 'microsoft yahei'; font-size: 15px; line-height: 35px;">第二个参数分别是delay（多长时间后执行），第三个参数是：duration（执行间隔）单位为：ms</span>
}

/**
* 开启计时
*/
private void startRun() {

@Override
public void run() {
// TODO Auto-generated method stub
while (isRun) {
try {
Message message = Message.obtain();
message.what = 1;
timeHandler.sendMessage(message);
} catch (Exception e) {
e.printStackTrace();
}
}
}
}).start();
}

/**
* 倒计时计算
*/
private void computeTime() {
mSecond++;
if (mSecond > 60) {
mSecond = 0;
mMin++;
if (mMin > 60) {
mMin = 0;
mHour++;
if (mHour > 24) {
mHour = 0;
// 倒计时结束
mDay++;
}
}
}
}
}

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