0.本系统采用STC89C52作为单片机
1.LCD1602液晶实时显示当前工作模式或曲目编号
2.支持电子琴模式和歌曲模式(内置8首歌曲)
3.按’切换’键可切换工作模式
4.电子琴模式下,按矩阵键盘可弹出不同音符,同时彩灯亮起
5.音乐盒模式下,可根据需要按下矩阵键盘上的功能按键,播放音乐时,彩灯将点亮
6.彩灯可通过外部开关关闭,以节约用电
原理图:
PCB:
主程序:
#include <reg52.h> //调用单片机头文件
#define uchar unsigned char //无符号字符型 宏定义 变量范围0~255
#define uint unsigned int //无符号整型 宏定义 变量范围0~65535
sbit BUZZER = P3^2; //蜂鸣器定义
sbit KEY_SELECT = P2^7; //音乐播放按键
uchar g_selectFlag = 0; //开始放歌
uchar g_noteCnt = 0;
uchar g_highIndex, g_lowIndex;
uchar code T[49][2]={{0,0},
{0xF8,0x8B},{0xF8,0xF2},{0xF9,0x5B},{0xF9,0xB7},{0xFA,0x14},{0xFA,0x66},{0xFA,0xB9},{0xFB,0x03},
{0xFB,0x4A},{0xFB,0x8F},{0xFB,0xCF},{0xFC,0x0B},{0xFC,0x43},{0xFC,0x78},{0xFC,0xAB},{0xFC,0xDB},
{0xFD,0x08},{0xFD,0x33},{0xFD,0x5B},{0xFD,0x81},{0xFD,0xA5},{0xFD,0xC7},{0xFD,0xE7},{0xFE,0x05},
{0xFE,0x21},{0xFE,0x3C},{0xFE,0x55},{0xFE,0x6D},{0xFE,0x84},{0xFE,0x99},{0xFE,0xAD},{0xFE,0xC0},
{0xFE,0x02},{0xFE,0xE3},{0xFE,0xF3},{0xFF,0x02},{0xFF,0x10},{0xFF,0x1D},{0xFF,0x2A},{0xFF,0x36},
{0xFF,0x42},{0xFF,0x4C},{0xFF,0x56},{0xFF,0x60},{0xFF,0x69},{0xFF,0x71},{0xFF,0x79},{0xFF,0x81}
};
uchar code music1[][2]={{0,4}, //两只蝴蝶
{23,4},{21,4},{23,16},{23,4},{21,4},{23,4},{21,4},{19,16},{16,4},{19,4},{21,8},{21,4},{23,4},{21,4},{19,4},{16,4},{19,4},{14,24},
{23,4},{21,4},{23,16},{23,4},{21,4},{23,4},{21,4},{19,24},{16,4},{19,4},{21,8},{21,4},{23,4},{21,4},{19,4},{16,4},{19,4},{21,24},
{23,4},{21,4},{23,16},{23,4},{21,4},{23,4},{21,4},{19,16},{16,4},{19,4},{21,8},{21,4},{23,4},{21,4},{19,4},{16,4},{19,4},{14,24},
{23,4},{26,4},{26,16},{26,4},{28,4},{26,4},{23,24},{21,4},{23,4},{21,8},{21,4},{23,4},{21,4},{19,4},{16,4},{16,2},{19,2},{19,24},{0,20},
{26,4},{26,4},{28,4},{31,4},{30,4},{30,4},{28,4},{23,4},{21,4},{21,4},{23,16},{0,4},{23,4},{23,4},{26,4},{28,8},{28,12},{16,4},{23,4},{21,4},
{21,24},{23,4},{26,4},{26,4},{23,4},{26,8},{0,4},{31,8},{30,4},{28,4},{30,4},{23,8},{0,4},{28,4},{28,4},{30,4},{28,4},{26,4},{23,4},{21,8},{23,4},{21,4},{23,4},{26,16},
{0xFF,0xFF}};
uchar code music2[][2]={{0,4}, //生日快乐
{17,6},{17,2},{19,8},{17,8},{22,8},{21,16},
{17,6},{17,2},{19,8},{17,8},{24,8},{22,16},{17,6},{17,2},{29,8},{26,8},{22,8},{21,8},{19,8},{27,6},{27,2},{26,8},{22,8},{24,8},{22,16},
{0xFF,0xFF}};
uchar code music3[][2]={{0,4}, //爱情买卖
{22,4},{22,4},{17,4},{15,4},{15,4},{17,12},
{15,4},{15,2},{17,2},{15,4},{13,4},{13,4},{15,12},{0,4},
{20,4},{20,4},{20,4},{17,4},{20,4},{20,4},{20,4},{17,4},
{22,4},{17,4},{17,4},{15,4},{15,4},{17,12},
{22,4},{22,4},{17,4},{15,4},{15,4},{17,12},
{15,4},{15,2},{17,2},{15,4},{13,4},{13,4},{15,12},
{20,4},{20,4},{20,2},{17,2},{17,4},{20,4},{20,4},{20,2},{17,2},{17,2},{17,2},
{24,4},{20,4},{20,2},{17,2},{17,4},{20,4},{22,12},
{17,4},{22,4},{25,4},{25,4},{17,4},{22,4},{25,8},
{24,4},{22,2},{24,2},{22,4},{20,4},{15,4},{17,12},
{15,4},{15,4},{15,4},{10,4},{15,4},{17,4},{20,8},
{17,4},{24,4},{24,4},{20,4},{15,4},{17,12},
{17,4},{22,4},{25,4},{25,4},{17,4},{22,4},{25,8},
{29,4},{27,2},{29,2},{27,4},{25,4},{25,4},{27,12},
{29,4},{29,2},{27,4},{25,4},{27,6},{27,2},{25,4},{24,4},
{20,4},{20,2},{17,2},{20,4},{20,2},{22,2},{22,16},
{0xFF,0xFF}};
void Delay(uchar p)
{
uchar i, j;
for (; p > 0; p--)
for (i = 50; i > 0; i--)
for (j = 181; j > 0; j--)
;
}
void Pause()
{
uchar i, j;
for (i = 60; i > 0; i--)
for (j = 150; j > 0; j--)
;
}
/***********************1ms延时函数*****************************/
void DelayMs(uint q)
{
uint i, j;
for (i = 0; i < q; i++)
for (j = 0; j < 120; j++)
;
}
/******************按键程序*************************/
uchar keyScan; //按键值
void KeyScan() //独立按键程序
{
static uchar keyIdle = 0, keyBuf;
keyScan = 20; //按键值还原
P2 = 0x0f;
if ((P2 & 0x0f) != 0x0f) //按键按下
{
DelayMs(1); //按键消抖动
if (((P2 & 0x0f) != 0x0f) && (keyIdle == 1))
{ //确认是按键按下
keyIdle = 0;
keyBuf = (P2 | 0xf0); //矩阵键盘扫描
P2 = keyBuf;
switch (P2)
{
case 0xee:
keyScan = 0;
g_highIndex = 8;
TR0 = 1;
break; //得到按键值 //打开定时器
case 0xde:
keyScan = 1;
g_highIndex = 9;
TR0 = 1;
break; //得到按键值
case 0xbe:
keyScan = 2;
g_highIndex = 10;
TR0 = 1;
break; //得到按键值
case 0x7e:
keyScan = 3;
g_highIndex = 11;
TR0 = 1;
break; //得到按键值
case 0xed:
keyScan = 4;
g_highIndex = 12;
TR0 = 1;
break; //得到按键值
case 0xdd:
keyScan = 5;
g_highIndex = 13;
TR0 = 1;
break; //得到按键值
case 0xbd:
keyScan = 6;
g_highIndex = 14;
TR0 = 1;
break; //得到按键值
case 0x7d:
keyScan = 7;
g_highIndex = 15;
TR0 = 1;
break; //得到按键值
case 0xeb:
keyScan = 8;
g_highIndex = 16;
TR0 = 1;
break; //得到按键值
case 0xdb:
keyScan = 9;
g_highIndex = 17;
TR0 = 1;
break; //得到按键值
case 0xbb:
keyScan = 10;
g_highIndex = 18;
TR0 = 1;
break; //得到按键值
case 0x7b:
keyScan = 11;
g_highIndex = 19;
TR0 = 1;
break; //得到按键值
case 0xe7:
keyScan = 12;
g_highIndex = 20;
TR0 = 1;
break; //得到按键值
case 0xd7:
keyScan = 13;
g_highIndex = 21;
TR0 = 1;
break; //得到按键值
case 0xb7:
keyScan = 14;
g_highIndex = 22;
TR0 = 1;
break; //得到按键值
case 0x77:
keyScan = 15;
g_highIndex = 23;
TR0 = 1;
break; //得到按键值
}
while (P2 != 0x0f)
P2 = 0x0f;
TR0 = 0; //关闭定时器
}
}
else //按键松开
{
keyIdle = 1;
}
/*********************歌曲播放*********************/
KEY_SELECT = 1;
if (KEY_SELECT == 0)
{
DelayMs(10); //按键去抖动
if (KEY_SELECT == 0)
{
g_selectFlag++;
g_noteCnt = 0;
if (g_selectFlag > 3)
{
g_selectFlag = 0;
TR0 = 0;
}
while (!KEY_SELECT)
{
BUZZER = 1;
} //使蜂鸣器发出相应频率的声音;
}
}
}