关于Handler

1,四个概念

Handler,Looper,Message,MessageQuene

2,消息传递机制的大致流程

Handler调用 sendMessage()发送Message,传递给MessageQuene,Looper不断循环MessageQuene去除Message, 交给Handler的handleMessage()方法处理Message。

3,几个注意点

3.1子线程是不能直接new Hander()的,需要先调用Looper.prepare(),因为每个线程要使用Handler的话都要和Looper一起,Looper.prepare()方法就是用来设置Looper的,即通过ThreadLocal设置Looper,代码:sThreadLocal.set(new Looper()); 设置后会在Handler构造方法里再通过sThreadLocal 获取,不然,从Handler的构造方法中可以看出,没有Looper会抛出Can't create handler inside thread that has not called Looper.prepare()的异常

public Handler() {  
    if (FIND_POTENTIAL_LEAKS) {  
        final Class<? extends Handler> klass = getClass();  
        if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&  
                (klass.getModifiers() & Modifier.STATIC) == 0) {  
            Log.w(TAG, "The following Handler class should be static or leaks might occur: " +  
                klass.getCanonicalName());  
        }  
    }
    //通过Looper.myLooper()获取Looper,其实调用的就是sThreadLocal.get();
    mLooper = Looper.myLooper();  
    //每个线程都需要有Looper,不然会抛出如下异常 
    //Can't create handler inside thread that has not called Looper.prepare()
    if (mLooper == null) {  
        throw new RuntimeException(  
            //抛出异常
            "Can't create handler inside thread that has not called Looper.prepare()");  
    }  
    mQueue = mLooper.mQueue;  
    mCallback = null;  
}  

public static final void prepare() {  
    if (sThreadLocal.get() != null) {  
        //只能有一个Looper
        throw new RuntimeException("Only one Looper may be created per thread");  
    }  
    //通过ThreadLocal设置Looper
    sThreadLocal.set(new Looper());  
} 

public static final Looper myLooper() {
     //通过ThreadLocal获取Looper
     return (Looper)sThreadLocal.get();
}

3.2,通过Handler 的obtain()方法获取Message对象,复用Message,从sPool直接获取

/**
 * Return a new Message instance from the global pool. Allows us to
 * avoid allocating new objects in many cases.
 */
public static Message obtain() {
    synchronized (sPoolSync) {
        if (sPool != null) {
            Message m = sPool;
            sPool = m.next;
            m.next = null;
            m.flags = 0; // clear in-use flag
            sPoolSize--;
            return m;
        }
    }
    return new Message();
}

3.3 handler发送消息的方法内部最终是调用了下面的方法,从这里可以看出MessageQuene并没有真实采用队列去存储Message,而是采用单向链表的数据结构存储Message,用next指向下一个Message。

final boolean enqueueMessage(Message msg, long when) {  
    if (msg.when != 0) {  
        throw new AndroidRuntimeException(msg + " This message is already in use.");  
    }  
    if (msg.target == null && !mQuitAllowed) {  
        throw new RuntimeException("Main thread not allowed to quit");  
    }  
    synchronized (this) {  
        if (mQuiting) {  
            RuntimeException e = new RuntimeException(msg.target + " sending message to a 
Handler on a dead thread");  
            Log.w("MessageQueue", e.getMessage(), e);  
            return false;  
        } else if (msg.target == null) {  
            mQuiting = true;  
        }  
        msg.when = when;  
        Message p = mMessages;  
        if (p == null || when == 0 || when < p.when) {  
            msg.next = p;  
            mMessages = msg;  
            this.notify();  
        } else {  
            Message prev = null;  
            //采用单向链表的数据结构存储Message,next指向下一个Message
            while (p != null && p.when <= when) {  
                prev = p;  
                p = p.next;  
            }  
            msg.next = prev.next;  
            prev.next = msg;  
            this.notify();  
        }  
    }  
    return true;  
} 

3.4,Message的recycle方法,如果sPoolSize小于最大数量(50),就缓存到这个以sPool打头的单向链表里来,已备Obtain()取用

/**
 * Return a Message instance to the global pool.
 * <p>
 * You MUST NOT touch the Message after calling this function because it has
 * effectively been freed.  It is an error to recycle a message that is currently
 * enqueued or that is in the process of being delivered to a Handler.
 * </p>
 */
public void recycle() {
    //还在使用的话 不能回收
    if (isInUse()) {
        if (gCheckRecycle) {
            throw new IllegalStateException("This message cannot be recycled because it "
                    + "is still in use.");
        }
        return;
    }
    recycleUnchecked();
}

/**
 * Recycles a Message that may be in-use.
 * Used internally by the MessageQueue and Looper when disposing of queued Messages.
 */
void recycleUnchecked() {
    // Mark the message as in use while it remains in the recycled object pool.
    // Clear out all other details.
    flags = FLAG_IN_USE;
    what = 0;
    arg1 = 0;
    arg2 = 0;
    obj = null;
    replyTo = null;
    sendingUid = -1;
    when = 0;
    target = null;
    callback = null;
    data = null;
    //MAX_POOL_SIZE = 50
    synchronized (sPoolSync) {
        //如果小于最大数量,将当前对象缓存在单向链表的最前端(sPool)
        if (sPoolSize < MAX_POOL_SIZE) {
            next = sPool;
            sPool = this;
            sPoolSize++;
        }
    }
}

 


 

考博客:

https://blog.csdn.net/u013435893/article/details/50854327

https://www.jianshu.com/p/8ecacbb97af4

 

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