iOS中UIView的动画
ViewController1.h
#import <UIKit/UIKit.h>
@interface ViewController1 : UIViewController
@property(nonatomic,retain)UIView* view1;
@end
ViewController1.m
#import "ViewController1.h"
@interface ViewController1 ()
@end
@implementation ViewController1
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
{
self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
if (self) {
// Custom initialization
}
return self;
}
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view.
_view1 = [[UIView alloc]init];
_view1.frame = CGRectMake(0, 44, 160, 200);
_view1.backgroundColor = [UIColor redColor];
[self.view addSubview:_view1];
//过度动画的效果,是2个View的切换
UIButton* button2 = [[UIButton alloc]initWithFrame:CGRectMake(20, 340, 150, 30)];
[button2 addTarget:self action:@selector(button2) forControlEvents:UIControlEventTouchUpInside];
[button2 setTitle:@"开始动画" forState:UIControlStateNormal];
button2.backgroundColor = [UIColor redColor];
[self.view addSubview:button2];
}
-(void)button2
{
// 1 传统方法
//开始动画
/*[UIView beginAnimations:@"testanimation" context:nil];
[UIView setAnimationDuration:0.5];
//动画的代理
[UIView setAnimationDelegate:self];
//动画的响应事件,使视图自动回到原来的位置
[UIView setAnimationDidStopSelector:@selector(animationstop)];
[UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];
//获得视图的位置
CGRect frames = self.view1.frame;
//将坐标移到右边160处
frames.origin.x = 160;
self.view1.frame = frames;
[UIView commitAnimations];*/
// 2 用block语法实现
[UIView animateWithDuration:0.5 animations:^{
CGRect frames = self.view1.frame;
frames.origin.x = 160;
self.view1.frame = frames;
//缩放
self.view1.transform = CGAffineTransformScale(self.view1.transform, 0.01, 0.01);
}completion:^(BOOL finished) {
CGRect frames = self.view1.frame;
frames.origin.x = 0;
self.view1.frame = frames;
//恢复到原始的缩放
self.view1.transform = CGAffineTransformIdentity;
}];
}
-(void)animationstop
{
//传统方法
[UIView beginAnimations:nil context:nil];
[UIView setAnimationDuration:0.5];
CGRect frames = self.view1.frame;
frames.origin.x = 0;
self.view1.frame = frames;
[UIView commitAnimations];
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
@end