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#pragma once
#include <string>using namespace std;
//基类
class CashSuper
{
public:
virtual double GetCash(double money){return money;}
};
//子类
class CashNormal:public CashSuper
{
virtual double GetCash(double money){return money;}
};
class CashRebate:public CashSuper
{
private:
double Rebate;
public:
CashRebate(string re)
{
Rebate=atof(re.c_str());
}
virtual double GetCash(double money){return money*Rebate;}
};
class CashReturn:public CashSuper
{
private:
double moneyCondition;
double moneyReturn;
public:
CashReturn(string mc,string mr)
{
moneyCondition=atof(mc.c_str());
moneyReturn=atof(mr.c_str());
}
virtual double GetCash(double money)
{
int count=money/moneyCondition;
return money-count*moneyReturn;
}
};
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#include <string>
#include "CashSuper.h"
using namespace std;
class Strategy
{
protected:
CashSuper *cs;
public:
Strategy(string type)
{
if(type=="正常收费")
cs=new CashNormal();
if(type=="满300减100")
cs=new CashReturn("300","100");
if(type=="打8折")
cs=new CashRebate("0.8");
}
double GetResult(double money)
{
return cs->GetCash(money);
}
};
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#include "Strategy.h"
#include <iostream>
using namespace std;
int main()
{
int price=200;
int num=5;
string type="打8折";//"满300减100",或者 "正常收费"
Strategy cs(type);
cout<<cs.GetResult(price*num);
system("pause");
return 0;
}