LA 4986 hdu3756 Dome of Circus 三分答案

题目地址:hdu3756

额,首先转化为平面上的问题。

然后三分答案,因为体积肯定是先曾后减的。

代码:

#include<iostream>
#include<cmath>
#include<cstdio>
#include<algorithm>
#include<vector>
const  double eps=1e-10;
const double PI=acos(-1.0);

using namespace std;


struct Point{
    double x;
    double y;
    Point(double x=0,double y=0):x(x),y(y){}
    void operator<<(Point &A) {cout<<A.x<<' '<<A.y<<endl;}
};

int dcmp(double x)  {return (x>eps)-(x<-eps); }
int sgn(double x)  {return (x>eps)-(x<-eps); }
typedef  Point  Vector;

Vector  operator +(Vector A,Vector B) { return Vector(A.x+B.x,A.y+B.y);}

Vector  operator -(Vector A,Vector B) { return Vector(A.x-B.x,A.y-B.y); }

Vector  operator *(Vector A,double p) { return Vector(A.x*p,A.y*p);  }

Vector  operator /(Vector A,double p) {return Vector(A.x/p,A.y/p);}



ostream &operator<<(ostream & out,Point & P) { out<<P.x<<' '<<P.y<<endl; return out;}
//
bool  operator< (const Point &A,const Point &B) { return dcmp(A.x-B.x)<0||(dcmp(A.x-B.x)==0&&dcmp(A.y-B.y)<0); }

bool  operator== ( const Point &A,const Point &B) { return dcmp(A.x-B.x)==0&&dcmp(A.y-B.y)==0;}


double  Dot(Vector A,Vector B) {return A.x*B.x+A.y*B.y;}

double  Cross(Vector A,Vector B)  {return A.x*B.y-B.x*A.y; }

double  Length(Vector A)  { return sqrt(Dot(A, A));}


double  Angle(Vector A,Vector B) {return acos(Dot(A,B)/Length(A)/Length(B));}

double  Area2(Point A,Point B,Point C ) {return Cross(B-A, C-A);}

Vector Rotate(Vector A,double rad) { return Vector(A.x*cos(rad)-A.y*sin(rad),A.x*sin(rad)+A.y*cos(rad));}
Vector Normal(Vector A) {double L=Length(A);return Vector(-A.y/L,A.x/L);}

Point GetLineIntersection(Point P,Vector v,Point Q,Vector w)
{
    Vector u=P-Q;
    double t=Cross(w, u)/Cross(v,w);
    return P+v*t;
    
}

double DistanceToLine(Point P,Point A,Point B)
{
    Vector v1=P-A; Vector v2=B-A;
    return fabs(Cross(v1,v2))/Length(v2);
    
}

double DistanceToSegment(Point P,Point A,Point B)
{
    if(A==B)  return Length(P-A);
    
    Vector v1=B-A;
    Vector v2=P-A;
    Vector v3=P-B;
    
    if(dcmp(Dot(v1,v2))==-1)    return  Length(v2);
    else if(Dot(v1,v3)>0)    return Length(v3);
    
    else return DistanceToLine(P, A, B);
    
}

Point GetLineProjection(Point P,Point A,Point B)
{
    Vector v=B-A;
    Vector v1=P-A;
    double t=Dot(v,v1)/Dot(v,v);
    
    return  A+v*t;
}

bool  SegmentProperIntersection(Point a1,Point a2,Point b1,Point b2)
{
    double c1=Cross(b1-a1, a2-a1);
    double c2=Cross(b2-a1, a2-a1);
    double c3=Cross(a1-b1, b2-b1);
    double c4=Cross(a2-b1, b2-b1);
    
    return dcmp(c1)*dcmp(c2)<0&&dcmp(c3)*dcmp(c4)<0 ;
    
}

bool  OnSegment(Point P,Point A,Point B)
{
    return dcmp(Cross(P-A, P-B))==0&&dcmp(Dot(P-A,P-B))<=0;
}

double PolygonArea(Point *p,int n)
{
    double area=0;
    
    for(int i=1;i<n-1;i++)
    {
        area+=Cross(p[i]-p[0], p[i+1]-p[0]);
        
    }
    return area/2;
    
}

Point  read_point()
{
    Point P;
    scanf("%lf%lf",&P.x,&P.y);
    return  P;
}

// ---------------与圆有关的--------

struct Circle
{
    Point c;
    double r;
    
    Circle(Point c=Point(0,0),double r=0):c(c),r(r) {}
    
    Point point(double a)
    {
        return Point(c.x+r*cos(a),c.y+r*sin(a));
    }
    
    
};

struct  Line
{
    Point p;
    Vector v;
    Line(Point p=Point(0,0),Vector v=Vector(0,1)):p(p),v(v) {}
    
    Point point(double t)
    {
        return Point(p+v*t);
    }
    
};

int getLineCircleIntersection(Line L,Circle C,double &t1,double &t2,vector<Point> &sol)
{
    double a=L.v.x;
    double b=L.p.x-C.c.x;
    double c=L.v.y;
    double d=L.p.y-C.c.y;
    
    double e=a*a+c*c;
    double f=2*(a*b+c*d);
    double g=b*b+d*d-C.r*C.r;
    
    double delta=f*f-4*e*g;
    
    if(dcmp(delta)<0) return 0;
    
    if(dcmp(delta)==0)
    {
        t1=t2=-f/(2*e);
        sol.push_back(L.point(t1));
        return 1;
    }
    
    else
    {
        t1=(-f-sqrt(delta))/(2*e);
        t2=(-f+sqrt(delta))/(2*e);
        
        sol.push_back(L.point(t1));
        sol.push_back(L.point(t2));
        
        return 2;
    }
    
}

// 向量极角公式

double angle(Vector v)  {return atan2(v.y,v.x);}

int getCircleCircleIntersection(Circle C1,Circle C2,vector<Point> &sol)
{
    double d=Length(C1.c-C2.c);
    
    if(dcmp(d)==0)
    {
        if(dcmp(C1.r-C2.r)==0)  return -1;  // 重合
        else return 0;    //  内含  0 个公共点
    }
    
    if(dcmp(C1.r+C2.r-d)<0)  return 0;  // 外离
    if(dcmp(fabs(C1.r-C2.r)-d)>0)  return 0;  // 内含
    
    double a=angle(C2.c-C1.c);
    double da=acos((C1.r*C1.r+d*d-C2.r*C2.r)/(2*C1.r*d));
    
    Point p1=C1.point(a-da);
    Point p2=C1.point(a+da);
    
    sol.push_back(p1);
    
    if(p1==p2)  return 1; // 相切
    else
    {
        sol.push_back(p2);
        return 2;
    }
}


//  求点到圆的切线

int getTangents(Point p,Circle C,Vector *v)
{
    Vector u=C.c-p;
    
    double dist=Length(u);
    
    if(dcmp(dist-C.r)<0)  return 0;
    
    else if(dcmp(dist-C.r)==0)
    {
        v[0]=Rotate(u,PI/2);
        return 1;
    }
    
    else
    {
        
        double ang=asin(C.r/dist);
        v[0]=Rotate(u,-ang);
        v[1]=Rotate(u,+ang);
        return 2;
    }
    
}

//  求两圆公切线


int getTangents(Circle A,Circle B,Point *a,Point *b)
{
    int cnt=0;
    
    if(A.r<B.r)
    {
        swap(A,B); swap(a, b);  //  有时需标记
    }
    
    double d=Length(A.c-B.c);
    
    double rdiff=A.r-B.r;
    double rsum=A.r+B.r;
    
    if(dcmp(d-rdiff)<0)  return 0;   // 内含
    
    double base=angle(B.c-A.c);
    
    if(dcmp(d)==0&&dcmp(rdiff)==0)   return -1 ;  // 重合 无穷多条切线
    
    if(dcmp(d-rdiff)==0)             // 内切   外公切线
    {
        a[cnt]=A.point(base);
        b[cnt]=B.point(base);
        cnt++;
        return 1;
    }
    
    // 有外公切线的情形
    
    double ang=acos(rdiff/d);
    a[cnt]=A.point(base+ang);
    b[cnt]=B.point(base+ang);
    cnt++;
    a[cnt]=A.point(base-ang);
    b[cnt]=B.point(base-ang);
    cnt++;
    
    if(dcmp(d-rsum)==0)     // 外切 有内公切线
    {
        a[cnt]=A.point(base);
        b[cnt]=B.point(base+PI);
        cnt++;
    }
    
    else  if(dcmp(d-rsum)>0)   // 外离   又有两条外公切线
    {
        double  ang_in=acos(rsum/d);
        a[cnt]=A.point(base+ang_in);
        b[cnt]=B.point(base+ang_in+PI);
        cnt++;
        a[cnt]=A.point(base-ang_in);
        b[cnt]=B.point(base-ang_in+PI);
        cnt++;
    }
    
    return cnt;
}


//  几何算法模板

int  isPointInPolygon(Point p,Point * poly,int n)
{
    int wn=0;
    for(int i=0;i<n;i++)
    {
        if(OnSegment(p, poly[i], poly[(i+1)%n]))  return -1;
        int k=dcmp(Cross(poly[(i+1)%n]-poly[i], p-poly[i]));
        int d1=dcmp(poly[i].y-p.y);
        int d2=dcmp(poly[(i+1)%n].y-p.y);
        
        if(k>0&&d1<=0&&d2>0) wn++;
        if(k<0&&d2<=0&&d1>0) wn--;
        
    }
    
    if(wn!=0)  return 1;
    else   return 0;
    
}

//  Andrew 算法求凸包

int ConvexHull(Point *p,int n,Point *ch)
{
    int m=0;
    sort(p,p+n);
    
    n=unique(p, p+n)-p;
    
    for(int i=0;i<n;i++)
    {
        while(m>1&&Cross(ch[m-1]-ch[m-2],p[i]-ch[m-2])<=0)  m--;
        ch[m++]=p[i];
    }
    
    int k=m;
    
    for(int i=n-2;i>=0;i--)
    {
        while(m>k&&Cross(ch[m-1]-ch[m-2],p[i]-ch[m-2])<=0)   m--;
        ch[m++]=p[i];
    }
    
    if(n>1) m--;
    
    return m;
    
    
}

Point p[10010];
Point ch[10010];

Point ori(0,0);

bool ok(Point a,Point b,Point c)
{
    if(dcmp(b.x-a.x)==0) return 0;
    
    if(dcmp((b.y-a.y)/(b.x-a.x))>=0)  return 0;
    
    double c1=Cross(b-a,ori-a);
    
    double c2=Cross(b-a,c-a);

    if(dcmp(c1)*dcmp(c2)>0)   return  1;
    
    else return 0;
}

double calc(Point A,Point B)
{
    double x=A.x-A.y*(A.x-B.x)/(A.y-B.y);
    
    double y=A.y-A.x*(A.y-B.y)/(A.x-B.x);
    
    return x*x*y;
}
void  get_hr(Point A,Point B,double &h,double &r)
{
    r=A.x-A.y*(A.x-B.x)/(A.y-B.y);
    
    h=A.y-A.x*(A.y-B.y)/(A.x-B.x);
   
}

double max(double a,double b)
{
    return a>b?a:b;
    
}
int n;
double  getAns(double h)
{
    Point P(0,h);
    
    double maxV=0;
    for(int i=0;i<n;i++)
    {
         if(calc(P,p[i])>maxV)
             maxV=calc(P,p[i]);
        
    }
    
    return  maxV;
}

double getR(double h)
{
    Point A(0,h);
    
    double R=0;
    for(int i=0;i<n;i++)
    {
        if(A.x-A.y*(A.x-p[i].x)/(A.y-p[i].y)>R)
           {
               R=A.x-A.y*(A.x-p[i].x)/(A.y-p[i].y);
           }
    }
    
    return  R;
}

int main()
{
    int T;
    cin>>T;
    
    while(cin>>n)
    {
        double x,y,z;
        
        double maxZ=0;
        double h,r;
        for(int i=0;i<n;i++)
        {
            scanf("%lf%lf%lf",&x,&y,&z);
            p[i]=Point(sqrt(x*x+y*y),z);
            maxZ=max(maxZ,z);
            
        }
    
         if(n==1)
         {
             h=3*p[0].y;
             r=p[0].x*3/2;
           
         }
         else
         {
             double L=maxZ;
             double R=1e10;
             double mid1,mid2;
             while(R-L>1e-4)
             {
                 mid1=L+(R-L)/3;
                 mid2=L+(R-L)*2/3;
                 if(getAns(mid1)>getAns(mid2))
                 {
                     L=mid1;
                 }
                 else
                     R=mid2;
             }
             
             h=mid1;
            
             r=getR(h);
             
         }
        
        printf("%.3lf %.3lf\n",h,r);
    }
}



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