状态模式
定义:
允许一个对象在其内部状态改变时,改变它的行为。也可只做状态转换。
类型:
行为型
使用场景:
一个对象存在多个状态(不同状态下行为不同),且状态可相互转换。
优点:
不同状态隔离,每个状态都是一个类。
把各种状态的转换逻辑,分布到State的子类中,减少相互间依赖。
增加新的状态非常简单。
缺点:
状态多的业务场景导致类数目增加,系统复杂。
状态模式相关设计模式:
状态模式和享元模式。
代码
//状态抽象类CourseVideoState
public abstract class CourseVideoState {
protected CourseVideoContext courseVideoContext;
public void setCourseVideoContext(CourseVideoContext courseVideoContext) {
this.courseVideoContext = courseVideoContext;
}
public abstract void play();
public abstract void speed();
public abstract void pause();
public abstract void stop();
}
//状态实现类PlayState
public class PlayState extends CourseVideoState {
@Override
public void play() {
System.out.println("正常播放");
}
@Override
public void speed() {
super.courseVideoContext.setCourseVideoState(CourseVideoContext.SPEED_STATE);
}
@Override
public void pause() {
super.courseVideoContext.setCourseVideoState(CourseVideoContext.PAUSE_STATE);
}
@Override
public void stop() {
super.courseVideoContext.setCourseVideoState(CourseVideoContext.STOP_STATE);
}
}
//状态实现类SpeedState
public class SpeedState extends CourseVideoState {
@Override
public void play() {
super.courseVideoContext.setCourseVideoState(CourseVideoContext.PLAY_STATE);
}
@Override
public void speed() {
System.out.println("快进中。。。");
}
@Override
public void pause() {
super.courseVideoContext.setCourseVideoState(CourseVideoContext.PAUSE_STATE);
}
@Override
public void stop() {
super.courseVideoContext.setCourseVideoState(CourseVideoContext.STOP_STATE);
}
}
//状态实现类PauseState
public class PauseState extends CourseVideoState {
@Override
public void play() {
super.courseVideoContext.setCourseVideoState(CourseVideoContext.PLAY_STATE);
}
@Override
public void speed() {
super.courseVideoContext.setCourseVideoState(CourseVideoContext.SPEED_STATE);
}
@Override
public void pause() {
System.out.println("暂停ing。。。。");
}
@Override
public void stop() {
super.courseVideoContext.setCourseVideoState(CourseVideoContext.STOP_STATE);
}
}
//状态实现类StopState
public class StopState extends CourseVideoState {
@Override
public void play() {
super.courseVideoContext.setCourseVideoState(CourseVideoContext.PLAY_STATE);
}
@Override
public void speed() {
System.out.println("停止状态不能快进");
}
@Override
public void pause() {
System.out.println("停止状态不能暂停");
}
@Override
public void stop() {
System.out.println("停止了");
}
}
//上下文类CourseVideoContext
public class CourseVideoContext {
private CourseVideoState courseVideoState;
public CourseVideoState getCourseVideoState() {
return courseVideoState;
}
public void setCourseVideoState(CourseVideoState courseVideoState) {
this.courseVideoState = courseVideoState;
this.courseVideoState.setCourseVideoContext(this);
}
public final static PlayState PLAY_STATE = new PlayState();
public final static StopState STOP_STATE = new StopState();
public final static SpeedState SPEED_STATE = new SpeedState();
public final static PauseState PAUSE_STATE = new PauseState();
public void play() {
this.courseVideoState.play();
}
public void stop() {
this.courseVideoState.stop();
}
public void pause() {
this.courseVideoState.pause();
}
public void speed() {
this.courseVideoState.speed();
}
}
//测试类
public class Test {
public static void main(String[] args) {
CourseVideoContext courseVideoContext = new CourseVideoContext();
courseVideoContext.setCourseVideoState(new PlayState());
System.out.println("当前视频处于" + courseVideoContext.getCourseVideoState().getClass().getSimpleName());
courseVideoContext.pause();
System.out.println("当前视频处于" + courseVideoContext.getCourseVideoState().getClass().getSimpleName());
courseVideoContext.speed();
System.out.println("当前视频处于" + courseVideoContext.getCourseVideoState().getClass().getSimpleName());
courseVideoContext.stop();
System.out.println("当前视频处于" + courseVideoContext.getCourseVideoState().getClass().getSimpleName());
courseVideoContext.pause();
System.out.println("当前视频处于" + courseVideoContext.getCourseVideoState().getClass().getSimpleName());
courseVideoContext.play();
System.out.println("当前视频处于" + courseVideoContext.getCourseVideoState().getClass().getSimpleName());
}
}