#define FLOAT_PRECISION 0.000001f
NP_BOOL isFloatEqual(FLOAT fValue1, FLOAT fValue2)
{const FLOAT fPrec = FLOAT_PRECISION;
return ((fValue2 > (fValue1 - fPrec)) && (fValue2 < (fValue1 + fPrec)));}
#define FLOAT_PRECISION 0.000001f
NP_BOOL isFloatEqual(FLOAT fValue1, FLOAT fValue2)
{const FLOAT fPrec = FLOAT_PRECISION;
return ((fValue2 > (fValue1 - fPrec)) && (fValue2 < (fValue1 + fPrec)));