iOS 不规则的ImageView

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我们在做iOS开发的时候,往往需要实现不规则形状的头像,如:


那如何去实现?

通常图片都是矩形的,如果想在客户端去实现不规则的头像,需要自己去实现。

1.使用layer去实现, 见http://blog.csdn.net/johnzhjfly/article/details/39993345

2.使用CAShapeLayer, CALayer如何去实现

我们来看看如何使用CAShapeLayer去实现,

定义一个ShapedImageView,继承于UIView, 代码如下:

#import "ShapedImageView.h"

@interface ShapedImageView()
{
    CALayer      *_contentLayer;
    CAShapeLayer *_maskLayer;
}
@end

@implementation ShapedImageView

- (instancetype)initWithFrame:(CGRect)frame
{
    self = [super initWithFrame:frame];
    if (self) {
        [self setup];
    }
    return self;
}

- (void)setup
{
    _maskLayer = [CAShapeLayer layer];
    _maskLayer.path = [UIBezierPath bezierPathWithOvalInRect:self.bounds].CGPath;
    _maskLayer.fillColor = [UIColor blackColor].CGColor;
    _maskLayer.strokeColor = [UIColor redColor].CGColor;
    _maskLayer.frame = self.bounds;
    _maskLayer.contentsCenter = CGRectMake(0.5, 0.5, 0.1, 0.1);
    _maskLayer.contentsScale = [UIScreen mainScreen].scale;
    
    _contentLayer = [CALayer layer];
    _contentLayer.mask = _maskLayer;
    _contentLayer.frame = self.bounds;
    [self.layer addSublayer:_contentLayer];
    
}

- (void)setImage:(UIImage *)image
{
    _contentLayer.contents = (id)image.CGImage;
}

@end
声明了用于maskLayer个CAShapedLayer, CAShapedLayer有个path的属性,将内容Layer的mask设置为maskLayer, 就可以获取到我们想要的形状。

path我们可以使用CAMutablePath任意的构造,上述的代码运行想过如下:


如果将代码改成

    _maskLayer = [CAShapeLayer layer];
    _maskLayer.path = [UIBezierPath bezierPathWithRoundedRect:self.bounds cornerRadius:20].CGPath;
    _maskLayer.fillColor = [UIColor blackColor].CGColor;
    _maskLayer.strokeColor = [UIColor redColor].CGColor;
    _maskLayer.frame = self.bounds;
    _maskLayer.contentsCenter = CGRectMake(0.5, 0.5, 0.1, 0.1);
    _maskLayer.contentsScale = [UIScreen mainScreen].scale;                 //非常关键设置自动拉伸的效果且不变形
    
    _contentLayer = [CALayer layer];
    _contentLayer.mask = _maskLayer;
    _contentLayer.frame = self.bounds;
    [self.layer addSublayer:_contentLayer];
的效果:

如果将代码改成:

    CGMutablePathRef path = CGPathCreateMutable();
    CGPoint origin = self.bounds.origin;
    CGFloat radius = CGRectGetWidth(self.bounds) / 2;
    CGPathMoveToPoint(path, NULL, origin.x, origin.y + 2 *radius);
    CGPathMoveToPoint(path, NULL, origin.x, origin.y + radius);
    
    CGPathAddArcToPoint(path, NULL, origin.x, origin.y, origin.x + radius, origin.y, radius);
    CGPathAddArcToPoint(path, NULL, origin.x + 2 * radius, origin.y, origin.x + 2 * radius, origin.y + radius, radius);
    CGPathAddArcToPoint(path, NULL, origin.x + 2 * radius, origin.y + 2 * radius, origin.x + radius, origin.y + 2  * radius, radius);
    CGPathAddLineToPoint(path, NULL, origin.x, origin.y + 2 * radius);
    
    _maskLayer = [CAShapeLayer layer];
    _maskLayer.path = path;
    _maskLayer.fillColor = [UIColor blackColor].CGColor;
    _maskLayer.strokeColor = [UIColor clearColor].CGColor;
    _maskLayer.frame = self.bounds;
    _maskLayer.contentsCenter = CGRectMake(0.5, 0.5, 0.1, 0.1);
    _maskLayer.contentsScale = [UIScreen mainScreen].scale;                 //非常关键设置自动拉伸的效果且不变形
    
    _contentLayer = [CALayer layer];
    _contentLayer.mask = _maskLayer;
    _contentLayer.frame = self.bounds;
    [self.layer addSublayer:_contentLayer];
将是这个效果:


理论上我们可以构造出任意想要的形状,但是有些形状如果你不熟悉几何知识的话是构造不出正确的

path的,从代码上我们可以看到我们可以通过设置CALayer的contents属性来设置显示的内容,那我们

是不是可以通过设置CAShapedLayer的contents来设置maskLayer呢?答案是肯定的,代码如下:

    _maskLayer = [CAShapeLayer layer];
    _maskLayer.fillColor = [UIColor blackColor].CGColor;
    _maskLayer.strokeColor = [UIColor clearColor].CGColor;
    _maskLayer.frame = self.bounds;
    _maskLayer.contentsCenter = CGRectMake(0.5, 0.5, 0.1, 0.1);
    _maskLayer.contentsScale = [UIScreen mainScreen].scale;                 //非常关键设置自动拉伸的效果且不变形
    _maskLayer.contents = (id)[UIImage imageNamed:@"gray_bubble_right@2x.png"].CGImage;
    
    _contentLayer = [CALayer layer];
    _contentLayer.mask = _maskLayer;
    _contentLayer.frame = self.bounds;
    [self.layer addSublayer:_contentLayer];
 

gray_bubble_right就是你想要的形状,运行效果如下:

不停的改变CALayer的一个坏处就是非常的损耗性能,如果你有一个cell的列表,每个列表有个头像的话,快速滑动的时候,你会发现非常的卡。

此时理想的解决方案是使用CGPath或者UIBezierPath构建不规则的path,然后clip画出来,这里就不详细讲解了。示例代码如下:

- (UIImage *)maskImage
{
    // start with an image
    UIImage * fooImage = self;//[UIImage imageNamed:@"foo.png"];
    CGRect imageRect = CGRectMake(0, 0, fooImage.size.width, fooImage.size.height);
    // set the implicit graphics context ("canvas") to a bitmap context for images
    UIGraphicsBeginImageContextWithOptions(imageRect.size, NO, 0.0);
    // create a bezier path defining rounded corners
    UIBezierPath * path = [UIBezierPath bezierPathWithRect:imageRect];
    CGFloat radius = fooImage.size.width / 2.5;
    CGFloat _radius = radius;
    //construct your shaped path
    [path moveToPoint:CGPointMake(0, 0)];
    [path addArcWithCenter:CGPointMake(radius, radius) radius:_radius startAngle:M_PI endAngle:3 * M_PI / 2 clockwise:TRUE];
    [path moveToPoint:CGPointMake(fooImage.size.width, 0)];
    [path addArcWithCenter:CGPointMake(fooImage.size.width - radius, radius) radius:_radius startAngle:3 * M_PI / 2 endAngle:2 * M_PI clockwise:TRUE];
    [path moveToPoint:CGPointMake(fooImage.size.width, fooImage.size.height)];
    [path addArcWithCenter:CGPointMake(fooImage.size.width - radius, fooImage.size.height - radius) radius:_radius startAngle:0 endAngle:M_PI / 2 clockwise:TRUE];
    [path moveToPoint:CGPointMake(0, fooImage.size.height)];
    [path addArcWithCenter:CGPointMake(radius, fooImage.size.height - radius) radius:_radius startAngle:M_PI / 2 endAngle:M_PI clockwise:TRUE];
    path.flatness = 1000;
    path.lineCapStyle = kCGLineCapRound;
    path.lineJoinStyle = kCGLineJoinRound;
    // use this path for clipping in the implicit context
    [path addClip];
    // draw the image into the implicit context
    [fooImage drawInRect:imageRect];
    // save the clipped image from the implicit context into an image
    UIImage *maskedImage = UIGraphicsGetImageFromCurrentImageContext();
    // cleanup
    UIGraphicsEndImageContext();
    return maskedImage;
}

源代码

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