CoordinatorLayout + AppBarLayout + NestScrollView 向上滑动卡顿问题解决方案

问题描述

在商品详情页使用CoordinatorLayout + AppBarLayout + NestScrollView布局组合展示。当向上滚动时,不会产生Fling效果,每当手指离开屏幕,布局就会停止滚动。当向下滚动时没有该问题。

问题分析

嵌套滑动的原理为由NestScrollView接收触摸事件并反馈到父视图,产生联动效果。猜测没有产生Fling效果的原因有可能是在NestScrollView中计算手指滑动速度有错误。

代码分析

关键代码在NestScrollView的OnTouchEvent方法中:

 @Override
    public boolean onTouchEvent(MotionEvent ev) {

    //部分代码省略
    //手指滑动事件
    case MotionEvent.ACTION_MOVE:
                final int activePointerIndex = MotionEventCompat.findPointerIndex(ev,
                        mActivePointerId);
                if (activePointerIndex == -1) {
                    Log.e(TAG, "Invalid pointerId=" + mActivePointerId + " in onTouchEvent");
                    break;
                }

                final int y = (int) MotionEventCompat.getY(ev, activePointerIndex);
                int deltaY = mLastMotionY - y;
                if (dispatchNestedPreScroll(0, deltaY, mScrollConsumed, mScrollOffset)) {
                    deltaY -= mScrollConsumed[1];
                    vtev.offsetLocation(0, mScrollOffset[1]);
                    mNestedYOffset += mScrollOffset[1];
                }
                if (!mIsBeingDragged && Math.abs(deltaY) > mTouchSlop) {
                    final ViewParent parent = getParent();
                    if (parent != null) {
                        parent.requestDisallowInterceptTouchEvent(true);
                    }
                    //此处将mIsBeingGragged赋值为true
                    mIsBeingDragged = true;
                    if (deltaY > 0) {
                        deltaY -= mTouchSlop;
                    } else {
                        deltaY += mTouchSlop;
                    }
                }
//部分代码省略

 case MotionEvent.ACTION_UP:
 //计算手指滑动速率的标准为mIsBeingGragged为True
                if (mIsBeingDragged) {
                    final VelocityTracker velocityTracker = mVelocityTracker;
                    velocityTracker.computeCurrentVelocity(1000, mMaximumVelocity);
                    int initialVelocity = (int) VelocityTrackerCompat.getYVelocity(velocityTracker,
                            mActivePointerId);

                    if ((Math.abs(initialVelocity) > mMinimumVelocity)) {
                        flingWithNestedDispatch(-initialVelocity);
                    } else if (mScroller.springBack(getScrollX(), getScrollY(), 0, 0, 0,
                            getScrollRange())) {
                        ViewCompat.postInvalidateOnAnimation(this);
                    }
                }
                mActivePointerId = INVALID_POINTER;
                endDrag();
                break;

由以上代码可以看出,计算手势滑动速率的前提是滑动增量大于最小滑动距离,即Math.abs(deltaY) > mTouchSlop。而在15行-20行代码中有一些对deltaY的计算dispatchNestedPreScroll(0, deltaY, mScrollConsumed, mScrollOffset)。

方法调用跟踪

@Override
    public boolean dispatchNestedPreScroll(int dx, int dy, int[] consumed, int[] offsetInWindow) {
        return mChildHelper.dispatchNestedPreScroll(dx, dy, consumed, offsetInWindow);
    }
    public boolean dispatchNestedPreScroll(int dx, int dy, int[] consumed, int[] offsetInWindow) {
        if (isNestedScrollingEnabled() && mNestedScrollingParent != null) {
            if (dx != 0 || dy != 0) {
                int startX = 0;
                int startY = 0;
                if (offsetInWindow != null) {
                    mView.getLocationInWindow(offsetInWindow);
                    startX = offsetInWindow[0];
                    startY = offsetInWindow[1];
                }

                if (consumed == null) {
                    if (mTempNestedScrollConsumed == null) {
                        mTempNestedScrollConsumed = new int[2];
                    }
                    consumed = mTempNestedScrollConsumed;
                }
                consumed[0] = 0;
                consumed[1] = 0;
//再次调用                ViewParentCompat.onNestedPreScroll(mNestedScrollingParent, mView, dx, dy, consumed);

                if (offsetInWindow != null) {
                    mView.getLocationInWindow(offsetInWindow);
                    offsetInWindow[0] -= startX;
                    offsetInWindow[1] -= startY;
                }
                return consumed[0] != 0 || consumed[1] != 0;
            } else if (offsetInWindow != null) {
                offsetInWindow[0] = 0;
                offsetInWindow[1] = 0;
            }
        }
        return false;
    }

CoordinatorLayout的onNestPreScroll方法

    public void onNestedPreScroll(View target, int dx, int dy, int[] consumed) {
        int xConsumed = 0;
        int yConsumed = 0;
        boolean accepted = false;

        final int childCount = getChildCount();
        for (int i = 0; i < childCount; i++) {
            final View view = getChildAt(i);
            final LayoutParams lp = (LayoutParams) view.getLayoutParams();
            if (!lp.isNestedScrollAccepted()) {
                continue;
            }

            final Behavior viewBehavior = lp.getBehavior();
            if (viewBehavior != null) {
                mTempIntPair[0] = mTempIntPair[1] = 0;
                viewBehavior.onNestedPreScroll(this, view, target, dx, dy, mTempIntPair);

                xConsumed = dx > 0 ? Math.max(xConsumed, mTempIntPair[0])
                        : Math.min(xConsumed, mTempIntPair[0]);
                yConsumed = dy > 0 ? Math.max(yConsumed, mTempIntPair[1])
                        : Math.min(yConsumed, mTempIntPair[1]);

                accepted = true;
            }
        }

        consumed[0] = xConsumed;
        //将Y轴滚动赋值给consumed[1]
        consumed[1] = yConsumed;

        if (accepted) {
            dispatchOnDependentViewChanged(true);
        }
    }
 @Override
        public void onNestedPreScroll(CoordinatorLayout coordinatorLayout, AppBarLayout child,
                View target, int dx, int dy, int[] consumed) {
            if (dy != 0 && !mSkipNestedPreScroll) {
                int min, max;
                if (dy < 0) {
                    // We're scrolling down
                    min = -child.getTotalScrollRange();
                    max = min + child.getDownNestedPreScrollRange();
                } else {
                    // We're scrolling up
                    min = -child.getUpNestedPreScrollRange();
                    max = 0;
                }
                consumed[1] = scroll(coordinatorLayout, child, dy, min, max);
            }
        }

NestScrollView :: OnTouchEvent() —>ACTION_MOVE —> dispatchNestedPreScroll()方法将NestedScrollView的滚动距离分发给parentView(AppBarLayout),

会调用AppBarLayout:: onNestedPreScroll()方法,
该方法会根据滚动距离设置Header的顶部和底部偏移(setHeaderTopBottomOffset()),并返回偏移的距离即滚动距离。

返回到NestScrollView的OnTouchEvent方法后,会重新计算Y轴滚动距离deltaY -= mScrollConsumed[1];计算完成之后deltaY结果为0。

当手指抬起的时候ACTION_UP,此时mIsBeingGragged为false,所以不会Fling。

解决方案

为AppBarLayout自定义Behavior,在嵌套滚动之前(onNestedPreScroll)记录手指滑动速率,在滚动完成之后(onStopNestedScroll),再次手动调用onNestedFling方法。
代码实现:

public final class FlingBehavior extends AppBarLayout.Behavior {

    private static final String TAG = FlingBehavior.class.getName();
    private static final int TOP_CHILD_FLING_THRESHOLD = 1;
    private static final float OPTIMAL_FLING_VELOCITY = 3500;
    private static final float MIN_FLING_VELOCITY = 20;

    boolean shouldFling = false;
    float flingVelocityY = 0;

    public FlingBehavior() {
    }

    public FlingBehavior(Context context, AttributeSet attrs) {
        super(context, attrs);
    }

    @Override
    public void onNestedPreScroll(CoordinatorLayout coordinatorLayout, AppBarLayout child, View target,
                                  int velocityX, int velocityY, int[] consumed) {

        super.onNestedPreScroll(coordinatorLayout, child, target, velocityX, velocityY, consumed);

        if (velocityY > MIN_FLING_VELOCITY) {
            shouldFling = true;
            flingVelocityY = velocityY;
        } else {
            shouldFling = false;
        }
    }

    @Override
    public void onStopNestedScroll(CoordinatorLayout coordinatorLayout, AppBarLayout abl, View target) {
        super.onStopNestedScroll(coordinatorLayout, abl, target);
        if (shouldFling) {
            Log.d(TAG, "onNestedPreScroll: running nested fling, velocityY is " + flingVelocityY);
            onNestedFling(coordinatorLayout, abl, target, 0, flingVelocityY, true);
        }
    }

    @Override
    public boolean onNestedFling(CoordinatorLayout coordinatorLayout, AppBarLayout child, View target,
                                 float velocityX, float velocityY, boolean consumed) {

        if (target instanceof RecyclerView && velocityY < 0) {
            Log.d(TAG, "onNestedFling: target is recyclerView");
            final RecyclerView recyclerView = (RecyclerView) target;
            final View firstChild = recyclerView.getChildAt(0);
            final int childAdapterPosition = recyclerView.getChildAdapterPosition(firstChild);
            consumed = childAdapterPosition > TOP_CHILD_FLING_THRESHOLD;
        }

        // prevent fling flickering when going up
        if (target instanceof NestedScrollView && velocityY > 0) {
            consumed = true;
        }

        if (Math.abs(velocityY) < OPTIMAL_FLING_VELOCITY) {
            velocityY = OPTIMAL_FLING_VELOCITY * (velocityY < 0 ? -1 : 1);
        }
        Log.d(TAG, "onNestedFling: velocityY - " + velocityY + ", consumed - " + consumed);

        return super.onNestedFling(coordinatorLayout, child, target, velocityX, velocityY, consumed);
    }
}

在布局中添加这个Behavior:

<android.support.design.widget.AppBarLayout
            android:id="@+id/appbar_layout"
            android:layout_width="match_parent"
            android:layout_height="wrap_content"
            app:layout_behavior="packagename.FlingBehavior"
            android:fitsSystemWindows="true">
  • 3
    点赞
  • 4
    收藏
    觉得还不错? 一键收藏
  • 11
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论 11
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值