UILabel数字变化增加动画


@interface LableNumberChange : UILabel


- (void)jumpNumberWithDuration:(int)duration

                    fromNumber:(float)startNumber

                      toNumber:(float)endNumber;

@end




#import "LableNumberChange.h"

#define kPointsNumber 50 // 即数字跳100

#define kDurationTime 2 // 动画时间

#define kStartNumber  0   // 起始数字

#define kEndNumber    1000// 结束数字


@interface LableNumberChange()


@property (nonatomic, assign) int pointsNumber;

@property (nonatomic, assign) float durationTime;

@property (nonatomic, assign) float startNumber;

@property (nonatomic, assign) float endNumber;



@property (nonatomic, retain) NSMutableArray *numberPoints;//记录每次textLayer更改值的间隔时间及输出值。

@property (nonatomic, assign) float lastTime;

@property (nonatomic, assign) int indexNumber;


@end



@implementation LableNumberChange


- (void)cleanUpValue {

    _lastTime = 0;

    _indexNumber = 0;

    self.text = [NSString stringWithFormat:@"%.2f",_startNumber];

}


- (instancetype)initWithFrame:(CGRect)frame

{

    self = [super initWithFrame:frame];

    if (self) {

        

    }

    return self;

}

- (void)jumpNumberWithDuration:(int)duration

                    fromNumber:(float)startNumber

                      toNumber:(float)endNumber {

    _durationTime = duration;

    _startNumber = startNumber;

    _endNumber = endNumber;

    

    [self cleanUpValue];

    [self initPoints];

    [self changeNumberBySelector];

}


- (void)jumpNumber {

    [self jumpNumberWithDuration:kDurationTime fromNumber:kStartNumber toNumber:kEndNumber];

}


- (void)initPoints {

    

    _numberPoints = [[NSMutableArray alloc] init];

    float dt;

    dt = 1.0 / (kPointsNumber - 1);

    for (int i = 0; i < kPointsNumber; i++) {

        float durationTime = dt * i  * _durationTime;

        float value = dt * i * (_endNumber - _startNumber) + _startNumber;

        [_numberPoints addObject:[NSArray arrayWithObjects:[NSNumber numberWithFloat:durationTime], [NSNumber numberWithFloat:value], nil]];

    }

}



- (void)changeNumberBySelector {

    if (_indexNumber >= kPointsNumber) {

        self.text = [NSString stringWithFormat:@"%.2f",_endNumber];

        return;

    } else {

        NSArray *pointValues = [_numberPoints objectAtIndex:_indexNumber];

        _indexNumber++;

        float value = [(NSNumber *)[pointValues objectAtIndex:1] intValue];// 有时要改成floatValue

        float currentTime = [(NSNumber *)[pointValues objectAtIndex:0] floatValue];

        float timeDuration = currentTime - _lastTime;

        _lastTime = currentTime;

        self.text = [NSString stringWithFormat:@"%.2f",value];

        [self performSelector:@selector(changeNumberBySelector) withObject:nil afterDelay:timeDuration];

    }

}



//首先创建一个UILabel对象 然后调用.h文件里面的方法即可






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