1、定义一个handler结构:
typedef struct XX_handler
{
u32 index;
x1_t x1;
x2_t x2;
x3_t x3;
x4_t x4;
........
void (*handler)(void);
}XX_HANDLER;
2、构造专用section声明:
#define _xx_section __attribute__((unused, __section__(".xx_section")))
3、构造封装的注册结构:
#define REGISTER_XX(index, x1, x2, x3, x4, ........, func) \
const XX_HANDLER _xx_func_##func _xx_section = { \
.index = index, \
.x1 = x1, \
.x2 = x2, \
.x3 = x3, \
.x4 = x4, \
........ \
.handler = func \
}
4、实现handler的获取方法:
XX_HANDLER* get_xx_handler(u32 index)
{
static XX_HANDER *p;
for(p = (XX_HANDLER*)&__start_xx; p < (XX_HANDLER*)&_end_xx; p++)
{
if(p->index == index) return p;
}
p = NULL;
return p;
}
5、在链接脚本中添加相关section的链接:
.rodata ALIGN(4):{
........
__start_xx = .;
*(.xx_section);
. = ALIGN(0x4);
__end_xx = .;
........
} > FLASH
6、实现函数并使用宏注册到handler表中:
void xx_1_process(void)
{
.........
}
void xx_2_func(void)
{
........
}
REGISTER_XX(0xAA000001, ......., xx_1_process);
REGISTER_XX(0xAA000002, ........, xx_2_func);