概念
客户端
websocket允许通过JavaScript建立与远程服务器的连接,从而实现客户端与服务器间双向的通信。在websocket中有两个方法:
1、send() 向远程服务器发送数据
2、close() 关闭该websocket链接
websocket同时还定义了几个监听函数
1、onopen 当网络连接建立时触发该事件
2、onerror 当网络发生错误时触发该事件
3、onclose 当websocket被关闭时触发该事件
4、onmessage 当websocket接收到服务器发来的消息的时触发的事件,也是通信中最重要的一个监听事件。msg.data
websocket还定义了一个readyState属性,这个属性可以返回websocket所处的状态:
1、CONNECTING(0) websocket正尝试与服务器建立连接
2、OPEN(1) websocket与服务器已经建立连接
3、CLOSING(2) websocket正在关闭与服务器的连接
4、CLOSED(3) websocket已经关闭了与服务器的连接
<%@ page language="java" contentType="text/html; charset=UTF-8"
pageEncoding="UTF-8"%>
<%
String path = request.getContextPath();
String basePath = request.getScheme()+"://"+request.getServerName()+":"+request.getServerPort()+path+"/";
%>
<%@ page import="com.hzm.socialweb.beans.Login"%>
<jsp:useBean id="login" type="com.hzm.socialweb.beans.Login" scope="session"/>
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html>
<head>
<meta charset="UTF-8">
<title>Test WebSocket</title>
<style>
#chat{
width:410px;
}
#console-container{
width:410px;
}
#console{
border:1px solid #CCCCCC;
border-right-color: #999999;
border-bottom-color: #999999;
height:170px;
overflow-y: scroll;
padding: 5px;
width: 100%;
}
#console p{
padding: 0;
margin: 0;
}
</style>
<script>
var Chat = {};
Chat.socket = null;
Chat.connect = (function(host){
if('WebSocket' in window){
Chat.socket = new WebSocket(host);
}else if('MozWebSocket' in window){
Chat.socket = new MozWebSocket(host);
}else{
Console.log('Error:WebSocket is not supported by this browser.');
return;
}
Chat.socket.onopen = function(){
Console.log("Info:WebSocket connection opened.");
document.getElementById('chat').onkeydown = function(event){
if(event.keyCode == 13){
Chat.sendMessage();
}
}
}
Chat.socket.onclose = function(){
document.getElementById('chat').onkeydown = null;
Console.log('Info:WebSocket closed.');
}
Chat.socket.onmessage = function(message){
Console.log(message.data);
}
}
);
Chat.initialize = function(){
if(window.location.protocol == 'http:'){
Chat.connect('ws://' + window.location.host + '/SocialWeb/websocket/chat/'+'<jsp:getProperty name="login" property="id" />');
}else{
Chat.connect('wss://' + window.location.host + '/SocialWeb/websocket/chat/'+'<jsp:getProperty name="login" property="id" />');
}
}
Chat.sendMessage = (function(){
var message = document.getElementById("chat").value;
if(message != ''){
Chat.socket.send(message);
document.getElementById('chat').value='';
}
})
var Console = {};
Console.log = (function(message){
var console = document.getElementById('console');
var p = document.createElement('p');
p.style.wordWrap = "break-word";
p.innerHTML = message;
console.appendChild(p);
while(console.childNodes.length > 25){
console.removeChild(console.firstChild);
}
console.scrollTop = console.scrollHeight;
})
Chat.initialize();
</script>
</head>
<body>
<div>
<p>
<input type="text" placeholder="type and press enter to chat" id="chat" />
</p>
<div id="console-container">
<div id="console">
</div>
</div>
</div>
</body>
</html>
服务端
使用 @ServerEndpoint 注释作为 WebSocket 服务器的端点。如果需要传参,可以使用{参数名}来传参。
例如:@ServerEndpoint(“/文件路径(随意)/{参数名})
package com.hzm.socialweb.servlet;
import java.io.IOException;
import java.util.Set;
import java.util.concurrent.CopyOnWriteArraySet;
import javax.websocket.OnClose;
import javax.websocket.OnError;
import javax.websocket.OnMessage;
import javax.websocket.OnOpen;
import javax.websocket.Session;
import javax.websocket.server.PathParam;
import javax.websocket.server.ServerEndpoint;
@ServerEndpoint(value = "/websocket/chat/{user}")//{user}为传入映射的值
public class ChatAnnotation{
private static final Set<ChatAnnotation> connections =
new CopyOnWriteArraySet<ChatAnnotation>();
private String nickname;
String id;
private Session session;
@OnOpen
public void start(@PathParam("user")String user,Session session) {//@PathParam为获取传入映射的值
this.nickname=user;
this.session = session;
connections.add(this);
String message = String.format("* %s %s", nickname, "has joined.");
broadcast(message);
}
@OnClose
public void end() {
connections.remove(this);
String message = String.format("* %s %s",
nickname, "has disconnected.");
broadcast(message);
}
@OnMessage
public void incoming(String message) {
// Never trust the client
String filteredMessage = String.format("%s: %s",
nickname, message);
broadcast(filteredMessage);
}
@OnError
public void onError(Throwable t) throws Throwable {
t.printStackTrace();
}
private static void broadcast(String msg) {
for (ChatAnnotation client : connections) {
try {
synchronized (client) {
client.session.getBasicRemote().sendText(msg);
}
} catch (IOException e) {
e.printStackTrace();
connections.remove(client);
try {
client.session.close();
} catch (IOException e1) {
// Ignore
}
String message = String.format("* %s %s",
client.nickname, "has been disconnected.");
broadcast(message);
}
}
}
}
代码均改自tomcat WebSocket