GPU
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OpenGL VBO and VAO
【代码】OpenGL VBO and VAO。原创 2023-03-22 23:09:38 · 328 阅读 · 0 评论 -
LunarG Vulkan Validiation Layer
1 useful linkhttps://vulkan.lunarg.com/doc/sdk/1.3.211.0/linux/layer_configuration.html2 Configure Vulkan LayersConfiguring Vulkan Layers using Vulkan Configurator .Developers can configure layers through a graphical user interface. Vulkan Configurator原创 2022-04-19 19:46:20 · 423 阅读 · 0 评论 -
Framebuffer
FramebufferA Framebuffer is a collection of buffers that can be used as the destination for rendering.OpenGL has two kinds of framebuffers: the Default Framebuffer, which is provided by the OpenGL Context; and user-created framebuffers called Framebu原创 2022-01-19 10:10:32 · 289 阅读 · 0 评论 -
OpenGL Buffer Object
1 Buffer ObjectBuffer Objects are OpenGL Objects that store an array of unformatted memory allocated by the OpenGL context (AKA(also know as) the GPU). These can be used to store vertex data, pixel data retrieved from images or the framebuffer, and a va原创 2022-01-14 14:19:17 · 294 阅读 · 0 评论 -
OpenGL Context
1 OpenGL ContextAn OpenGL context represents many things.A context stores all of the state associated with this instance of OpenGL.It represents the (potentially visible) default framebuffer that rendering commands will draw to when not drawing to a fr原创 2022-01-13 16:49:04 · 366 阅读 · 0 评论 -
Configure and build Mesa3D
1 环境Mesa3D 21.1.4Mesa3D-demosUbuntu 20.042 配置环境sudo apt install gcc;sudo apt install g++;sudo apt install vim;sudo apt install libx11-xcb-dev;sudo apt install libxext-dev;sudo apt install libxfixes-dev;sudo apt install libxcb-glx0-dev;sudo ap原创 2021-08-11 14:21:48 · 294 阅读 · 1 评论