2.11_多边形的绘制

2.11_多边形的绘制

<!DOCTYPE html>
<html>
    <head>
        <meta charset="UTF-8">
        <title>多边形的绘制</title>
        <style>
            body{
                background: #eee;
            }
            #controls{
                position: absolute;
                left: 25px;
                top: 25px;
            }
            #canvas{
                background: #fff;
                cursor: pointer;
                margin-left: 10px;
                margin-top: 10px;
                box-shadow: 4px 4px 8px rgba(0,0,0,0.5);
                -webkit-box-shadow: 4px 4px 8px rgba(0,0,0,0.5);
                -moz-box-shadow: 4px 4px 8px rgba(0,0,0,0.5);
            }
        </style>
    </head>
    <body>
        <canvas id="canvas" width="1050" height="600"></canvas>
        <div id="controls">
            描边的颜色:
            <select id="strokeStyleSelect">
                <option value="red">red</option>
                <option value="green">green</option>
                <option value="blue">blue</option>
                <option value="orange">orange</option>
                <option value="cornflowerblue" selected>cornflowerblue</option>
                <option value="goldenrod">goldenrod</option>
                <option value="navy">navy</option>
                <option value="purple">purple</option>
            </select>
            填充的颜色:
            <select id="fillStyleSelect">
                <option value="red">red</option>
                <option value="green">green</option>
                <option value="blue">blue</option>
                <option value="orange">orange</option>
                <option value="cornflowerblue" selected>cornflowerblue</option>
                <option value="goldenrod">goldenrod</option>
                <option value="navy">navy</option>
                <option value="purple">purple</option>
            </select>
            多边形边数:
            <select id="sidesSelect">
                <option value="3" selected>3</option>
                <option value="4">4</option>
                <option value="5">5</option>
                <option value="6">6</option>
                <option value="7">7</option>
                <option value="8">8</option>
            </select>

            起始角度:
            <input id="startAngleSelect" type="number" value="0" />

            填充:
            <input id="fillCheckbox" type="checkbox" checked />
            <input id="eraseAllButton" type="button" value="擦除全部线条" />
        </div>
    </body>
    <script>
        var canvas = document.getElementById('canvas'),
            context = canvas.getContext('2d'),

            strokeStyleSelect = document.getElementById('strokeStyleSelect'),
            fillStyleSelect = document.getElementById('fillStyleSelect'),
            sidesSelect = document.getElementById('sidesSelect'),

            startAngleSelect = document.getElementById('startAngleSelect'),
            fillCheckbox = document.getElementById('fillCheckbox'),
            eraseAllButton = document.getElementById('eraseAllButton'),

            drawingSurfaceImageData,
            mousedown ={},
            rubberbandRect = {},
            dragging = false,
            fillColor= fillCheckbox.checked,
            sidesNum = parseInt(sidesSelect.value),
            startAngle = parseInt(startAngleSelect.value)*Math.PI/180; //起始角度转弧度

            Point = function (x,y){
                this.x = x ;
                this.y = y ;
            }

            //初始化
            context.strokeStyle = strokeStyleSelect.value;
            context.fillStyle = fillStyleSelect.value;
            drawGrid('lightgray',10,10);

            //事件控制器
            canvas.onmousedown = function (e){
                var loc;
                loc = windowToCanvas(e.clientX,e.clientY);
                e.preventDefault();
                saveDrawingSurface();
                mousedown.x = loc.x;
                mousedown.y = loc.y;
                dragging = true;

            }
            canvas.onmousemove = function(e){
                var loc;
                if(dragging){
                    e.preventDefault();
                    restoreDrawingSurface();
                    loc = windowToCanvas(e.clientX,e.clientY);
                    updateRubberband(loc);
                }
            }
            canvas.onmouseup = function (e){
                var loc;

                loc = windowToCanvas(e.clientX,e.clientY);
                restoreDrawingSurface();
                updateRubberband(loc);
                dragging = false;
            }

            strokeStyleSelect.onchange = function(){
                context.strokeStyle = strokeStyleSelect.value;
            }

            fillStyleSelect.onchange = function (){
                context.fillStyle = fillStyleSelect.value;
            }

            sidesSelect.onchange = function(){
                sidesNum = parseInt(sidesSelect.value);
            }

            fillCheckbox.onchange = function(){
                fillColor= fillCheckbox.checked;
            }

            startAngleSelect.onblur = function(){
                startAngle = parseInt(startAngleSelect.value)*Math.PI/180;
            }

            eraseAllButton.onclick = function(){
                context.clearRect(0,0,canvas.width,canvas.height);
                drawGrid('lightgray',10,10);
            }
            //更新橡皮筋
            function updateRubberband(loc){
                updateRubberbandRectangle(loc);
                drawRubberbandShape();
            }
            //监测矩形
            function updateRubberbandRectangle(loc){
                rubberbandRect.width = Math.abs(loc.x-mousedown.x);
                rubberbandRect.height = Math.abs(loc.y-mousedown.y);
                if(loc.x>mousedown.x){
                    rubberbandRect.left = mousedown.x;
                }else{
                    rubberbandRect.left = loc.x;
                }
                if(loc.y>mousedown.y){
                    rubberbandRect.top = mousedown.y;
                }else{
                    rubberbandRect.top = loc.y;
                }
            }
            //画形状
            function drawRubberbandShape(){
                createPolygonPath(mousedown.x,mousedown.y,rubberbandRect.width,sidesNum,startAngle); //创建多边形路径
                context.stroke();
                if(fillColor){
                    context.fill();
                }
            }
            //绘制多边形路径
            //参数设置centerX,centerY:多边形中心,半径,边数,起始角度
            function createPolygonPath(centerX,centerY,radius,sidesNum,startAngle){
                var points = getPolygonPoints(centerX,centerY,radius,sidesNum,startAngle);
                console.log(points);
                context.beginPath();
                context.moveTo(points[0].x,points[0].y);
                for(var i=1;i<sidesNum;i++){
                    context.lineTo(points[i].x,points[i].y);
                }
                context.closePath();
            }
            //得到多边形各个角度在canvas中的坐标
            function getPolygonPoints(centerX,centerY,radius,sidesNum,startAngle){
                var points = [],
                    angle =startAngle || 0;
                for(var i=0;i<sidesNum;i++){
                    points.push(new Point(centerX+radius*Math.cos(angle),centerY-radius*Math.sin(angle)));
                    angle += 2*Math.PI/sidesNum;
                }
                return points;
            }
            //画指示线
            function drawGuidewires(x,y){
                context.save();
                context.strokeStyle = 'rgba(0,0,230,0.4)';
                context.lineWidth = 0.5;
                drawVerticlLine(x);
                drawHorizontalLine(y);
                context.restore();

            }
            //画垂直指示线
            function drawVerticlLine(x){
                context.beginPath();
                context.moveTo(x+0.5,0);
                context.lineTo(x+0.5,context.canvas.height);
                context.stroke();
            }
            //画水平指示线
            function  drawHorizontalLine(y){
                context.beginPath();
                context.moveTo(0,y+0.5);
                context.lineTo(context.canvas.width,y+0.5);
                context.stroke();
            }
            //保存画布
            function saveDrawingSurface(){
                drawingSurfaceImageData = context.getImageData(0,0,canvas.width,canvas.height);
            }
            //恢复画布
            function restoreDrawingSurface(){
                 context.putImageData(drawingSurfaceImageData,0,0);
            }
            //定位到canvas中的坐标
            function windowToCanvas(x,y){
                var bbox = canvas.getBoundingClientRect();
                return{
                    x:x-bbox.left*(canvas.width/bbox.width),
                    y:y-bbox.top*(canvas.height/bbox.height)
                }
            }
            //绘制网格
            function drawGrid(color,stepX,stepY){
                context.save();

                context.strokeStyle = color;
                context.lineWidth = 0.5;

                for(var i=stepX+0.5;i<context.canvas.width;i+=stepX){
                    context.beginPath();
                    context.moveTo(i,0);
                    context.lineTo(i,context.canvas.height);
                    context.stroke();
                }

                for(var i=stepY+0.5;i<context.canvas.height;i+=stepY){
                    context.beginPath();
                    context.moveTo(0,i);
                    context.lineTo(context.canvas.width,i);
                    context.stroke();
                }
                context.restore();
            }

    </script>
</html>
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值