#include <afxwin.h>
class gameWnd:public CFrameWnd
{
private:
CDC *m_pmdc,*temp_dc;
CBitmap *m_pbitmap[11],*temp_bitmap;
CString picPath[11];
int person_x,person_y;
int m_x,m_y;
int direction;
BOOL m_exist;
BOOL back_state;
int pic_num;
CRect person_rect;
CRect m_rect;
CRect temp_rec;
public:
gameWnd()
{
Create(NULL,"Forth App");
CClientDC dc(this);
picPath[0]="../image/pm0.bmp";
picPath[1]="../image/pm1.bmp";
picPath[2]="../image/pm2.bmp";
picPath[3]="../image/pm3.bmp";
picPath[4]="../image/p0.bmp";
picPath[5]="../image/p1.bmp";
picPath[6]="../image/p2.bmp";
picPath[7]="../image