从点击屏幕到事件处理的事件分发源码流程

从点击屏幕到事件处理的事件分发源码流程

有事没事先来张图
事件分发流程

怎么打印出来的,代码先奉上
Thread.dumpStack();
在dispatchTouchEvent(MotionEvent event)方法中执行该方法

通过以上方法,可打印出从点击屏幕到执行dispatchTouchEvent(MotionEvent event)的执行流程,感觉以后分析再也不用去一个个方法去找了直接根据流程来就是了

欢迎底层大佬打脸底层萌新的我

第一个执行是ZygoteInit的main()方法感觉回到了最初学java的时候了,原来android系统也是从从main方法开始的啊

一直觉得android世界里没有main方法的呢

ZygoteInit

public static void main(String argv[]) {
    try {
        ...
    } catch (MethodAndArgsCaller caller) {
        caller.run();
    } catch (RuntimeException ex) {
        closeServerSocket();
        throw ex;
    }
}

底层的东西不敢说话,咱们直接看流程

ZygoteInit$MethodAndArgsCaller.run

public void run() {
        try {
            mMethod.invoke(null, new Object[] { mArgs });
        } catch (IllegalAccessException ex) {
            throw new RuntimeException(ex);
        } catch (InvocationTargetException ex) {
            Throwable cause = ex.getCause();
            if (cause instanceof RuntimeException) {
                throw (RuntimeException) cause;
            } else if (cause instanceof Error) {
                throw (Error) cause;
            }
            throw new RuntimeException(ex);
        }
    }

这里执行了mMethod方法,这个mMethod通过构造方法传递赋值
new ZygoteInit.MethodAndArgsCaller(m, argv);

Method m;
    try {
        m = cl.getMethod("main", new Class[] { String[].class });
    } catch (NoSuchMethodException ex) {
        throw new RuntimeException(
                "Missing static main on " + className, ex);
    } catch (SecurityException ex) {
        throw new RuntimeException(
                "Problem getting static main on " + className, ex);
    }

这里的mThread执行了main方法,这个main方法是ActivityThread的main方法

ActivityThread

public static void main(String[] args) {
    SamplingProfilerIntegration.start();
    CloseGuard.setEnabled(false);
    Environment.initForCurrentUser();
    EventLogger.setReporter(new EventLoggingReporter());
    Security.addProvider(new AndroidKeyStoreProvider());
    Process.setArgV0("<pre-initialized>");
    //mainThread都不用自己prepare()
    Looper.prepareMainLooper();
    //居然新建自己
    ActivityThread thread = new ActivityThread();
    thread.attach(false);
    if (sMainThreadHandler == null) {
        sMainThreadHandler = thread.getHandler();
    }
    AsyncTask.init();
    if (false) {
        Looper.myLooper().setMessageLogging(new
                LogPrinter(Log.DEBUG, "ActivityThread"));
    }
    //handler的looper循环
    Looper.loop();
    throw new RuntimeException("Main thread loop unexpectedly exited");
}

接下里是MessageQueue的执行,然后执行dispatchInputEvent()

InputEventReceiver

// Called from native code.
private void dispatchInputEvent(int seq, InputEvent event) {
    mSeqMap.put(event.getSequenceNumber(), seq);
    onInputEvent(event);
}

这就是底层里出来的方法,终于顺眼了
这个方法是处理分发输入事件的

public void onInputEvent(InputEvent event) {
    finishInputEvent(event, false);
}

这里有输入事件时这个方法会被调用,这里不会执行finishInputEvent()方法,而执行ViewRootImpl中的
WindowInputEventReceiver类的onInputEvent();
WindowInputEventReceiver继承了上面的InputEventReceiver

ViewRootImpl$WindowInputEventReceiver

final class WindowInputEventReceiver extends InputEventReceiver {
    public WindowInputEventReceiver(InputChannel inputChannel, Looper looper) {
        super(inputChannel, looper);
    }
    @Override
    public void onInputEvent(InputEvent event) {
        enqueueInputEvent(event, this, 0, true);
    }
    @Override
    public void onBatchedInputEventPending() {
        scheduleConsumeBatchedInput();
    }
    @Override
    public void dispose() {
        unscheduleConsumeBatchedInput();
        super.dispose();
    }
}

接着执行enqueueInpoutEvent()

ViewRootImpl

void enqueueInputEvent(InputEvent event,
        InputEventReceiver receiver, int flags, boolean processImmediately) {
    QueuedInputEvent q = obtainQueuedInputEvent(event, receiver, flags);
    QueuedInputEvent last = mPendingInputEventTail;
    if (last == null) {
        mPendingInputEventHead = q;
        mPendingInputEventTail = q;
    } else {
        last.mNext = q;
        mPendingInputEventTail = q;
    }
    mPendingInputEventCount += 1;
    Trace.traceCounter(Trace.TRACE_TAG_INPUT, mPendingInputEventQueueLengthCounterName,
            mPendingInputEventCount);
    //是否立即执行
    if (processImmediately) {
        doProcessInputEvents();
    } else {
        scheduleProcessInputEvents();
    }
}

接着doProcessInputEvents();

void doProcessInputEvents() {
    // Deliver all pending input events in the queue.
    while (mPendingInputEventHead != null) {
        QueuedInputEvent q = mPendingInputEventHead;
        mPendingInputEventHead = q.mNext;
        if (mPendingInputEventHead == null) {
            mPendingInputEventTail = null;
        }
        q.mNext = null;
        mPendingInputEventCount -= 1;
        Trace.traceCounter(Trace.TRACE_TAG_INPUT, mPendingInputEventQueueLengthCounterName,
                mPendingInputEventCount);
        //交付处理输入事件
        deliverInputEvent(q);
    }
    // 完成了所有输入事件的处理清除标志
    if (mProcessInputEventsScheduled) {
        mProcessInputEventsScheduled = false; 
        mHandler.removeMessages(MSG_PROCESS_INPUT_EVENTS);
    }
}

接着deliverInputEvent();

private void deliverInputEvent(QueuedInputEvent q) {
    Trace.traceBegin(Trace.TRACE_TAG_VIEW, "deliverInputEvent");
    try {
        if (mInputEventConsistencyVerifier != null) {
            mInputEventConsistencyVerifier.onInputEvent(q.mEvent, 0);
        }
        //处理输入事件的阶段基类
        InputStage stage = q.shouldSkipIme() ? mFirstPostImeInputStage : mFirstInputStage;
        if (stage != null) {
            //输入阶段交付处理
            stage.deliver(q);
        } else {
            finishInputEvent(q);
        }
    } finally {
        Trace.traceEnd(Trace.TRACE_TAG_VIEW);
    }
}

ViewRootImpl$InputStage

//交付要处理的事件
public final void deliver(QueuedInputEvent q) {
        if ((q.mFlags & QueuedInputEvent.FLAG_FINISHED) != 0) {
            forward(q);
        } else if (shouldDropInputEvent(q)) {
            finish(q, false);
        } else {
            apply(q, onProcess(q));
        }
    }

接着apply();

//将事件应用到指定的事件
protected void apply(QueuedInputEvent q, int result) {
        if (result == FORWARD) {
            forward(q);
        } else if (result == FINISH_HANDLED) {
            finish(q, true);
        } else if (result == FINISH_NOT_HANDLED) {
            finish(q, false);
        } else {
            throw new IllegalArgumentException("Invalid result: " + result);
        }
    }

接着forward(q);

    //将事件向下一阶段抛出
    protected void forward(QueuedInputEvent q) {
        onDeliverToNext(q);
    }

接着onDeliverToNext();

    protected void onDeliverToNext(QueuedInputEvent q) {
        if (mNext != null) {
            //下一阶段接着处理
            mNext.deliver(q);
        } else {
            finishInputEvent(q);
        }
    }

接着又交付处理deliver(q),执行apply()方法,这里的apply()是子类的方法

ViewRootImpl$AsyncInputStage

AsyncInputStage可实现异步处理事件也是顺序处理阶段的基类

@Override
    protected void apply(QueuedInputEvent q, int result) {
        if (result == DEFER) {
            defer(q);
        } else {
            super.apply(q, result);
        }
    }

接着又执行父类的apply方法即InputStage的apply(),又执行AsyncInputStage的forward()

@Override
    protected void forward(QueuedInputEvent q) {
        //清除延迟标志
        q.mFlags &= ~QueuedInputEvent.FLAG_DEFERRED;
        // 如果队列为空,则重来
        QueuedInputEvent curr = mQueueHead;
        if (curr == null) {
            super.forward(q);
            return;
        }
        // 确定事件在传递到下一阶段之前是否进行序列化
        final int deviceId = q.mEvent.getDeviceId();
        QueuedInputEvent prev = null;
        boolean blocked = false;
        while (curr != null && curr != q) {
            if (!blocked && deviceId == curr.mEvent.getDeviceId()) {
                blocked = true;
            }
            prev = curr;
            curr = curr.mNext;
        }
        //如果阻塞了会放到队列中稍后处理,如果延迟了也可能没有放入队列中
        if (blocked) {
            if (curr == null) {
                enqueue(q);
            }
            return;
        }
        //事件没有阻止立即移交处理
        if (curr != null) {
            curr = curr.mNext;
            dequeue(q, prev);
        }
        super.forward(q);
        while (curr != null) {
            if (deviceId == curr.mEvent.getDeviceId()) {
                if ((curr.mFlags & QueuedInputEvent.FLAG_DEFERRED) != 0) {
                    break;
                }
                QueuedInputEvent next = curr.mNext;
                dequeue(curr, prev);
                super.forward(curr);
                curr = next;
            } else {
                prev = curr;
                curr = curr.mNext;
            }
        }
    }

接着执行了父类的forward()方法,接着顺讯执行了父类的onDeliverToNext()、deliver(),最后执行ViewPostImeInputStage.onProcess(),ViewPostImeInputStage也继承了InputStage

ViewRootImpl$ViewPostImeInputStage

@Override
    protected int onProcess(QueuedInputEvent q) {
        if (q.mEvent instanceof KeyEvent) {
            return processKeyEvent(q);
        } else {
            //如果交付了一个新的非键事件,确保window现在允许更新
            handleDispatchDoneAnimating();
            final int source = q.mEvent.getSource();
            if ((source & InputDevice.SOURCE_CLASS_POINTER) != 0) {
                return processPointerEvent(q);
            } else if ((source & InputDevice.SOURCE_CLASS_TRACKBALL) != 0) {
                return processTrackballEvent(q);
            } else {
                return processGenericMotionEvent(q);
            }
        }
    }

接着processPointerEvent(q)开始处理事件分发了

private int processPointerEvent(QueuedInputEvent q) {
        final MotionEvent event = (MotionEvent)q.mEvent;
        //这里的mView就是decorView,在ViewRootImpl中的setView中被赋值,
        //了解源码知道在Activity的makeVisible方法系列流程中在windowMangerGlobal中会new ViewRootImpl并会调用setView方法
        if (mView.dispatchPointerEvent(event)) {
            return FINISH_HANDLED;
        }
        return FORWARD;
    }

接着执行View的dispatchPointerEvent()

View

public final boolean dispatchPointerEvent(MotionEvent event) {
    //是否触摸事件
    if (event.isTouchEvent()) {
        return dispatchTouchEvent(event);
    } else {
        return dispatchGenericMotionEvent(event);
    }
}

接下里执行的decorView的dispatchTouchEvent()

PhoneWindow$DecorView

@Override
    public boolean dispatchTouchEvent(MotionEvent ev) {
        //这执行了回调的dispatchTouchEvent()
        final Callback cb = getCallback();
        return cb != null && !isDestroyed() && mFeatureId < 0 ? cb.dispatchTouchEvent(ev)
                : super.dispatchTouchEvent(ev);
    }

这里的CallBack是Window的Callback接口,而Activitiy实现了Window的Callback接口,这个cb.dispatchTouchEvent()也就执行了Activity的dispatchTouchEvent()

Activity

//这个也就我们在activity中使用的dispatchTouchEveent()
public boolean dispatchTouchEvent(MotionEvent ev) {
    if (ev.getAction() == MotionEvent.ACTION_DOWN) {
        onUserInteraction();
    }
    if (getWindow().superDispatchTouchEvent(ev)) {
        return true;
    }
    return onTouchEvent(ev);
}

接着执行了getWindow().superDispatchTouchEvent()
window是一个接口,它的实现类是PhoneWindow

PhoneWindow

@Override
public boolean superDispatchTouchEvent(MotionEvent event) {
    //又交给了decorView
    return mDecor.superDispatchTouchEvent(event);
}

PhoneWindw$DecorView

public boolean superDispatchTouchEvent(MotionEvent event) {
        return super.dispatchTouchEvent(event);
    }

ViewGroup

//处理事件的分发
public boolean dispatchTouchEvent(MotionEvent event) {
    //检查触摸事件
    if (mInputEventConsistencyVerifier != null) {
        mInputEventConsistencyVerifier.onTouchEvent(event, 0);
    }
    if (onFilterTouchEventForSecurity(event)) {
        //noinspection SimplifiableIfStatement
        ListenerInfo li = mListenerInfo;
        //onTouchListener级别高于onTouchEvent()
        if (li != null && li.mOnTouchListener != null && (mViewFlags & ENABLED_MASK) == ENABLED
                && li.mOnTouchListener.onTouch(this, event)) {
            return true;
        }
        if (onTouchEvent(event)) {
            return true;
        }
    }
    if (mInputEventConsistencyVerifier != null) {
      mInputEventConsistencyVerifier.onUnhandledEvent(event, 0);
    }
    return false;

接着dispatchTransformedTouchEvent()

private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel,
        View child, int desiredPointerIdBits) {
    final boolean handled;

    // 获取动作,重要的是动作,不是内容
    final int oldAction = event.getAction();
    if (cancel || oldAction == MotionEvent.ACTION_CANCEL) {
        event.setAction(MotionEvent.ACTION_CANCEL);
        //如果子类为空,执行父类的dispatchhTouchEvent
        if (child == null) {
            handled = super.dispatchTouchEvent(event);
        } else {
            不为空执行子类的
            handled = child.dispatchTouchEvent(event);
        }
        event.setAction(oldAction);
        return handled;
    }
    final int oldPointerIdBits = event.getPointerIdBits();
    final int newPointerIdBits = oldPointerIdBits & desiredPointerIdBits;
    //由于某些原因事件没有pointer
    if (newPointerIdBits == 0) {
        return false;
    }
    final MotionEvent transformedEvent;
    if (newPointerIdBits == oldPointerIdBits) {
        if (child == null || child.hasIdentityMatrix()) {
            if (child == null) {
                handled = super.dispatchTouchEvent(event);
            } else {
                final float offsetX = mScrollX - child.mLeft;
                final float offsetY = mScrollY - child.mTop;
                event.offsetLocation(offsetX, offsetY);

                handled = child.dispatchTouchEvent(event);

                event.offsetLocation(-offsetX, -offsetY);
            }
            return handled;
        }
        transformedEvent = MotionEvent.obtain(event);
    } else {
        transformedEvent = event.split(newPointerIdBits);
    }
    if (child == null) {
        handled = super.dispatchTouchEvent(transformedEvent);
    } else {
        final float offsetX = mScrollX - child.mLeft;
        final float offsetY = mScrollY - child.mTop;
        transformedEvent.offsetLocation(offsetX, offsetY);
        if (! child.hasIdentityMatrix()) {
            transformedEvent.transform(child.getInverseMatrix());
        }
        handled = child.dispatchTouchEvent(transformedEvent);
    }
    transformedEvent.recycle();
    return handled;
}

流程到这里就结束了直到处理事件

总结一下,

1.由底层触发传递给MainThread,由MainThread交给ViewRootImpl的InputStage处理分发输入事件
2.—>View.dispatchPointerEvent
3.—>PhoneWindow.DecorView.dispatchTouchEvent()
4.—>Activity.dispatchTouchEvent()
5.—>PhoneWindow.superDispatchTouchEvent()
6.—>PhoneWindow.DecorView.superDispatchTouchEvent()
7.—>ViewGroup.dispatchTouchEvent()

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