/**
*
* MyLinkedDemo linkList 对比 ArrayList
* ArrayList是实现了基于动态数组的数据结构,LinkedList基于链表的数据结构。
* 对于随机访问get和set,ArrayList觉得优于LinkedList,因为LinkedList要移动指针。
* 对于新增和删除操作add和remove,LinedList比较占优势,因为ArrayList要移动数据。
*/
public class MyLinkedDemo<E> extends AbstractSequentialList<E> implements List<E> {
private int size = 0;
private Node<E> first;
private Node<E> last;
public MyLinkedDemo() {
}
@Override
public int size() {
return size;
}
@Override
public ListIterator<E> listIterator(int index) {
checkPositionIndex(index);
return null;
}
public MyLinkedDemo(Collection<? extends E> c) {
this();
addAll(c);
}
private void linkFirst(E e) {
final Node<E> f = first;//写为final 防止下面的赋值修改此处
final Node<E> newNode = new Node<E>(e, f, null);
first = newNode;
if (f == null) {
last = newNode;
} else {
f.prev = newNode;
}
size++;
}
void linkLast(E e) {
final Node<E> l = last;
final Node<E> newNode = new Node<E>(e, null, l);
last = newNode;
if (l == null) {
first = newNode;
} else {
l.next = newNode;
}
size++;
}
/**
* 在元素之前插入
*
* @param e
* @param succ
*/
void linkBefore(E e, Node<E> succ) {
final Node<E> pred = succ.prev;
final Node<E> newNode = new Node<E>(e, succ, pred);
succ.prev = newNode;
if (pred == null) {
first = newNode;
} else {
pred.next = newNode;
}
size++;
}
public void addFirst(E e) {
linkFirst(e);
}
public void addLast(E e) {
linkLast(e);
}
public boolean add(E e) {
linkLast(e);
return true;
}
/**
* 插入到指定位置
*
* @param index
* @param e
*/
public void add(int index, E e) {
checkPositionIndex(index);
if (index == size)
linkLast(e);
else
linkBefore(e, node(index));
}
public E remove(int index) {
checkElementIndex(index);
return unlink(node(index));
}
/**
* Unlinks non-null node x.
*/
E unlink(Node<E> x) {
// assert x != null;
final E element = x.data;
final Node<E> next = x.next;
final Node<E> prev = x.prev;
if (prev == null) {
first = next;
} else {
prev.next = next;
x.prev = null;
}
if (next == null) {
last = prev;
} else {
next.prev = prev;
x.next = null;
}
x.data = null;
size--;
modCount++;
return element;
}
private void checkElementIndex(int index) {
if (!isElementIndex(index))
throw new IndexOutOfBoundsException(outOfBoundsMsg(index));
}
/**
* Tells if the argument is the index of an existing element.
*/
private boolean isElementIndex(int index) {
return index >= 0 && index < size;
}
/**
* Returns the (non-null) Node at the specified element index.
*/
Node<E> node(int index) {
// assert isElementIndex(index);
if (index < (size >> 1)) {
Node<E> x = first;
for (int i = 0; i < index; i++)
x = x.next;
return x;
} else {
Node<E> x = last;
for (int i = size - 1; i > index; i--)
x = x.prev;
return x;
}
}
/**
* Tells if the argument is the index of a valid position for an
* iterator or an add operation.
*/
private boolean isPositionIndex(int index) {
return index >= 0 && index <= size;
}
private void checkPositionIndex(int index) {
if (!isPositionIndex(index))
throw new IndexOutOfBoundsException(outOfBoundsMsg(index));
}
/**
* Constructs an IndexOutOfBoundsException detail message.
* Of the many possible refactorings of the error handling code,
* this "outlining" performs best with both server and client VMs.
*/
private String outOfBoundsMsg(int index) {
return "Index: " + index + ", Size: " + size;
}
@Override
public E get(int index) {
checkElementIndex(index);
return node(index).data;
}
}
public class Node<E> { E data; Node<E> next; Node<E> prev; public Node(E data, Node<E> next, Node<E> prev) { this.data = data; this.next = next; this.prev = prev; } }
测试
public class Test { public static void main(String[] args) { MyLinkedDemo<String> list = new MyLinkedDemo<String>(); list.add("a"); list.add("b"); list.add("c"); list.add("d"); list.addFirst("0"); list.addLast("f"); print(list); list.remove(2); System.out.println("----------------------------"); print(list); } private static void print(MyLinkedDemo<String> list){ for (int i = 0; i < list.size(); i++) { System.out.println(list.get(i)); } } }